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Docs: fix typo :P (#27554)

Yao Hsiao 1 年之前
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28a7aba17f
共有 4 个文件被更改,包括 4 次插入4 次删除
  1. 1 1
      docs/api/ar/objects/LOD.html
  2. 1 1
      docs/api/en/objects/LOD.html
  3. 1 1
      docs/api/it/objects/LOD.html
  4. 1 1
      docs/api/zh/objects/LOD.html

+ 1 - 1
docs/api/ar/objects/LOD.html

@@ -27,7 +27,7 @@
 			
 			
 		// إنشاء كرات مع 3 مستويات من التفاصيل وإنشاء مستويات LOD جديدة لهم
 		// إنشاء كرات مع 3 مستويات من التفاصيل وإنشاء مستويات LOD جديدة لهم
 		for( let i = 0; i < 3; i++ ) {
 		for( let i = 0; i < 3; i++ ) {
-			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i )
+			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i );
 			const mesh = new THREE.Mesh( geometry, material );
 			const mesh = new THREE.Mesh( geometry, material );
 			lod.addLevel( mesh, i * 75 );
 			lod.addLevel( mesh, i * 75 );
 		}
 		}

+ 1 - 1
docs/api/en/objects/LOD.html

@@ -28,7 +28,7 @@
 
 
 		//Create spheres with 3 levels of detail and create new LOD levels for them
 		//Create spheres with 3 levels of detail and create new LOD levels for them
 		for( let i = 0; i < 3; i++ ) {
 		for( let i = 0; i < 3; i++ ) {
-			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i )
+			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i );
 			const mesh = new THREE.Mesh( geometry, material );
 			const mesh = new THREE.Mesh( geometry, material );
 			lod.addLevel( mesh, i * 75 );
 			lod.addLevel( mesh, i * 75 );
 		}
 		}

+ 1 - 1
docs/api/it/objects/LOD.html

@@ -27,7 +27,7 @@
 		// Crea sfere con 3 livelli di dettaglio e crea nuovi livelli LOD per loro
 		// Crea sfere con 3 livelli di dettaglio e crea nuovi livelli LOD per loro
 		for( let i = 0; i < 3; i++ ) {
 		for( let i = 0; i < 3; i++ ) {
 
 
-			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i )
+			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i );
 
 
 			const mesh = new THREE.Mesh( geometry, material );
 			const mesh = new THREE.Mesh( geometry, material );
 
 

+ 1 - 1
docs/api/zh/objects/LOD.html

@@ -25,7 +25,7 @@
 		//Create spheres with 3 levels of detail and create new LOD levels for them
 		//Create spheres with 3 levels of detail and create new LOD levels for them
 		for( let i = 0; i < 3; i++ ) {
 		for( let i = 0; i < 3; i++ ) {
 
 
-			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i )
+			const geometry = new THREE.IcosahedronGeometry( 10, 3 - i );
 
 
 			const mesh = new THREE.Mesh( geometry, material );
 			const mesh = new THREE.Mesh( geometry, material );