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+<!DOCTYPE html>
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+<html lang="en">
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+
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+<head>
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+ <title>three.js webxr hands - press button</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+</head>
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+
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+<body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - handinput - press button<br />
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+ (Oculus Browser with #webxr-hands flag enabled)
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+ </div>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+ import { VRButton } from './jsm/webxr/VRButton.js';
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+ import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
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+ import { OculusHandModel } from './jsm/webxr/OculusHandModel.js';
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+ import { createText } from './jsm/webxr/Text2D.js';
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+
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+ import { World, System, Component, TagComponent, Types } from "https://ecsy.io/build/ecsy.module.js";
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+
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+ class Object3D extends Component { }
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+
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+ Object3D.schema = {
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+ object: { type: Types.Ref }
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+ };
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+
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+ class Button extends Component { }
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+
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+ Button.schema = {
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+ // button states: [resting, pressed, fully_pressed, recovering]
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+ currState: { type: Types.String, default: 'resting' },
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+ prevState: { type: Types.String, default: 'resting' },
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+ pressSound: { type: Types.Ref, default: null },
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+ releaseSound: { type: Types.Ref, default: null },
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+ restingY: { type: Types.Number, default: null },
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+ surfaceY: { type: Types.Number, default: null },
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+ recoverySpeed: { type: Types.Number, default: 0.4 },
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+ fullPressDistance: { type: Types.Number, default: null },
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+ action: { type: Types.Ref, default: () => { } }
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+ }
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+
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+ class ButtonSystem extends System {
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+ init(attributes) {
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+ this.renderer = attributes.renderer;
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+ this.soundAdded = false;
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+ }
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+
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+ execute(delta, time) {
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+ let buttonPressSound, buttonReleaseSound;
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+ if (this.renderer.xr.getSession() && !this.soundAdded) {
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+ let xrCamera = this.renderer.xr.getCamera(camera);
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+
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+ const listener = new THREE.AudioListener();
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+ xrCamera.add(listener);
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+
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+ // create a global audio source
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+ buttonPressSound = new THREE.Audio(listener);
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+ buttonReleaseSound = new THREE.Audio(listener);
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+
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+ // load a sound and set it as the Audio object's buffer
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+ const audioLoader = new THREE.AudioLoader();
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+ audioLoader.load('sounds/button-press.ogg', function (buffer) {
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+ buttonPressSound.setBuffer(buffer);
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+ });
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+ audioLoader.load('sounds/button-release.ogg', function (buffer) {
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+ buttonReleaseSound.setBuffer(buffer);
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+ });
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+ this.soundAdded = true;
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+ }
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+
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+ this.queries.buttons.results.forEach(entity => {
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+ var button = entity.getMutableComponent(Button);
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+ var buttonMesh = entity.getComponent(Object3D).object;
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+ // populate restingY
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+ if (button.restingY == null) {
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+ button.restingY = buttonMesh.position.y;
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+ }
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+ if (buttonPressSound) {
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+ button.pressSound = buttonPressSound;
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+ }
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+ if (buttonReleaseSound) {
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+ button.releaseSound = buttonReleaseSound;
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+ }
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+
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+ if (button.currState == 'fully_pressed' && button.prevState != 'fully_pressed') {
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+ button.pressSound?.play();
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+ button.action();
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+ }
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+ if (button.currState == 'recovering' && button.prevState != 'recovering') {
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+ button.releaseSound?.play();
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+ }
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+
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+ // preserve prevState, clear currState
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+ // FingerInputSystem will update currState
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+ button.prevState = button.currState;
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+ button.currState = 'resting';
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+ });
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+ }
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+ }
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+
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+ ButtonSystem.queries = {
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+ buttons: {
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+ components: [Button]
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+ }
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+ }
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+
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+ class Pressable extends TagComponent { }
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+
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+ class FingerInputSystem extends System {
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+ init(attributes) {
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+ this.hands = attributes.hands;
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+ }
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+
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+ execute(delta, time) {
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+ this.queries.pressable.results.forEach(entity => {
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+ var button = entity.getMutableComponent(Button);
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+ let object = entity.getComponent(Object3D).object;
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+ let pressingDistances = [];
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+ this.hands.forEach(hand => {
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+ if (hand && hand.intersectBoxObject(object)) {
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+ let pressingPosition = hand.getPointerPosition();
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+ pressingDistances.push(button.surfaceY - object.worldToLocal(pressingPosition).y);
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+ }
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+ });
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+ if (pressingDistances.length == 0) { // not pressed this frame
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+ if (object.position.y < button.restingY) {
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+ object.position.y += button.recoverySpeed * delta;
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+ button.currState = "recovering";
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+ } else {
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+ object.position.y = button.restingY;
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+ button.currState = "resting";
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+ }
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+ } else {
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+ button.currState = "pressed";
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+ let pressingDistance = Math.max(pressingDistances);
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+ if (pressingDistance > 0) {
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+ object.position.y -= pressingDistance;
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+ }
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+ if (object.position.y <= button.restingY - button.fullPressDistance) {
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+ button.currState = "fully_pressed";
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+ object.position.y = button.restingY - button.fullPressDistance;
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+ }
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+ }
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+ });
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+ }
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+ }
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+
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+ FingerInputSystem.queries = {
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+ pressable: {
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+ components: [Pressable]
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+ }
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+ };
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+
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+ class Rotating extends TagComponent { }
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+
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+ class RotatingSystem extends System {
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+ execute(delta, time) {
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+ this.queries.rotatingObjects.results.forEach(entity => {
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+ var object = entity.getComponent(Object3D).object;
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+ object.rotation.x += 0.4 * delta;
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+ object.rotation.y += 0.4 * delta;
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+ });
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+ }
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+ }
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+
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+ RotatingSystem.queries = {
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+ rotatingObjects: {
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+ components: [Rotating]
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+ }
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+ }
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+
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+ class HandsInstructionText extends TagComponent { }
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+
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+ class InstructionSystem extends System {
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+ init(attributes) {
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+ this.controllers = attributes.controllers;
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+ }
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+
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+ execute(delta, time) {
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+ let visible = false;
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+ this.controllers.forEach(controller => {
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+ if (controller.visible) {
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+ visible = true;
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+ }
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+ })
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+ this.queries.instructionTexts.results.forEach(entity => {
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+ var object = entity.getComponent(Object3D).object;
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+ object.visible = visible;
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+ });
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+ }
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+ }
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+
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+ InstructionSystem.queries = {
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+ instructionTexts: {
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+ components: [HandsInstructionText]
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+ }
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+ }
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+
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+ class OffsetFromCamera extends Component { }
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+
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+ OffsetFromCamera.schema = {
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+ x: { type: Types.Number, default: 0 },
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+ y: { type: Types.Number, default: 0 },
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+ z: { type: Types.Number, default: 0 },
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+ }
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+
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+ class NeedCalibration extends TagComponent { }
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+
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+ class CalibrationSystem extends System {
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+ init(attributes) {
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+ this.camera = attributes.camera;
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+ this.renderer = attributes.renderer;
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+ }
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+
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+ execute(delta, time) {
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+ this.queries.needCalibration.results.forEach(entity => {
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+ if (this.renderer.xr.getSession()) {
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+ let offset = entity.getComponent(OffsetFromCamera);
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+ let object = entity.getComponent(Object3D).object;
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+ let xrCamera = renderer.xr.getCamera(this.camera);
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+ object.position.x = xrCamera.position.x + offset.x;
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+ object.position.y = xrCamera.position.y + offset.y;
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+ object.position.z = xrCamera.position.z + offset.z;
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+ entity.removeComponent(NeedCalibration);
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+ }
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+ });
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+ }
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+ }
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+
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+ CalibrationSystem.queries = {
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+ needCalibration: {
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+ components: [NeedCalibration]
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+ }
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+ }
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+
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+ let world = new World();
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+ var clock = new THREE.Clock();
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+ let camera, scene, renderer;
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+
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+ init();
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+ animate();
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+
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+ function makeButtonMesh(x, y, z, color) {
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+ const geometry = new THREE.BoxGeometry(x, y, z);
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+ const material = new THREE.MeshPhongMaterial({ color: color });
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+ const buttonMesh = new THREE.Mesh(geometry, material);
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+ return buttonMesh;
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+ }
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+
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+
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+ function init() {
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+
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+ let container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color(0x444444);
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+
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+ camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10);
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+ camera.position.set(0, 1.2, 0.3);
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+
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+ scene.add(new THREE.HemisphereLight(0x808080, 0x606060));
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+
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+ const light = new THREE.DirectionalLight(0xffffff);
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+ light.position.set(0, 6, 0);
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+ light.castShadow = true;
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+ light.shadow.camera.top = 2;
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+ light.shadow.camera.bottom = - 2;
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+ light.shadow.camera.right = 2;
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+ light.shadow.camera.left = - 2;
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+ light.shadow.mapSize.set(4096, 4096);
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+ scene.add(light);
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+
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+ renderer = new THREE.WebGLRenderer({ antialias: true });
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+ renderer.setPixelRatio(window.devicePixelRatio);
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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+ renderer.outputEncoding = THREE.sRGBEncoding;
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+ renderer.shadowMap.enabled = true;
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+ renderer.xr.enabled = true;
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+
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+ container.appendChild(renderer.domElement);
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+
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+ document.body.appendChild(VRButton.createButton(renderer));
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+
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+ // controllers
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+ let controller1 = renderer.xr.getController(0);
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+ scene.add(controller1);
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+
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+ let controller2 = renderer.xr.getController(1);
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+ scene.add(controller2);
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+
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+ const controllerModelFactory = new XRControllerModelFactory();
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+
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+ // Hand 1
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+ let controllerGrip1 = renderer.xr.getControllerGrip(0);
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+ controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
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+ scene.add(controllerGrip1);
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+
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+ let hand1 = renderer.xr.getHand(0);
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+ let handModel1 = new OculusHandModel(hand1)
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+ hand1.add(handModel1);
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+ scene.add(hand1);
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+
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+ // Hand 2
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+ let controllerGrip2 = renderer.xr.getControllerGrip(1);
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+ controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
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+ scene.add(controllerGrip2);
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+
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+ let hand2 = renderer.xr.getHand(1);
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+ let handModel2 = new OculusHandModel(hand2);
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+ hand2.add(handModel2);
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+ scene.add(hand2);
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+
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+
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+ // buttons
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+ const floorGeometry = new THREE.PlaneGeometry(4, 4);
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+ const floorMaterial = new THREE.MeshPhongMaterial({ color: 0x222222 });
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+ const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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+ floor.rotation.x = - Math.PI / 2;
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+ scene.add(floor);
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+
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+ const consoleGeometry = new THREE.BoxGeometry(0.5, 0.12, 0.15);
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+ const consoleMaterial = new THREE.MeshPhongMaterial({ color: 0x595959 });
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+ let consoleMesh = new THREE.Mesh(consoleGeometry, consoleMaterial);
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+ consoleMesh.position.set(0, 1, -0.3);
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+ scene.add(consoleMesh);
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+
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+ let orangeButton = makeButtonMesh(0.08, 0.1, 0.08, 0xffd3b5);
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+ orangeButton.position.set(-0.15, 0.04, 0);
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+ consoleMesh.add(orangeButton);
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+
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+ let pinkButton = makeButtonMesh(0.08, 0.1, 0.08, 0xe84a5f);
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+ pinkButton.position.set(-0.05, 0.04, 0);
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+ consoleMesh.add(pinkButton);
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+
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+ let resetButton = makeButtonMesh(0.08, 0.1, 0.08, 0x355c7d);
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+ let resetButtonText = createText("reset", 0.03);
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+ resetButton.add(resetButtonText);
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+ resetButtonText.rotation.x = - Math.PI / 2;
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+ resetButtonText.position.set(0, 0.051, 0);
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+ resetButton.position.set(0.05, 0.04, 0);
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+ consoleMesh.add(resetButton);
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+
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+ let exitButton = makeButtonMesh(0.08, 0.1, 0.08, 0xff0000);
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+ let exitButtonText = createText("exit", 0.03);
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+ exitButton.add(exitButtonText);
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+ exitButtonText.rotation.x = - Math.PI / 2;
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+ exitButtonText.position.set(0, 0.051, 0);
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+ exitButton.position.set(0.15, 0.04, 0);
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+ consoleMesh.add(exitButton);
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+
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+ let tkGeometry = new THREE.TorusKnotGeometry(0.5, 0.2, 200, 32);
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+ let tkMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff });
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+ tkMaterial.metalness = 0.8;
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+ let torusKnot = new THREE.Mesh(tkGeometry, tkMaterial);
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+ torusKnot.position.set(0, 1, -5);
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+ scene.add(torusKnot);
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+
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+ let instructionText = createText("This is a WebXR Hands demo, please explore with hands.", 0.04);
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+ instructionText.position.set(0, 1.6, -0.6);
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+ scene.add(instructionText);
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+
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+ let exitText = createText("Exiting session...", 0.04);
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+ exitText.position.set(0, 1.5, -0.6);
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+ exitText.visible = false;
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+ scene.add(exitText);
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+
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+ world
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+ .registerComponent(Object3D)
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+ .registerComponent(Button)
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+ .registerComponent(Pressable)
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+ .registerComponent(Rotating)
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+ .registerComponent(HandsInstructionText)
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+ .registerComponent(OffsetFromCamera)
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+ .registerComponent(NeedCalibration);
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+
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+ world
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+ .registerSystem(RotatingSystem)
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+ .registerSystem(InstructionSystem, { controllers: [controllerGrip1, controllerGrip2] })
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+ .registerSystem(CalibrationSystem, { renderer: renderer, camera: camera })
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+ .registerSystem(ButtonSystem, { renderer: renderer, camera: camera })
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+ .registerSystem(FingerInputSystem, { hands: [handModel1, handModel2] });
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+
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+ var csEntity = world.createEntity();
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+ csEntity.addComponent(OffsetFromCamera, { x: 0, y: -0.4, z: -0.3 });
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+ csEntity.addComponent(NeedCalibration);
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+ csEntity.addComponent(Object3D, { object: consoleMesh });
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+
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+ var obEntity = world.createEntity();
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+ obEntity.addComponent(Pressable);
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+ obEntity.addComponent(Object3D, { object: orangeButton });
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+ let obAction = function () { torusKnot.material.color.setHex(0xffd3b5); };
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+ obEntity.addComponent(Button, { action: obAction, surfaceY: 0.05, fullPressDistance: 0.02 });
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+
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|
+ var pbEntity = world.createEntity();
|
|
|
+ pbEntity.addComponent(Pressable);
|
|
|
+ pbEntity.addComponent(Object3D, { object: pinkButton });
|
|
|
+ let pbAction = function () { torusKnot.material.color.setHex(0xe84a5f); };
|
|
|
+ pbEntity.addComponent(Button, { action: pbAction, surfaceY: 0.05, fullPressDistance: 0.02 });
|
|
|
+
|
|
|
+ var rbEntity = world.createEntity();
|
|
|
+ rbEntity.addComponent(Pressable);
|
|
|
+ rbEntity.addComponent(Object3D, { object: resetButton });
|
|
|
+ let rbAction = function () { torusKnot.material.color.setHex(0xffffff); };
|
|
|
+ rbEntity.addComponent(Button, { action: rbAction, surfaceY: 0.05, fullPressDistance: 0.02 });
|
|
|
+
|
|
|
+ var ebEntity = world.createEntity();
|
|
|
+ ebEntity.addComponent(Pressable);
|
|
|
+ ebEntity.addComponent(Object3D, { object: exitButton });
|
|
|
+ let ebAction = function () {
|
|
|
+ exitText.visible = true;
|
|
|
+ setTimeout(function () { exitText.visible = false; renderer.xr.getSession().end(); }, 2000);
|
|
|
+ };
|
|
|
+ ebEntity.addComponent(Button, { action: ebAction, surfaceY: 0.05, recoverySpeed: 0.2, fullPressDistance: 0.03 });
|
|
|
+
|
|
|
+ var tkEntity = world.createEntity();
|
|
|
+ tkEntity.addComponent(Rotating);
|
|
|
+ tkEntity.addComponent(Object3D, { object: torusKnot });
|
|
|
+
|
|
|
+ var itEntity = world.createEntity();
|
|
|
+ itEntity.addComponent(HandsInstructionText);
|
|
|
+ itEntity.addComponent(Object3D, { object: instructionText });
|
|
|
+
|
|
|
+ window.addEventListener('resize', onWindowResize);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize(window.innerWidth, window.innerHeight);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ renderer.setAnimationLoop(render);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+ var delta = clock.getDelta();
|
|
|
+ var elapsedTime = clock.elapsedTime;
|
|
|
+ world.execute(delta, elapsedTime);
|
|
|
+ renderer.render(scene, camera);
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+</body>
|
|
|
+
|
|
|
+</html>
|