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@@ -1,7 +1,9 @@
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export default /* glsl */`
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#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
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- gl_FragDepthEXT = vIsPerspective == 1.0 ? log2( vFragDepth ) * logDepthBufFC * 0.5 : gl_FragCoord.z;
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+ // Doing a strict comparison with == 1.0 can cause noise artifacts
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+ // on some platforms. See issue #17623.
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+ gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
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#endif
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`;
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