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@@ -20,7 +20,6 @@ Notes:
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-e export edges
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- by default:
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- converted model will be centered (middle of bounding box goes to 0,0,0)
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use smooth shading (if there were vertex normals in the original model)
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will be in ASCII format
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original model is assumed to use non-inverted transparency / dissolve (0.0 fully transparent, 1.0 fully opaque)
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@@ -142,7 +141,7 @@ import glob
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# #####################################################
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# Configuration
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# #####################################################
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-ALIGN = "center" # center centerxz bottom top none
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+ALIGN = "none" # center centerxz bottom top none
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SHADING = "smooth" # smooth flat
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TYPE = "ascii" # ascii binary
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TRANSPARENCY = "normal" # normal invert
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