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@@ -118,7 +118,7 @@
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hemiLight.position.set( 0, 1, 0 );
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scene.add( hemiLight );
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- shadowLight = new THREE.DirectionalLight( 0xffffee, 0.1 );
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+ var shadowLight = new THREE.DirectionalLight( 0xffffee, 0.1 );
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shadowLight.position.set( -1.5, 1.25, -1.5 );
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shadowLight.castShadow = true;
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shadowLight.shadow.width = 512;
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