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WebGLBackground: Ensure correct "renderer.info" stats

Mugen87 7 年之前
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35f4ee0a70
共有 2 个文件被更改,包括 4 次插入4 次删除
  1. 1 1
      src/renderers/WebGLRenderer.js
  2. 3 3
      src/renderers/webgl/WebGLBackground.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -265,7 +265,7 @@ function WebGLRenderer( parameters ) {
 		renderLists = new WebGLRenderLists();
 		renderStates = new WebGLRenderStates();
 
-		background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha );
+		background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
 
 		bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info );
 		indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info );

+ 3 - 3
src/renderers/webgl/WebGLBackground.js

@@ -12,7 +12,7 @@ import { Color } from '../../math/Color.js';
 import { Mesh } from '../../objects/Mesh.js';
 import { ShaderLib } from '../shaders/ShaderLib.js';
 
-function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
+function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
 
 	var clearColor = new Color( 0x000000 );
 	var clearAlpha = 0;
@@ -67,7 +67,7 @@ function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
 
 				};
 
-				geometries.update( boxMesh.geometry );
+				objects.update( boxMesh );
 
 			}
 
@@ -86,7 +86,7 @@ function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
 					new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
 				);
 
-				geometries.update( planeMesh.geometry );
+				objects.update( planeMesh );
 
 			}