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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - geometries</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var objectNewGeometry;
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+ var objectToggleAddRemove;
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+ var objectRandomizeFaces;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.y = 1500;
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+
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+ scene = new THREE.Scene();
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+
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+ var light, object;
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+
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+ scene.add( new THREE.AmbientLight( 0x404040 ) );
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+
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+ light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 1, 0 );
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+ scene.add( light );
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+
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+ var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
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+ map.wrapS = map.wrapT = THREE.RepeatWrapping;
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+ map.anisotropy = 16;
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+
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+ //var material = new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: map, side: THREE.DoubleSide } );
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+
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+ //
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( -400, 0, 200 );
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+ scene.add( object );
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+ objectNewGeometry = object
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( -200, 0, 200 );
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+ scene.add( object );
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+ objectToggleAddRemove = object
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( 0, 0, 200 );
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+ scene.add( object );
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+ objectRandomizeFaces = object
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+/*
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+ These are not yet used but they are ready to be shown
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( 200, 0, 200 );
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+ scene.add( object );
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+
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+ //
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( -400, 0, 0 );
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+ scene.add( object );
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( -200, 0, 0 );
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+ scene.add( object );
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( 0, 0, 0 );
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+ scene.add( object );
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( 200, 0, 0 );
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+ scene.add( object );
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+
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+ object = createObject( createMeshFaceMaterial(), 4 );
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+ object.position.set( 400, 0, 0 );
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+ scene.add( object );
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+ */
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+ //
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function createObject(material, segments ){
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+ var geometry = createGeometry(segments);
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+ var mesh = new THREE.Mesh( geometry , material);
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+ return mesh;
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+ }
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+ function createGeometry(segments){
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+ var matrix = new THREE.Matrix4();
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+ var euler = new THREE.Euler()
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+ var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
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+ geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)))
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+ return geometry;
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+ }
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+
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+ function createMeshFaceMaterial(){
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+ var materials = [];
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+ materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}))
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+ materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}))
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+ materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}))
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+ materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}))
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+ materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}))
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+ materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}))
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+ var material = new THREE.MeshFaceMaterial(materials);
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+ return material;
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function randomizeFaces(object){
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+ for(var i = 0,l=object.geometry.faces.length;i<l;i++){
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+
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+ object.geometry.faces[i].materialIndex = Math.floor(Math.random() * 6);
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+
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+ }
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+ object.geometry.buffersNeedUpdate = true;
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+ object.geometry.groupsNeedUpdate = true;
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+ };
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+
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+ function render() {
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+
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+ var timer = Date.now() * 0.001;
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+
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+ if (parseInt(timer,10)%2 === 0){
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+
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+ if (scene.children.indexOf(objectToggleAddRemove) === -1) {
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+
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+
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+ objectNewGeometry.geometry = createGeometry(1);
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+ objectNewGeometry.geometry.buffersNeedUpdate = true;
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+ randomizeFaces(objectRandomizeFaces);
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+
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+ scene.add(objectToggleAddRemove);
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+
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+ };
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+
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+ } else {
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+
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+ if (scene.children.indexOf(objectToggleAddRemove) !== -1) {
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+
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+ objectNewGeometry.geometry = createGeometry(1);
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+ objectNewGeometry.geometry.buffersNeedUpdate = true;
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+ randomizeFaces(objectRandomizeFaces);
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+
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+ scene.remove(objectToggleAddRemove);
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+
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+ };
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+
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+ };
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+
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+ camera.lookAt( scene.position );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
|
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+</html>
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