Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

OpenShift guest 2f4a310330 Make it possible to update the materialIndex on a meshFacematerial пре 11 година
build 4a1120da3b Updated builds. пре 11 година
docs 7793556b52 Merge pull request #4959 from gero3/patch-18 пре 11 година
editor b3a0efc440 Editor: Revert to use three.min.js пре 11 година
examples 2f4a310330 Make it possible to update the materialIndex on a meshFacematerial пре 11 година
src 2f4a310330 Make it possible to update the materialIndex on a meshFacematerial пре 11 година
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. пре 11 година
utils f063e40db8 Added another exporter that handles Morph Targets пре 11 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE 4857e75774 Update LICENSE пре 11 година
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. пре 11 година
bower.json 999d0dabe4 Update bower.json пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases