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+<!doctype html>
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+<html lang="en">
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+ <head>
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+ <title>WebGL decals</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ *{ box-sizing: border-box; margin: 0; padding: 0 }
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+ body {
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+ color: #888;
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+ font-family: tahoma;
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+ font-size:13px;
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+ background-color: #222;
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+ margin: 0px;
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+ overflow: hidden;
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+ text-shadow: 0 1px 0 rgba( 0,0,0,.5 )
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+ }
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+ .intro{ position: absolute; left: 10px; top: 10px; line-height: 1.4em }
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+ a{ color: inherit }
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+ #container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
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+ b{ color: #aaa;}
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div class="intro">
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+ <p><b>Decal Splatter</b> | Click or tap and drag to rotate, mouse wheel or pinch to zoom, click or tap to shoot paint.</p>
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+ </div>
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+
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+<script src="../build/three.min.js"></script>
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+<script src="js/controls/OrbitControls.js"></script>
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+<script src="js/THREE.DecalGeometry.js"></script>
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+<script src="js/libs/dat.gui.min.js"></script>
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+
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+<script>
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+
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+var container = document.getElementById( 'container' );
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+
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+var renderer, scene, helperScene, camera, fov = 45;
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+var mesh, decal;
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+var projector, raycaster;
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+var line;
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+var spotLight, pointLight, ambientLight;
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+
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+var intersection = {
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+ intersects: false,
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+ point: new THREE.Vector3(),
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+ normal: new THREE.Vector3()
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+};
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+var controls, renderHelpers = false;
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+var mouseVector = new THREE.Vector3();
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+var mouse = new THREE.Vector2();
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+
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+var decalMaterial = new THREE.MeshPhongMaterial( {
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+ specular: 0xffffff,
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+ shininess: 10,
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+ map: THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' ),
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+ normalMap: THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' ),
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+ normalScale: new THREE.Vector2( .15, .15 ),
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+ shininess: 30,
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+ transparent: true,
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+ depthTest: true,
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+ depthWrite: false,
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+ polygonOffset: true,
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+ polygonOffsetFactor: -4,
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+ wireframe: false
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+});
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+/*decalMaterial = new THREE.MeshNormalMaterial( {
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+ transparent: true,
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+ depthTest: true,
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+ depthWrite: false,
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+ polygonOffset: true,
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+ polygonOffsetFactor: -4,
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+ shading: THREE.SmoothShading
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+});*/
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+var decals = [];
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+var decalHelper, mouseHelper;
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+var p = new THREE.Vector3( 0, 0, 0 );
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+var r = new THREE.Vector3( 0, 0, 0 );
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+var s = new THREE.Vector3( 10, 10, 10 );
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+var up = new THREE.Vector3( 0, 1, 0 );
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+var check = new THREE.Vector3( 1, 1, 1 );
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+
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+var params = {
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+ projection: 'normal',
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+ minScale: 10,
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+ maxScale: 20,
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+ rotate: true,
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+ clear: function() {
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+ removeDecals();
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+ }
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+};
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+
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+window.addEventListener( 'load', init );
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+
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+function init() {
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true });
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+ helperScene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.z = 100;
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+ camera.target = new THREE.Vector3();
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+
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+ scene.add( camera );
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+
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+ ambientLight = new THREE.AmbientLight( 0x111111 );
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+ scene.add( ambientLight );
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+
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+ pointLight = new THREE.PointLight( 0xff0000 );
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+ pointLight.position.z = 10000;
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+ pointLight.distance = 4000;
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+ scene.add( pointLight );
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+
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+ pointLight2 = new THREE.PointLight( 0xff5500 );
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+ pointLight2.position.z = 1000;
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+ pointLight2.distance = 2000;
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+ scene.add( pointLight2 );
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+
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+ pointLight3 = new THREE.PointLight( 0x0000ff );
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+ pointLight3.position.x = -1000;
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+ pointLight3.position.z = 1000;
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+ pointLight3.distance = 2000;
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+ scene.add( pointLight3 );
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+
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+ spotLight = new THREE.SpotLight( 0xaaaaaa );
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+ spotLight.position.set( 100, 50, 100 );
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+ scene.add( spotLight );
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+
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+ line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
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+ line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
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+ line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
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+ scene.add( line );
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+
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+ loadLeePerrySmith();
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+
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+ projector = new THREE.Projector();
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+ raycaster = new THREE.Raycaster();
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+
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+ mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
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+ scene.add( mouseHelper );
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+ mouseHelper.visible = false;
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ var moved = false;
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+
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+ controls.addEventListener( 'change', function() {
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+ moved = true;
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+ } );
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+
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+ controls.addEventListener( 'start', function() {
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+ moved = false;
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+ } );
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+
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+ controls.addEventListener( 'end', function() {
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+ checkIntersection();
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+ if( !moved ) shoot();
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+ } );
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+
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+ window.addEventListener( 'mousemove', onTouchMove );
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+ window.addEventListener( 'touchmove', onTouchMove );
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+
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+ function onTouchMove( event ) {
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+
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+ if( event.changedTouches ) {
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+ x = event.changedTouches[ 0 ].pageX;
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+ y = event.changedTouches[ 0 ].pageY;
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+ } else {
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+ x = event.clientX;
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+ y = event.clientY;
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+ }
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+
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+ mouse.x = ( x / window.innerWidth ) * 2 - 1;
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+ mouse.y = - ( y / window.innerHeight ) * 2 + 1;
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+
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+ checkIntersection();
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+
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+ }
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+
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+ function checkIntersection() {
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+
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+ if( !mesh ) return;
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+
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+ mouseVector.set( mouse.x, mouse.y, 1 );
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+ projector.unprojectVector( mouseVector, camera );
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+
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+ raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
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+
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+ var intersects = raycaster.intersectObjects( [ mesh ] );
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+
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+ if ( intersects.length > 0 ) {
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+
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+ var p = intersects[ 0 ].point;
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+ mouseHelper.position.copy( p );
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+ intersection.point.copy( p );
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+ var n = intersects[ 0 ].face.normal.clone();
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+ n.multiplyScalar( 10 );
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+ n.add( intersects[ 0 ].point );
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+ intersection.normal.copy( intersects[ 0 ].face.normal );
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+ mouseHelper.lookAt( n );
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+
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+ line.geometry.vertices[ 0 ].copy( intersection.point );
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+ line.geometry.vertices[ 1 ].copy( n );
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+ line.geometry.verticesNeedUpdate = true;
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+
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+ intersection.intersects = true;
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+
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+ } else {
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+
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+ intersection.intersects = false;
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+
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+ }
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+
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+ }
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+
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+ var gui = new dat.GUI();
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+
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+ gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
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+ gui.add( params, 'minScale', 1, 30 );
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+ gui.add( params, 'maxScale', 1, 30 );
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+ gui.add( params, 'rotate' );
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+ gui.add( params, 'clear' );
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+ gui.open();
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+
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+ onWindowResize();
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+ render();
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+
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+}
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+
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+function loadLeePerrySmith( callback ) {
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+
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+ var loader = new THREE.JSONLoader();
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+
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+ loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
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+
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+ geometry.verticesNeedUpdate = true;
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+ geometry.elementsNeedUpdate = true;
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+ geometry.morphTargetsNeedUpdate = true;
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+ geometry.uvsNeedUpdate = true;
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+ geometry.normalsNeedUpdate = true;
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+ geometry.colorsNeedUpdate = true;
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+ geometry.tangentsNeedUpdate = true;
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+
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+ var material = new THREE.MeshPhongMaterial( {
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+ map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
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+ specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
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+ normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
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+ shininess: 10
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+ } );
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+ scene.add( mesh );
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+ mesh.scale.set( 10, 10, 10 );
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+
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+ //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
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+ //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
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+
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+ } );
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+
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+}
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+
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+function shoot() {
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+
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+ if( params.projection == 'camera' ) {
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+
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+ var dir = camera.target.clone();
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+ dir.sub( camera.position );
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+
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+ p = intersection.point;
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+
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+ var m = new THREE.Matrix4();
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+ var c = dir.clone();
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+ c.negate();
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+ c.multiplyScalar( 10 );
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+ c.add( p );
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+ m.lookAt( p, c, up );
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+ m = m.extractRotation( m );
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+
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+ dummy = new THREE.Object3D();
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+ dummy.rotation.setFromRotationMatrix( m );
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+ r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
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+
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+ } else {
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+
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+ p = intersection.point;
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+ r.copy( mouseHelper.rotation );
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+
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+ }
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+
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+ var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
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+ s.set( scale, scale, scale );
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+
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+ if( params.rotate) r.z = Math.random() * 2 * Math.PI;
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+
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+ var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), decalMaterial );
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+ decals.push( m );
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+ scene.add( m );
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+
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+}
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+
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+function removeDecals() {
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+
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+ decals.forEach( function( d ) {
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+ scene.remove( d );
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+ d = null;
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+ } );
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+ decals = [];
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+
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+};
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+
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+function mergeDecals() {
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+
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+ var merge = {};
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+ decals.forEach(function (decal) {
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+
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+ var uuid = decal.material.uuid;
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+ var d = merge[uuid] = merge[uuid] || {};
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+ d.material = d.material || decal.material;
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+ d.geometry = d.geometry || new THREE.Geometry();
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+ d.geometry.merge(decal.geometry, decal.matrix);
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+
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+ });
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+
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+ removeDecals();
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+
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+ for (var key in merge) {
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+
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+ var d = merge[key];
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+ var mesh = new THREE.Mesh(d.geometry, d.material);
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+ scene.add(mesh);
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+ decals.push(mesh);
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+
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+ }
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+
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+}
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+
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+function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+}
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+
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+function render() {
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+
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+ requestAnimationFrame( render );
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+
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+ renderer.autoClear = false;
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+ renderer.render( scene, camera );
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+ if( renderHelpers ) renderer.render( helperScene, camera );
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+
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+}
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+
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+</script>
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+
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+ </body>
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+</html>
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