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@@ -171,10 +171,10 @@ THREE.WebGLRenderer = function ( parameters ) {
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_lights = {
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ambient: [ 0, 0, 0 ],
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- directional: { length: 0, colors: new Array(), positions: new Array() },
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- point: { length: 0, colors: new Array(), positions: new Array(), distances: new Array() },
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- spot: { length: 0, colors: new Array(), positions: new Array(), distances: new Array(), directions: new Array(), anglesCos: new Array(), exponents: new Array() },
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- hemi: { length: 0, skyColors: new Array(), groundColors: new Array(), positions: new Array() }
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+ directional: { length: 0, colors:[], positions: [] },
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+ point: { length: 0, colors: [], positions: [], distances: [] },
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+ spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [] },
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+ hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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};
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