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Couple of minor typographical corrections.

Antony Bartlett 5 vuotta sitten
vanhempi
commit
27db7c8551

+ 1 - 1
docs/manual/en/introduction/Animation-system.html

@@ -24,7 +24,7 @@
 
 			To achieve all this in one homogeneous system, the three.js animation system
 			[link:https://github.com/mrdoob/three.js/issues/6881 has completely changed in 2015]
-			(be aware of outdated information!), and it has now an architecture similar to
+			(beware of outdated information!), and it has now an architecture similar to
 			Unity/Unreal Engine 4. This page gives a short overview of the main components of the
 			system and how they work together.
 

+ 1 - 1
docs/manual/en/introduction/How-to-use-post-processing.html

@@ -14,7 +14,7 @@
 			Many three.js applications render their 3D objects directly to the screen. Sometimes, however, you want to apply one or more graphical
 			effects like Depth-Of-Field, Bloom, Film Grain or various types of Anti-aliasing. Post-processing is a widely used approach
 			to implement such effects. First, the scene is rendered to a render target which represents a buffer in the video card's memory.
-			In the next step one ore more post-processing passes apply filters and effects to the image buffer before it is eventually rendered to
+			In the next step one or more post-processing passes apply filters and effects to the image buffer before it is eventually rendered to
 			the screen.
 		</p>
 		<p>