|
@@ -250,8 +250,6 @@ THREE.Geometry.prototype = {
|
|
|
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
|
|
|
|
|
|
- face = this.faces[ f ];
|
|
|
-
|
|
|
faceNormal = new THREE.Vector3();
|
|
|
vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
|
|
|
|