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new example webgpu_materials

sunag 4 жил өмнө
parent
commit
2e31811da3

+ 1 - 1
examples/files.json

@@ -326,7 +326,7 @@
 		"webgpu_sandbox",
 		"webgpu_rtt",
 		"webgpu_compute",
-		"webgpu_nodes"
+		"webgpu_materials"
 	],
 	"webaudio": [
 		"webaudio_orientation",

+ 232 - 0
examples/webgpu_materials.html

@@ -0,0 +1,232 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgpu - materials</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+	<body>
+		<div id="info">
+			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu materials
+		</div>
+
+		<script type="module">
+
+			import * as THREE from '../build/three.module.js';
+
+			import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
+			import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
+
+			import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
+
+			import ColorNode from './jsm/renderers/nodes/inputs/ColorNode.js';
+			import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
+			import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
+			import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
+
+			import Stats from './jsm/libs/stats.module.js';
+
+			let stats;
+
+			let camera, scene, renderer;
+
+			const objects = [], materials = [];
+
+			init().then( animate ).catch( error );
+
+			async function init() {
+
+				if ( WebGPU.isAvailable() === false ) {
+
+					document.body.appendChild( WebGPU.getErrorMessage() );
+
+					throw 'No WebGPU support';
+
+				}
+
+				const container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.set( 0, 200, 800 );
+
+				scene = new THREE.Scene();
+
+				// Grid
+
+				const helper = new THREE.GridHelper( 1000, 40 );
+				helper.material.colorNode = new ColorNode( new THREE.Color( 0x303030 ) );
+				helper.position.y = - 75;
+				scene.add( helper );
+
+				// Materials
+
+				const textureLoader = new THREE.TextureLoader();
+
+				const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
+				texture.wrapS = THREE.RepeatWrapping;
+				texture.wrapT = THREE.RepeatWrapping;
+
+				let material;
+
+				// PositionNode.LOCAL
+				material = new THREE.MeshBasicMaterial();
+				material.colorNode = new PositionNode( PositionNode.LOCAL );
+				materials.push( material );
+
+				// NormalNode.LOCAL
+				material = new THREE.MeshBasicMaterial();
+				material.colorNode = new NormalNode( NormalNode.LOCAL );
+				materials.push( material );
+
+				// NormalNode.WORLD
+				material = new THREE.MeshBasicMaterial();
+				material.colorNode = new NormalNode( NormalNode.WORLD );
+				materials.push( material );
+
+				// NormalNode.VIEW
+				material = new THREE.MeshBasicMaterial();
+				material.colorNode = new NormalNode( NormalNode.VIEW );
+				materials.push( material );
+
+				// TextureNode
+				material = new THREE.MeshBasicMaterial();
+				material.colorNode = new TextureNode( texture );
+				materials.push( material );
+
+				// Opacity
+				material = new THREE.MeshBasicMaterial();
+				material.opacityNode = new TextureNode( texture );
+				material.transparent = true;
+				materials.push( material );
+
+				// Spheres geometry
+
+				//const geometry = new THREE.SphereGeometry( 70, 32, 16 );
+				const geometry = new TeapotGeometry( 50, 18 );
+
+				for ( let i = 0, l = materials.length; i < l; i ++ ) {
+
+					addMesh( geometry, materials[ i ] );
+
+				}
+
+				//
+
+				renderer = new WebGPURenderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				//
+
+				stats = new Stats();
+				container.appendChild( stats.dom );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize );
+
+				return renderer.init();
+
+			}
+
+			function addMesh( geometry, material ) {
+
+				const mesh = new THREE.Mesh( geometry, material );
+
+				mesh.position.x = ( objects.length % 4 ) * 200 - 400;
+				mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
+
+				mesh.rotation.x = Math.random() * 200 - 100;
+				mesh.rotation.y = Math.random() * 200 - 100;
+				mesh.rotation.z = Math.random() * 200 - 100;
+
+				objects.push( mesh );
+
+				scene.add( mesh );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function generateTexture() {
+
+				const canvas = document.createElement( 'canvas' );
+				canvas.width = 256;
+				canvas.height = 256;
+
+				const context = canvas.getContext( '2d' );
+				const image = context.getImageData( 0, 0, 256, 256 );
+
+				let x = 0, y = 0;
+
+				for ( let i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
+
+					x = j % 256;
+					y = ( x === 0 ) ? y + 1 : y;
+
+					image.data[ i ] = 255;
+					image.data[ i + 1 ] = 255;
+					image.data[ i + 2 ] = 255;
+					image.data[ i + 3 ] = Math.floor( x ^ y );
+
+				}
+
+				context.putImageData( image, 0, 0 );
+
+				return canvas;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				const timer = 0.0001 * Date.now();
+
+				camera.position.x = Math.cos( timer ) * 1000;
+				camera.position.z = Math.sin( timer ) * 1000;
+
+				camera.lookAt( scene.position );
+
+				for ( let i = 0, l = objects.length; i < l; i ++ ) {
+
+					const object = objects[ i ];
+
+					object.rotation.x += 0.01;
+					object.rotation.y += 0.005;
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+			function error( error ) {
+
+				console.error( error );
+
+			}
+
+		</script>
+
+	</body>
+</html>