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duplicate definition ambientLightColor #webgl_terrain_dynamic

SUNAG 9 年之前
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共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 0 2
      examples/js/ShaderTerrain.js

+ 0 - 2
examples/js/ShaderTerrain.js

@@ -84,8 +84,6 @@ THREE.ShaderTerrain = {
 			"varying vec3 vNormal;",
 			"varying vec3 vNormal;",
 			"varying vec2 vUv;",
 			"varying vec2 vUv;",
 
 
-			"uniform vec3 ambientLightColor;",
-
 			"varying vec3 vViewPosition;",
 			"varying vec3 vViewPosition;",
 
 
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "common" ],