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@@ -62,10 +62,10 @@
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.textAlign = 'center';
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- info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Move your mouse. Click to pause/resume.';
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+ info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Move your mouse.';
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container.appendChild( info );
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- camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.y = 150;
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camera.position.z = 700;
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@@ -73,17 +73,16 @@
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// Get text from hash
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- var theText = "THREE.JS";
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-
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+ var string = "THREE.JS";
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var hash = document.location.hash.substr( 1 );
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if ( hash.length !== 0 ) {
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- theText = hash;
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+ string = hash;
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}
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- var text3d = new THREE.TextGeometry( theText, {
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+ var text3d = new THREE.TextGeometry( string, {
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size: 80,
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height: 20,
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@@ -95,35 +94,36 @@
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text3d.computeBoundingBox();
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var centerOffset = -0.5 * ( text3d.boundingBox.x[ 1 ] - text3d.boundingBox.x[ 0 ] );
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- var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } );
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-
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+ var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } );
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+
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text = new THREE.Mesh( text3d, textMaterial );
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+
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// Potentially, we can extract the vertices or faces of the text to generate particles too.
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// Geo > Vertices > Position
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-
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- text.doubleSided = false;
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- text.position.x = centerOffset;
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- text.position.y = 100;
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- text.position.z = 0;
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+ text.doubleSided = false;
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- text.rotation.x = 0;
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- text.rotation.y = Math.PI * 2;
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+ text.position.x = centerOffset;
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+ text.position.y = 100;
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+ text.position.z = 0;
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+
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+ text.rotation.x = 0;
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+ text.rotation.y = Math.PI * 2;
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text.overdraw = true;
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parent = new THREE.Object3D();
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- parent.add( text );
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+ parent.add( text );
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+
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-
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particleCloud = new THREE.Object3D(); // Just a group
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particleCloud.y = 800;
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parent.add( particleCloud );
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-
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+
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scene.add( parent );
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-
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-
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+
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+
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// Create Particle Systems
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-
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+
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// Heart
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var x = 0, y = 0;
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@@ -137,20 +137,20 @@
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heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
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heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
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heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
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-
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- var circleLines = function ( context ) {
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- context.lineWidth = 0.05; //0.05
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+
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+ var circleLines = function ( context ) {
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+ context.lineWidth = 0.05;
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context.beginPath();
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context.arc( 0, 0, 1, 0, Math.PI*2, true );
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context.closePath();
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context.stroke();
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-
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+
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context.globalAlpha = 0.2;
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context.fill();
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}
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-
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+
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var hue = 0;
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-
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+
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var hearts = function ( context ) {
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context.globalAlpha = 0.5;
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var x = 0, y = 0;
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@@ -168,16 +168,16 @@
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context.lineWidth = 0.5; //0.05
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context.stroke();
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}
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-
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+
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var setTargetParticle = function() {
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-
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+
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//hearts circleLines
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var material = new THREE.ParticleCanvasMaterial( { program: hearts, blending:THREE.AdditiveBlending } );
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-
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+
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material.color.setHSV(hue, 0.5, 1);
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hue += 0.001;
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if (hue>1) hue-=1;
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-
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+
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particle = new THREE.Particle( material );
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particle.scale.x = particle.scale.y = Math.random() * 20 +20;
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@@ -185,45 +185,43 @@
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return particle;
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};
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-
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+
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var onParticleCreated = function(p) {
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var position = p.position;
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p.target.position = position;
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};
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-
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+
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var onParticleDead = function(particle) {
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particle.target.visible = false;
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particleCloud.remove(particle.target);
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};
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-
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-
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+
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sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160));
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- emitterpos = new THREE.Vector3(0,0,0);
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-
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+ emitterpos = new THREE.Vector3();
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+
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sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.PointZone( emitterpos ) ) );
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sparksEmitter.addInitializer(new SPARKS.Lifetime(0,2));
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sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
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-
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-
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+
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sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0,-50,10))));
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+
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// TOTRY Set velocity to move away from centroid
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-
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+
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sparksEmitter.addAction(new SPARKS.Age());
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//sparksEmitter.addAction(new SPARKS.Accelerate(0.2));
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sparksEmitter.addAction(new SPARKS.Move());
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sparksEmitter.addAction(new SPARKS.RandomDrift(50,50,2000));
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-
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-
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+
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sparksEmitter.addCallback("created", onParticleCreated);
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sparksEmitter.addCallback("dead", onParticleDead);
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sparksEmitter.start();
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-
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+
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// End Particles
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-
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+
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renderer = new THREE.CanvasRenderer();
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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@@ -239,9 +237,8 @@
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}
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//
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-
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+
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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function onDocumentMouseDown( event ) {
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@@ -249,7 +246,7 @@
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mouseXOnMouseDown = event.clientX - windowHalfX;
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targetRotationOnMouseDown = targetRotation;
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-
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+
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if (sparksEmitter.isRunning()) {
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sparksEmitter.stop();
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} else {
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@@ -302,26 +299,24 @@
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stats.update();
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}
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-
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-
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function render() {
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+
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timeOnShapePath += 0.0337;
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+
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if (timeOnShapePath > 1) timeOnShapePath -= 1;
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-
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+
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// TODO Create a PointOnShape Action/Zone in the particle engine
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- var pointOnShape = heartShape.getPointAt(timeOnShapePath);
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-
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+ var pointOnShape = heartShape.getPointAt( timeOnShapePath );
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+
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emitterpos.x = pointOnShape.x * 5 - 100;
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emitterpos.y = -pointOnShape.y * 5 + 400;
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-
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+
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// Pretty cool effect if you enable this
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//particleCloud.rotation.y += 0.05;
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parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
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renderer.render( scene, camera );
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-
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-
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}
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