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@@ -90,42 +90,33 @@ THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.loo
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THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=b||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=b||0};THREE.PointLight.prototype=new THREE.Light;
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THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(a,c,b,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;a!==undefined&&this.add(a,c,b,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
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THREE.LensFlare.prototype.add=function(a,c,b,e){c===undefined&&(c=-1);b===undefined&&(b=0);if(e===undefined)e=THREE.BillboardBlending;b=Math.min(b,Math.max(0,b));this.lensFlares.push({texture:a,size:c,distance:b,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
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-THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};THREE.NoShading=0;THREE.FlatShading=1;
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-THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
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-THREE.UVMapping=function(){};
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-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
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-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
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-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
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-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
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-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
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-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
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-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
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-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
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-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
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-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
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-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
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-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
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-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
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-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
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-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
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-undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
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-if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
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-THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
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-!1};
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-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=a.sizeAttenuation;
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-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
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-THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};
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+THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};
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+THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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+THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
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+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
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+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
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+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
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+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
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+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
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+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
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+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
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+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
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+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
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+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
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+THREE.MeshShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==undefined?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==undefined?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==undefined?a.uniforms:{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.lights=a.lights!==
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+undefined?a.lights:!1;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
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+THREE.ShadowVolumeDynamicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:
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+0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==
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+undefined?a.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
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+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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+THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
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THREE.Texture=function(a,c,b,e,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
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THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
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-THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
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-THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
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-var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
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-THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
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-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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+THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};
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+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
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+THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
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this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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@@ -167,21 +158,21 @@ qa=1;for(za=ea.length;qa<za;qa++){U=a();U.positionScreen.copy(ea[qa].position);F
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N.z/=N.w;if(N.z>0&&N.z<1){Sa=D[S]=D[S]||new THREE.RenderableParticle;S++;J=Sa;J.x=N.x/N.w;J.y=N.y/N.w;J.z=N.z;J.rotation=Da.rotation.z;J.scale.x=Da.scale.x*Math.abs(J.x-(N.x+Z.projectionMatrix.n11)/(N.w+Z.projectionMatrix.n14));J.scale.y=Da.scale.y*Math.abs(J.y-(N.y+Z.projectionMatrix.n22)/(N.w+Z.projectionMatrix.n24));J.materials=Da.materials;Ga.push(J)}}}}ya&&Ga.sort(c);return Ga}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,o,n,t,y,w,z,E;a=c.projectScene(h,j);m=0;for(o=a.length;m<o;m++){y=a[m];if(y instanceof THREE.RenderableParticle){z=y.x*f+f;E=y.y*g+g;n=0;for(t=y.material.length;n<t;n++){w=y.material[n];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=z+"px";w.style.top=E+"px"}}}}}};
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THREE.CanvasRenderer=function(){function a(ka){if(w!=ka)n.globalAlpha=w=ka}function c(ka){if(z!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=ka}}function b(ka){if(E!=ka)n.strokeStyle=E=ka}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),h,j,m,o,n=g.getContext("2d"),t=new THREE.Color(0),y=0,w=1,z=0,
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-E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,B=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,A=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
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+E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,A=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,B=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
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I.fillStyle="rgba(0,0,0,1)";I.fillRect(0,0,2,2);la=I.getImageData(0,0,2,2);Y=la.data;ua=document.createElement("canvas");ua.width=ua.height=Ea;sa=ua.getContext("2d");sa.translate(-Ea/2,-Ea/2);sa.scale(Ea,Ea);Ea--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,va){h=ka;j=va;m=h/2;o=j/2;g.width=h;g.height=j;k.set(-m,-o,m,o);w=1;z=0;D=S=J=G=E=null};this.setClearColor=function(ka,va){t=ka;y=va};this.setClearColorHex=function(ka,va){t.setHex(ka);y=
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-va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!B.isEmpty()){B.inflate(1);B.minSelf(k);if(t.hex==0&&y==0)n.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
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+va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!A.isEmpty()){A.inflate(1);A.minSelf(k);if(t.hex==0&&y==0)n.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
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ta.length;P<da;P++){aa=ta[P];T=aa.color;if(aa instanceof THREE.AmbientLight){F.r+=T.r;F.g+=T.g;F.b+=T.b}else if(aa instanceof THREE.DirectionalLight){H.r+=T.r;H.g+=T.g;H.b+=T.b}else if(aa instanceof THREE.PointLight){K.r+=T.r;K.g+=T.g;K.b+=T.b}}}function ia(P,da,aa,T){var ta,Ja,pa,Q,Oa=P.lights;P=0;for(ta=Oa.length;P<ta;P++){Ja=Oa[P];pa=Ja.color;if(Ja instanceof THREE.DirectionalLight){Q=aa.dot(Ja.position);if(!(Q<=0)){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}else if(Ja instanceof THREE.PointLight){Q=
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aa.dot(C.sub(Ja.position,da).normalize());if(!(Q<=0)){Q*=Ja.distance==0?1:1-Math.min(da.distanceTo(Ja.position)/Ja.distance,1);if(Q!=0){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}}}}function wa(P,da,aa){a(aa.opacity);c(aa.blending);var T,ta,Ja,pa,Q,Oa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map){pa=aa.map.image;Q=pa.width>>1;Oa=pa.height>>1;aa=da.scale.x*m;Ja=da.scale.y*o;T=aa*Q;ta=Ja*Oa;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);
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n.scale(aa,-Ja);n.translate(-Q,-Oa);n.drawImage(pa,0,0);n.restore()}}}else if(aa instanceof THREE.ParticleCanvasMaterial){T=da.scale.x*m;ta=da.scale.y*o;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){b(aa.color.__styleString);Ja=aa.color.__styleString;if(G!=Ja)n.fillStyle=G=Ja;n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);n.scale(T,ta);aa.program(n);n.restore()}}}function Qa(P,da,aa,T){a(T.opacity);c(T.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(da.positionScreen.x,
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da.positionScreen.y);n.closePath();if(T instanceof THREE.LineBasicMaterial){ma.__styleString=T.color.__styleString;P=T.linewidth;if(J!=P)n.lineWidth=J=P;P=T.linecap;if(S!=P)n.lineCap=S=P;P=T.linejoin;if(D!=P)n.lineJoin=D=P;b(ma.__styleString);n.stroke();x.inflate(T.linewidth*2)}}function Va(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);c(Q.blending);W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;Ma(W,d,Z,ya,Ga,Ha);if(Q instanceof
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THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=va.matrixWorldInverse;C.copy(pa.vertexNormalsWorld[0]);M=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;V=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[1]);na=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;Aa=-(C.x*P.n21+C.y*P.n22+
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C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[2]);ca=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;ga=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;bb(W,d,Z,ya,Ga,Ha,Q.envMap.image,M,V,na,Aa,ca,ga)}}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,
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-Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{A.r=F.r;A.g=F.g;
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-A.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
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+Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{B.r=F.r;B.g=F.g;
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+B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
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Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(aa.positionScreen.z,Sa,Xa);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}}function eb(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);
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c(Q.blending);if(Q.map||Q.envMap){Va(P,da,T,0,1,3,pa,Q,Oa);Va(ta,aa,Ja,1,2,3,pa,Q,Oa)}else{W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;ra=T.positionScreen.x;X=T.positionScreen.y;qa=ta.positionScreen.x;za=ta.positionScreen.y;ea=Ja.positionScreen.x;U=Ja.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
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cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==4){Ca.r=fa.r=ja.r=Da.r=F.r;Ca.g=fa.g=ja.g=Da.g=F.g;Ca.b=fa.b=ja.b=Da.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v4.positionWorld,pa.vertexNormalsWorld[3],ja);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],Da);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,
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-ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{A.r=F.r;A.g=F.g;A.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
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+ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{B.r=F.r;B.g=F.g;B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
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THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(T.positionScreen.z,Sa,Xa);Da.r=Da.g=Da.b=1-Za(aa.positionScreen.z,
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Sa,Xa);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}}}function Ma(P,da,aa,T,ta,Ja){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(P,da);n.closePath()}function La(P,da,aa,T,ta,Ja,pa,Q){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(pa,Q);n.lineTo(P,da);n.closePath()}function Pa(P,da,aa,T){if(J!=da)n.lineWidth=J=da;if(S!=aa)n.lineCap=S=aa;if(D!=T)n.lineJoin=D=T;b(P);n.stroke();
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x.inflate(da*2)}function cb(P){if(G!=P)n.fillStyle=G=P;n.fill()}function bb(P,da,aa,T,ta,Ja,pa,Q,Oa,Ra,db,hb,jb){var fb,ib;fb=pa.width-1;ib=pa.height-1;Q*=fb;Oa*=ib;Ra*=fb;db*=ib;hb*=fb;jb*=ib;aa-=P;T-=da;ta-=P;Ja-=da;Ra-=Q;db-=Oa;hb-=Q;jb-=Oa;fb=Ra*jb-hb*db;if(fb!=0){ib=1/fb;fb=(jb*aa-db*ta)*ib;db=(jb*T-db*Ja)*ib;aa=(Ra*ta-hb*aa)*ib;T=(Ra*Ja-hb*T)*ib;P=P-fb*Q-aa*Oa;da=da-db*Q-T*Oa;n.save();n.transform(fb,db,aa,T,P,da);n.clip();n.drawImage(pa,0,0);n.restore()}}function $a(P,da,aa,T){var ta=~~(P.r*
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@@ -191,7 +182,7 @@ Ba;L.x*=m;L.y*=o;Na=0;for(gb=Ba.materials.length;Na<gb;){Ia=Ba.materials[Na++];I
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Ba.v1;N=Ba.v2;O=Ba.v3;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,O.positionScreen);Ya(O.positionScreen,L.positionScreen)}x.add3Points(L.positionScreen.x,L.positionScreen.y,N.positionScreen.x,N.positionScreen.y,O.positionScreen.x,O.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
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if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}else Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}}}else if(Ba instanceof THREE.RenderableFace4){L=Ba.v1;N=Ba.v2;O=Ba.v3;Fa=Ba.v4;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;Fa.positionScreen.x*=m;Fa.positionScreen.y*=o;oa.positionScreen.copy(N.positionScreen);xa.positionScreen.copy(Fa.positionScreen);
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if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,Fa.positionScreen);Ya(Fa.positionScreen,L.positionScreen);Ya(O.positionScreen,oa.positionScreen);Ya(O.positionScreen,xa.positionScreen)}x.addPoint(L.positionScreen.x,L.positionScreen.y);x.addPoint(N.positionScreen.x,N.positionScreen.y);x.addPoint(O.positionScreen.x,O.positionScreen.y);x.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
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-if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}B.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
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+if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}A.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function a(ra,X,qa){var za,ea,U,ma;za=0;for(ea=ra.lights.length;za<ea;za++){U=ra.lights[za];if(U instanceof THREE.DirectionalLight){ma=X.normalWorld.dot(U.position)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}else if(U instanceof THREE.PointLight){xa.sub(U.position,X.centroidWorld);xa.normalize();ma=X.normalWorld.dot(xa)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}}}function c(ra,X,qa,za,ea,U){Z=e(ya++);
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Z.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");if(ea instanceof THREE.MeshBasicMaterial)D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshLambertMaterial)if(S){L.r=N.r;L.g=N.g;L.b=N.b;a(U,za,L);D.r=ea.color.r*L.r;D.g=ea.color.g*L.g;D.b=ea.color.b*L.b;D.updateStyleString()}else D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshDepthMaterial){oa=
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1-ea.__2near/(ea.__farPlusNear-za.z*ea.__farMinusNear);D.setRGB(oa,oa,oa)}else ea instanceof THREE.MeshNormalMaterial&&D.setRGB(f(za.normalWorld.x),f(za.normalWorld.y),f(za.normalWorld.z));ea.wireframe?Z.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+ea.wireframeLinewidth+"; stroke-opacity: "+ea.opacity+"; stroke-linecap: "+ea.wireframeLinecap+"; stroke-linejoin: "+ea.wireframeLinejoin):Z.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+ea.opacity);
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@@ -231,101 +222,101 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
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vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
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THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function c(k,B,x){var p,A,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){A=H[p].position;Wa.copy(A);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){A=H[Y[p][1]].position;F=p*3;I[F]=A.x;I[F+1]=A.y;I[F+2]=A.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
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-la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){A=H[p].position;F=p*3;I[F]=A.x;I[F+1]=A.y;I[F+2]=A.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,B)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,B)}}function b(k,B){k.uniforms=Uniforms.clone(B.uniforms);k.vertexShader=B.vertexShader;
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-k.fragmentShader=B.fragmentShader}function e(k,B,x,p,A){p.__webglProgram||ra.initMaterial(p,B,x,A);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
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-x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=B.length;x<C;x++){$=B[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
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+THREE.WebGLRenderer=function(a){function c(k,A,x){var p,B,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){B=H[p].position;Wa.copy(B);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){B=H[Y[p][1]].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
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+la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){B=H[p].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,A)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,A)}}function b(k,A){k.uniforms=Uniforms.clone(A.uniforms);k.vertexShader=A.vertexShader;
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+k.fragmentShader=A.fragmentShader}function e(k,A,x,p,B){p.__webglProgram||ra.initMaterial(p,A,x,B);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
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+x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=A.length;x<C;x++){$=A[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
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THREE.DirectionalLight){ka=eb*3;ha[ka]=ua.r*Ea;ha[ka+1]=ua.g*Ea;ha[ka+2]=ua.b*Ea;ia[ka]=sa.x;ia[ka+1]=sa.y;ia[ka+2]=sa.z;eb+=1}else if($ instanceof THREE.PointLight){$=Ma*3;wa[$]=ua.r*Ea;wa[$+1]=ua.g*Ea;wa[$+2]=ua.b*Ea;Qa[$]=sa.x;Qa[$+1]=sa.y;Qa[$+2]=sa.z;Va[Ma]=ka;Ma+=1}}for(x=eb*3;x<ha.length;x++)ha[x]=0;for(x=Ma*3;x<wa.length;x++)wa[x]=0;va.point.length=Ma;va.directional.length=eb;va.ambient[0]=I;va.ambient[1]=la;va.ambient[2]=Y;x=Ta;K.enableLighting.value=x.directional.length+x.point.length;K.ambientLightColor.value=
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x.ambient;K.directionalLightColor.value=x.directional.colors;K.directionalLightDirection.value=x.directional.positions;K.pointLightColor.value=x.point.colors;K.pointLightPosition.value=x.point.positions;K.pointLightDistance.value=x.point.distances}if(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.map.texture=p.map;K.lightMap.texture=p.lightMap;K.envMap.texture=
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p.envMap;K.reflectivity.value=p.reflectivity;K.refractionRatio.value=p.refractionRatio;K.combine.value=p.combine;K.useRefract.value=p.envMap&&p.envMap.mapping instanceof THREE.CubeRefractionMapping}if(p instanceof THREE.LineBasicMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity}else if(p instanceof THREE.ParticleBasicMaterial){K.psColor.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.size.value=p.size;K.scale.value=Z.height/2;K.map.texture=
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p.map}else if(p instanceof THREE.MeshPhongMaterial){K.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);K.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);K.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){K.mNear.value=k.near;K.mFar.value=k.far;K.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)K.opacity.value=p.opacity;for(var La in K)if(la=F.uniforms[La]){C=K[La];I=C.type;x=C.value;if(I=="i")d.uniform1i(la,x);else if(I=="f")d.uniform1f(la,
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x);else if(I=="fv1")d.uniform1fv(la,x);else if(I=="fv")d.uniform3fv(la,x);else if(I=="v2")d.uniform2f(la,x.x,x.y);else if(I=="v3")d.uniform3f(la,x.x,x.y,x.z);else if(I=="c")d.uniform3f(la,x.r,x.g,x.b);else if(I=="t"){d.uniform1i(la,x);if(C=C.texture)if(C.image instanceof Array&&C.image.length==6){if(C.image.length==6){if(C.needsUpdate){if(C.__webglInit){d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,d.RGBA,d.UNSIGNED_BYTE,
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-C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,A._modelViewMatrixArray);
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-d.uniformMatrix3fv(H.normalMatrix,!1,A._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,A._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
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-!1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-B.position.x;k[1]=-B.position.y;k[2]=-B.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,A._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,A.boneMatrices)}return F}function f(k,B,x,p,A,F){if(p.opacity!=0){k=e(k,B,x,p,F).attributes;if(p.morphTargets){B=
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-p.program.attributes;F.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[F.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,A.__webglVertexBuffer);d.vertexAttribPointer(B.position,3,d.FLOAT,!1,0,0);if(F.morphTargetForcedOrder.length){x=0;for(var H=F.morphTargetForcedOrder,K=F.morphTargetInfluences;x<p.numSupportedMorphTargets&&x<H.length;){d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[H[x]]);d.vertexAttribPointer(B["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=
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-K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(B["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
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-A.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(A.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webglUVBuffer);
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-d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(A.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
|
|
|
-!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);d.drawElements(d.LINES,A.__webglLineCount,
|
|
|
-d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);d.drawElements(d.TRIANGLES,A.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,A.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,A.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,A.__webglVertexCount)}}function g(k,B){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
|
|
|
-d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.position);d.vertexAttribPointer(B.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.normal);d.vertexAttribPointer(B.attributes.normal,
|
|
|
+C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,B._modelViewMatrixArray);
|
|
|
+d.uniformMatrix3fv(H.normalMatrix,!1,B._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
|
|
|
+!1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-A.position.x;k[1]=-A.position.y;k[2]=-A.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,B.boneMatrices)}return F}function f(k,A,x,p,B,F){if(p.opacity!=0){k=e(k,A,x,p,F).attributes;if(p.morphTargets){A=
|
|
|
+p.program.attributes;F.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[F.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,B.__webglVertexBuffer);d.vertexAttribPointer(A.position,3,d.FLOAT,!1,0,0);if(F.morphTargetForcedOrder.length){x=0;for(var H=F.morphTargetForcedOrder,K=F.morphTargetInfluences;x<p.numSupportedMorphTargets&&x<H.length;){d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[H[x]]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=
|
|
|
+K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+B.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(B.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUVBuffer);
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|
|
+d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(B.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
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|
+!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);d.drawElements(d.LINES,B.__webglLineCount,
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|
|
+d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);d.drawElements(d.TRIANGLES,B.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,B.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,B.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(k,A){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
|
|
|
+d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.position);d.vertexAttribPointer(A.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.normal);d.vertexAttribPointer(A.attributes.normal,
|
|
|
3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(X!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);X=k.doubleSided}if(qa!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);qa=k.flipSided}}function j(k){if(ea!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ea=k}}function m(k){ja[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);ja[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);ja[2].set(k.n41+k.n21,k.n42+k.n22,
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|
|
-k.n43+k.n23,k.n44+k.n24);ja[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);ja[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);ja[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var B;for(k=0;k<6;k++){B=ja[k];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function o(k){for(var B=k.matrixWorld,x=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++){k=ja[p].x*B.n14+ja[p].y*B.n24+ja[p].z*B.n34+ja[p].w;if(k<=x)return!1}return!0}function n(k,
|
|
|
-B){k.list[k.count]=B;k.count+=1}function t(k){var B,x,p=k.object,A=k.opaque,F=k.transparent;F.count=0;k=A.count=0;for(B=p.materials.length;k<B;k++){x=p.materials[k];x.opacity&&x.opacity<1||x.blending!=THREE.NormalBlending?n(F,x):n(A,x)}}function y(k){var B,x,p,A,F=k.object,H=k.buffer,K=k.opaque,C=k.transparent;C.count=0;k=K.count=0;for(p=F.materials.length;k<p;k++){B=F.materials[k];if(B instanceof THREE.MeshFaceMaterial){B=0;for(x=H.materials.length;B<x;B++)(A=H.materials[B])&&(A.opacity&&A.opacity<
|
|
|
-1||A.blending!=THREE.NormalBlending?n(C,A):n(K,A))}else{A=B;A.opacity&&A.opacity<1||A.blending!=THREE.NormalBlending?n(C,A):n(K,A)}}}function w(k,B){return B.z-k.z}function z(k){d.enable(d.POLYGON_OFFSET_FILL);d.polygonOffset(0.1,1);d.enable(d.STENCIL_TEST);d.depthMask(!1);d.colorMask(!1,!1,!1,!1);d.stencilFunc(d.ALWAYS,1,255);d.stencilOpSeparate(d.BACK,d.KEEP,d.INCR,d.KEEP);d.stencilOpSeparate(d.FRONT,d.KEEP,d.DECR,d.KEEP);var B,x=k.lights.length,p,A=k.lights,F=[],H,K,C,$,I,la=k.__webglShadowVolumes.length;
|
|
|
-for(B=0;B<x;B++){p=k.lights[B];if(p instanceof THREE.DirectionalLight){F[0]=-p.position.x;F[1]=-p.position.y;F[2]=-p.position.z;for(I=0;I<la;I++){p=k.__webglShadowVolumes[I].object;H=k.__webglShadowVolumes[I].buffer;K=p.materials[0];K.program||ra.initMaterial(K,A,undefined,p);K=K.program;C=K.uniforms;$=K.attributes;if(ya!==K){d.useProgram(K);ya=K;d.uniformMatrix4fv(C.projectionMatrix,!1,Sa);d.uniformMatrix4fv(C.viewMatrix,!1,Xa);d.uniform3fv(C.directionalLightDirection,F)}p.matrixWorld.flattenToArray(p._objectMatrixArray);
|
|
|
-d.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,H.__webglVertexBuffer);d.vertexAttribPointer($.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,H.__webglNormalBuffer);d.vertexAttribPointer($.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,H.__webglFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);
|
|
|
-d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);za="";ya=ca.program;d.useProgram(ca.program);d.uniformMatrix4fv(ca.projectionLocation,!1,Sa);d.uniform1f(ca.darknessLocation,ca.darkness);d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.vertexAttribPointer(ca.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(ca.vertexLocation);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,
|
|
|
-ca.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function E(k,B){var x,p,A,F=k.__webglLensFlares.length,H,K,C;H=new THREE.Vector3;var $=fa/Ca;K=Ca*0.5;C=fa*0.5;var I=16/fa,la=[I*$,I],Y=[1,1,0];I=[1,1];var ua,sa=ga.readBackPixels,Ea,ka,va=ga.uniforms;x=ga.attributes;d.useProgram(ga.program);ya=ga.program;za="";d.uniform1i(va.map,0);d.activeTexture(d.TEXTURE0);d.uniform1f(va.opacity,1);d.uniform1f(va.rotation,0);d.uniform2fv(va.scale,
|
|
|
-la);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.vertexAttribPointer(x.vertex,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(x.uv,2,d.FLOAT,!1,16,8);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.disable(d.CULL_FACE);d.depthMask(!1);for(A=0;A<F;A++){x=k.__webglLensFlares[A].object;H.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);B.matrixWorldInverse.multiplyVector3(H);p=H.z;B.projectionMatrix.multiplyVector3(H);Y[0]=H.x;Y[1]=H.y;Y[2]=H.z;
|
|
|
-I[0]=Y[0]*K+K;I[1]=Y[1]*C+C;d.copyTexSubImage2D(d.TEXTURE_2D,0,0,0,I[0]-8,I[1]-8,16,16);d.uniform3fv(va.screenPosition,Y);d.uniform1i(va.renderPink,1);d.enable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);try{d.readPixels(I[0]-8,I[1]-8,16,16,d.RGBA,d.UNSIGNED_BYTE,ga.readBackPixels)}catch(ha){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}d.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-p,
|
|
|
-B.far))/B.far),10)+2;p=sampleDistance*4;ua=sampleDistance*64;ka=0;Ea=28-p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=
|
|
|
-Y[1];x.positionScreen.z=Y[2];x.customUpdateCallback?x.customUpdateCallback(ka,x):x.updateLensFlares(ka);d.uniform1i(va.renderPink,0);d.disable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}for(A=0;A<F;A++){x=k.__webglLensFlares[A].object;H=0;for(K=x.lensFlares.length;H<K;H++){C=x.lensFlares[H];if(C.opacity>0.0010&&C.scale>0.0010){Y[0]=C.x;Y[1]=C.y;Y[2]=C.z;I=C.size*C.scale/fa;la[0]=I*$;la[1]=I;d.uniform3fv(va.screenPosition,Y);d.uniform1f(va.rotation,C.rotation);d.uniform2fv(va.scale,
|
|
|
-la);d.uniform1f(va.opacity,C.opacity);L(C.blending);O(C.texture,0);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function G(k,B){k._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function J(k){var B,x,p;if(k instanceof THREE.Mesh){x=k.geometry;for(B in x.geometryGroups){p=x.geometryGroups[B];if(x.__dirtyVertices||
|
|
|
-x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents){var A=d.DYNAMIC_DRAW,F=void 0,H=void 0,K=void 0,C=void 0;K=void 0;var $=void 0,I=void 0,la=void 0,Y=void 0,ua=void 0,sa=void 0,Ea=void 0,ka=void 0,va=void 0,ha=void 0,ia=void 0,wa=void 0,Qa=void 0;I=void 0;la=void 0;C=void 0;Y=void 0;C=void 0;ha=void 0;ia=void 0;I=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;
|
|
|
-ha=void 0;ia=void 0;wa=void 0;C=void 0;Y=void 0;$=void 0;K=void 0;K=void 0;var Va=void 0,eb=void 0,Ma=void 0,La=0,Pa=0,cb=0,bb=0,$a=0,Za=0,Ka=0,Ya=0,Ua=0,R=0,Ba=0,Na=p.__vertexArray,gb=p.__uvArray,kb=p.__uv2Array,ab=p.__normalArray,Ia=p.__tangentArray,P=p.__colorArray,da=p.__skinVertexAArray,aa=p.__skinVertexBArray,T=p.__skinIndexArray,ta=p.__skinWeightArray,Ja=p.__morphTargetsArrays,pa=p.__faceArray,Q=p.__lineArray,Oa=p.__needsSmoothNormals;sa=p.__vertexColorType;ua=p.__uvType;Ea=p.__normalType;
|
|
|
-var Ra=k.geometry,db=Ra.__dirtyVertices,hb=Ra.__dirtyElements,jb=Ra.__dirtyUvs,fb=Ra.__dirtyNormals,ib=Ra.__dirtyTangents,sb=Ra.__dirtyColors,tb=Ra.__dirtyMorphTargets,ob=Ra.vertices,ub=p.faces,xb=Ra.faces,vb=Ra.faceVertexUvs[0],wb=Ra.faceVertexUvs[1],pb=Ra.skinVerticesA,qb=Ra.skinVerticesB,rb=Ra.skinIndices,mb=Ra.skinWeights,nb=Ra.edgeFaces,lb=Ra.morphTargets;F=0;for(H=ub.length;F<H;F++){K=ub[F];C=xb[K];vb&&(ka=vb[K]);wb&&(va=wb[K]);K=C.vertexNormals;$=C.normal;I=C.vertexColors;la=C.color;Y=C.vertexTangents;
|
|
|
-if(C instanceof THREE.Face3){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Pa+=9}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Ma=Ja[Va];Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z}Ba+=
|
|
|
-9}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;
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|
|
-da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;R+=12}if(sb&&sa){if(I.length==3&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2]}else ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;Ua+=9}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Ia[Ka]=
|
|
|
-I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ka+=12}if(fb&&Ea)if(K.length==3&&Oa)for(Y=0;Y<3;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<3;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<3;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<3;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+
|
|
|
-1]=La+1;pa[$a+2]=La+2;$a+=3;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+2;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Ya+=6;La+=3}}else if(C instanceof THREE.Face4){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Qa=ob[C.d].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Na[Pa+9]=Qa.x;Na[Pa+10]=Qa.y;Na[Pa+11]=Qa.z;Pa+=12}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;
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|
|
-wa=lb[Va].vertices[C.c].position;Qa=lb[Va].vertices[C.d].position;Ma=Ja[Va];Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z;Ma[Ba+9]=Qa.x;Ma[Ba+10]=Qa.y;Ma[Ba+11]=Qa.z}Ba+=12}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];Qa=mb[C.d];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ta[R+12]=Qa.x;ta[R+13]=Qa.y;ta[R+14]=
|
|
|
-Qa.z;ta[R+15]=Qa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];Qa=rb[C.d];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;T[R+12]=Qa.x;T[R+13]=Qa.y;T[R+14]=Qa.z;T[R+15]=Qa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];Qa=pb[C.d];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;da[R+12]=Qa.x;da[R+13]=Qa.y;da[R+14]=Qa.z;da[R+15]=
|
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|
-1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];C=qb[C.d];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;aa[R+12]=C.x;aa[R+13]=C.y;aa[R+14]=C.z;aa[R+15]=1;R+=16}if(sb&&sa){if(I.length==4&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2];I=I[3]}else I=ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;P[Ua+9]=I.r;P[Ua+10]=I.g;P[Ua+11]=I.b;Ua+=
|
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|
-12}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Y=Y[3];Ia[Ka]=I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ia[Ka+12]=Y.x;Ia[Ka+13]=Y.y;Ia[Ka+14]=Y.z;Ia[Ka+15]=Y.w;Ka+=16}if(fb&&Ea)if(K.length==4&&Oa)for(Y=0;Y<4;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<4;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<4;Y++){K=ka[Y];gb[cb]=K.u;
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|
|
-gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<4;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+3;pa[$a+3]=La+1;pa[$a+4]=La+2;pa[$a+5]=La+3;$a+=6;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+3;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Q[Ya+6]=La+2;Q[Ya+7]=La+3;Ya+=8;La+=4}}}if(nb){F=0;for(H=nb.length;F<H;F++){pa[$a]=nb[F].a;pa[$a+1]=nb[F].b;pa[$a+2]=nb[F].c;pa[$a+3]=nb[F].a;pa[$a+4]=nb[F].c;pa[$a+5]=nb[F].d;$a+=6}}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglVertexBuffer);
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|
|
-d.bufferData(d.ARRAY_BUFFER,Na,A)}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){d.bindBuffer(d.ARRAY_BUFFER,p.__webglMorphTargetsBuffers[Va]);d.bufferData(d.ARRAY_BUFFER,Ja[Va],A)}}if(sb&&Ua>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,P,A)}if(fb){d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,ab,A)}if(ib&&Ra.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,p.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ia,A)}if(jb&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
-p.__webglUVBuffer);d.bufferData(d.ARRAY_BUFFER,gb,A)}if(jb&&bb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglUV2Buffer);d.bufferData(d.ARRAY_BUFFER,kb,A)}if(hb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,pa,A);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Q,A)}if(R>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,da,A);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer);
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|
|
-d.bufferData(d.ARRAY_BUFFER,aa,A);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,T,A);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ta,A)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;B=d.DYNAMIC_DRAW;Ea=k.vertices;A=k.colors;ka=Ea.length;
|
|
|
-F=A.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,B)}if(La){for(ua=0;ua<F;ua++){color=A[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Line){x=
|
|
|
-k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;B=d.DYNAMIC_DRAW;Ea=k.vertices;A=k.colors;ka=Ea.length;F=A.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,B)}if(La){for(ua=0;ua<F;ua++){color=A[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);
|
|
|
-d.bufferData(d.ARRAY_BUFFER,H,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.ParticleSystem){x=k.geometry;(x.__dirtyVertices||x.__dirtyColors||k.sortParticles)&&c(x,d.DYNAMIC_DRAW,k);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function S(k){function B(Y){var ua=[];x=0;for(p=Y.length;x<p;x++)Y[x]==undefined?ua.push("undefined"):ua.push(Y[x].id);return ua.join("_")}var x,p,A,F,H,K,C,$,I={},la=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};A=0;for(F=k.faces.length;A<
|
|
|
-F;A++){H=k.faces[A];K=H.materials;C=B(K);I[C]==undefined&&(I[C]={hash:C,counter:0});$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la});H=H instanceof THREE.Face3?3:4;if(k.geometryGroups[$].vertices+H>65535){I[C].counter+=1;$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la})}k.geometryGroups[$].faces.push(A);k.geometryGroups[$].vertices+=
|
|
|
-H}}function D(k,B,x){k.push({buffer:B,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(k){if(k!=za){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,
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|
-d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=k}}function N(k,B,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,W(B.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,W(B.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,W(B.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,W(B.minFilter));d.generateMipmap(k)}else{d.texParameteri(k,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);
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|
-d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,xa(B.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,xa(B.minFilter))}}function O(k,B){if(k.needsUpdate){if(k.__webglInit){d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image);k.__webglInit=!0}N(d.TEXTURE_2D,
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|
-k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+B);d.bindTexture(d.TEXTURE_2D,k.__webglTexture)}function Fa(k){if(k&&!k.__webglFramebuffer){k.__webglFramebuffer=d.createFramebuffer();k.__webglRenderbuffer=d.createRenderbuffer();k.__webglTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webglRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texParameteri(d.TEXTURE_2D,
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|
-d.TEXTURE_WRAP_S,W(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,W(k.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,W(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,W(k.minFilter));d.texImage2D(d.TEXTURE_2D,0,W(k.format),k.width,k.height,0,W(k.format),W(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webglFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webglTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,
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|
-d.RENDERBUFFER,k.__webglRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var B,x;if(k){B=k.__webglFramebuffer;x=k.width;k=k.height}else{B=null;x=Ca;k=fa}if(B!=Ga){d.bindFramebuffer(d.FRAMEBUFFER,B);d.viewport(U,ma,x,k);Ga=B}}function oa(k,B){var x;if(k=="fragment")x=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(x=d.createShader(d.VERTEX_SHADER));d.shaderSource(x,B);d.compileShader(x);if(!d.getShaderParameter(x,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(x));
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|
-console.error(B);return null}return x}function xa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function W(k){switch(k){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;
|
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|
-case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;
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|
-case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var d,Z=document.createElement("canvas"),ya=null,Ga=null,Ha=!0,ra=this,X=null,qa=null,za=null,ea=null,U=0,ma=0,Ca=0,fa=0,ja=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Sa=new Float32Array(16),Xa=new Float32Array(16),Wa=new THREE.Vector4,
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|
-Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},M=!0,V=!0,na=new THREE.Color(0),Aa=0;if(a){if(a.stencil!=undefined)M=a.stencil;if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&na.setHex(a.clearColor);if(a.clearAlpha!==undefined)Aa=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Z;this.autoClear=!0;this.sortObjects=!0;(function(k,B,x,p){try{if(!(d=Z.getContext("experimental-webgl",{antialias:k,stencil:p})))throw"Error creating WebGL context.";
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|
-}catch(A){console.error(A)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(B.r,B.g,B.b,x)})(V,na,Aa,M);this.context=d;if(M){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);ca.darkness=0.5;ca.vertices[0]=-2;ca.vertices[1]=-1;ca.vertices[2]=-1;ca.vertices[3]=2;ca.vertices[4]=-1;
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|
-ca.vertices[5]=-1;ca.vertices[6]=2;ca.vertices[7]=1;ca.vertices[8]=-1;ca.vertices[9]=-2;ca.vertices[10]=1;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=d.createBuffer();ca.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ca.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ca.faces,d.STATIC_DRAW);ca.program=
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|
|
-d.createProgram();d.attachShader(ca.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(ca.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(ca.program);ca.vertexLocation=d.getAttribLocation(ca.program,"position");ca.projectionLocation=d.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=d.getUniformLocation(ca.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);ga.transparency=0.5;a=0;
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|
|
-ga.vertices[a++]=-1;ga.vertices[a++]=-1;ga.vertices[a++]=0;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;a=0;ga.faces[a++]=0;ga.faces[a++]=1;ga.faces[a++]=2;ga.faces[a++]=0;ga.faces[a++]=2;ga.faces[a++]=3;ga.vertexBuffer=d.createBuffer();ga.elementBuffer=d.createBuffer();ga.tempTexture=d.createTexture();
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|
-ga.readBackPixels=new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ga.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,
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|
|
-d.TEXTURE_MAG_FILTER,d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);ga.program=d.createProgram();d.attachShader(ga.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));d.attachShader(ga.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=d.getAttribLocation(ga.program,"position");ga.attributes.uv=d.getAttribLocation(ga.program,"UV");ga.uniforms.map=d.getUniformLocation(ga.program,
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|
|
-"map");ga.uniforms.opacity=d.getUniformLocation(ga.program,"opacity");ga.uniforms.scale=d.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=d.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=d.getUniformLocation(ga.program,"screenPosition");ga.uniforms.renderPink=d.getUniformLocation(ga.program,"renderPink");this.setSize=function(k,B){Z.width=k;Z.height=B;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(k,B,x,p){U=k;ma=B;Ca=x;fa=p;d.viewport(U,ma,Ca,
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|
|
-fa)};this.setScissor=function(k,B,x,p){d.scissor(k,B,x,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){Ha=k;d.depthMask(k)};this.setClearColorHex=function(k,B){var x=new THREE.Color(k);d.clearColor(x.r,x.g,x.b,B)};this.setClearColor=function(k,B){d.clearColor(k.r,k.g,k.b,B)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){ca.darkness=
|
|
|
-k};this.initMaterial=function(k,B,x,p){var A,F,H,K;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);
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|
|
-else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var C,$,I;C=I=K=0;for(H=B.length;C<H;C++){$=B[C];$ instanceof THREE.DirectionalLight&&I++;$ instanceof THREE.PointLight&&K++}if(K+I<=4)B=I;else{B=Math.ceil(4*I/(K+I));K=4-B}K={directional:B,point:K};B=50;if(p!==undefined&&p instanceof THREE.SkinnedMesh)B=p.bones.length;H={map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,
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|
-fog:x,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:B};x=k.fragmentShader;K=k.vertexShader;B=d.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":
|
|
|
-"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":"",H.morphTargets?"#define USE_MORPHTARGETS":
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|
|
-"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
-d.attachShader(B,oa("fragment",C+x));d.attachShader(B,oa("vertex",H+K));d.linkProgram(B);d.getProgramParameter(B,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(B,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");B.uniforms={};B.attributes={};k.program=B;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(A in k.uniforms)x.push(A);
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|
-A=k.program;K=0;for(B=x.length;K<B;K++){C=x[K];A.uniforms[C]=d.getUniformLocation(A,C)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(A=0;A<this.maxMorphTargets;A++)x.push("morphTarget"+A);for(F in k.attributes)x.push(F);F=k.program;A=x;x=0;for(K=A.length;x<K;x++){B=A[x];F.attributes[B]=d.getAttribLocation(F,B)}F=k.program.attributes;d.enableVertexAttribArray(F.position);F.color>=0&&d.enableVertexAttribArray(F.color);F.normal>=0&&d.enableVertexAttribArray(F.normal);
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|
+k.n43+k.n23,k.n44+k.n24);ja[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);ja[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);ja[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var A;for(k=0;k<6;k++){A=ja[k];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*A.z))}}function o(k){for(var A=k.matrixWorld,x=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++){k=ja[p].x*A.n14+ja[p].y*A.n24+ja[p].z*A.n34+ja[p].w;if(k<=x)return!1}return!0}function n(k,
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|
+A){k.list[k.count]=A;k.count+=1}function t(k){var A,x,p=k.object,B=k.opaque,F=k.transparent;F.count=0;k=B.count=0;for(A=p.materials.length;k<A;k++){x=p.materials[k];x.transparent?n(F,x):n(B,x)}}function y(k){var A,x,p,B,F=k.object,H=k.buffer,K=k.opaque,C=k.transparent;C.count=0;k=K.count=0;for(p=F.materials.length;k<p;k++){A=F.materials[k];if(A instanceof THREE.MeshFaceMaterial){A=0;for(x=H.materials.length;A<x;A++)(B=H.materials[A])&&(B.transparent?n(C,B):n(K,B))}else(B=A)&&(B.transparent?n(C,B):
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|
+n(K,B))}}function w(k,A){return A.z-k.z}function z(k){d.enable(d.POLYGON_OFFSET_FILL);d.polygonOffset(0.1,1);d.enable(d.STENCIL_TEST);d.depthMask(!1);d.colorMask(!1,!1,!1,!1);d.stencilFunc(d.ALWAYS,1,255);d.stencilOpSeparate(d.BACK,d.KEEP,d.INCR,d.KEEP);d.stencilOpSeparate(d.FRONT,d.KEEP,d.DECR,d.KEEP);var A,x=k.lights.length,p,B=k.lights,F=[],H,K,C,$,I,la=k.__webglShadowVolumes.length;for(A=0;A<x;A++){p=k.lights[A];if(p instanceof THREE.DirectionalLight){F[0]=-p.position.x;F[1]=-p.position.y;F[2]=
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|
+-p.position.z;for(I=0;I<la;I++){p=k.__webglShadowVolumes[I].object;H=k.__webglShadowVolumes[I].buffer;K=p.materials[0];K.program||ra.initMaterial(K,B,undefined,p);K=K.program;C=K.uniforms;$=K.attributes;if(ya!==K){d.useProgram(K);ya=K;d.uniformMatrix4fv(C.projectionMatrix,!1,Sa);d.uniformMatrix4fv(C.viewMatrix,!1,Xa);d.uniform3fv(C.directionalLightDirection,F)}p.matrixWorld.flattenToArray(p._objectMatrixArray);d.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,
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|
+H.__webglVertexBuffer);d.vertexAttribPointer($.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,H.__webglNormalBuffer);d.vertexAttribPointer($.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,H.__webglFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,
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|
+d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);za="";ya=ca.program;d.useProgram(ca.program);d.uniformMatrix4fv(ca.projectionLocation,!1,Sa);d.uniform1f(ca.darknessLocation,ca.darkness);d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.vertexAttribPointer(ca.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(ca.vertexLocation);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);
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|
|
+d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function E(k,A){var x,p,B,F=k.__webglLensFlares.length,H,K,C;H=new THREE.Vector3;var $=fa/Ca;K=Ca*0.5;C=fa*0.5;var I=16/fa,la=[I*$,I],Y=[1,1,0];I=[1,1];var ua,sa=ga.readBackPixels,Ea,ka,va=ga.uniforms;x=ga.attributes;d.useProgram(ga.program);ya=ga.program;za="";d.uniform1i(va.map,0);d.activeTexture(d.TEXTURE0);d.uniform1f(va.opacity,1);d.uniform1f(va.rotation,0);d.uniform2fv(va.scale,la);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.vertexAttribPointer(x.vertex,
|
|
|
+2,d.FLOAT,!1,16,0);d.vertexAttribPointer(x.uv,2,d.FLOAT,!1,16,8);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.disable(d.CULL_FACE);d.depthMask(!1);for(B=0;B<F;B++){x=k.__webglLensFlares[B].object;H.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(H);p=H.z;A.projectionMatrix.multiplyVector3(H);Y[0]=H.x;Y[1]=H.y;Y[2]=H.z;I[0]=Y[0]*K+K;I[1]=Y[1]*C+C;d.copyTexSubImage2D(d.TEXTURE_2D,0,0,0,I[0]-8,I[1]-
|
|
|
+8,16,16);d.uniform3fv(va.screenPosition,Y);d.uniform1i(va.renderPink,1);d.enable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);try{d.readPixels(I[0]-8,I[1]-8,16,16,d.RGBA,d.UNSIGNED_BYTE,ga.readBackPixels)}catch(ha){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}d.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-p,A.far))/A.far),10)+2;p=sampleDistance*4;ua=sampleDistance*64;ka=0;Ea=28-
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|
|
+p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=Y[1];x.positionScreen.z=Y[2];x.customUpdateCallback?x.customUpdateCallback(ka,
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|
|
+x):x.updateLensFlares(ka);d.uniform1i(va.renderPink,0);d.disable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}for(B=0;B<F;B++){x=k.__webglLensFlares[B].object;H=0;for(K=x.lensFlares.length;H<K;H++){C=x.lensFlares[H];if(C.opacity>0.0010&&C.scale>0.0010){Y[0]=C.x;Y[1]=C.y;Y[2]=C.z;I=C.size*C.scale/fa;la[0]=I*$;la[1]=I;d.uniform3fv(va.screenPosition,Y);d.uniform1f(va.rotation,C.rotation);d.uniform2fv(va.scale,la);d.uniform1f(va.opacity,C.opacity);L(C.blending);O(C.texture,0);d.drawElements(d.TRIANGLES,
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|
|
+6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function G(k,A){k._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function J(k){var A,x,p;if(k instanceof THREE.Mesh){x=k.geometry;for(A in x.geometryGroups){p=x.geometryGroups[A];if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||
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|
|
+x.__dirtyTangents){var B=d.DYNAMIC_DRAW,F=void 0,H=void 0,K=void 0,C=void 0;K=void 0;var $=void 0,I=void 0,la=void 0,Y=void 0,ua=void 0,sa=void 0,Ea=void 0,ka=void 0,va=void 0,ha=void 0,ia=void 0,wa=void 0,Qa=void 0;I=void 0;la=void 0;C=void 0;Y=void 0;C=void 0;ha=void 0;ia=void 0;I=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;C=void 0;Y=void 0;$=void 0;K=void 0;K=void 0;var Va=void 0,eb=
|
|
|
+void 0,Ma=void 0,La=0,Pa=0,cb=0,bb=0,$a=0,Za=0,Ka=0,Ya=0,Ua=0,R=0,Ba=0,Na=p.__vertexArray,gb=p.__uvArray,kb=p.__uv2Array,ab=p.__normalArray,Ia=p.__tangentArray,P=p.__colorArray,da=p.__skinVertexAArray,aa=p.__skinVertexBArray,T=p.__skinIndexArray,ta=p.__skinWeightArray,Ja=p.__morphTargetsArrays,pa=p.__faceArray,Q=p.__lineArray,Oa=p.__needsSmoothNormals;sa=p.__vertexColorType;ua=p.__uvType;Ea=p.__normalType;var Ra=k.geometry,db=Ra.__dirtyVertices,hb=Ra.__dirtyElements,jb=Ra.__dirtyUvs,fb=Ra.__dirtyNormals,
|
|
|
+ib=Ra.__dirtyTangents,sb=Ra.__dirtyColors,tb=Ra.__dirtyMorphTargets,ob=Ra.vertices,ub=p.faces,xb=Ra.faces,vb=Ra.faceVertexUvs[0],wb=Ra.faceVertexUvs[1],pb=Ra.skinVerticesA,qb=Ra.skinVerticesB,rb=Ra.skinIndices,mb=Ra.skinWeights,nb=Ra.edgeFaces,lb=Ra.morphTargets;F=0;for(H=ub.length;F<H;F++){K=ub[F];C=xb[K];vb&&(ka=vb[K]);wb&&(va=wb[K]);K=C.vertexNormals;$=C.normal;I=C.vertexColors;la=C.color;Y=C.vertexTangents;if(C instanceof THREE.Face3){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;
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|
|
+Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Pa+=9}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Ma=Ja[Va];Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z}Ba+=9}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+
|
|
|
+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];
|
|
|
+aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;R+=12}if(sb&&sa){if(I.length==3&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2]}else ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;Ua+=9}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Ia[Ka]=I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+
|
|
|
+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ka+=12}if(fb&&Ea)if(K.length==3&&Oa)for(Y=0;Y<3;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<3;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<3;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<3;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+2;$a+=3;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+2;Q[Ya+4]=La+1;
|
|
|
+Q[Ya+5]=La+2;Ya+=6;La+=3}}else if(C instanceof THREE.Face4){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Qa=ob[C.d].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Na[Pa+9]=Qa.x;Na[Pa+10]=Qa.y;Na[Pa+11]=Qa.z;Pa+=12}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Qa=lb[Va].vertices[C.d].position;Ma=Ja[Va];
|
|
|
+Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z;Ma[Ba+9]=Qa.x;Ma[Ba+10]=Qa.y;Ma[Ba+11]=Qa.z}Ba+=12}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];Qa=mb[C.d];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ta[R+12]=Qa.x;ta[R+13]=Qa.y;ta[R+14]=Qa.z;ta[R+15]=Qa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];Qa=rb[C.d];T[R]=ha.x;
|
|
|
+T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;T[R+12]=Qa.x;T[R+13]=Qa.y;T[R+14]=Qa.z;T[R+15]=Qa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];Qa=pb[C.d];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;da[R+12]=Qa.x;da[R+13]=Qa.y;da[R+14]=Qa.z;da[R+15]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];C=qb[C.d];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+
|
|
|
+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;aa[R+12]=C.x;aa[R+13]=C.y;aa[R+14]=C.z;aa[R+15]=1;R+=16}if(sb&&sa){if(I.length==4&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2];I=I[3]}else I=ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;P[Ua+9]=I.r;P[Ua+10]=I.g;P[Ua+11]=I.b;Ua+=12}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Y=Y[3];Ia[Ka]=I.x;Ia[Ka+1]=
|
|
|
+I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ia[Ka+12]=Y.x;Ia[Ka+13]=Y.y;Ia[Ka+14]=Y.z;Ia[Ka+15]=Y.w;Ka+=16}if(fb&&Ea)if(K.length==4&&Oa)for(Y=0;Y<4;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<4;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<4;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<4;Y++){K=va[Y];kb[bb]=
|
|
|
+K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+3;pa[$a+3]=La+1;pa[$a+4]=La+2;pa[$a+5]=La+3;$a+=6;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+3;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Q[Ya+6]=La+2;Q[Ya+7]=La+3;Ya+=8;La+=4}}}if(nb){F=0;for(H=nb.length;F<H;F++){pa[$a]=nb[F].a;pa[$a+1]=nb[F].b;pa[$a+2]=nb[F].c;pa[$a+3]=nb[F].a;pa[$a+4]=nb[F].c;pa[$a+5]=nb[F].d;$a+=6}}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Na,B)}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+p.__webglMorphTargetsBuffers[Va]);d.bufferData(d.ARRAY_BUFFER,Ja[Va],B)}}if(sb&&Ua>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,P,B)}if(fb){d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,ab,B)}if(ib&&Ra.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,p.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ia,B)}if(jb&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglUVBuffer);d.bufferData(d.ARRAY_BUFFER,gb,B)}if(jb&&bb>0){d.bindBuffer(d.ARRAY_BUFFER,
|
|
|
+p.__webglUV2Buffer);d.bufferData(d.ARRAY_BUFFER,kb,B)}if(hb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,pa,B);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Q,B)}if(R>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,da,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,aa,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer);
|
|
|
+d.bufferData(d.ARRAY_BUFFER,T,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ta,B)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=
|
|
|
+0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Line){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;
|
|
|
+ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof
|
|
|
+THREE.ParticleSystem){x=k.geometry;(x.__dirtyVertices||x.__dirtyColors||k.sortParticles)&&c(x,d.DYNAMIC_DRAW,k);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function S(k){function A(Y){var ua=[];x=0;for(p=Y.length;x<p;x++)Y[x]==undefined?ua.push("undefined"):ua.push(Y[x].id);return ua.join("_")}var x,p,B,F,H,K,C,$,I={},la=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};B=0;for(F=k.faces.length;B<F;B++){H=k.faces[B];K=H.materials;C=A(K);I[C]==undefined&&(I[C]={hash:C,counter:0});
|
|
|
+$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la});H=H instanceof THREE.Face3?3:4;if(k.geometryGroups[$].vertices+H>65535){I[C].counter+=1;$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la})}k.geometryGroups[$].faces.push(B);k.geometryGroups[$].vertices+=H}}function D(k,A,x){k.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
+count:0}})}function L(k){if(k!=za){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,
|
|
|
+d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=k}}function N(k,A,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,W(A.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,W(A.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,W(A.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,W(A.minFilter));d.generateMipmap(k)}else{d.texParameteri(k,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,xa(A.magFilter));
|
|
|
+d.texParameteri(k,d.TEXTURE_MIN_FILTER,xa(A.minFilter))}}function O(k,A){if(k.needsUpdate){if(k.__webglInit){d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image);k.__webglInit=!0}N(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+A);d.bindTexture(d.TEXTURE_2D,
|
|
|
+k.__webglTexture)}function Fa(k){if(k&&!k.__webglFramebuffer){k.__webglFramebuffer=d.createFramebuffer();k.__webglRenderbuffer=d.createRenderbuffer();k.__webglTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webglRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,W(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,W(k.wrapT));d.texParameteri(d.TEXTURE_2D,
|
|
|
+d.TEXTURE_MAG_FILTER,W(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,W(k.minFilter));d.texImage2D(d.TEXTURE_2D,0,W(k.format),k.width,k.height,0,W(k.format),W(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webglFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webglTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,k.__webglRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);
|
|
|
+d.bindFramebuffer(d.FRAMEBUFFER,null)}var A,x;if(k){A=k.__webglFramebuffer;x=k.width;k=k.height}else{A=null;x=Ca;k=fa}if(A!=Ga){d.bindFramebuffer(d.FRAMEBUFFER,A);d.viewport(U,ma,x,k);Ga=A}}function oa(k,A){var x;if(k=="fragment")x=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(x=d.createShader(d.VERTEX_SHADER));d.shaderSource(x,A);d.compileShader(x);if(!d.getShaderParameter(x,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(x));console.error(A);return null}return x}function xa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;
|
|
|
+default:return d.LINEAR}}function W(k){switch(k){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;
|
|
|
+case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}
|
|
|
+var d,Z=document.createElement("canvas"),ya=null,Ga=null,Ha=!0,ra=this,X=null,qa=null,za=null,ea=null,U=0,ma=0,Ca=0,fa=0,ja=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Sa=new Float32Array(16),Xa=new Float32Array(16),Wa=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},M=!0,V=!0,na=new THREE.Color(0),Aa=0;if(a){if(a.stencil!=
|
|
|
+undefined)M=a.stencil;if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&na.setHex(a.clearColor);if(a.clearAlpha!==undefined)Aa=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Z;this.autoClear=!0;this.sortObjects=!0;(function(k,A,x,p){try{if(!(d=Z.getContext("experimental-webgl",{antialias:k,stencil:p})))throw"Error creating WebGL context.";}catch(B){console.error(B)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);
|
|
|
+d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(A.r,A.g,A.b,x)})(V,na,Aa,M);this.context=d;if(M){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);ca.darkness=0.5;ca.vertices[0]=-2;ca.vertices[1]=-1;ca.vertices[2]=-1;ca.vertices[3]=2;ca.vertices[4]=-1;ca.vertices[5]=-1;ca.vertices[6]=2;ca.vertices[7]=1;ca.vertices[8]=-1;ca.vertices[9]=-2;ca.vertices[10]=1;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=
|
|
|
+1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=d.createBuffer();ca.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ca.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ca.faces,d.STATIC_DRAW);ca.program=d.createProgram();d.attachShader(ca.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(ca.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));
|
|
|
+d.linkProgram(ca.program);ca.vertexLocation=d.getAttribLocation(ca.program,"position");ca.projectionLocation=d.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=d.getUniformLocation(ca.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);ga.transparency=0.5;a=0;ga.vertices[a++]=-1;ga.vertices[a++]=-1;ga.vertices[a++]=0;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=
|
|
|
+1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;a=0;ga.faces[a++]=0;ga.faces[a++]=1;ga.faces[a++]=2;ga.faces[a++]=0;ga.faces[a++]=2;ga.faces[a++]=3;ga.vertexBuffer=d.createBuffer();ga.elementBuffer=d.createBuffer();ga.tempTexture=d.createTexture();ga.readBackPixels=new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ga.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);
|
|
|
+d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);ga.program=d.createProgram();d.attachShader(ga.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));
|
|
|
+d.attachShader(ga.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=d.getAttribLocation(ga.program,"position");ga.attributes.uv=d.getAttribLocation(ga.program,"UV");ga.uniforms.map=d.getUniformLocation(ga.program,"map");ga.uniforms.opacity=d.getUniformLocation(ga.program,"opacity");ga.uniforms.scale=d.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=d.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=
|
|
|
+d.getUniformLocation(ga.program,"screenPosition");ga.uniforms.renderPink=d.getUniformLocation(ga.program,"renderPink");this.setSize=function(k,A){Z.width=k;Z.height=A;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(k,A,x,p){U=k;ma=A;Ca=x;fa=p;d.viewport(U,ma,Ca,fa)};this.setScissor=function(k,A,x,p){d.scissor(k,A,x,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){Ha=k;d.depthMask(k)};this.setClearColorHex=
|
|
|
+function(k,A){var x=new THREE.Color(k);d.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(k,A){d.clearColor(k.r,k.g,k.b,A)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){ca.darkness=k};this.initMaterial=function(k,A,x,p){var B,F,H,K;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof
|
|
|
+THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var C,$,I;C=I=K=0;for(H=A.length;C<H;C++){$=A[C];$ instanceof
|
|
|
+THREE.DirectionalLight&&I++;$ instanceof THREE.PointLight&&K++}if(K+I<=4)A=I;else{A=Math.ceil(4*I/(K+I));K=4-A}K={directional:A,point:K};A=50;if(p!==undefined&&p instanceof THREE.SkinnedMesh)A=p.bones.length;H={map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,fog:x,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:A};x=k.fragmentShader;K=k.vertexShader;A=d.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif",
|
|
|
+"#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+
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|
|
+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":"",H.morphTargets?"#define USE_MORPHTARGETS":"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+d.attachShader(A,oa("fragment",C+x));d.attachShader(A,oa("vertex",H+K));d.linkProgram(A);d.getProgramParameter(A,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(A,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");A.uniforms={};A.attributes={};k.program=A;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in k.uniforms)x.push(B);
|
|
|
+B=k.program;K=0;for(A=x.length;K<A;K++){C=x[K];B.uniforms[C]=d.getUniformLocation(B,C)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<this.maxMorphTargets;B++)x.push("morphTarget"+B);for(F in k.attributes)x.push(F);F=k.program;B=x;x=0;for(K=B.length;x<K;x++){A=B[x];F.attributes[A]=d.getAttribLocation(F,A)}F=k.program.attributes;d.enableVertexAttribArray(F.position);F.color>=0&&d.enableVertexAttribArray(F.color);F.normal>=0&&d.enableVertexAttribArray(F.normal);
|
|
|
F.tangent>=0&&d.enableVertexAttribArray(F.tangent);if(k.skinning&&F.skinVertexA>=0&&F.skinVertexB>=0&&F.skinIndex>=0&&F.skinWeight>=0){d.enableVertexAttribArray(F.skinVertexA);d.enableVertexAttribArray(F.skinVertexB);d.enableVertexAttribArray(F.skinIndex);d.enableVertexAttribArray(F.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(F.morphTarget0>=0){d.enableVertexAttribArray(F.morphTarget0);k.numSupportedMorphTargets++}if(F.morphTarget1>=0){d.enableVertexAttribArray(F.morphTarget1);
|
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|
k.numSupportedMorphTargets++}if(F.morphTarget2>=0){d.enableVertexAttribArray(F.morphTarget2);k.numSupportedMorphTargets++}if(F.morphTarget3>=0){d.enableVertexAttribArray(F.morphTarget3);k.numSupportedMorphTargets++}if(F.morphTarget4>=0){d.enableVertexAttribArray(F.morphTarget4);k.numSupportedMorphTargets++}if(F.morphTarget5>=0){d.enableVertexAttribArray(F.morphTarget5);k.numSupportedMorphTargets++}if(F.morphTarget6>=0){d.enableVertexAttribArray(F.morphTarget6);k.numSupportedMorphTargets++}if(F.morphTarget7>=
|
|
|
-0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);A=0;for(F=this.maxMorphTargets;A<F;A++)p.__webglMorphTargetInfluences[A]=0}}k.__webglProgram=!0};this.render=function(k,B,x,p){var A,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;B.matrixAutoUpdate&&B.updateMatrix();k.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(Xa);B.projectionMatrix.flattenToArray(Sa);Da.multiply(B.projectionMatrix,B.matrixWorldInverse);
|
|
|
-m(Da);this.initWebGLObjects(k);Fa(x);(this.autoClear||p)&&this.clear();C=k.__webglObjects.length;for(p=0;p<C;p++){A=k.__webglObjects[p];I=A.object;if(I.visible)if(!(I instanceof THREE.Mesh)||o(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,B);y(A);A.render=!0;if(this.sortObjects){Wa.copy(I.position);Da.multiplyVector3(Wa);A.z=Wa.z}}else A.render=!1;else A.render=!1}this.sortObjects&&k.__webglObjects.sort(w);$=k.__webglObjectsImmediate.length;for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];
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|
-I=A.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,B);t(A)}}L(THREE.NormalBlending);for(p=0;p<C;p++){A=k.__webglObjects[p];if(A.render){I=A.object;la=A.buffer;H=A.opaque;h(I);for(A=0;A<H.count;A++){K=H.list[A];j(K.depthTest);f(B,Y,ua,K,la,I)}}}for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];I=A.object;if(I.visible){H=A.opaque;h(I);for(A=0;A<H.count;A++){K=H.list[A];j(K.depthTest);F=e(B,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){A=
|
|
|
-k.__webglObjects[p];if(A.render){I=A.object;la=A.buffer;H=A.transparent;h(I);for(A=0;A<H.count;A++){K=H.list[A];L(K.blending);j(K.depthTest);f(B,Y,ua,K,la,I)}}}for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];I=A.object;if(I.visible){H=A.transparent;h(I);for(A=0;A<H.count;A++){K=H.list[A];L(K.blending);j(K.depthTest);F=e(B,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,B);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
|
|
|
-THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var B=k.__objectsAdded[0],x=k,p=void 0,A=void 0,F=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);B._modelViewMatrixArray=
|
|
|
-new Float32Array(16);B._objectMatrixArray=new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){A=B.geometry;A.geometryGroups==undefined&&S(A);for(p in A.geometryGroups){F=A.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
|
|
|
-d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=B;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
|
|
|
+0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);B=0;for(F=this.maxMorphTargets;B<F;B++)p.__webglMorphTargetInfluences[B]=0}}k.__webglProgram=!0};this.render=function(k,A,x,p){var B,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;A.matrixAutoUpdate&&A.updateMatrix();k.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(Xa);A.projectionMatrix.flattenToArray(Sa);Da.multiply(A.projectionMatrix,A.matrixWorldInverse);
|
|
|
+m(Da);this.initWebGLObjects(k);Fa(x);(this.autoClear||p)&&this.clear();C=k.__webglObjects.length;for(p=0;p<C;p++){B=k.__webglObjects[p];I=B.object;if(I.visible)if(!(I instanceof THREE.Mesh)||o(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);y(B);B.render=!0;if(this.sortObjects){Wa.copy(I.position);Da.multiplyVector3(Wa);B.z=Wa.z}}else B.render=!1;else B.render=!1}this.sortObjects&&k.__webglObjects.sort(w);$=k.__webglObjectsImmediate.length;for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];
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|
|
+I=B.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);t(B)}}L(THREE.NormalBlending);for(p=0;p<C;p++){B=k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){B=
|
|
|
+k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
|
|
|
+THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var A=k.__objectsAdded[0],x=k,p=void 0,B=void 0,F=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=
|
|
|
+new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){B=A.geometry;B.geometryGroups==undefined&&S(B);for(p in B.geometryGroups){F=B.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
|
|
|
+d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=A;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
|
|
|
sa=Ea.faces;var ka=H.faces;$=0;for(I=ka.length;$<I;$++){la=ka[$];la=sa[la];if(la instanceof THREE.Face3){C+=3;Y+=1;ua+=3}else if(la instanceof THREE.Face4){C+=4;Y+=2;ua+=4}}$=H;I=K;sa=void 0;ka=void 0;var va=void 0,ha=void 0;va=void 0;la=[];sa=0;for(ka=I.materials.length;sa<ka;sa++){va=I.materials[sa];if(va instanceof THREE.MeshFaceMaterial){va=0;for(l=$.materials.length;va<l;va++)(ha=$.materials[va])&&la.push(ha)}else(ha=va)&&la.push(ha)}I=la;a:{$=void 0;sa=void 0;ka=I.length;for($=0;$<ka;$++){sa=
|
|
|
I[$];if(sa.map||sa.lightMap||sa instanceof THREE.MeshShaderMaterial){$=!0;break a}}$=!1}a:{sa=I;ka=void 0;la=void 0;va=sa.length;for(ka=0;ka<va;ka++){la=sa[ka];if(!(la instanceof THREE.MeshBasicMaterial&&!la.envMap||la instanceof THREE.MeshDepthMaterial)){sa=la&&la.shading!=undefined&&la.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}sa=!1}a:{ka=void 0;la=void 0;va=I.length;for(ka=0;ka<va;ka++){la=I[ka];if(la.vertexColors){I=la.vertexColors;break a}}I=!1}H.__vertexArray=
|
|
|
new Float32Array(C*3);if(sa)H.__normalArray=new Float32Array(C*3);if(Ea.hasTangents)H.__tangentArray=new Float32Array(C*4);if(I)H.__colorArray=new Float32Array(C*3);if($){if(Ea.faceUvs.length>0||Ea.faceVertexUvs.length>0)H.__uvArray=new Float32Array(C*2);if(Ea.faceUvs.length>1||Ea.faceVertexUvs.length>1)H.__uv2Array=new Float32Array(C*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){H.__skinVertexAArray=new Float32Array(C*4);H.__skinVertexBArray=new Float32Array(C*4);H.__skinIndexArray=
|
|
|
new Float32Array(C*4);H.__skinWeightArray=new Float32Array(C*4)}H.__faceArray=new Uint16Array(Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*6:0));H.__lineArray=new Uint16Array(ua*2);if(H.numMorphTargets){Ea=void 0;ka=void 0;H.__morphTargetsArrays=[];Ea=0;for(ka=H.numMorphTargets;Ea<ka;Ea++)H.__morphTargetsArrays.push(new Float32Array(C*3))}H.__needsSmoothNormals=sa==THREE.SmoothShading;H.__uvType=$;H.__vertexColorType=I;H.__normalType=sa;H.__webglFaceCount=Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*
|
|
|
-6:0);H.__webglLineCount=ua*2;A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}B instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,B):D(x.__webglObjects,F,B)}}else if(B instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;
|
|
|
-p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglVertexCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else if(B instanceof THREE.Line){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglLineCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else if(B instanceof
|
|
|
-THREE.ParticleSystem){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
-count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){B=k.__objectsRemoved[0];x=k;A=void 0;p=void 0;for(A=x.__webglObjects.length-1;A>=0;A--){p=x.__webglObjects[A].object;B==p&&x.__webglObjects.splice(A,1)}k.__objectsRemoved.splice(0,1)}B=0;for(x=k.__webglObjects.length;B<x;B++)J(k.__webglObjects[B].object,k);B=0;for(x=k.__webglShadowVolumes.length;B<x;B++)J(k.__webglShadowVolumes[B].object,k);B=0;for(x=k.__webglLensFlares.length;B<x;B++)J(k.__webglLensFlares[B].object,k)};this.setFaceCulling=
|
|
|
-function(k,B){if(k){!B||B=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+6:0);H.__webglLineCount=ua*2;B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=!0;B.__dirtyUvs=!0;B.__dirtyNormals=!0;B.__dirtyTangents=!0;B.__dirtyColors=!0}A instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,A):D(x.__webglObjects,F,A)}}else if(A instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;
|
|
|
+p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglVertexCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof THREE.Line){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglLineCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof
|
|
|
+THREE.ParticleSystem){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
+count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){A=k.__objectsRemoved[0];x=k;B=void 0;p=void 0;for(B=x.__webglObjects.length-1;B>=0;B--){p=x.__webglObjects[B].object;A==p&&x.__webglObjects.splice(B,1)}k.__objectsRemoved.splice(0,1)}A=0;for(x=k.__webglObjects.length;A<x;A++)J(k.__webglObjects[A].object,k);A=0;for(x=k.__webglShadowVolumes.length;A<x;A++)J(k.__webglShadowVolumes[A].object,k);A=0;for(x=k.__webglLensFlares.length;A<x;A++)J(k.__webglLensFlares[A].object,k)};this.setFaceCulling=
|
|
|
+function(k,A){if(k){!A||A=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
|
|
|
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e<f;e++){a=b[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
|
|
|
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
|
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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@@ -410,7 +401,7 @@ THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.te
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c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,g){var h=new XMLHttpRequest,j=e+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,e){var f=function(g){function h(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2),ga=n(M,V+3),k=(ga<<1&255|ca>>7)-127;na|=(ca&127)<<16|Aa<<8;if(na==0&&k==-127)return 0;return(1-2*(ga>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,k)}function j(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2);return(n(M,V+3)<<24)+(ca<<16)+(Aa<<8)+na}function m(M,V){var na=n(M,V);return(n(M,V+1)<<8)+na}function o(M,V){var na=n(M,V);return na>127?
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na-256:na}function n(M,V){return M.charCodeAt(V)&255}function t(M){var V,na,Aa;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);M=m(a,M+oa);THREE.BinaryLoader.prototype.f3(J,V,na,Aa,M)}function y(M){var V,na,Aa,ca,ga,k;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);ca=m(a,M+oa);ga=j(a,M+xa);k=j(a,M+W);M=j(a,M+d);THREE.BinaryLoader.prototype.f3n(J,L,V,na,Aa,ca,ga,k,M)}function w(M){var V,na,Aa,ca;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);M=m(a,M+Ha);THREE.BinaryLoader.prototype.f4(J,V,na,Aa,ca,M)}function z(M){var V,na,
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-Aa,ca,ga,k,B,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);B=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,B,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
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+Aa,ca,ga,k,A,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);A=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,A,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
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2],N[Aa*2+1],N[M*2],N[M*2+1])}var J=this,S=0,D,L=[],N=[],O,Fa,oa,xa,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma,Ca,fa,ja,Da,Sa,Xa,Wa,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,e,g);D={signature:a.substr(S,8),header_bytes:n(a,S+8),vertex_coordinate_bytes:n(a,S+9),normal_coordinate_bytes:n(a,S+10),uv_coordinate_bytes:n(a,S+11),vertex_index_bytes:n(a,S+12),normal_index_bytes:n(a,S+13),uv_index_bytes:n(a,S+14),material_index_bytes:n(a,S+15),nvertices:j(a,S+16),nnormals:j(a,S+16+4),nuvs:j(a,
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S+16+8),ntri_flat:j(a,S+16+12),ntri_smooth:j(a,S+16+16),ntri_flat_uv:j(a,S+16+20),ntri_smooth_uv:j(a,S+16+24),nquad_flat:j(a,S+16+28),nquad_smooth:j(a,S+16+32),nquad_flat_uv:j(a,S+16+36),nquad_smooth_uv:j(a,S+16+40)};S+=D.header_bytes;O=D.vertex_index_bytes;Fa=D.vertex_index_bytes*2;oa=D.vertex_index_bytes*3;xa=D.vertex_index_bytes*3+D.material_index_bytes;W=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;d=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;Z=
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D.vertex_index_bytes;ya=D.vertex_index_bytes*2;Ga=D.vertex_index_bytes*3;Ha=D.vertex_index_bytes*4;ra=D.vertex_index_bytes*4+D.material_index_bytes;X=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;qa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;za=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ea=D.uv_index_bytes;U=D.uv_index_bytes*2;ma=D.uv_index_bytes;Ca=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;g=D.vertex_index_bytes*3+D.material_index_bytes;
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