|
@@ -84,8 +84,6 @@ THREE.ShaderTerrain = {
|
|
"varying vec3 vNormal;",
|
|
"varying vec3 vNormal;",
|
|
"varying vec2 vUv;",
|
|
"varying vec2 vUv;",
|
|
|
|
|
|
- "uniform vec3 ambientLightColor;",
|
|
|
|
-
|
|
|
|
"varying vec3 vViewPosition;",
|
|
"varying vec3 vViewPosition;",
|
|
|
|
|
|
THREE.ShaderChunk[ "common" ],
|
|
THREE.ShaderChunk[ "common" ],
|