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@@ -96,7 +96,7 @@ SkeletonHelper.prototype.update = function () {
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matrixWorldInv.getInverse( this.root.matrixWorld );
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- for ( var i = 0, j = 0; i < this.bones.length; i ++, j += 2 ) {
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+ for ( var i = 0, j = 0; i < this.bones.length; i ++ ) {
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var bone = this.bones[ i ];
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@@ -110,6 +110,8 @@ SkeletonHelper.prototype.update = function () {
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vector.setFromMatrixPosition( boneMatrix );
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position.setXYZ( j + 1, vector.x, vector.y, vector.z );
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+ j += 2;
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+
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}
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}
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