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@@ -1,10 +1,10 @@
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THREE.WebGLRenderer2.ParticleRenderer = function(lowlevelrenderer, info){
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- THREE.WebGLRenderer2.Object3DObjectRenderer.call( this, lowlevelrenderer, info );
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+ THREE.WebGLRenderer2.Object3DRenderer.call( this, lowlevelrenderer, info );
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};
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-THREE.WebGLRenderer2.ParticleRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DObjectRenderer.prototype );
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+THREE.WebGLRenderer2.ParticleRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DRenderer.prototype );
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THREE.WebGLRenderer2.ParticleRenderer.prototype.createBuffers = function( geometry ) {
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@@ -355,4 +355,4 @@ THREE.WebGLRenderer2.ParticleRenderer.prototype.setBuffers = function( geometry,
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};
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THREE.WebGLRenderer2.ParticleRenderer._m1 = new THREE.Matrix4();
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-THREE.WebGLRenderer2.ParticleRenderer._v1 = new THREE.Vector3();
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+THREE.WebGLRenderer2.ParticleRenderer._v1 = new THREE.Vector3();
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