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Update webgl_postprocessing_unreal_bloom.html

Don McCurdy il y a 5 ans
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1 fichiers modifiés avec 2 ajouts et 2 suppressions
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      examples/webgl_postprocessing_unreal_bloom.html

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examples/webgl_postprocessing_unreal_bloom.html

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 		<div id="info">
 			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
 			<p>
-				This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
-				with different radii.<br /> Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom
+				This Bloom Pass is inspired by the bloom pass of Unreal Engine. It creates a mip map chain of bloom textures and blurs them
+				with different radii. Because of the weighted combination of mips, and since larger blurs are done on higher mips, this bloom
 				is better in quality and performance.
 			</p>
 			Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by