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Эх сурвалжийг харах

Switched examples over to FPCamera.

Chris Killpack 14 жил өмнө
parent
commit
2c502ae5db

+ 1 - 1
examples/canvas_sandbox.html

@@ -90,7 +90,7 @@
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
 		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FPCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>

+ 1 - 1
examples/misc_sound.html

@@ -70,7 +70,7 @@
 				scene  = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
 
-				camera = new THREE.QuakeCamera( {
+				camera = new THREE.FPCamera( {
 					fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
 					movementSpeed: 70, lookSpeed: 0.05, noFly: true, lookVertical: false
 				} );

+ 1 - 1
examples/misc_ubiquity_test.html

@@ -91,7 +91,7 @@
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
 		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FPCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>

+ 1 - 1
examples/webgl_geometry_dynamic.html

@@ -70,7 +70,7 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.QuakeCamera( {
+				camera = new THREE.FPCamera( {
 
 					fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
 					movementSpeed: 500, lookSpeed: 0.1, noFly: false, lookVertical: true

+ 1 - 1
examples/webgl_geometry_minecraft.html

@@ -75,7 +75,7 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.QuakeCamera( {
+				camera = new THREE.FPCamera( {
 
 					fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
 					movementSpeed: 1000, lookSpeed: 0.125, noFly: false, lookVertical: true

+ 1 - 1
examples/webgl_geometry_minecraft_ao.html

@@ -83,7 +83,7 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.QuakeCamera( {
+				camera = new THREE.FPCamera( {
 
 					fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
 					constrainVertical: true, verticalMin: 1.1, verticalMax: 2.2,

+ 1 - 1
examples/webgl_geometry_terrain.html

@@ -67,7 +67,7 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.QuakeCamera( {
+				camera = new THREE.FPCamera( {
 
 					fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
 					movementSpeed: 1000, lookSpeed: 0.1, noFly: false, lookVertical: true

+ 1 - 1
examples/webgl_geometry_terrain_fog.html

@@ -66,7 +66,7 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.QuakeCamera( {
+				camera = new THREE.FPCamera( {
 
 					fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
 					movementSpeed: 150, lookSpeed: 0.1, noFly: false, lookVertical: true

+ 1 - 1
examples/webgl_sandbox.html

@@ -109,7 +109,7 @@
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
 		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FPCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>