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WebGLRenderer: activeMipMapLevel -> activeMipmapLevel

WestLangley 6 年 前
コミット
3257ab278d

+ 3 - 3
docs/api/en/renderers/WebGLRenderer.html

@@ -354,7 +354,7 @@
 		<h3>[method:Integer getActiveCubeFace]()</h3>
 		<p>Returns the current active cube face.</p>
 
-		<h3>[method:Integer getActiveMipMapLevel]()</h3>
+		<h3>[method:Integer getActiveMipmapLevel]()</h3>
 		<p>Returns the current active mipmap level.</p>
 
 		<h3>[method:RenderTarget getRenderTarget]()</h3>
@@ -446,11 +446,11 @@
 		<h3>[method:null setPixelRatio]( [param:number value] )</h3>
 		<p>Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.</p>
 
-		<h3>[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget], [param:Integer activeCubeFace], [param:Integer activeMipMapLevel] )</h3>
+		<h3>[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget], [param:Integer activeCubeFace], [param:Integer activeMipmapLevel] )</h3>
 		<p>
 		renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated. When *null* is given, the canvas is set as the active render target instead.<br />
 		activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLRenderTargetCube] (optional).<br />
-		activeMipMapLevel -- Specifies the active mipmap level (optional).<br /><br />
+		activeMipmapLevel -- Specifies the active mipmap level (optional).<br /><br />
 		This method sets the active rendertarget.
 		</p>
 

+ 6 - 0
src/Three.Legacy.js

@@ -1499,6 +1499,12 @@ Object.assign( WebGLRenderer.prototype, {
 
 		console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
 
+	},
+	getActiveMipMapLevel: function () {
+
+		console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
+		return this.getActiveMipmapLevel();
+
 	}
 
 } );

+ 3 - 3
src/renderers/WebGLRenderer.d.ts

@@ -365,7 +365,7 @@ export class WebGLRenderer implements Renderer {
 	/**
 	 * Returns the current active mipmap level.
 	 */
-	getActiveMipMapLevel(): number;
+	getActiveMipmapLevel(): number;
 
 	/**
 	 * Returns the current render target. If no render target is set, null is returned.
@@ -382,9 +382,9 @@ export class WebGLRenderer implements Renderer {
 	 *
 	 * @param renderTarget The {@link WebGLRenderTarget renderTarget} that needs to be activated. When `null` is given, the canvas is set as the active render target instead.
 	 * @param activeCubeFace Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of {@link WebGLRenderTargetCube}.
-	 * @param activeMipMapLevel Specifies the active mipmap level.
+	 * @param activeMipmapLevel Specifies the active mipmap level.
 	 */
-	setRenderTarget( renderTarget: RenderTarget | null, activeCubeFace?: number, activeMipMapLevel?: number ): void;
+	setRenderTarget( renderTarget: RenderTarget | null, activeCubeFace?: number, activeMipmapLevel?: number ): void;
 
 	readRenderTargetPixels(
 		renderTarget: RenderTarget,

+ 4 - 4
src/renderers/WebGLRenderer.js

@@ -2399,7 +2399,7 @@ function WebGLRenderer( parameters ) {
 
 	};
 
-	this.getActiveMipMapLevel = function () {
+	this.getActiveMipmapLevel = function () {
 
 		return _currentActiveMipmapLevel;
 
@@ -2411,11 +2411,11 @@ function WebGLRenderer( parameters ) {
 
 	};
 
-	this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipMapLevel ) {
+	this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
 
 		_currentRenderTarget = renderTarget;
 		_currentActiveCubeFace = activeCubeFace;
-		_currentActiveMipmapLevel = activeMipMapLevel;
+		_currentActiveMipmapLevel = activeMipmapLevel;
 
 		if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
 
@@ -2471,7 +2471,7 @@ function WebGLRenderer( parameters ) {
 		if ( isCube ) {
 
 			var textureProperties = properties.get( renderTarget.texture );
-			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipMapLevel || 0 );
+			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
 
 		}
 

+ 2 - 2
src/renderers/webgl/WebGLShadowMap.js

@@ -102,7 +102,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 		var currentRenderTarget = _renderer.getRenderTarget();
 		var activeCubeFace = _renderer.getActiveCubeFace();
-		var activeMipMapLevel = _renderer.getActiveMipMapLevel();
+		var activeMipmapLevel = _renderer.getActiveMipmapLevel();
 
 		var _state = _renderer.state;
 
@@ -260,7 +260,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 		scope.needsUpdate = false;
 
-		_renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipMapLevel );
+		_renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
 
 	};