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Make it possible to update the materialIndex on a meshFacematerial

OpenShift guest 11 years ago
parent
commit
2f4a310330
3 changed files with 225 additions and 3 deletions
  1. 221 0
      examples/webgl_objects_update.html
  2. 1 0
      src/core/Geometry.js
  3. 3 3
      src/renderers/WebGLRenderer.js

+ 221 - 0
examples/webgl_objects_update.html

@@ -0,0 +1,221 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - geometries</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats;
+
+			var camera, scene, renderer;
+			
+			var objectNewGeometry;
+			var objectToggleAddRemove;
+			var objectRandomizeFaces;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.y = 1500;
+
+				scene = new THREE.Scene();
+
+				var light, object;
+
+				scene.add( new THREE.AmbientLight( 0x404040 ) );
+
+				light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 0, 1, 0 );
+				scene.add( light );
+
+				var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
+				map.wrapS = map.wrapT = THREE.RepeatWrapping;
+				map.anisotropy = 16;
+
+				//var material = new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: map, side: THREE.DoubleSide } );
+
+				//
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( -400, 0, 200 );
+				scene.add( object );
+				objectNewGeometry = object
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( -200, 0, 200 );
+				scene.add( object );
+				objectToggleAddRemove = object 
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( 0, 0, 200 );
+				scene.add( object );
+				objectRandomizeFaces = object
+/*
+				These are not yet used but they are ready to be shown
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( 200, 0, 200 );
+				scene.add( object );
+
+				//
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( -400, 0, 0 );
+				scene.add( object );
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( -200, 0, 0 );
+				scene.add( object );
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( 0, 0, 0 );
+				scene.add( object );
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( 200, 0, 0 );
+				scene.add( object );
+
+				object = createObject( createMeshFaceMaterial(), 4 );
+				object.position.set( 400, 0, 0 );
+				scene.add( object );
+				*/
+				//
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+			
+			function createObject(material, segments ){
+				var geometry = createGeometry(segments);
+				var mesh = new THREE.Mesh( geometry , material);
+				return mesh;
+			}
+			function createGeometry(segments){
+				var matrix = new THREE.Matrix4();
+				var euler = new THREE.Euler()
+				var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
+				geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)))
+				return geometry;
+			}
+			
+			function createMeshFaceMaterial(){
+				var materials = [];
+				materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}))
+				materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}))
+				materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}))
+				materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}))
+				materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}))
+				materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}))
+				var material = new THREE.MeshFaceMaterial(materials);
+				return material;
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+			
+			function randomizeFaces(object){
+				for(var i = 0,l=object.geometry.faces.length;i<l;i++){
+					
+					object.geometry.faces[i].materialIndex = Math.floor(Math.random() * 6);
+					
+				}
+				object.geometry.buffersNeedUpdate = true;
+				object.geometry.groupsNeedUpdate = true;
+			};
+
+			function render() {
+
+				var timer = Date.now() * 0.001;
+				
+				if (parseInt(timer,10)%2 === 0){
+
+					if (scene.children.indexOf(objectToggleAddRemove) === -1) {
+						
+					
+						objectNewGeometry.geometry = createGeometry(1);
+						objectNewGeometry.geometry.buffersNeedUpdate = true;
+						randomizeFaces(objectRandomizeFaces);
+					
+						scene.add(objectToggleAddRemove);
+						
+					};
+					
+				} else {
+					
+					if (scene.children.indexOf(objectToggleAddRemove) !== -1) {
+											
+						objectNewGeometry.geometry = createGeometry(1);
+						objectNewGeometry.geometry.buffersNeedUpdate = true;
+						randomizeFaces(objectRandomizeFaces);
+					
+						scene.remove(objectToggleAddRemove);
+						
+					};
+					
+				};
+
+				camera.lookAt( scene.position );
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 0
src/core/Geometry.js

@@ -48,6 +48,7 @@ THREE.Geometry = function () {
 	this.lineDistancesNeedUpdate = false;
 
 	this.buffersNeedUpdate = false;
+	this.groupsNeedUpdate = false;
 
 };
 

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -3788,11 +3788,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var g, geometryGroup, material,addBuffers = false;
 		material = object.material;
 
-		if ( geometry.geometryGroups === undefined ) {
+		if ( geometry.geometryGroups === undefined || geometry.groupsNeedUpdate ) {
 			
 			delete scene.__webglObjects[object.id];
 			geometry.makeGroups( material instanceof THREE.MeshFaceMaterial, _glExtensionElementIndexUint ? 4294967296 : 65535  );
-			
+			geometry.groupsNeedUpdate = false;
 		}
 
 		// create separate VBOs per geometry chunk
@@ -3875,7 +3875,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		} else if ( object instanceof THREE.Mesh ) {
 
 			// check all geometry groups
-			if ( geometry.buffersNeedUpdate ) {
+			if ( geometry.buffersNeedUpdate || geometry.groupsNeedUpdate ) {
 				
 				if ( geometry instanceof THREE.BufferGeometry ) {