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Fix transmissionFactor applied twice (#22331)

WestLangley 4 years ago
parent
commit
35698b5963
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js

@@ -20,7 +20,7 @@ export default /* glsl */`
 	vec3 v = normalize( cameraPosition - pos );
 	vec3 v = normalize( cameraPosition - pos );
 	vec3 n = inverseTransformDirection( normal, viewMatrix );
 	vec3 n = inverseTransformDirection( normal, viewMatrix );
 
 
-	vec3 transmission = transmissionFactor * getIBLVolumeRefraction(
+	vec3 transmission = getIBLVolumeRefraction(
 		n, v, roughnessFactor, material.diffuseColor, material.specularColor,
 		n, v, roughnessFactor, material.diffuseColor, material.specularColor,
 		pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
 		pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
 		attenuationTint, attenuationDistance );
 		attenuationTint, attenuationDistance );