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@@ -40,7 +40,7 @@ THREE.UnpackDepthRGBAShader = {
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"void main() {",
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"float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
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- "gl_FragColor = opacity * vec4( vec3( depth ), 1.0 );",
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+ "gl_FragColor = vec4( vec3( depth ), opacity );",
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"}"
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