Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 31adc8ce43 Merge pull request #10893 from zhoushijie163/dev 8 jaren geleden
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md 8 jaren geleden
build ff3e0ebe2d Updated builds. 8 jaren geleden
docs 7aeefb7cc4 Merge pull request #10889 from Mugen87/dev 8 jaren geleden
editor 1546b798fc Revert: Removed more material.skinning references. 8 jaren geleden
examples 31adc8ce43 Merge pull request #10893 from zhoushijie163/dev 8 jaren geleden
src 31adc8ce43 Merge pull request #10893 from zhoushijie163/dev 8 jaren geleden
test 796539369e Simplify regex a bit, update comments. 8 jaren geleden
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 jaren geleden
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 jaren geleden
LICENSE 6c2e03fea6 Update LICENSE 8 jaren geleden
README.md 09310167c2 Fixed Link to Migration Guide 8 jaren geleden
bower.json d271add4e8 Added bower.json back. See #10431 8 jaren geleden
package.json 551fba8438 Add NPM command to watch and rebuild tests. 8 jaren geleden
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 jaren geleden

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases