[page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel.
[page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel.
The default is [page:Textures THREE.LinearMipmapLinearFilter]. See [page:Textures minification filter constants] for other choices.<br />
The default is [page:Textures THREE.LinearMipmapLinearFilter]. See [page:Textures minification filter constants] for other choices.<br />
- [page:Constant format] -- The default is [page:Textures THREE.RGBFormat].
+ [page:Constant format] -- The default is [page:Textures THREE.RGBAFormat].
See [page:Textures format constants] for other choices.
See [page:Textures format constants] for other choices.
Note that a bug has been reported with Firefox's WebGL implementation where use of [page:Textures THREE.RGBFormat] on a VideoTexture can result in a significant performance penalty, if you encounter this issue it is recommended to pass in [page:Textures THREE.RGBAFormat] instead.<br />
Note that a bug has been reported with Firefox's WebGL implementation where use of [page:Textures THREE.RGBFormat] on a VideoTexture can result in a significant performance penalty, if you encounter this issue it is recommended to pass in [page:Textures THREE.RGBAFormat] instead.<br />