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@@ -30,6 +30,10 @@
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};
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+ var vA = new THREE.Vector3();
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+ var vB = new THREE.Vector3();
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+ var vC = new THREE.Vector3();
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+
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var intersectObject = function ( object, raycaster, intersects ) {
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if ( object instanceof THREE.Particle ) {
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@@ -106,10 +110,6 @@
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}
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- var vA = new THREE.Vector3();
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- var vB = new THREE.Vector3();
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- var vC = new THREE.Vector3();
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-
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var offsets = geometry.offsets;
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var indices = geometry.attributes.index.array;
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var positions = geometry.attributes.position.array;
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