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@@ -243,6 +243,11 @@ renderer.outputEncoding = THREE.sRGBEncoding; // optional with post-processing
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</p>
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</p>
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</blockquote>
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</blockquote>
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+ <p>
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+ Custom materials based on [page:ShaderMaterial] and [page:RawShaderMaterial] have to implement their own output color space conversion.
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+ For instances of `ShaderMaterial`, adding the `encodings_fragment` shader chunk to the fragment shader's `main()` function should be sufficient.
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+ </p>
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+
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<h2>Trabalhando com instâncias THREE.Color</h2>
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<h2>Trabalhando com instâncias THREE.Color</h2>
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<p>
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<p>
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