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@@ -259,8 +259,8 @@
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<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>
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<div>Render a scene using a camera.</div>
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<div>The render is done to the renderTarget (if specified) or to the canvas as usual.</div>
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- <div>If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false.</div>
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-
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+ <div>If forceClear is true the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
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+ <div>Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.</div>
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<h3>.renderImmediateObject( camera, lights, fog, material, object )</h3>
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<div>TODO.</div>
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