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Merge pull request #10893 from zhoushijie163/dev

Fix RectAreaLightUniformsLib
Mr.doob 8 ani în urmă
părinte
comite
31adc8ce43

+ 4 - 9
examples/js/lights/RectAreaLightUniformsLib.js

@@ -27,8 +27,6 @@
 
 	//
 
-	var UniformsLib = THREE.UniformsLib;
-	var ShaderLib = THREE.ShaderLib;
 
 	var LTC_MAT_TEXTURE = new THREE.DataTexture(
 			new Float32Array( LTC_MAT ),
@@ -47,15 +45,12 @@
 	LTC_MAT_TEXTURE.needsUpdate = true;
 	LTC_MAG_TEXTURE.needsUpdate = true;
 
-	THREE.UniformsLib.LTC_MAT_TEXTURE = LTC_MAT_TEXTURE;
-	THREE.UniformsLib.LTC_MAG_TEXTURE = LTC_MAG_TEXTURE;
-
 	// Add ltc tables to materials
 
-	var ltc_brdf = { ltcMat: { value: null }, ltcMag: { value: null } };
+	var ltc_brdf = { ltcMat: { value: LTC_MAT_TEXTURE }, ltcMag: { value: LTC_MAT_TEXTURE } };
 
-	Object.assign( ShaderLib.phong.uniforms, ltc_brdf );
-	Object.assign( ShaderLib.standard.uniforms, ltc_brdf );
-	Object.assign( ShaderLib.physical.uniforms, ltc_brdf );
+	Object.assign( THREE.ShaderLib.phong.uniforms, ltc_brdf );
+	Object.assign( THREE.ShaderLib.standard.uniforms, ltc_brdf );
+	Object.assign( THREE.ShaderLib.physical.uniforms, ltc_brdf );
 
 } )()

+ 0 - 7
src/renderers/WebGLRenderer.js

@@ -3,7 +3,6 @@ import { _Math } from '../math/Math';
 import { Matrix4 } from '../math/Matrix4';
 import { DataTexture } from '../textures/DataTexture';
 import { WebGLUniforms } from './webgl/WebGLUniforms';
-import { UniformsLib } from './shaders/UniformsLib';
 import { UniformsUtils } from './shaders/UniformsUtils';
 import { ShaderLib } from './shaders/ShaderLib';
 import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
@@ -1859,12 +1858,6 @@ function WebGLRenderer( parameters ) {
 
 			}
 
-			// RectAreaLight Texture
-			// TODO (mrdoob): Find a nicer implementation
-
-			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE;
-			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE;
-
 			WebGLUniforms.upload(
 				_gl, materialProperties.uniformsList, m_uniforms, _this );