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Added binding of dispose event for cube map textures.

MiiBond 12 years ago
parent
commit
320fe3acf5
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/WebGLRenderer.js

+ 2 - 0
src/renderers/WebGLRenderer.js

@@ -6741,6 +6741,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				if ( ! texture.image.__webglTextureCube ) {
 
+					texture.addEventListener( 'dispose', onTextureDispose );
+
 					texture.image.__webglTextureCube = _gl.createTexture();
 
 					_this.info.memory.textures ++;