Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gero3 324332f40f Update webgl_materials_cars.html 6 år sedan
.github 2410ad1a8f r97 6 år sedan
build 2410ad1a8f r97 6 år sedan
docs 05e0eedb97 Merge pull request #14971 from Mugen87/dev9 6 år sedan
editor 3116de8c42 JSONLoader: Add setPath(), rename setTexturePath() to setResourcePath() 6 år sedan
examples 324332f40f Update webgl_materials_cars.html 6 år sedan
src 2410ad1a8f r97 6 år sedan
test 21c617c96f fix bug add white space 7 år sedan
utils f9c5ee5999 Utils: externs clean up. 7 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 år sedan
.travis.yml 294d4b291a Tests against latest node 6 år sedan
LICENSE 5498e9ec31 Update LICENSE 7 år sedan
README.md 3793deda57 README: Minor changes. 7 år sedan
package-lock.json 7ffd4d95c0 Dev: Remove Uglify 7 år sedan
package.json 2410ad1a8f r97 6 år sedan
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 år sedan

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases