Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 299f13ae0d Raycaster: Initialising vA, vB and vC once instead of per object check. преди 12 години
build 08e81d0d64 Updated builds. преди 12 години
docs 40432e2ba5 Removed removeMaterials and setMaterialIndex from GeometryUtils. See #3713. преди 12 години
editor 6a5288d7ab Editor: Fixed non pickable objects when deleting object. Fixes #3731. преди 12 години
examples dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. преди 12 години
src 299f13ae0d Raycaster: Initialising vA, vB and vC once instead of per object check. преди 12 години
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. преди 12 години
utils 4e85c64fc4 Fixed sublime completions script. преди 12 години
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. преди 12 години
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. преди 12 години
LICENSE eb44ccfc7b Updating copyright year преди 12 години
README.md ad419d40bd r59 преди 12 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases