Browse Source

Synced with mrdoob's branch.

alteredq 14 years ago
parent
commit
36cd380725
38 changed files with 604 additions and 814 deletions
  1. 115 124
      build/Three.js
  2. 16 23
      build/custom/ThreeCanvas.js
  3. 1 1
      build/custom/ThreeDOM.js
  4. 16 22
      build/custom/ThreeSVG.js
  5. 97 104
      build/custom/ThreeWebGL.js
  6. 5 4
      examples/misc_sound.html
  7. 3 3
      examples/scenes/test_scene.js
  8. 2 2
      examples/webgl_interactive_voxelpainter.html
  9. 5 4
      examples/webgl_lines_colors.html
  10. 3 3
      examples/webgl_lines_cubes.html
  11. 3 3
      examples/webgl_lines_splines.html
  12. 9 9
      examples/webgl_materials_cars.html
  13. 1 1
      examples/webgl_materials_cars_camaro.html
  14. 6 14
      examples/webgl_materials_grass.html
  15. 5 4
      examples/webgl_materials_video.html
  16. 1 1
      examples/webgl_particles_sprites.html
  17. 5 4
      examples/webgl_postprocessing.html
  18. 2 2
      examples/webgl_postprocessing_dof.html
  19. 5 4
      examples/webgl_ribbons.html
  20. 2 2
      examples/webgl_rtt.html
  21. 1 1
      examples/webgl_sandbox.html
  22. 10 25
      src/materials/LineBasicMaterial.js
  23. 15 0
      src/materials/Material.js
  24. 26 53
      src/materials/MeshBasicMaterial.js
  25. 8 20
      src/materials/MeshDepthMaterial.js
  26. 27 53
      src/materials/MeshLambertMaterial.js
  27. 8 20
      src/materials/MeshNormalMaterial.js
  28. 31 62
      src/materials/MeshPhongMaterial.js
  29. 15 41
      src/materials/MeshShaderMaterial.js
  30. 10 26
      src/materials/ParticleBasicMaterial.js
  31. 7 13
      src/materials/ParticleCanvasMaterial.js
  32. 1 1
      src/materials/ParticleDOMMaterial.js
  33. 24 20
      src/materials/ShadowVolumeDynamicMaterial.js
  34. 0 1
      src/materials/Texture.js
  35. 2 3
      src/objects/Mesh.js
  36. 1 1
      src/renderers/WebGLRenderTarget.js
  37. 113 137
      src/renderers/WebGLRenderer.js
  38. 3 3
      utils/build.py

+ 115 - 124
build/Three.js

@@ -90,42 +90,33 @@ THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.loo
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=b||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=b||0};THREE.PointLight.prototype=new THREE.Light;
 THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(a,c,b,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;a!==undefined&&this.add(a,c,b,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
 THREE.LensFlare.prototype.add=function(a,c,b,e){c===undefined&&(c=-1);b===undefined&&(b=0);if(e===undefined)e=THREE.BillboardBlending;b=Math.min(b,Math.max(0,b));this.lensFlares.push({texture:a,size:c,distance:b,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
-THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};THREE.NoShading=0;THREE.FlatShading=1;
-THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
-THREE.UVMapping=function(){};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
-undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
-if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=a.sizeAttenuation;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};
+THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};
+THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.MeshShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==undefined?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==undefined?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==undefined?a.uniforms:{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.lights=a.lights!==
+undefined?a.lights:!1;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
+THREE.ShadowVolumeDynamicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:
+0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==
+undefined?a.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
 THREE.Texture=function(a,c,b,e,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
-THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
-THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
-THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
@@ -167,21 +158,21 @@ qa=1;for(za=ea.length;qa<za;qa++){U=a();U.positionScreen.copy(ea[qa].position);F
 N.z/=N.w;if(N.z>0&&N.z<1){Sa=D[S]=D[S]||new THREE.RenderableParticle;S++;J=Sa;J.x=N.x/N.w;J.y=N.y/N.w;J.z=N.z;J.rotation=Da.rotation.z;J.scale.x=Da.scale.x*Math.abs(J.x-(N.x+Z.projectionMatrix.n11)/(N.w+Z.projectionMatrix.n14));J.scale.y=Da.scale.y*Math.abs(J.y-(N.y+Z.projectionMatrix.n22)/(N.w+Z.projectionMatrix.n24));J.materials=Da.materials;Ga.push(J)}}}}ya&&Ga.sort(c);return Ga}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,o,n,t,y,w,z,E;a=c.projectScene(h,j);m=0;for(o=a.length;m<o;m++){y=a[m];if(y instanceof THREE.RenderableParticle){z=y.x*f+f;E=y.y*g+g;n=0;for(t=y.material.length;n<t;n++){w=y.material[n];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=z+"px";w.style.top=E+"px"}}}}}};
 THREE.CanvasRenderer=function(){function a(ka){if(w!=ka)n.globalAlpha=w=ka}function c(ka){if(z!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=ka}}function b(ka){if(E!=ka)n.strokeStyle=E=ka}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),h,j,m,o,n=g.getContext("2d"),t=new THREE.Color(0),y=0,w=1,z=0,
-E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,B=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,A=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
+E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,A=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,B=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
 I.fillStyle="rgba(0,0,0,1)";I.fillRect(0,0,2,2);la=I.getImageData(0,0,2,2);Y=la.data;ua=document.createElement("canvas");ua.width=ua.height=Ea;sa=ua.getContext("2d");sa.translate(-Ea/2,-Ea/2);sa.scale(Ea,Ea);Ea--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,va){h=ka;j=va;m=h/2;o=j/2;g.width=h;g.height=j;k.set(-m,-o,m,o);w=1;z=0;D=S=J=G=E=null};this.setClearColor=function(ka,va){t=ka;y=va};this.setClearColorHex=function(ka,va){t.setHex(ka);y=
-va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!B.isEmpty()){B.inflate(1);B.minSelf(k);if(t.hex==0&&y==0)n.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
+va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!A.isEmpty()){A.inflate(1);A.minSelf(k);if(t.hex==0&&y==0)n.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
 ta.length;P<da;P++){aa=ta[P];T=aa.color;if(aa instanceof THREE.AmbientLight){F.r+=T.r;F.g+=T.g;F.b+=T.b}else if(aa instanceof THREE.DirectionalLight){H.r+=T.r;H.g+=T.g;H.b+=T.b}else if(aa instanceof THREE.PointLight){K.r+=T.r;K.g+=T.g;K.b+=T.b}}}function ia(P,da,aa,T){var ta,Ja,pa,Q,Oa=P.lights;P=0;for(ta=Oa.length;P<ta;P++){Ja=Oa[P];pa=Ja.color;if(Ja instanceof THREE.DirectionalLight){Q=aa.dot(Ja.position);if(!(Q<=0)){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}else if(Ja instanceof THREE.PointLight){Q=
 aa.dot(C.sub(Ja.position,da).normalize());if(!(Q<=0)){Q*=Ja.distance==0?1:1-Math.min(da.distanceTo(Ja.position)/Ja.distance,1);if(Q!=0){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}}}}function wa(P,da,aa){a(aa.opacity);c(aa.blending);var T,ta,Ja,pa,Q,Oa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map){pa=aa.map.image;Q=pa.width>>1;Oa=pa.height>>1;aa=da.scale.x*m;Ja=da.scale.y*o;T=aa*Q;ta=Ja*Oa;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);
 n.scale(aa,-Ja);n.translate(-Q,-Oa);n.drawImage(pa,0,0);n.restore()}}}else if(aa instanceof THREE.ParticleCanvasMaterial){T=da.scale.x*m;ta=da.scale.y*o;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){b(aa.color.__styleString);Ja=aa.color.__styleString;if(G!=Ja)n.fillStyle=G=Ja;n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);n.scale(T,ta);aa.program(n);n.restore()}}}function Qa(P,da,aa,T){a(T.opacity);c(T.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(da.positionScreen.x,
 da.positionScreen.y);n.closePath();if(T instanceof THREE.LineBasicMaterial){ma.__styleString=T.color.__styleString;P=T.linewidth;if(J!=P)n.lineWidth=J=P;P=T.linecap;if(S!=P)n.lineCap=S=P;P=T.linejoin;if(D!=P)n.lineJoin=D=P;b(ma.__styleString);n.stroke();x.inflate(T.linewidth*2)}}function Va(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);c(Q.blending);W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;Ma(W,d,Z,ya,Ga,Ha);if(Q instanceof
 THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=va.matrixWorldInverse;C.copy(pa.vertexNormalsWorld[0]);M=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;V=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[1]);na=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;Aa=-(C.x*P.n21+C.y*P.n22+
 C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[2]);ca=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;ga=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;bb(W,d,Z,ya,Ga,Ha,Q.envMap.image,M,V,na,Aa,ca,ga)}}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,
-Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{A.r=F.r;A.g=F.g;
-A.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
+Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{B.r=F.r;B.g=F.g;
+B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
 Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(aa.positionScreen.z,Sa,Xa);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}}function eb(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);
 c(Q.blending);if(Q.map||Q.envMap){Va(P,da,T,0,1,3,pa,Q,Oa);Va(ta,aa,Ja,1,2,3,pa,Q,Oa)}else{W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;ra=T.positionScreen.x;X=T.positionScreen.y;qa=ta.positionScreen.x;za=ta.positionScreen.y;ea=Ja.positionScreen.x;U=Ja.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
 cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==4){Ca.r=fa.r=ja.r=Da.r=F.r;Ca.g=fa.g=ja.g=Da.g=F.g;Ca.b=fa.b=ja.b=Da.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v4.positionWorld,pa.vertexNormalsWorld[3],ja);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],Da);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,
-ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{A.r=F.r;A.g=F.g;A.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
+ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{B.r=F.r;B.g=F.g;B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
 THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(T.positionScreen.z,Sa,Xa);Da.r=Da.g=Da.b=1-Za(aa.positionScreen.z,
 Sa,Xa);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}}}function Ma(P,da,aa,T,ta,Ja){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(P,da);n.closePath()}function La(P,da,aa,T,ta,Ja,pa,Q){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(pa,Q);n.lineTo(P,da);n.closePath()}function Pa(P,da,aa,T){if(J!=da)n.lineWidth=J=da;if(S!=aa)n.lineCap=S=aa;if(D!=T)n.lineJoin=D=T;b(P);n.stroke();
 x.inflate(da*2)}function cb(P){if(G!=P)n.fillStyle=G=P;n.fill()}function bb(P,da,aa,T,ta,Ja,pa,Q,Oa,Ra,db,hb,jb){var fb,ib;fb=pa.width-1;ib=pa.height-1;Q*=fb;Oa*=ib;Ra*=fb;db*=ib;hb*=fb;jb*=ib;aa-=P;T-=da;ta-=P;Ja-=da;Ra-=Q;db-=Oa;hb-=Q;jb-=Oa;fb=Ra*jb-hb*db;if(fb!=0){ib=1/fb;fb=(jb*aa-db*ta)*ib;db=(jb*T-db*Ja)*ib;aa=(Ra*ta-hb*aa)*ib;T=(Ra*Ja-hb*T)*ib;P=P-fb*Q-aa*Oa;da=da-db*Q-T*Oa;n.save();n.transform(fb,db,aa,T,P,da);n.clip();n.drawImage(pa,0,0);n.restore()}}function $a(P,da,aa,T){var ta=~~(P.r*
@@ -191,7 +182,7 @@ Ba;L.x*=m;L.y*=o;Na=0;for(gb=Ba.materials.length;Na<gb;){Ia=Ba.materials[Na++];I
 Ba.v1;N=Ba.v2;O=Ba.v3;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,O.positionScreen);Ya(O.positionScreen,L.positionScreen)}x.add3Points(L.positionScreen.x,L.positionScreen.y,N.positionScreen.x,N.positionScreen.y,O.positionScreen.x,O.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
 if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}else Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}}}else if(Ba instanceof THREE.RenderableFace4){L=Ba.v1;N=Ba.v2;O=Ba.v3;Fa=Ba.v4;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;Fa.positionScreen.x*=m;Fa.positionScreen.y*=o;oa.positionScreen.copy(N.positionScreen);xa.positionScreen.copy(Fa.positionScreen);
 if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,Fa.positionScreen);Ya(Fa.positionScreen,L.positionScreen);Ya(O.positionScreen,oa.positionScreen);Ya(O.positionScreen,xa.positionScreen)}x.addPoint(L.positionScreen.x,L.positionScreen.y);x.addPoint(N.positionScreen.x,N.positionScreen.y);x.addPoint(O.positionScreen.x,O.positionScreen.y);x.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
-if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}B.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
+if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}A.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function a(ra,X,qa){var za,ea,U,ma;za=0;for(ea=ra.lights.length;za<ea;za++){U=ra.lights[za];if(U instanceof THREE.DirectionalLight){ma=X.normalWorld.dot(U.position)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}else if(U instanceof THREE.PointLight){xa.sub(U.position,X.centroidWorld);xa.normalize();ma=X.normalWorld.dot(xa)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}}}function c(ra,X,qa,za,ea,U){Z=e(ya++);
 Z.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");if(ea instanceof THREE.MeshBasicMaterial)D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshLambertMaterial)if(S){L.r=N.r;L.g=N.g;L.b=N.b;a(U,za,L);D.r=ea.color.r*L.r;D.g=ea.color.g*L.g;D.b=ea.color.b*L.b;D.updateStyleString()}else D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshDepthMaterial){oa=
 1-ea.__2near/(ea.__farPlusNear-za.z*ea.__farMinusNear);D.setRGB(oa,oa,oa)}else ea instanceof THREE.MeshNormalMaterial&&D.setRGB(f(za.normalWorld.x),f(za.normalWorld.y),f(za.normalWorld.z));ea.wireframe?Z.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+ea.wireframeLinewidth+"; stroke-opacity: "+ea.opacity+"; stroke-linecap: "+ea.wireframeLinecap+"; stroke-linejoin: "+ea.wireframeLinejoin):Z.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+ea.opacity);
@@ -231,101 +222,101 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(k,B,x){var p,A,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){A=H[p].position;Wa.copy(A);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){A=H[Y[p][1]].position;F=p*3;I[F]=A.x;I[F+1]=A.y;I[F+2]=A.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
-la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){A=H[p].position;F=p*3;I[F]=A.x;I[F+1]=A.y;I[F+2]=A.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,B)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,B)}}function b(k,B){k.uniforms=Uniforms.clone(B.uniforms);k.vertexShader=B.vertexShader;
-k.fragmentShader=B.fragmentShader}function e(k,B,x,p,A){p.__webglProgram||ra.initMaterial(p,B,x,A);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
-x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=B.length;x<C;x++){$=B[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
+THREE.WebGLRenderer=function(a){function c(k,A,x){var p,B,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){B=H[p].position;Wa.copy(B);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){B=H[Y[p][1]].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
+la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){B=H[p].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,A)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,A)}}function b(k,A){k.uniforms=Uniforms.clone(A.uniforms);k.vertexShader=A.vertexShader;
+k.fragmentShader=A.fragmentShader}function e(k,A,x,p,B){p.__webglProgram||ra.initMaterial(p,A,x,B);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
+x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=A.length;x<C;x++){$=A[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
 THREE.DirectionalLight){ka=eb*3;ha[ka]=ua.r*Ea;ha[ka+1]=ua.g*Ea;ha[ka+2]=ua.b*Ea;ia[ka]=sa.x;ia[ka+1]=sa.y;ia[ka+2]=sa.z;eb+=1}else if($ instanceof THREE.PointLight){$=Ma*3;wa[$]=ua.r*Ea;wa[$+1]=ua.g*Ea;wa[$+2]=ua.b*Ea;Qa[$]=sa.x;Qa[$+1]=sa.y;Qa[$+2]=sa.z;Va[Ma]=ka;Ma+=1}}for(x=eb*3;x<ha.length;x++)ha[x]=0;for(x=Ma*3;x<wa.length;x++)wa[x]=0;va.point.length=Ma;va.directional.length=eb;va.ambient[0]=I;va.ambient[1]=la;va.ambient[2]=Y;x=Ta;K.enableLighting.value=x.directional.length+x.point.length;K.ambientLightColor.value=
 x.ambient;K.directionalLightColor.value=x.directional.colors;K.directionalLightDirection.value=x.directional.positions;K.pointLightColor.value=x.point.colors;K.pointLightPosition.value=x.point.positions;K.pointLightDistance.value=x.point.distances}if(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.map.texture=p.map;K.lightMap.texture=p.lightMap;K.envMap.texture=
 p.envMap;K.reflectivity.value=p.reflectivity;K.refractionRatio.value=p.refractionRatio;K.combine.value=p.combine;K.useRefract.value=p.envMap&&p.envMap.mapping instanceof THREE.CubeRefractionMapping}if(p instanceof THREE.LineBasicMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity}else if(p instanceof THREE.ParticleBasicMaterial){K.psColor.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.size.value=p.size;K.scale.value=Z.height/2;K.map.texture=
 p.map}else if(p instanceof THREE.MeshPhongMaterial){K.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);K.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);K.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){K.mNear.value=k.near;K.mFar.value=k.far;K.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)K.opacity.value=p.opacity;for(var La in K)if(la=F.uniforms[La]){C=K[La];I=C.type;x=C.value;if(I=="i")d.uniform1i(la,x);else if(I=="f")d.uniform1f(la,
 x);else if(I=="fv1")d.uniform1fv(la,x);else if(I=="fv")d.uniform3fv(la,x);else if(I=="v2")d.uniform2f(la,x.x,x.y);else if(I=="v3")d.uniform3f(la,x.x,x.y,x.z);else if(I=="c")d.uniform3f(la,x.r,x.g,x.b);else if(I=="t"){d.uniform1i(la,x);if(C=C.texture)if(C.image instanceof Array&&C.image.length==6){if(C.image.length==6){if(C.needsUpdate){if(C.__webglInit){d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,d.RGBA,d.UNSIGNED_BYTE,
-C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,A._modelViewMatrixArray);
-d.uniformMatrix3fv(H.normalMatrix,!1,A._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,A._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
-!1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-B.position.x;k[1]=-B.position.y;k[2]=-B.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,A._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,A.boneMatrices)}return F}function f(k,B,x,p,A,F){if(p.opacity!=0){k=e(k,B,x,p,F).attributes;if(p.morphTargets){B=
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-K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(B["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
-A.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(A.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webglUVBuffer);
-d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(A.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
-!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);d.drawElements(d.LINES,A.__webglLineCount,
-d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);d.drawElements(d.TRIANGLES,A.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,A.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,A.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,A.__webglVertexCount)}}function g(k,B){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
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+C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,B._modelViewMatrixArray);
+d.uniformMatrix3fv(H.normalMatrix,!1,B._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
+!1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-A.position.x;k[1]=-A.position.y;k[2]=-A.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,B.boneMatrices)}return F}function f(k,A,x,p,B,F){if(p.opacity!=0){k=e(k,A,x,p,F).attributes;if(p.morphTargets){A=
+p.program.attributes;F.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[F.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,B.__webglVertexBuffer);d.vertexAttribPointer(A.position,3,d.FLOAT,!1,0,0);if(F.morphTargetForcedOrder.length){x=0;for(var H=F.morphTargetForcedOrder,K=F.morphTargetInfluences;x<p.numSupportedMorphTargets&&x<H.length;){d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[H[x]]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=
+K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
+B.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(B.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUVBuffer);
+d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(B.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
+!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);d.drawElements(d.LINES,B.__webglLineCount,
+d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);d.drawElements(d.TRIANGLES,B.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,B.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,B.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(k,A){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
+d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.position);d.vertexAttribPointer(A.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.normal);d.vertexAttribPointer(A.attributes.normal,
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-B){k.list[k.count]=B;k.count+=1}function t(k){var B,x,p=k.object,A=k.opaque,F=k.transparent;F.count=0;k=A.count=0;for(B=p.materials.length;k<B;k++){x=p.materials[k];x.opacity&&x.opacity<1||x.blending!=THREE.NormalBlending?n(F,x):n(A,x)}}function y(k){var B,x,p,A,F=k.object,H=k.buffer,K=k.opaque,C=k.transparent;C.count=0;k=K.count=0;for(p=F.materials.length;k<p;k++){B=F.materials[k];if(B instanceof THREE.MeshFaceMaterial){B=0;for(x=H.materials.length;B<x;B++)(A=H.materials[B])&&(A.opacity&&A.opacity<
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-B.far))/B.far),10)+2;p=sampleDistance*4;ua=sampleDistance*64;ka=0;Ea=28-p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=
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-k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;B=d.DYNAMIC_DRAW;Ea=k.vertices;A=k.colors;ka=Ea.length;F=A.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,B)}if(La){for(ua=0;ua<F;ua++){color=A[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);
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-ga.vertices[a++]=-1;ga.vertices[a++]=-1;ga.vertices[a++]=0;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;a=0;ga.faces[a++]=0;ga.faces[a++]=1;ga.faces[a++]=2;ga.faces[a++]=0;ga.faces[a++]=2;ga.faces[a++]=3;ga.vertexBuffer=d.createBuffer();ga.elementBuffer=d.createBuffer();ga.tempTexture=d.createTexture();
-ga.readBackPixels=new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ga.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,
-d.TEXTURE_MAG_FILTER,d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);ga.program=d.createProgram();d.attachShader(ga.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));d.attachShader(ga.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=d.getAttribLocation(ga.program,"position");ga.attributes.uv=d.getAttribLocation(ga.program,"UV");ga.uniforms.map=d.getUniformLocation(ga.program,
-"map");ga.uniforms.opacity=d.getUniformLocation(ga.program,"opacity");ga.uniforms.scale=d.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=d.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=d.getUniformLocation(ga.program,"screenPosition");ga.uniforms.renderPink=d.getUniformLocation(ga.program,"renderPink");this.setSize=function(k,B){Z.width=k;Z.height=B;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(k,B,x,p){U=k;ma=B;Ca=x;fa=p;d.viewport(U,ma,Ca,
-fa)};this.setScissor=function(k,B,x,p){d.scissor(k,B,x,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){Ha=k;d.depthMask(k)};this.setClearColorHex=function(k,B){var x=new THREE.Color(k);d.clearColor(x.r,x.g,x.b,B)};this.setClearColor=function(k,B){d.clearColor(k.r,k.g,k.b,B)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){ca.darkness=
-k};this.initMaterial=function(k,B,x,p){var A,F,H,K;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);
-else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var C,$,I;C=I=K=0;for(H=B.length;C<H;C++){$=B[C];$ instanceof THREE.DirectionalLight&&I++;$ instanceof THREE.PointLight&&K++}if(K+I<=4)B=I;else{B=Math.ceil(4*I/(K+I));K=4-B}K={directional:B,point:K};B=50;if(p!==undefined&&p instanceof THREE.SkinnedMesh)B=p.bones.length;H={map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,
-fog:x,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:B};x=k.fragmentShader;K=k.vertexShader;B=d.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":
-"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":"",H.morphTargets?"#define USE_MORPHTARGETS":
-"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-d.attachShader(B,oa("fragment",C+x));d.attachShader(B,oa("vertex",H+K));d.linkProgram(B);d.getProgramParameter(B,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(B,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");B.uniforms={};B.attributes={};k.program=B;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(A in k.uniforms)x.push(A);
-A=k.program;K=0;for(B=x.length;K<B;K++){C=x[K];A.uniforms[C]=d.getUniformLocation(A,C)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(A=0;A<this.maxMorphTargets;A++)x.push("morphTarget"+A);for(F in k.attributes)x.push(F);F=k.program;A=x;x=0;for(K=A.length;x<K;x++){B=A[x];F.attributes[B]=d.getAttribLocation(F,B)}F=k.program.attributes;d.enableVertexAttribArray(F.position);F.color>=0&&d.enableVertexAttribArray(F.color);F.normal>=0&&d.enableVertexAttribArray(F.normal);
+k.n43+k.n23,k.n44+k.n24);ja[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);ja[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);ja[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var A;for(k=0;k<6;k++){A=ja[k];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*A.z))}}function o(k){for(var A=k.matrixWorld,x=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++){k=ja[p].x*A.n14+ja[p].y*A.n24+ja[p].z*A.n34+ja[p].w;if(k<=x)return!1}return!0}function n(k,
+A){k.list[k.count]=A;k.count+=1}function t(k){var A,x,p=k.object,B=k.opaque,F=k.transparent;F.count=0;k=B.count=0;for(A=p.materials.length;k<A;k++){x=p.materials[k];x.transparent?n(F,x):n(B,x)}}function y(k){var A,x,p,B,F=k.object,H=k.buffer,K=k.opaque,C=k.transparent;C.count=0;k=K.count=0;for(p=F.materials.length;k<p;k++){A=F.materials[k];if(A instanceof THREE.MeshFaceMaterial){A=0;for(x=H.materials.length;A<x;A++)(B=H.materials[A])&&(B.transparent?n(C,B):n(K,B))}else(B=A)&&(B.transparent?n(C,B):
+n(K,B))}}function w(k,A){return A.z-k.z}function z(k){d.enable(d.POLYGON_OFFSET_FILL);d.polygonOffset(0.1,1);d.enable(d.STENCIL_TEST);d.depthMask(!1);d.colorMask(!1,!1,!1,!1);d.stencilFunc(d.ALWAYS,1,255);d.stencilOpSeparate(d.BACK,d.KEEP,d.INCR,d.KEEP);d.stencilOpSeparate(d.FRONT,d.KEEP,d.DECR,d.KEEP);var A,x=k.lights.length,p,B=k.lights,F=[],H,K,C,$,I,la=k.__webglShadowVolumes.length;for(A=0;A<x;A++){p=k.lights[A];if(p instanceof THREE.DirectionalLight){F[0]=-p.position.x;F[1]=-p.position.y;F[2]=
+-p.position.z;for(I=0;I<la;I++){p=k.__webglShadowVolumes[I].object;H=k.__webglShadowVolumes[I].buffer;K=p.materials[0];K.program||ra.initMaterial(K,B,undefined,p);K=K.program;C=K.uniforms;$=K.attributes;if(ya!==K){d.useProgram(K);ya=K;d.uniformMatrix4fv(C.projectionMatrix,!1,Sa);d.uniformMatrix4fv(C.viewMatrix,!1,Xa);d.uniform3fv(C.directionalLightDirection,F)}p.matrixWorld.flattenToArray(p._objectMatrixArray);d.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,
+H.__webglVertexBuffer);d.vertexAttribPointer($.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,H.__webglNormalBuffer);d.vertexAttribPointer($.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,H.__webglFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,
+d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);za="";ya=ca.program;d.useProgram(ca.program);d.uniformMatrix4fv(ca.projectionLocation,!1,Sa);d.uniform1f(ca.darknessLocation,ca.darkness);d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.vertexAttribPointer(ca.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(ca.vertexLocation);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);
+d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function E(k,A){var x,p,B,F=k.__webglLensFlares.length,H,K,C;H=new THREE.Vector3;var $=fa/Ca;K=Ca*0.5;C=fa*0.5;var I=16/fa,la=[I*$,I],Y=[1,1,0];I=[1,1];var ua,sa=ga.readBackPixels,Ea,ka,va=ga.uniforms;x=ga.attributes;d.useProgram(ga.program);ya=ga.program;za="";d.uniform1i(va.map,0);d.activeTexture(d.TEXTURE0);d.uniform1f(va.opacity,1);d.uniform1f(va.rotation,0);d.uniform2fv(va.scale,la);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.vertexAttribPointer(x.vertex,
+2,d.FLOAT,!1,16,0);d.vertexAttribPointer(x.uv,2,d.FLOAT,!1,16,8);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.disable(d.CULL_FACE);d.depthMask(!1);for(B=0;B<F;B++){x=k.__webglLensFlares[B].object;H.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(H);p=H.z;A.projectionMatrix.multiplyVector3(H);Y[0]=H.x;Y[1]=H.y;Y[2]=H.z;I[0]=Y[0]*K+K;I[1]=Y[1]*C+C;d.copyTexSubImage2D(d.TEXTURE_2D,0,0,0,I[0]-8,I[1]-
+8,16,16);d.uniform3fv(va.screenPosition,Y);d.uniform1i(va.renderPink,1);d.enable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);try{d.readPixels(I[0]-8,I[1]-8,16,16,d.RGBA,d.UNSIGNED_BYTE,ga.readBackPixels)}catch(ha){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}d.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-p,A.far))/A.far),10)+2;p=sampleDistance*4;ua=sampleDistance*64;ka=0;Ea=28-
+p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=Y[1];x.positionScreen.z=Y[2];x.customUpdateCallback?x.customUpdateCallback(ka,
+x):x.updateLensFlares(ka);d.uniform1i(va.renderPink,0);d.disable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}for(B=0;B<F;B++){x=k.__webglLensFlares[B].object;H=0;for(K=x.lensFlares.length;H<K;H++){C=x.lensFlares[H];if(C.opacity>0.0010&&C.scale>0.0010){Y[0]=C.x;Y[1]=C.y;Y[2]=C.z;I=C.size*C.scale/fa;la[0]=I*$;la[1]=I;d.uniform3fv(va.screenPosition,Y);d.uniform1f(va.rotation,C.rotation);d.uniform2fv(va.scale,la);d.uniform1f(va.opacity,C.opacity);L(C.blending);O(C.texture,0);d.drawElements(d.TRIANGLES,
+6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function G(k,A){k._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function J(k){var A,x,p;if(k instanceof THREE.Mesh){x=k.geometry;for(A in x.geometryGroups){p=x.geometryGroups[A];if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||
+x.__dirtyTangents){var B=d.DYNAMIC_DRAW,F=void 0,H=void 0,K=void 0,C=void 0;K=void 0;var $=void 0,I=void 0,la=void 0,Y=void 0,ua=void 0,sa=void 0,Ea=void 0,ka=void 0,va=void 0,ha=void 0,ia=void 0,wa=void 0,Qa=void 0;I=void 0;la=void 0;C=void 0;Y=void 0;C=void 0;ha=void 0;ia=void 0;I=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;C=void 0;Y=void 0;$=void 0;K=void 0;K=void 0;var Va=void 0,eb=
+void 0,Ma=void 0,La=0,Pa=0,cb=0,bb=0,$a=0,Za=0,Ka=0,Ya=0,Ua=0,R=0,Ba=0,Na=p.__vertexArray,gb=p.__uvArray,kb=p.__uv2Array,ab=p.__normalArray,Ia=p.__tangentArray,P=p.__colorArray,da=p.__skinVertexAArray,aa=p.__skinVertexBArray,T=p.__skinIndexArray,ta=p.__skinWeightArray,Ja=p.__morphTargetsArrays,pa=p.__faceArray,Q=p.__lineArray,Oa=p.__needsSmoothNormals;sa=p.__vertexColorType;ua=p.__uvType;Ea=p.__normalType;var Ra=k.geometry,db=Ra.__dirtyVertices,hb=Ra.__dirtyElements,jb=Ra.__dirtyUvs,fb=Ra.__dirtyNormals,
+ib=Ra.__dirtyTangents,sb=Ra.__dirtyColors,tb=Ra.__dirtyMorphTargets,ob=Ra.vertices,ub=p.faces,xb=Ra.faces,vb=Ra.faceVertexUvs[0],wb=Ra.faceVertexUvs[1],pb=Ra.skinVerticesA,qb=Ra.skinVerticesB,rb=Ra.skinIndices,mb=Ra.skinWeights,nb=Ra.edgeFaces,lb=Ra.morphTargets;F=0;for(H=ub.length;F<H;F++){K=ub[F];C=xb[K];vb&&(ka=vb[K]);wb&&(va=wb[K]);K=C.vertexNormals;$=C.normal;I=C.vertexColors;la=C.color;Y=C.vertexTangents;if(C instanceof THREE.Face3){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;
+Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Pa+=9}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Ma=Ja[Va];Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z}Ba+=9}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+
+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];
+aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;R+=12}if(sb&&sa){if(I.length==3&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2]}else ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;Ua+=9}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Ia[Ka]=I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+
+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ka+=12}if(fb&&Ea)if(K.length==3&&Oa)for(Y=0;Y<3;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<3;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<3;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<3;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+2;$a+=3;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+2;Q[Ya+4]=La+1;
+Q[Ya+5]=La+2;Ya+=6;La+=3}}else if(C instanceof THREE.Face4){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Qa=ob[C.d].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Na[Pa+9]=Qa.x;Na[Pa+10]=Qa.y;Na[Pa+11]=Qa.z;Pa+=12}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Qa=lb[Va].vertices[C.d].position;Ma=Ja[Va];
+Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z;Ma[Ba+9]=Qa.x;Ma[Ba+10]=Qa.y;Ma[Ba+11]=Qa.z}Ba+=12}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];Qa=mb[C.d];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ta[R+12]=Qa.x;ta[R+13]=Qa.y;ta[R+14]=Qa.z;ta[R+15]=Qa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];Qa=rb[C.d];T[R]=ha.x;
+T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;T[R+12]=Qa.x;T[R+13]=Qa.y;T[R+14]=Qa.z;T[R+15]=Qa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];Qa=pb[C.d];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;da[R+12]=Qa.x;da[R+13]=Qa.y;da[R+14]=Qa.z;da[R+15]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];C=qb[C.d];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+
+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;aa[R+12]=C.x;aa[R+13]=C.y;aa[R+14]=C.z;aa[R+15]=1;R+=16}if(sb&&sa){if(I.length==4&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2];I=I[3]}else I=ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;P[Ua+9]=I.r;P[Ua+10]=I.g;P[Ua+11]=I.b;Ua+=12}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Y=Y[3];Ia[Ka]=I.x;Ia[Ka+1]=
+I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ia[Ka+12]=Y.x;Ia[Ka+13]=Y.y;Ia[Ka+14]=Y.z;Ia[Ka+15]=Y.w;Ka+=16}if(fb&&Ea)if(K.length==4&&Oa)for(Y=0;Y<4;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<4;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<4;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<4;Y++){K=va[Y];kb[bb]=
+K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+3;pa[$a+3]=La+1;pa[$a+4]=La+2;pa[$a+5]=La+3;$a+=6;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+3;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Q[Ya+6]=La+2;Q[Ya+7]=La+3;Ya+=8;La+=4}}}if(nb){F=0;for(H=nb.length;F<H;F++){pa[$a]=nb[F].a;pa[$a+1]=nb[F].b;pa[$a+2]=nb[F].c;pa[$a+3]=nb[F].a;pa[$a+4]=nb[F].c;pa[$a+5]=nb[F].d;$a+=6}}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Na,B)}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){d.bindBuffer(d.ARRAY_BUFFER,
+p.__webglMorphTargetsBuffers[Va]);d.bufferData(d.ARRAY_BUFFER,Ja[Va],B)}}if(sb&&Ua>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,P,B)}if(fb){d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,ab,B)}if(ib&&Ra.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,p.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ia,B)}if(jb&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglUVBuffer);d.bufferData(d.ARRAY_BUFFER,gb,B)}if(jb&&bb>0){d.bindBuffer(d.ARRAY_BUFFER,
+p.__webglUV2Buffer);d.bufferData(d.ARRAY_BUFFER,kb,B)}if(hb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,pa,B);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Q,B)}if(R>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,da,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,aa,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer);
+d.bufferData(d.ARRAY_BUFFER,T,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ta,B)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=
+0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Line){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;
+ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof
+THREE.ParticleSystem){x=k.geometry;(x.__dirtyVertices||x.__dirtyColors||k.sortParticles)&&c(x,d.DYNAMIC_DRAW,k);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function S(k){function A(Y){var ua=[];x=0;for(p=Y.length;x<p;x++)Y[x]==undefined?ua.push("undefined"):ua.push(Y[x].id);return ua.join("_")}var x,p,B,F,H,K,C,$,I={},la=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};B=0;for(F=k.faces.length;B<F;B++){H=k.faces[B];K=H.materials;C=A(K);I[C]==undefined&&(I[C]={hash:C,counter:0});
+$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la});H=H instanceof THREE.Face3?3:4;if(k.geometryGroups[$].vertices+H>65535){I[C].counter+=1;$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la})}k.geometryGroups[$].faces.push(B);k.geometryGroups[$].vertices+=H}}function D(k,A,x){k.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],
+count:0}})}function L(k){if(k!=za){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,
+d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=k}}function N(k,A,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,W(A.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,W(A.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,W(A.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,W(A.minFilter));d.generateMipmap(k)}else{d.texParameteri(k,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,xa(A.magFilter));
+d.texParameteri(k,d.TEXTURE_MIN_FILTER,xa(A.minFilter))}}function O(k,A){if(k.needsUpdate){if(k.__webglInit){d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image);k.__webglInit=!0}N(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+A);d.bindTexture(d.TEXTURE_2D,
+k.__webglTexture)}function Fa(k){if(k&&!k.__webglFramebuffer){k.__webglFramebuffer=d.createFramebuffer();k.__webglRenderbuffer=d.createRenderbuffer();k.__webglTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webglRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,W(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,W(k.wrapT));d.texParameteri(d.TEXTURE_2D,
+d.TEXTURE_MAG_FILTER,W(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,W(k.minFilter));d.texImage2D(d.TEXTURE_2D,0,W(k.format),k.width,k.height,0,W(k.format),W(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webglFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webglTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,k.__webglRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);
+d.bindFramebuffer(d.FRAMEBUFFER,null)}var A,x;if(k){A=k.__webglFramebuffer;x=k.width;k=k.height}else{A=null;x=Ca;k=fa}if(A!=Ga){d.bindFramebuffer(d.FRAMEBUFFER,A);d.viewport(U,ma,x,k);Ga=A}}function oa(k,A){var x;if(k=="fragment")x=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(x=d.createShader(d.VERTEX_SHADER));d.shaderSource(x,A);d.compileShader(x);if(!d.getShaderParameter(x,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(x));console.error(A);return null}return x}function xa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;
+default:return d.LINEAR}}function W(k){switch(k){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}
+var d,Z=document.createElement("canvas"),ya=null,Ga=null,Ha=!0,ra=this,X=null,qa=null,za=null,ea=null,U=0,ma=0,Ca=0,fa=0,ja=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Matrix4,Sa=new Float32Array(16),Xa=new Float32Array(16),Wa=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},M=!0,V=!0,na=new THREE.Color(0),Aa=0;if(a){if(a.stencil!=
+undefined)M=a.stencil;if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&na.setHex(a.clearColor);if(a.clearAlpha!==undefined)Aa=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Z;this.autoClear=!0;this.sortObjects=!0;(function(k,A,x,p){try{if(!(d=Z.getContext("experimental-webgl",{antialias:k,stencil:p})))throw"Error creating WebGL context.";}catch(B){console.error(B)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);
+d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(A.r,A.g,A.b,x)})(V,na,Aa,M);this.context=d;if(M){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);ca.darkness=0.5;ca.vertices[0]=-2;ca.vertices[1]=-1;ca.vertices[2]=-1;ca.vertices[3]=2;ca.vertices[4]=-1;ca.vertices[5]=-1;ca.vertices[6]=2;ca.vertices[7]=1;ca.vertices[8]=-1;ca.vertices[9]=-2;ca.vertices[10]=1;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=
+1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=d.createBuffer();ca.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ca.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ca.faces,d.STATIC_DRAW);ca.program=d.createProgram();d.attachShader(ca.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(ca.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));
+d.linkProgram(ca.program);ca.vertexLocation=d.getAttribLocation(ca.program,"position");ca.projectionLocation=d.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=d.getUniformLocation(ca.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);ga.transparency=0.5;a=0;ga.vertices[a++]=-1;ga.vertices[a++]=-1;ga.vertices[a++]=0;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;ga.vertices[a++]=
+1;ga.vertices[a++]=1;ga.vertices[a++]=1;ga.vertices[a++]=-1;ga.vertices[a++]=1;ga.vertices[a++]=0;ga.vertices[a++]=1;a=0;ga.faces[a++]=0;ga.faces[a++]=1;ga.faces[a++]=2;ga.faces[a++]=0;ga.faces[a++]=2;ga.faces[a++]=3;ga.vertexBuffer=d.createBuffer();ga.elementBuffer=d.createBuffer();ga.tempTexture=d.createTexture();ga.readBackPixels=new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,ga.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);
+d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);ga.program=d.createProgram();d.attachShader(ga.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));
+d.attachShader(ga.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=d.getAttribLocation(ga.program,"position");ga.attributes.uv=d.getAttribLocation(ga.program,"UV");ga.uniforms.map=d.getUniformLocation(ga.program,"map");ga.uniforms.opacity=d.getUniformLocation(ga.program,"opacity");ga.uniforms.scale=d.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=d.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=
+d.getUniformLocation(ga.program,"screenPosition");ga.uniforms.renderPink=d.getUniformLocation(ga.program,"renderPink");this.setSize=function(k,A){Z.width=k;Z.height=A;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(k,A,x,p){U=k;ma=A;Ca=x;fa=p;d.viewport(U,ma,Ca,fa)};this.setScissor=function(k,A,x,p){d.scissor(k,A,x,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){Ha=k;d.depthMask(k)};this.setClearColorHex=
+function(k,A){var x=new THREE.Color(k);d.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(k,A){d.clearColor(k.r,k.g,k.b,A)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){ca.darkness=k};this.initMaterial=function(k,A,x,p){var B,F,H,K;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof
+THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var C,$,I;C=I=K=0;for(H=A.length;C<H;C++){$=A[C];$ instanceof
+THREE.DirectionalLight&&I++;$ instanceof THREE.PointLight&&K++}if(K+I<=4)A=I;else{A=Math.ceil(4*I/(K+I));K=4-A}K={directional:A,point:K};A=50;if(p!==undefined&&p instanceof THREE.SkinnedMesh)A=p.bones.length;H={map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,fog:x,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:A};x=k.fragmentShader;K=k.vertexShader;A=d.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif",
+"#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+
+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":"",H.morphTargets?"#define USE_MORPHTARGETS":"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+d.attachShader(A,oa("fragment",C+x));d.attachShader(A,oa("vertex",H+K));d.linkProgram(A);d.getProgramParameter(A,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(A,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");A.uniforms={};A.attributes={};k.program=A;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in k.uniforms)x.push(B);
+B=k.program;K=0;for(A=x.length;K<A;K++){C=x[K];B.uniforms[C]=d.getUniformLocation(B,C)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<this.maxMorphTargets;B++)x.push("morphTarget"+B);for(F in k.attributes)x.push(F);F=k.program;B=x;x=0;for(K=B.length;x<K;x++){A=B[x];F.attributes[A]=d.getAttribLocation(F,A)}F=k.program.attributes;d.enableVertexAttribArray(F.position);F.color>=0&&d.enableVertexAttribArray(F.color);F.normal>=0&&d.enableVertexAttribArray(F.normal);
 F.tangent>=0&&d.enableVertexAttribArray(F.tangent);if(k.skinning&&F.skinVertexA>=0&&F.skinVertexB>=0&&F.skinIndex>=0&&F.skinWeight>=0){d.enableVertexAttribArray(F.skinVertexA);d.enableVertexAttribArray(F.skinVertexB);d.enableVertexAttribArray(F.skinIndex);d.enableVertexAttribArray(F.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(F.morphTarget0>=0){d.enableVertexAttribArray(F.morphTarget0);k.numSupportedMorphTargets++}if(F.morphTarget1>=0){d.enableVertexAttribArray(F.morphTarget1);
 k.numSupportedMorphTargets++}if(F.morphTarget2>=0){d.enableVertexAttribArray(F.morphTarget2);k.numSupportedMorphTargets++}if(F.morphTarget3>=0){d.enableVertexAttribArray(F.morphTarget3);k.numSupportedMorphTargets++}if(F.morphTarget4>=0){d.enableVertexAttribArray(F.morphTarget4);k.numSupportedMorphTargets++}if(F.morphTarget5>=0){d.enableVertexAttribArray(F.morphTarget5);k.numSupportedMorphTargets++}if(F.morphTarget6>=0){d.enableVertexAttribArray(F.morphTarget6);k.numSupportedMorphTargets++}if(F.morphTarget7>=
-0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);A=0;for(F=this.maxMorphTargets;A<F;A++)p.__webglMorphTargetInfluences[A]=0}}k.__webglProgram=!0};this.render=function(k,B,x,p){var A,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;B.matrixAutoUpdate&&B.updateMatrix();k.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(Xa);B.projectionMatrix.flattenToArray(Sa);Da.multiply(B.projectionMatrix,B.matrixWorldInverse);
-m(Da);this.initWebGLObjects(k);Fa(x);(this.autoClear||p)&&this.clear();C=k.__webglObjects.length;for(p=0;p<C;p++){A=k.__webglObjects[p];I=A.object;if(I.visible)if(!(I instanceof THREE.Mesh)||o(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,B);y(A);A.render=!0;if(this.sortObjects){Wa.copy(I.position);Da.multiplyVector3(Wa);A.z=Wa.z}}else A.render=!1;else A.render=!1}this.sortObjects&&k.__webglObjects.sort(w);$=k.__webglObjectsImmediate.length;for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];
-I=A.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,B);t(A)}}L(THREE.NormalBlending);for(p=0;p<C;p++){A=k.__webglObjects[p];if(A.render){I=A.object;la=A.buffer;H=A.opaque;h(I);for(A=0;A<H.count;A++){K=H.list[A];j(K.depthTest);f(B,Y,ua,K,la,I)}}}for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];I=A.object;if(I.visible){H=A.opaque;h(I);for(A=0;A<H.count;A++){K=H.list[A];j(K.depthTest);F=e(B,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){A=
-k.__webglObjects[p];if(A.render){I=A.object;la=A.buffer;H=A.transparent;h(I);for(A=0;A<H.count;A++){K=H.list[A];L(K.blending);j(K.depthTest);f(B,Y,ua,K,la,I)}}}for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];I=A.object;if(I.visible){H=A.transparent;h(I);for(A=0;A<H.count;A++){K=H.list[A];L(K.blending);j(K.depthTest);F=e(B,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,B);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
-THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var B=k.__objectsAdded[0],x=k,p=void 0,A=void 0,F=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);B._modelViewMatrixArray=
-new Float32Array(16);B._objectMatrixArray=new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){A=B.geometry;A.geometryGroups==undefined&&S(A);for(p in A.geometryGroups){F=A.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
-d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=B;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
+0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);B=0;for(F=this.maxMorphTargets;B<F;B++)p.__webglMorphTargetInfluences[B]=0}}k.__webglProgram=!0};this.render=function(k,A,x,p){var B,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;A.matrixAutoUpdate&&A.updateMatrix();k.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(Xa);A.projectionMatrix.flattenToArray(Sa);Da.multiply(A.projectionMatrix,A.matrixWorldInverse);
+m(Da);this.initWebGLObjects(k);Fa(x);(this.autoClear||p)&&this.clear();C=k.__webglObjects.length;for(p=0;p<C;p++){B=k.__webglObjects[p];I=B.object;if(I.visible)if(!(I instanceof THREE.Mesh)||o(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);y(B);B.render=!0;if(this.sortObjects){Wa.copy(I.position);Da.multiplyVector3(Wa);B.z=Wa.z}}else B.render=!1;else B.render=!1}this.sortObjects&&k.__webglObjects.sort(w);$=k.__webglObjectsImmediate.length;for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];
+I=B.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);t(B)}}L(THREE.NormalBlending);for(p=0;p<C;p++){B=k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){B=
+k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
+THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var A=k.__objectsAdded[0],x=k,p=void 0,B=void 0,F=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=
+new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){B=A.geometry;B.geometryGroups==undefined&&S(B);for(p in B.geometryGroups){F=B.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
+d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=A;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
 sa=Ea.faces;var ka=H.faces;$=0;for(I=ka.length;$<I;$++){la=ka[$];la=sa[la];if(la instanceof THREE.Face3){C+=3;Y+=1;ua+=3}else if(la instanceof THREE.Face4){C+=4;Y+=2;ua+=4}}$=H;I=K;sa=void 0;ka=void 0;var va=void 0,ha=void 0;va=void 0;la=[];sa=0;for(ka=I.materials.length;sa<ka;sa++){va=I.materials[sa];if(va instanceof THREE.MeshFaceMaterial){va=0;for(l=$.materials.length;va<l;va++)(ha=$.materials[va])&&la.push(ha)}else(ha=va)&&la.push(ha)}I=la;a:{$=void 0;sa=void 0;ka=I.length;for($=0;$<ka;$++){sa=
 I[$];if(sa.map||sa.lightMap||sa instanceof THREE.MeshShaderMaterial){$=!0;break a}}$=!1}a:{sa=I;ka=void 0;la=void 0;va=sa.length;for(ka=0;ka<va;ka++){la=sa[ka];if(!(la instanceof THREE.MeshBasicMaterial&&!la.envMap||la instanceof THREE.MeshDepthMaterial)){sa=la&&la.shading!=undefined&&la.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}sa=!1}a:{ka=void 0;la=void 0;va=I.length;for(ka=0;ka<va;ka++){la=I[ka];if(la.vertexColors){I=la.vertexColors;break a}}I=!1}H.__vertexArray=
 new Float32Array(C*3);if(sa)H.__normalArray=new Float32Array(C*3);if(Ea.hasTangents)H.__tangentArray=new Float32Array(C*4);if(I)H.__colorArray=new Float32Array(C*3);if($){if(Ea.faceUvs.length>0||Ea.faceVertexUvs.length>0)H.__uvArray=new Float32Array(C*2);if(Ea.faceUvs.length>1||Ea.faceVertexUvs.length>1)H.__uv2Array=new Float32Array(C*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){H.__skinVertexAArray=new Float32Array(C*4);H.__skinVertexBArray=new Float32Array(C*4);H.__skinIndexArray=
 new Float32Array(C*4);H.__skinWeightArray=new Float32Array(C*4)}H.__faceArray=new Uint16Array(Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*6:0));H.__lineArray=new Uint16Array(ua*2);if(H.numMorphTargets){Ea=void 0;ka=void 0;H.__morphTargetsArrays=[];Ea=0;for(ka=H.numMorphTargets;Ea<ka;Ea++)H.__morphTargetsArrays.push(new Float32Array(C*3))}H.__needsSmoothNormals=sa==THREE.SmoothShading;H.__uvType=$;H.__vertexColorType=I;H.__normalType=sa;H.__webglFaceCount=Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*
-6:0);H.__webglLineCount=ua*2;A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}B instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,B):D(x.__webglObjects,F,B)}}else if(B instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;
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-THREE.ParticleSystem){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],
-count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){B=k.__objectsRemoved[0];x=k;A=void 0;p=void 0;for(A=x.__webglObjects.length-1;A>=0;A--){p=x.__webglObjects[A].object;B==p&&x.__webglObjects.splice(A,1)}k.__objectsRemoved.splice(0,1)}B=0;for(x=k.__webglObjects.length;B<x;B++)J(k.__webglObjects[B].object,k);B=0;for(x=k.__webglShadowVolumes.length;B<x;B++)J(k.__webglShadowVolumes[B].object,k);B=0;for(x=k.__webglLensFlares.length;B<x;B++)J(k.__webglLensFlares[B].object,k)};this.setFaceCulling=
-function(k,B){if(k){!B||B=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+6:0);H.__webglLineCount=ua*2;B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=!0;B.__dirtyUvs=!0;B.__dirtyNormals=!0;B.__dirtyTangents=!0;B.__dirtyColors=!0}A instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,A):D(x.__webglObjects,F,A)}}else if(A instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;
+p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglVertexCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof THREE.Line){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglLineCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof
+THREE.ParticleSystem){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],
+count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){A=k.__objectsRemoved[0];x=k;B=void 0;p=void 0;for(B=x.__webglObjects.length-1;B>=0;B--){p=x.__webglObjects[B].object;A==p&&x.__webglObjects.splice(B,1)}k.__objectsRemoved.splice(0,1)}A=0;for(x=k.__webglObjects.length;A<x;A++)J(k.__webglObjects[A].object,k);A=0;for(x=k.__webglShadowVolumes.length;A<x;A++)J(k.__webglShadowVolumes[A].object,k);A=0;for(x=k.__webglLensFlares.length;A<x;A++)J(k.__webglLensFlares[A].object,k)};this.setFaceCulling=
+function(k,A){if(k){!A||A=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e<f;e++){a=b[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
@@ -410,7 +401,7 @@ THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.te
 c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,g){var h=new XMLHttpRequest,j=e+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
 h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,e){var f=function(g){function h(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2),ga=n(M,V+3),k=(ga<<1&255|ca>>7)-127;na|=(ca&127)<<16|Aa<<8;if(na==0&&k==-127)return 0;return(1-2*(ga>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,k)}function j(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2);return(n(M,V+3)<<24)+(ca<<16)+(Aa<<8)+na}function m(M,V){var na=n(M,V);return(n(M,V+1)<<8)+na}function o(M,V){var na=n(M,V);return na>127?
 na-256:na}function n(M,V){return M.charCodeAt(V)&255}function t(M){var V,na,Aa;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);M=m(a,M+oa);THREE.BinaryLoader.prototype.f3(J,V,na,Aa,M)}function y(M){var V,na,Aa,ca,ga,k;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);ca=m(a,M+oa);ga=j(a,M+xa);k=j(a,M+W);M=j(a,M+d);THREE.BinaryLoader.prototype.f3n(J,L,V,na,Aa,ca,ga,k,M)}function w(M){var V,na,Aa,ca;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);M=m(a,M+Ha);THREE.BinaryLoader.prototype.f4(J,V,na,Aa,ca,M)}function z(M){var V,na,
-Aa,ca,ga,k,B,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);B=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,B,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
+Aa,ca,ga,k,A,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);A=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,A,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
 2],N[Aa*2+1],N[M*2],N[M*2+1])}var J=this,S=0,D,L=[],N=[],O,Fa,oa,xa,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma,Ca,fa,ja,Da,Sa,Xa,Wa,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,e,g);D={signature:a.substr(S,8),header_bytes:n(a,S+8),vertex_coordinate_bytes:n(a,S+9),normal_coordinate_bytes:n(a,S+10),uv_coordinate_bytes:n(a,S+11),vertex_index_bytes:n(a,S+12),normal_index_bytes:n(a,S+13),uv_index_bytes:n(a,S+14),material_index_bytes:n(a,S+15),nvertices:j(a,S+16),nnormals:j(a,S+16+4),nuvs:j(a,
 S+16+8),ntri_flat:j(a,S+16+12),ntri_smooth:j(a,S+16+16),ntri_flat_uv:j(a,S+16+20),ntri_smooth_uv:j(a,S+16+24),nquad_flat:j(a,S+16+28),nquad_smooth:j(a,S+16+32),nquad_flat_uv:j(a,S+16+36),nquad_smooth_uv:j(a,S+16+40)};S+=D.header_bytes;O=D.vertex_index_bytes;Fa=D.vertex_index_bytes*2;oa=D.vertex_index_bytes*3;xa=D.vertex_index_bytes*3+D.material_index_bytes;W=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;d=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;Z=
 D.vertex_index_bytes;ya=D.vertex_index_bytes*2;Ga=D.vertex_index_bytes*3;Ha=D.vertex_index_bytes*4;ra=D.vertex_index_bytes*4+D.material_index_bytes;X=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;qa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;za=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ea=D.uv_index_bytes;U=D.uv_index_bytes*2;ma=D.uv_index_bytes;Ca=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;g=D.vertex_index_bytes*3+D.material_index_bytes;

+ 16 - 23
build/custom/ThreeCanvas.js

@@ -83,29 +83,22 @@ THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.po
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1;this.distance=c||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1;this.distance=c||0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
-THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
+THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
 THREE.Texture=function(a,b,c,e,d,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=d!==undefined?d:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;

+ 1 - 1
build/custom/ThreeDOM.js

@@ -72,7 +72,7 @@ THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var e=this.data.hierarc
 THREE.Camera=function(a,b,c,e,d){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=e||2E3;this.target=d||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
-!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,d=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<d;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(e=0;e<d;e++)this.children[e].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};

+ 16 - 22
build/custom/ThreeSVG.js

@@ -83,28 +83,22 @@ THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.po
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1;this.distance=c||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1;this.distance=c||0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
+THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;

+ 97 - 104
build/custom/ThreeWebGL.js

@@ -84,39 +84,31 @@ THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.po
 THREE.Camera.prototype.update=function(a,c,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=d||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=d||0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
-THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
-undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
-if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1};THREE.Texture=function(a,c,d,g,f,i){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=g!==undefined?g:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=i!==undefined?i:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
+THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.MeshShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==undefined?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==undefined?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==undefined?a.uniforms:{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.lights=a.lights!==
+undefined?a.lights:!1;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.ShadowVolumeDynamicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:
+0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==
+undefined?a.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
+THREE.Texture=function(a,c,d,g,f,i){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=g!==undefined?g:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=i!==undefined?i:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
-THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
-THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,d,g,f={};for(c in a){f[c]={};for(d in a[c]){g=a[c][d];f[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return f},merge:function(a){var c,d,g,f={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)f[d]=g[d]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
-THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(a){var c,d,g,f={};for(c in a){f[c]={};for(d in a[c]){g=a[c][d];f[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return f},merge:function(a){var c,d,g,f={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)f[d]=g[d]}return f}};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[d].name]=d}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
@@ -183,96 +175,97 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(e,n,k){var h,m,u,r=e.vertices,t=r.length,q=e.colors,A=q.length,s=e.__vertexArray,G=e.__colorArray,B=e.__sortArray,L=e.__dirtyVertices,I=e.__dirtyColors;if(k.sortParticles){ca.multiplySelf(k.matrixWorld);for(h=0;h<t;h++){m=r[h].position;Ra.copy(m);ca.multiplyVector3(Ra);B[h]=[Ra.z,h]}B.sort(function(P,N){return N[0]-P[0]});for(h=0;h<t;h++){m=r[B[h][1]].position;u=h*3;s[u]=m.x;s[u+1]=m.y;s[u+2]=m.z}for(h=0;h<A;h++){u=h*3;color=q[B[h][1]];G[u]=color.r;G[u+1]=
-color.g;G[u+2]=color.b}}else{if(L)for(h=0;h<t;h++){m=r[h].position;u=h*3;s[u]=m.x;s[u+1]=m.y;s[u+2]=m.z}if(I)for(h=0;h<A;h++){color=q[h];u=h*3;G[u]=color.r;G[u+1]=color.g;G[u+2]=color.b}}if(L||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,s,n)}if(I||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,G,n)}}function d(e,n){e.uniforms=Uniforms.clone(n.uniforms);e.vertexShader=n.vertexShader;e.fragmentShader=
-n.fragmentShader}function g(e,n,k,h,m){h.__webglProgram||ta.initMaterial(h,n,k,m);var u=h.program,r=u.uniforms,t=h.uniforms;if(u!=la){b.useProgram(u);la=u}b.uniformMatrix4fv(r.projectionMatrix,!1,La);if(k&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){t.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){t.fogNear.value=k.near;t.fogFar.value=
-k.far}else if(k instanceof THREE.FogExp2)t.fogDensity.value=k.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h.lights){var q,A,s=0,G=0,B=0,L,I,P,N,R=cb,C=R.directional.colors,F=R.directional.positions,J=R.point.colors,da=R.point.positions,ya=R.point.distances,Oa=0,ea=0;k=A=N=0;for(q=n.length;k<q;k++){A=n[k];L=A.color;I=A.position;P=A.intensity;N=A.distance;if(A instanceof THREE.AmbientLight){s+=L.r;G+=L.g;B+=L.b}else if(A instanceof THREE.DirectionalLight){N=
+THREE.WebGLRenderer=function(a){function c(e,m,k){var h,n,u,r=e.vertices,t=r.length,q=e.colors,A=q.length,s=e.__vertexArray,G=e.__colorArray,B=e.__sortArray,L=e.__dirtyVertices,I=e.__dirtyColors;if(k.sortParticles){ca.multiplySelf(k.matrixWorld);for(h=0;h<t;h++){n=r[h].position;Ra.copy(n);ca.multiplyVector3(Ra);B[h]=[Ra.z,h]}B.sort(function(P,N){return N[0]-P[0]});for(h=0;h<t;h++){n=r[B[h][1]].position;u=h*3;s[u]=n.x;s[u+1]=n.y;s[u+2]=n.z}for(h=0;h<A;h++){u=h*3;color=q[B[h][1]];G[u]=color.r;G[u+1]=
+color.g;G[u+2]=color.b}}else{if(L)for(h=0;h<t;h++){n=r[h].position;u=h*3;s[u]=n.x;s[u+1]=n.y;s[u+2]=n.z}if(I)for(h=0;h<A;h++){color=q[h];u=h*3;G[u]=color.r;G[u+1]=color.g;G[u+2]=color.b}}if(L||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,s,m)}if(I||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,G,m)}}function d(e,m){e.uniforms=Uniforms.clone(m.uniforms);e.vertexShader=m.vertexShader;e.fragmentShader=
+m.fragmentShader}function g(e,m,k,h,n){h.__webglProgram||ta.initMaterial(h,m,k,n);var u=h.program,r=u.uniforms,t=h.uniforms;if(u!=la){b.useProgram(u);la=u}b.uniformMatrix4fv(r.projectionMatrix,!1,La);if(k&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){t.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){t.fogNear.value=k.near;t.fogFar.value=
+k.far}else if(k instanceof THREE.FogExp2)t.fogDensity.value=k.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h.lights){var q,A,s=0,G=0,B=0,L,I,P,N,R=cb,C=R.directional.colors,F=R.directional.positions,J=R.point.colors,da=R.point.positions,ya=R.point.distances,Oa=0,ea=0;k=A=N=0;for(q=m.length;k<q;k++){A=m[k];L=A.color;I=A.position;P=A.intensity;N=A.distance;if(A instanceof THREE.AmbientLight){s+=L.r;G+=L.g;B+=L.b}else if(A instanceof THREE.DirectionalLight){N=
 Oa*3;C[N]=L.r*P;C[N+1]=L.g*P;C[N+2]=L.b*P;F[N]=I.x;F[N+1]=I.y;F[N+2]=I.z;Oa+=1}else if(A instanceof THREE.PointLight){A=ea*3;J[A]=L.r*P;J[A+1]=L.g*P;J[A+2]=L.b*P;da[A]=I.x;da[A+1]=I.y;da[A+2]=I.z;ya[ea]=N;ea+=1}}for(k=Oa*3;k<C.length;k++)C[k]=0;for(k=ea*3;k<J.length;k++)J[k]=0;R.point.length=ea;R.directional.length=Oa;R.ambient[0]=s;R.ambient[1]=G;R.ambient[2]=B;k=cb;t.enableLighting.value=k.directional.length+k.point.length;t.ambientLightColor.value=k.ambient;t.directionalLightColor.value=k.directional.colors;
 t.directionalLightDirection.value=k.directional.positions;t.pointLightColor.value=k.point.colors;t.pointLightPosition.value=k.point.positions;t.pointLightDistance.value=k.point.distances}if(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial){t.diffuse.value.setRGB(h.color.r,h.color.g,h.color.b);t.opacity.value=h.opacity;t.map.texture=h.map;t.lightMap.texture=h.lightMap;t.envMap.texture=h.envMap;t.reflectivity.value=h.reflectivity;t.refractionRatio.value=
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 h.ambient.g,h.ambient.b);t.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);t.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){t.mNear.value=e.near;t.mFar.value=e.far;t.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)t.opacity.value=h.opacity;for(var X in t)if(G=u.uniforms[X]){q=t[X];s=q.type;k=q.value;if(s=="i")b.uniform1i(G,k);else if(s=="f")b.uniform1f(G,k);else if(s=="fv1")b.uniform1fv(G,k);else if(s=="fv")b.uniform3fv(G,k);else if(s==
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-m.__webglColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webglNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webglTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(m.__webglUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,m.__webglUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=
-0)if(m.__webglUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,m.__webglUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(h.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webglSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,
-m.__webglSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(h.wireframe){b.lineWidth(h.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);b.drawElements(b.LINES,m.__webglLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);b.drawElements(b.TRIANGLES,m.__webglFaceCount,b.UNSIGNED_SHORT,
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-e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(n.attributes.position);b.vertexAttribPointer(n.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(n.attributes.normal);b.vertexAttribPointer(n.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function j(e){if(W!=e.doubleSided){e.doubleSided?
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+-m.position.x;e[1]=-m.position.y;e[2]=-m.position.z;b.uniform3fv(r.directionalLightDirection,e);b.uniformMatrix4fv(r.objectMatrix,!1,n._objectMatrixArray);b.uniformMatrix4fv(r.viewMatrix,!1,Qa)}if(h.skinning){b.uniformMatrix4fv(r.cameraInverseMatrix,!1,Qa);b.uniformMatrix4fv(r.boneGlobalMatrices,!1,n.boneMatrices)}return u}function f(e,m,k,h,n,u){if(h.opacity!=0){e=g(e,m,k,h,u).attributes;if(h.morphTargets){m=h.program.attributes;u.morphTargetBase!==-1?b.bindBuffer(b.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[u.morphTargetBase]):
+b.bindBuffer(b.ARRAY_BUFFER,n.__webglVertexBuffer);b.vertexAttribPointer(m.position,3,b.FLOAT,!1,0,0);if(u.morphTargetForcedOrder.length){k=0;for(var r=u.morphTargetForcedOrder,t=u.morphTargetInfluences;k<h.numSupportedMorphTargets&&k<r.length;){b.bindBuffer(b.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[r[k]]);b.vertexAttribPointer(m["morphTarget"+k],3,b.FLOAT,!1,0,0);u.__webglMorphTargetInfluences[k]=t[r[k]];k++}}else{r=[];var q=-1,A=0;t=u.morphTargetInfluences;var s,G=t.length;k=0;for(u.morphTargetBase!==
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+n.__webglColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webglNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webglTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(n.__webglUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webglUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=
+0)if(n.__webglUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webglUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(h.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webglSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,n.__webglSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,
+n.__webglSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,n.__webglSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(h.wireframe){b.lineWidth(h.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer);b.drawElements(b.LINES,n.__webglLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webglFaceBuffer);b.drawElements(b.TRIANGLES,n.__webglFaceCount,b.UNSIGNED_SHORT,
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+e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(m.attributes.position);b.vertexAttribPointer(m.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(m.attributes.normal);b.vertexAttribPointer(m.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function j(e){if(W!=e.doubleSided){e.doubleSided?
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-b.KEEP,b.KEEP);b.disable(b.DEPTH_TEST);aa="";la=S.program;b.useProgram(S.program);b.uniformMatrix4fv(S.projectionLocation,!1,La);b.uniform1f(S.darknessLocation,S.darkness);b.bindBuffer(b.ARRAY_BUFFER,S.vertexBuffer);b.vertexAttribPointer(S.vertexLocation,3,b.FLOAT,!1,0,0);b.enableVertexAttribArray(S.vertexLocation);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.blendEquation(b.FUNC_ADD);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,S.elementBuffer);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.disable(b.STENCIL_TEST);
-b.enable(b.DEPTH_TEST);b.depthMask(Ca)}function M(e,n){var k,h,m,u=e.__webglLensFlares.length,r,t,q;r=new THREE.Vector3;var A=xa/ma;t=ma*0.5;q=xa*0.5;var s=16/xa,G=[s*A,s],B=[1,1,0];s=[1,1];var L,I=H.readBackPixels,P,N,R=H.uniforms;k=H.attributes;b.useProgram(H.program);la=H.program;aa="";b.uniform1i(R.map,0);b.activeTexture(b.TEXTURE0);b.uniform1f(R.opacity,1);b.uniform1f(R.rotation,0);b.uniform2fv(R.scale,G);b.bindBuffer(b.ARRAY_BUFFER,H.vertexBuffer);b.vertexAttribPointer(k.vertex,2,b.FLOAT,!1,
-16,0);b.vertexAttribPointer(k.uv,2,b.FLOAT,!1,16,8);b.bindTexture(b.TEXTURE_2D,H.tempTexture);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,H.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);for(m=0;m<u;m++){k=e.__webglLensFlares[m].object;r.set(k.matrixWorld.n14,k.matrixWorld.n24,k.matrixWorld.n34);n.matrixWorldInverse.multiplyVector3(r);h=r.z;n.projectionMatrix.multiplyVector3(r);B[0]=r.x;B[1]=r.y;B[2]=r.z;s[0]=B[0]*t+t;s[1]=B[1]*q+q;b.copyTexSubImage2D(b.TEXTURE_2D,0,0,0,s[0]-8,s[1]-8,16,16);b.uniform3fv(R.screenPosition,
-B);b.uniform1i(R.renderPink,1);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);try{b.readPixels(s[0]-8,s[1]-8,16,16,b.RGBA,b.UNSIGNED_BYTE,H.readBackPixels)}catch(C){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}b.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-h,n.far))/n.far),10)+2;h=sampleDistance*4;L=sampleDistance*64;N=0;P=28-h+(448-L);H.readBackPixels[P+0]===255&&H.readBackPixels[P+
-1]===0&&H.readBackPixels[P+2]===255&&(N+=0.2);P=28+h+(448-L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=28+h+(448+L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=28-h+(448+L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=476;I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);k.positionScreen.x=B[0];k.positionScreen.y=B[1];k.positionScreen.z=B[2];k.customUpdateCallback?k.customUpdateCallback(N,k):k.updateLensFlares(N);b.uniform1i(R.renderPink,0);b.disable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0)}for(m=0;m<u;m++){k=e.__webglLensFlares[m].object;r=0;for(t=k.lensFlares.length;r<t;r++){q=k.lensFlares[r];if(q.opacity>0.0010&&q.scale>0.0010){B[0]=q.x;B[1]=q.y;B[2]=q.z;s=q.size*q.scale/xa;G[0]=s*A;G[1]=s;b.uniform3fv(R.screenPosition,B);b.uniform1f(R.rotation,q.rotation);b.uniform2fv(R.scale,G);b.uniform1f(R.opacity,q.opacity);qa(q.blending);E(q.texture,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(Ca)}function T(e,
-n){e._modelViewMatrix.multiplyToArray(n.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function O(e){var n,k,h;if(e instanceof THREE.Mesh){k=e.geometry;for(n in k.geometryGroups){h=k.geometryGroups[n];if(k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents){var m=b.DYNAMIC_DRAW,u=void 0,r=void 0,t=void 0,q=void 0;t=void 0;var A=
-void 0,s=void 0,G=void 0,B=void 0,L=void 0,I=void 0,P=void 0,N=void 0,R=void 0,C=void 0,F=void 0,J=void 0,da=void 0;s=void 0;G=void 0;q=void 0;B=void 0;q=void 0;C=void 0;F=void 0;s=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;q=void 0;B=void 0;A=void 0;t=void 0;t=void 0;var ya=void 0,Oa=void 0,ea=void 0,X=0,va=0,Va=0,Wa=0,Ga=0,Ha=0,Z=0,Ia=0,sa=0,w=0,wa=0,za=h.__vertexArray,db=h.__uvArray,eb=h.__uv2Array,
-Ma=h.__normalArray,fa=h.__tangentArray,Aa=h.__colorArray,ga=h.__skinVertexAArray,ha=h.__skinVertexBArray,ia=h.__skinIndexArray,ja=h.__skinWeightArray,fb=h.__morphTargetsArrays,Ja=h.__faceArray,Ka=h.__lineArray,mb=h.__needsSmoothNormals;I=h.__vertexColorType;L=h.__uvType;P=h.__normalType;var Ea=e.geometry,gb=Ea.__dirtyVertices,hb=Ea.__dirtyElements,bb=Ea.__dirtyUvs,ib=Ea.__dirtyNormals,jb=Ea.__dirtyTangents,kb=Ea.__dirtyColors,lb=Ea.__dirtyMorphTargets,Xa=Ea.vertices,nb=h.faces,rb=Ea.faces,ob=Ea.faceVertexUvs[0],
-pb=Ea.faceVertexUvs[1],Ya=Ea.skinVerticesA,Za=Ea.skinVerticesB,$a=Ea.skinIndices,Sa=Ea.skinWeights,Ua=Ea.edgeFaces,Pa=Ea.morphTargets;u=0;for(r=nb.length;u<r;u++){t=nb[u];q=rb[t];ob&&(N=ob[t]);pb&&(R=pb[t]);t=q.vertexNormals;A=q.normal;s=q.vertexColors;G=q.color;B=q.vertexTangents;if(q instanceof THREE.Face3){if(gb){C=Xa[q.a].position;F=Xa[q.b].position;J=Xa[q.c].position;za[va]=C.x;za[va+1]=C.y;za[va+2]=C.z;za[va+3]=F.x;za[va+4]=F.y;za[va+5]=F.z;za[va+6]=J.x;za[va+7]=J.y;za[va+8]=J.z;va+=9}if(lb){ya=
-0;for(Oa=Pa.length;ya<Oa;ya++){C=Pa[ya].vertices[q.a].position;F=Pa[ya].vertices[q.b].position;J=Pa[ya].vertices[q.c].position;ea=fb[ya];ea[wa+0]=C.x;ea[wa+1]=C.y;ea[wa+2]=C.z;ea[wa+3]=F.x;ea[wa+4]=F.y;ea[wa+5]=F.z;ea[wa+6]=J.x;ea[wa+7]=J.y;ea[wa+8]=J.z}wa+=9}if(Sa.length){C=Sa[q.a];F=Sa[q.b];J=Sa[q.c];ja[w]=C.x;ja[w+1]=C.y;ja[w+2]=C.z;ja[w+3]=C.w;ja[w+4]=F.x;ja[w+5]=F.y;ja[w+6]=F.z;ja[w+7]=F.w;ja[w+8]=J.x;ja[w+9]=J.y;ja[w+10]=J.z;ja[w+11]=J.w;C=$a[q.a];F=$a[q.b];J=$a[q.c];ia[w]=C.x;ia[w+1]=C.y;ia[w+
-2]=C.z;ia[w+3]=C.w;ia[w+4]=F.x;ia[w+5]=F.y;ia[w+6]=F.z;ia[w+7]=F.w;ia[w+8]=J.x;ia[w+9]=J.y;ia[w+10]=J.z;ia[w+11]=J.w;C=Ya[q.a];F=Ya[q.b];J=Ya[q.c];ga[w]=C.x;ga[w+1]=C.y;ga[w+2]=C.z;ga[w+3]=1;ga[w+4]=F.x;ga[w+5]=F.y;ga[w+6]=F.z;ga[w+7]=1;ga[w+8]=J.x;ga[w+9]=J.y;ga[w+10]=J.z;ga[w+11]=1;C=Za[q.a];F=Za[q.b];J=Za[q.c];ha[w]=C.x;ha[w+1]=C.y;ha[w+2]=C.z;ha[w+3]=1;ha[w+4]=F.x;ha[w+5]=F.y;ha[w+6]=F.z;ha[w+7]=1;ha[w+8]=J.x;ha[w+9]=J.y;ha[w+10]=J.z;ha[w+11]=1;w+=12}if(kb&&I){if(s.length==3&&I==THREE.VertexColors){q=
-s[0];C=s[1];F=s[2]}else F=C=q=G;Aa[sa]=q.r;Aa[sa+1]=q.g;Aa[sa+2]=q.b;Aa[sa+3]=C.r;Aa[sa+4]=C.g;Aa[sa+5]=C.b;Aa[sa+6]=F.r;Aa[sa+7]=F.g;Aa[sa+8]=F.b;sa+=9}if(jb&&Ea.hasTangents){s=B[0];G=B[1];q=B[2];fa[Z]=s.x;fa[Z+1]=s.y;fa[Z+2]=s.z;fa[Z+3]=s.w;fa[Z+4]=G.x;fa[Z+5]=G.y;fa[Z+6]=G.z;fa[Z+7]=G.w;fa[Z+8]=q.x;fa[Z+9]=q.y;fa[Z+10]=q.z;fa[Z+11]=q.w;Z+=12}if(ib&&P)if(t.length==3&&mb)for(B=0;B<3;B++){A=t[B];Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}else for(B=0;B<3;B++){Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;
-Ha+=3}if(bb&&N!==undefined&&L)for(B=0;B<3;B++){t=N[B];db[Va]=t.u;db[Va+1]=t.v;Va+=2}if(bb&&R!==undefined&&L)for(B=0;B<3;B++){t=R[B];eb[Wa]=t.u;eb[Wa+1]=t.v;Wa+=2}if(hb){Ja[Ga]=X;Ja[Ga+1]=X+1;Ja[Ga+2]=X+2;Ga+=3;Ka[Ia]=X;Ka[Ia+1]=X+1;Ka[Ia+2]=X;Ka[Ia+3]=X+2;Ka[Ia+4]=X+1;Ka[Ia+5]=X+2;Ia+=6;X+=3}}else if(q instanceof THREE.Face4){if(gb){C=Xa[q.a].position;F=Xa[q.b].position;J=Xa[q.c].position;da=Xa[q.d].position;za[va]=C.x;za[va+1]=C.y;za[va+2]=C.z;za[va+3]=F.x;za[va+4]=F.y;za[va+5]=F.z;za[va+6]=J.x;
-za[va+7]=J.y;za[va+8]=J.z;za[va+9]=da.x;za[va+10]=da.y;za[va+11]=da.z;va+=12}if(lb){ya=0;for(Oa=Pa.length;ya<Oa;ya++){C=Pa[ya].vertices[q.a].position;F=Pa[ya].vertices[q.b].position;J=Pa[ya].vertices[q.c].position;da=Pa[ya].vertices[q.d].position;ea=fb[ya];ea[wa+0]=C.x;ea[wa+1]=C.y;ea[wa+2]=C.z;ea[wa+3]=F.x;ea[wa+4]=F.y;ea[wa+5]=F.z;ea[wa+6]=J.x;ea[wa+7]=J.y;ea[wa+8]=J.z;ea[wa+9]=da.x;ea[wa+10]=da.y;ea[wa+11]=da.z}wa+=12}if(Sa.length){C=Sa[q.a];F=Sa[q.b];J=Sa[q.c];da=Sa[q.d];ja[w]=C.x;ja[w+1]=C.y;
-ja[w+2]=C.z;ja[w+3]=C.w;ja[w+4]=F.x;ja[w+5]=F.y;ja[w+6]=F.z;ja[w+7]=F.w;ja[w+8]=J.x;ja[w+9]=J.y;ja[w+10]=J.z;ja[w+11]=J.w;ja[w+12]=da.x;ja[w+13]=da.y;ja[w+14]=da.z;ja[w+15]=da.w;C=$a[q.a];F=$a[q.b];J=$a[q.c];da=$a[q.d];ia[w]=C.x;ia[w+1]=C.y;ia[w+2]=C.z;ia[w+3]=C.w;ia[w+4]=F.x;ia[w+5]=F.y;ia[w+6]=F.z;ia[w+7]=F.w;ia[w+8]=J.x;ia[w+9]=J.y;ia[w+10]=J.z;ia[w+11]=J.w;ia[w+12]=da.x;ia[w+13]=da.y;ia[w+14]=da.z;ia[w+15]=da.w;C=Ya[q.a];F=Ya[q.b];J=Ya[q.c];da=Ya[q.d];ga[w]=C.x;ga[w+1]=C.y;ga[w+2]=C.z;ga[w+3]=
-1;ga[w+4]=F.x;ga[w+5]=F.y;ga[w+6]=F.z;ga[w+7]=1;ga[w+8]=J.x;ga[w+9]=J.y;ga[w+10]=J.z;ga[w+11]=1;ga[w+12]=da.x;ga[w+13]=da.y;ga[w+14]=da.z;ga[w+15]=1;C=Za[q.a];F=Za[q.b];J=Za[q.c];q=Za[q.d];ha[w]=C.x;ha[w+1]=C.y;ha[w+2]=C.z;ha[w+3]=1;ha[w+4]=F.x;ha[w+5]=F.y;ha[w+6]=F.z;ha[w+7]=1;ha[w+8]=J.x;ha[w+9]=J.y;ha[w+10]=J.z;ha[w+11]=1;ha[w+12]=q.x;ha[w+13]=q.y;ha[w+14]=q.z;ha[w+15]=1;w+=16}if(kb&&I){if(s.length==4&&I==THREE.VertexColors){q=s[0];C=s[1];F=s[2];s=s[3]}else s=F=C=q=G;Aa[sa]=q.r;Aa[sa+1]=q.g;Aa[sa+
-2]=q.b;Aa[sa+3]=C.r;Aa[sa+4]=C.g;Aa[sa+5]=C.b;Aa[sa+6]=F.r;Aa[sa+7]=F.g;Aa[sa+8]=F.b;Aa[sa+9]=s.r;Aa[sa+10]=s.g;Aa[sa+11]=s.b;sa+=12}if(jb&&Ea.hasTangents){s=B[0];G=B[1];q=B[2];B=B[3];fa[Z]=s.x;fa[Z+1]=s.y;fa[Z+2]=s.z;fa[Z+3]=s.w;fa[Z+4]=G.x;fa[Z+5]=G.y;fa[Z+6]=G.z;fa[Z+7]=G.w;fa[Z+8]=q.x;fa[Z+9]=q.y;fa[Z+10]=q.z;fa[Z+11]=q.w;fa[Z+12]=B.x;fa[Z+13]=B.y;fa[Z+14]=B.z;fa[Z+15]=B.w;Z+=16}if(ib&&P)if(t.length==4&&mb)for(B=0;B<4;B++){A=t[B];Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}else for(B=0;B<4;B++){Ma[Ha]=
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-Ua[u].c;Ja[Ga+5]=Ua[u].d;Ga+=6}}if(gb){b.bindBuffer(b.ARRAY_BUFFER,h.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,za,m)}if(lb){ya=0;for(Oa=Pa.length;ya<Oa;ya++){b.bindBuffer(b.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[ya]);b.bufferData(b.ARRAY_BUFFER,fb[ya],m)}}if(kb&&sa>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,Aa,m)}if(ib){b.bindBuffer(b.ARRAY_BUFFER,h.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,Ma,m)}if(jb&&Ea.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,
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-b.bufferData(b.ARRAY_BUFFER,ga,m);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinVertexBBuffer);b.bufferData(b.ARRAY_BUFFER,ha,m);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinIndicesBuffer);b.bufferData(b.ARRAY_BUFFER,ia,m);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinWeightsBuffer);b.bufferData(b.ARRAY_BUFFER,ja,m)}}}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1}else if(e instanceof THREE.Ribbon){k=e.geometry;if(k.__dirtyVertices||
-k.__dirtyColors){e=k;n=b.DYNAMIC_DRAW;P=e.vertices;m=e.colors;N=P.length;u=m.length;R=e.__vertexArray;r=e.__colorArray;X=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<N;L++){I=P[L].position;h=L*3;R[h]=I.x;R[h+1]=I.y;R[h+2]=I.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,R,n)}if(X){for(L=0;L<u;L++){color=m[L];h=L*3;r[h]=color.r;r[h+1]=color.g;r[h+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,r,n)}}k.__dirtyVertices=!1;
-k.__dirtyColors=!1}else if(e instanceof THREE.Line){k=e.geometry;if(k.__dirtyVertices||k.__dirtyColors){e=k;n=b.DYNAMIC_DRAW;P=e.vertices;m=e.colors;N=P.length;u=m.length;R=e.__vertexArray;r=e.__colorArray;X=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<N;L++){I=P[L].position;h=L*3;R[h]=I.x;R[h+1]=I.y;R[h+2]=I.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,R,n)}if(X){for(L=0;L<u;L++){color=m[L];h=L*3;r[h]=color.r;r[h+1]=color.g;r[h+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,
-e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,r,n)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(e instanceof THREE.ParticleSystem){k=e.geometry;(k.__dirtyVertices||k.__dirtyColors||e.sortParticles)&&c(k,b.DYNAMIC_DRAW,e);k.__dirtyVertices=!1;k.__dirtyColors=!1}}function pa(e){function n(B){var L=[];k=0;for(h=B.length;k<h;k++)B[k]==undefined?L.push("undefined"):L.push(B[k].id);return L.join("_")}var k,h,m,u,r,t,q,A,s={},G=e.morphTargets!==undefined?e.morphTargets.length:0;e.geometryGroups=
-{};m=0;for(u=e.faces.length;m<u;m++){r=e.faces[m];t=r.materials;q=n(t);s[q]==undefined&&(s[q]={hash:q,counter:0});A=s[q].hash+"_"+s[q].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:t,vertices:0,numMorphTargets:G});r=r instanceof THREE.Face3?3:4;if(e.geometryGroups[A].vertices+r>65535){s[q].counter+=1;A=s[q].hash+"_"+s[q].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:t,vertices:0,numMorphTargets:G})}e.geometryGroups[A].faces.push(m);
-e.geometryGroups[A].vertices+=r}}function Y(e,n,k){e.push({buffer:n,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function qa(e){if(e!=aa){switch(e){case THREE.AdditiveAlphaBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE);break;case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE);break;case THREE.SubtractiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ZERO,b.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:b.blendEquation(b.FUNC_ADD);
-b.blendFunc(b.ZERO,b.SRC_COLOR);break;default:b.blendEquationSeparate(b.FUNC_ADD,b.FUNC_ADD);b.blendFuncSeparate(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA,b.ONE,b.ONE_MINUS_SRC_ALPHA)}aa=e}}function V(e,n,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){b.texParameteri(e,b.TEXTURE_WRAP_S,$(n.wrapS));b.texParameteri(e,b.TEXTURE_WRAP_T,$(n.wrapT));b.texParameteri(e,b.TEXTURE_MAG_FILTER,$(n.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,$(n.minFilter));b.generateMipmap(e)}else{b.texParameteri(e,b.TEXTURE_WRAP_S,
-b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_MAG_FILTER,Da(n.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,Da(n.minFilter))}}function E(e,n){if(e.needsUpdate){if(e.__webglInit){b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,e.image)}else{e.__webglTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.image);e.__webglInit=
-!0}V(b.TEXTURE_2D,e,e.image);b.bindTexture(b.TEXTURE_2D,null);e.needsUpdate=!1}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_2D,e.__webglTexture)}function Fa(e){if(e&&!e.__webglFramebuffer){e.__webglFramebuffer=b.createFramebuffer();e.__webglRenderbuffer=b.createRenderbuffer();e.__webglTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webglRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texParameteri(b.TEXTURE_2D,
-b.TEXTURE_WRAP_S,$(e.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,$(e.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,$(e.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,$(e.minFilter));b.texImage2D(b.TEXTURE_2D,0,$(e.format),e.width,e.height,0,$(e.format),$(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,e.__webglFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webglTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,
-b.RENDERBUFFER,e.__webglRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var n,k;if(e){n=e.__webglFramebuffer;k=e.width;e=e.height}else{n=null;k=ma;e=xa}if(n!=Ba){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(U,ra,k,e);Ba=n}}function ka(e,n){var k;if(e=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else e=="vertex"&&(k=b.createShader(b.VERTEX_SHADER));b.shaderSource(k,n);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){console.error(b.getShaderInfoLog(k));
-console.error(n);return null}return k}function Da(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return b.NEAREST;default:return b.LINEAR}}function $(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;
+e.n32,e.n43-e.n33,e.n44-e.n34);ua[5].set(e.n41+e.n31,e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var m;for(e=0;e<6;e++){m=ua[e];m.divideScalar(Math.sqrt(m.x*m.x+m.y*m.y+m.z*m.z))}}function v(e){for(var m=e.matrixWorld,k=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),h=0;h<6;h++){e=ua[h].x*m.n14+ua[h].y*m.n24+ua[h].z*m.n34+ua[h].w;if(e<=k)return!1}return!0}function x(e,m){e.list[e.count]=m;e.count+=1}function y(e){var m,k,h=e.object,n=e.opaque,u=e.transparent;u.count=
+0;e=n.count=0;for(m=h.materials.length;e<m;e++){k=h.materials[e];k.transparent?x(u,k):x(n,k)}}function D(e){var m,k,h,n,u=e.object,r=e.buffer,t=e.opaque,q=e.transparent;q.count=0;e=t.count=0;for(h=u.materials.length;e<h;e++){m=u.materials[e];if(m instanceof THREE.MeshFaceMaterial){m=0;for(k=r.materials.length;m<k;m++)(n=r.materials[m])&&(n.transparent?x(q,n):x(t,n))}else(n=m)&&(n.transparent?x(q,n):x(t,n))}}function z(e,m){return m.z-e.z}function K(e){b.enable(b.POLYGON_OFFSET_FILL);b.polygonOffset(0.1,
+1);b.enable(b.STENCIL_TEST);b.depthMask(!1);b.colorMask(!1,!1,!1,!1);b.stencilFunc(b.ALWAYS,1,255);b.stencilOpSeparate(b.BACK,b.KEEP,b.INCR,b.KEEP);b.stencilOpSeparate(b.FRONT,b.KEEP,b.DECR,b.KEEP);var m,k=e.lights.length,h,n=e.lights,u=[],r,t,q,A,s,G=e.__webglShadowVolumes.length;for(m=0;m<k;m++){h=e.lights[m];if(h instanceof THREE.DirectionalLight){u[0]=-h.position.x;u[1]=-h.position.y;u[2]=-h.position.z;for(s=0;s<G;s++){h=e.__webglShadowVolumes[s].object;r=e.__webglShadowVolumes[s].buffer;t=h.materials[0];
+t.program||ta.initMaterial(t,n,undefined,h);t=t.program;q=t.uniforms;A=t.attributes;if(la!==t){b.useProgram(t);la=t;b.uniformMatrix4fv(q.projectionMatrix,!1,La);b.uniformMatrix4fv(q.viewMatrix,!1,Qa);b.uniform3fv(q.directionalLightDirection,u)}h.matrixWorld.flattenToArray(h._objectMatrixArray);b.uniformMatrix4fv(q.objectMatrix,!1,h._objectMatrixArray);b.bindBuffer(b.ARRAY_BUFFER,r.__webglVertexBuffer);b.vertexAttribPointer(A.position,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,r.__webglNormalBuffer);
+b.vertexAttribPointer(A.normal,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,r.__webglFaceBuffer);b.cullFace(b.FRONT);b.drawElements(b.TRIANGLES,r.__webglFaceCount,b.UNSIGNED_SHORT,0);b.cullFace(b.BACK);b.drawElements(b.TRIANGLES,r.__webglFaceCount,b.UNSIGNED_SHORT,0)}}}b.disable(b.POLYGON_OFFSET_FILL);b.colorMask(!0,!0,!0,!0);b.stencilFunc(b.NOTEQUAL,0,255);b.stencilOp(b.KEEP,b.KEEP,b.KEEP);b.disable(b.DEPTH_TEST);aa="";la=S.program;b.useProgram(S.program);b.uniformMatrix4fv(S.projectionLocation,
+!1,La);b.uniform1f(S.darknessLocation,S.darkness);b.bindBuffer(b.ARRAY_BUFFER,S.vertexBuffer);b.vertexAttribPointer(S.vertexLocation,3,b.FLOAT,!1,0,0);b.enableVertexAttribArray(S.vertexLocation);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.blendEquation(b.FUNC_ADD);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,S.elementBuffer);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.disable(b.STENCIL_TEST);b.enable(b.DEPTH_TEST);b.depthMask(Ca)}function M(e,m){var k,h,n,u=e.__webglLensFlares.length,r,t,q;r=new THREE.Vector3;
+var A=xa/ma;t=ma*0.5;q=xa*0.5;var s=16/xa,G=[s*A,s],B=[1,1,0];s=[1,1];var L,I=H.readBackPixels,P,N,R=H.uniforms;k=H.attributes;b.useProgram(H.program);la=H.program;aa="";b.uniform1i(R.map,0);b.activeTexture(b.TEXTURE0);b.uniform1f(R.opacity,1);b.uniform1f(R.rotation,0);b.uniform2fv(R.scale,G);b.bindBuffer(b.ARRAY_BUFFER,H.vertexBuffer);b.vertexAttribPointer(k.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(k.uv,2,b.FLOAT,!1,16,8);b.bindTexture(b.TEXTURE_2D,H.tempTexture);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+H.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);for(n=0;n<u;n++){k=e.__webglLensFlares[n].object;r.set(k.matrixWorld.n14,k.matrixWorld.n24,k.matrixWorld.n34);m.matrixWorldInverse.multiplyVector3(r);h=r.z;m.projectionMatrix.multiplyVector3(r);B[0]=r.x;B[1]=r.y;B[2]=r.z;s[0]=B[0]*t+t;s[1]=B[1]*q+q;b.copyTexSubImage2D(b.TEXTURE_2D,0,0,0,s[0]-8,s[1]-8,16,16);b.uniform3fv(R.screenPosition,B);b.uniform1i(R.renderPink,1);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);try{b.readPixels(s[0]-
+8,s[1]-8,16,16,b.RGBA,b.UNSIGNED_BYTE,H.readBackPixels)}catch(C){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}b.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-h,m.far))/m.far),10)+2;h=sampleDistance*4;L=sampleDistance*64;N=0;P=28-h+(448-L);H.readBackPixels[P+0]===255&&H.readBackPixels[P+1]===0&&H.readBackPixels[P+2]===255&&(N+=0.2);P=28+h+(448-L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=28+
+h+(448+L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=28-h+(448+L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=476;I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);k.positionScreen.x=B[0];k.positionScreen.y=B[1];k.positionScreen.z=B[2];k.customUpdateCallback?k.customUpdateCallback(N,k):k.updateLensFlares(N);b.uniform1i(R.renderPink,0);b.disable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}for(n=0;n<u;n++){k=e.__webglLensFlares[n].object;r=0;for(t=k.lensFlares.length;r<
+t;r++){q=k.lensFlares[r];if(q.opacity>0.0010&&q.scale>0.0010){B[0]=q.x;B[1]=q.y;B[2]=q.z;s=q.size*q.scale/xa;G[0]=s*A;G[1]=s;b.uniform3fv(R.screenPosition,B);b.uniform1f(R.rotation,q.rotation);b.uniform2fv(R.scale,G);b.uniform1f(R.opacity,q.opacity);qa(q.blending);E(q.texture,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(Ca)}function T(e,m){e._modelViewMatrix.multiplyToArray(m.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray);
+THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function O(e){var m,k,h;if(e instanceof THREE.Mesh){k=e.geometry;for(m in k.geometryGroups){h=k.geometryGroups[m];if(k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents){var n=b.DYNAMIC_DRAW,u=void 0,r=void 0,t=void 0,q=void 0;t=void 0;var A=void 0,s=void 0,G=void 0,B=void 0,L=void 0,I=void 0,P=void 0,N=void 0,R=void 0,C=void 0,F=void 0,
+J=void 0,da=void 0;s=void 0;G=void 0;q=void 0;B=void 0;q=void 0;C=void 0;F=void 0;s=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;q=void 0;B=void 0;A=void 0;t=void 0;t=void 0;var ya=void 0,Oa=void 0,ea=void 0,X=0,va=0,Va=0,Wa=0,Ga=0,Ha=0,Z=0,Ia=0,sa=0,w=0,wa=0,za=h.__vertexArray,db=h.__uvArray,eb=h.__uv2Array,Ma=h.__normalArray,fa=h.__tangentArray,Aa=h.__colorArray,ga=h.__skinVertexAArray,ha=h.__skinVertexBArray,
+ia=h.__skinIndexArray,ja=h.__skinWeightArray,fb=h.__morphTargetsArrays,Ja=h.__faceArray,Ka=h.__lineArray,mb=h.__needsSmoothNormals;I=h.__vertexColorType;L=h.__uvType;P=h.__normalType;var Ea=e.geometry,gb=Ea.__dirtyVertices,hb=Ea.__dirtyElements,bb=Ea.__dirtyUvs,ib=Ea.__dirtyNormals,jb=Ea.__dirtyTangents,kb=Ea.__dirtyColors,lb=Ea.__dirtyMorphTargets,Xa=Ea.vertices,nb=h.faces,rb=Ea.faces,ob=Ea.faceVertexUvs[0],pb=Ea.faceVertexUvs[1],Ya=Ea.skinVerticesA,Za=Ea.skinVerticesB,$a=Ea.skinIndices,Sa=Ea.skinWeights,
+Ua=Ea.edgeFaces,Pa=Ea.morphTargets;u=0;for(r=nb.length;u<r;u++){t=nb[u];q=rb[t];ob&&(N=ob[t]);pb&&(R=pb[t]);t=q.vertexNormals;A=q.normal;s=q.vertexColors;G=q.color;B=q.vertexTangents;if(q instanceof THREE.Face3){if(gb){C=Xa[q.a].position;F=Xa[q.b].position;J=Xa[q.c].position;za[va]=C.x;za[va+1]=C.y;za[va+2]=C.z;za[va+3]=F.x;za[va+4]=F.y;za[va+5]=F.z;za[va+6]=J.x;za[va+7]=J.y;za[va+8]=J.z;va+=9}if(lb){ya=0;for(Oa=Pa.length;ya<Oa;ya++){C=Pa[ya].vertices[q.a].position;F=Pa[ya].vertices[q.b].position;
+J=Pa[ya].vertices[q.c].position;ea=fb[ya];ea[wa+0]=C.x;ea[wa+1]=C.y;ea[wa+2]=C.z;ea[wa+3]=F.x;ea[wa+4]=F.y;ea[wa+5]=F.z;ea[wa+6]=J.x;ea[wa+7]=J.y;ea[wa+8]=J.z}wa+=9}if(Sa.length){C=Sa[q.a];F=Sa[q.b];J=Sa[q.c];ja[w]=C.x;ja[w+1]=C.y;ja[w+2]=C.z;ja[w+3]=C.w;ja[w+4]=F.x;ja[w+5]=F.y;ja[w+6]=F.z;ja[w+7]=F.w;ja[w+8]=J.x;ja[w+9]=J.y;ja[w+10]=J.z;ja[w+11]=J.w;C=$a[q.a];F=$a[q.b];J=$a[q.c];ia[w]=C.x;ia[w+1]=C.y;ia[w+2]=C.z;ia[w+3]=C.w;ia[w+4]=F.x;ia[w+5]=F.y;ia[w+6]=F.z;ia[w+7]=F.w;ia[w+8]=J.x;ia[w+9]=J.y;
+ia[w+10]=J.z;ia[w+11]=J.w;C=Ya[q.a];F=Ya[q.b];J=Ya[q.c];ga[w]=C.x;ga[w+1]=C.y;ga[w+2]=C.z;ga[w+3]=1;ga[w+4]=F.x;ga[w+5]=F.y;ga[w+6]=F.z;ga[w+7]=1;ga[w+8]=J.x;ga[w+9]=J.y;ga[w+10]=J.z;ga[w+11]=1;C=Za[q.a];F=Za[q.b];J=Za[q.c];ha[w]=C.x;ha[w+1]=C.y;ha[w+2]=C.z;ha[w+3]=1;ha[w+4]=F.x;ha[w+5]=F.y;ha[w+6]=F.z;ha[w+7]=1;ha[w+8]=J.x;ha[w+9]=J.y;ha[w+10]=J.z;ha[w+11]=1;w+=12}if(kb&&I){if(s.length==3&&I==THREE.VertexColors){q=s[0];C=s[1];F=s[2]}else F=C=q=G;Aa[sa]=q.r;Aa[sa+1]=q.g;Aa[sa+2]=q.b;Aa[sa+3]=C.r;
+Aa[sa+4]=C.g;Aa[sa+5]=C.b;Aa[sa+6]=F.r;Aa[sa+7]=F.g;Aa[sa+8]=F.b;sa+=9}if(jb&&Ea.hasTangents){s=B[0];G=B[1];q=B[2];fa[Z]=s.x;fa[Z+1]=s.y;fa[Z+2]=s.z;fa[Z+3]=s.w;fa[Z+4]=G.x;fa[Z+5]=G.y;fa[Z+6]=G.z;fa[Z+7]=G.w;fa[Z+8]=q.x;fa[Z+9]=q.y;fa[Z+10]=q.z;fa[Z+11]=q.w;Z+=12}if(ib&&P)if(t.length==3&&mb)for(B=0;B<3;B++){A=t[B];Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}else for(B=0;B<3;B++){Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}if(bb&&N!==undefined&&L)for(B=0;B<3;B++){t=N[B];db[Va]=t.u;db[Va+1]=t.v;Va+=
+2}if(bb&&R!==undefined&&L)for(B=0;B<3;B++){t=R[B];eb[Wa]=t.u;eb[Wa+1]=t.v;Wa+=2}if(hb){Ja[Ga]=X;Ja[Ga+1]=X+1;Ja[Ga+2]=X+2;Ga+=3;Ka[Ia]=X;Ka[Ia+1]=X+1;Ka[Ia+2]=X;Ka[Ia+3]=X+2;Ka[Ia+4]=X+1;Ka[Ia+5]=X+2;Ia+=6;X+=3}}else if(q instanceof THREE.Face4){if(gb){C=Xa[q.a].position;F=Xa[q.b].position;J=Xa[q.c].position;da=Xa[q.d].position;za[va]=C.x;za[va+1]=C.y;za[va+2]=C.z;za[va+3]=F.x;za[va+4]=F.y;za[va+5]=F.z;za[va+6]=J.x;za[va+7]=J.y;za[va+8]=J.z;za[va+9]=da.x;za[va+10]=da.y;za[va+11]=da.z;va+=12}if(lb){ya=
+0;for(Oa=Pa.length;ya<Oa;ya++){C=Pa[ya].vertices[q.a].position;F=Pa[ya].vertices[q.b].position;J=Pa[ya].vertices[q.c].position;da=Pa[ya].vertices[q.d].position;ea=fb[ya];ea[wa+0]=C.x;ea[wa+1]=C.y;ea[wa+2]=C.z;ea[wa+3]=F.x;ea[wa+4]=F.y;ea[wa+5]=F.z;ea[wa+6]=J.x;ea[wa+7]=J.y;ea[wa+8]=J.z;ea[wa+9]=da.x;ea[wa+10]=da.y;ea[wa+11]=da.z}wa+=12}if(Sa.length){C=Sa[q.a];F=Sa[q.b];J=Sa[q.c];da=Sa[q.d];ja[w]=C.x;ja[w+1]=C.y;ja[w+2]=C.z;ja[w+3]=C.w;ja[w+4]=F.x;ja[w+5]=F.y;ja[w+6]=F.z;ja[w+7]=F.w;ja[w+8]=J.x;ja[w+
+9]=J.y;ja[w+10]=J.z;ja[w+11]=J.w;ja[w+12]=da.x;ja[w+13]=da.y;ja[w+14]=da.z;ja[w+15]=da.w;C=$a[q.a];F=$a[q.b];J=$a[q.c];da=$a[q.d];ia[w]=C.x;ia[w+1]=C.y;ia[w+2]=C.z;ia[w+3]=C.w;ia[w+4]=F.x;ia[w+5]=F.y;ia[w+6]=F.z;ia[w+7]=F.w;ia[w+8]=J.x;ia[w+9]=J.y;ia[w+10]=J.z;ia[w+11]=J.w;ia[w+12]=da.x;ia[w+13]=da.y;ia[w+14]=da.z;ia[w+15]=da.w;C=Ya[q.a];F=Ya[q.b];J=Ya[q.c];da=Ya[q.d];ga[w]=C.x;ga[w+1]=C.y;ga[w+2]=C.z;ga[w+3]=1;ga[w+4]=F.x;ga[w+5]=F.y;ga[w+6]=F.z;ga[w+7]=1;ga[w+8]=J.x;ga[w+9]=J.y;ga[w+10]=J.z;ga[w+
+11]=1;ga[w+12]=da.x;ga[w+13]=da.y;ga[w+14]=da.z;ga[w+15]=1;C=Za[q.a];F=Za[q.b];J=Za[q.c];q=Za[q.d];ha[w]=C.x;ha[w+1]=C.y;ha[w+2]=C.z;ha[w+3]=1;ha[w+4]=F.x;ha[w+5]=F.y;ha[w+6]=F.z;ha[w+7]=1;ha[w+8]=J.x;ha[w+9]=J.y;ha[w+10]=J.z;ha[w+11]=1;ha[w+12]=q.x;ha[w+13]=q.y;ha[w+14]=q.z;ha[w+15]=1;w+=16}if(kb&&I){if(s.length==4&&I==THREE.VertexColors){q=s[0];C=s[1];F=s[2];s=s[3]}else s=F=C=q=G;Aa[sa]=q.r;Aa[sa+1]=q.g;Aa[sa+2]=q.b;Aa[sa+3]=C.r;Aa[sa+4]=C.g;Aa[sa+5]=C.b;Aa[sa+6]=F.r;Aa[sa+7]=F.g;Aa[sa+8]=F.b;Aa[sa+
+9]=s.r;Aa[sa+10]=s.g;Aa[sa+11]=s.b;sa+=12}if(jb&&Ea.hasTangents){s=B[0];G=B[1];q=B[2];B=B[3];fa[Z]=s.x;fa[Z+1]=s.y;fa[Z+2]=s.z;fa[Z+3]=s.w;fa[Z+4]=G.x;fa[Z+5]=G.y;fa[Z+6]=G.z;fa[Z+7]=G.w;fa[Z+8]=q.x;fa[Z+9]=q.y;fa[Z+10]=q.z;fa[Z+11]=q.w;fa[Z+12]=B.x;fa[Z+13]=B.y;fa[Z+14]=B.z;fa[Z+15]=B.w;Z+=16}if(ib&&P)if(t.length==4&&mb)for(B=0;B<4;B++){A=t[B];Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}else for(B=0;B<4;B++){Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}if(bb&&N!==undefined&&L)for(B=0;B<4;B++){t=N[B];
+db[Va]=t.u;db[Va+1]=t.v;Va+=2}if(bb&&R!==undefined&&L)for(B=0;B<4;B++){t=R[B];eb[Wa]=t.u;eb[Wa+1]=t.v;Wa+=2}if(hb){Ja[Ga]=X;Ja[Ga+1]=X+1;Ja[Ga+2]=X+3;Ja[Ga+3]=X+1;Ja[Ga+4]=X+2;Ja[Ga+5]=X+3;Ga+=6;Ka[Ia]=X;Ka[Ia+1]=X+1;Ka[Ia+2]=X;Ka[Ia+3]=X+3;Ka[Ia+4]=X+1;Ka[Ia+5]=X+2;Ka[Ia+6]=X+2;Ka[Ia+7]=X+3;Ia+=8;X+=4}}}if(Ua){u=0;for(r=Ua.length;u<r;u++){Ja[Ga]=Ua[u].a;Ja[Ga+1]=Ua[u].b;Ja[Ga+2]=Ua[u].c;Ja[Ga+3]=Ua[u].a;Ja[Ga+4]=Ua[u].c;Ja[Ga+5]=Ua[u].d;Ga+=6}}if(gb){b.bindBuffer(b.ARRAY_BUFFER,h.__webglVertexBuffer);
+b.bufferData(b.ARRAY_BUFFER,za,n)}if(lb){ya=0;for(Oa=Pa.length;ya<Oa;ya++){b.bindBuffer(b.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[ya]);b.bufferData(b.ARRAY_BUFFER,fb[ya],n)}}if(kb&&sa>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,Aa,n)}if(ib){b.bindBuffer(b.ARRAY_BUFFER,h.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,Ma,n)}if(jb&&Ea.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,h.__webglTangentBuffer);b.bufferData(b.ARRAY_BUFFER,fa,n)}if(bb&&Va>0){b.bindBuffer(b.ARRAY_BUFFER,
+h.__webglUVBuffer);b.bufferData(b.ARRAY_BUFFER,db,n)}if(bb&&Wa>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglUV2Buffer);b.bufferData(b.ARRAY_BUFFER,eb,n)}if(hb){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Ja,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Ka,n)}if(w>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinVertexABuffer);b.bufferData(b.ARRAY_BUFFER,ga,n);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinVertexBBuffer);
+b.bufferData(b.ARRAY_BUFFER,ha,n);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinIndicesBuffer);b.bufferData(b.ARRAY_BUFFER,ia,n);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinWeightsBuffer);b.bufferData(b.ARRAY_BUFFER,ja,n)}}}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1}else if(e instanceof THREE.Ribbon){k=e.geometry;if(k.__dirtyVertices||k.__dirtyColors){e=k;m=b.DYNAMIC_DRAW;P=e.vertices;n=e.colors;N=P.length;
+u=n.length;R=e.__vertexArray;r=e.__colorArray;X=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<N;L++){I=P[L].position;h=L*3;R[h]=I.x;R[h+1]=I.y;R[h+2]=I.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,R,m)}if(X){for(L=0;L<u;L++){color=n[L];h=L*3;r[h]=color.r;r[h+1]=color.g;r[h+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,r,m)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(e instanceof THREE.Line){k=e.geometry;if(k.__dirtyVertices||
+k.__dirtyColors){e=k;m=b.DYNAMIC_DRAW;P=e.vertices;n=e.colors;N=P.length;u=n.length;R=e.__vertexArray;r=e.__colorArray;X=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<N;L++){I=P[L].position;h=L*3;R[h]=I.x;R[h+1]=I.y;R[h+2]=I.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,R,m)}if(X){for(L=0;L<u;L++){color=n[L];h=L*3;r[h]=color.r;r[h+1]=color.g;r[h+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,r,m)}}k.__dirtyVertices=!1;
+k.__dirtyColors=!1}else if(e instanceof THREE.ParticleSystem){k=e.geometry;(k.__dirtyVertices||k.__dirtyColors||e.sortParticles)&&c(k,b.DYNAMIC_DRAW,e);k.__dirtyVertices=!1;k.__dirtyColors=!1}}function pa(e){function m(B){var L=[];k=0;for(h=B.length;k<h;k++)B[k]==undefined?L.push("undefined"):L.push(B[k].id);return L.join("_")}var k,h,n,u,r,t,q,A,s={},G=e.morphTargets!==undefined?e.morphTargets.length:0;e.geometryGroups={};n=0;for(u=e.faces.length;n<u;n++){r=e.faces[n];t=r.materials;q=m(t);s[q]==
+undefined&&(s[q]={hash:q,counter:0});A=s[q].hash+"_"+s[q].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:t,vertices:0,numMorphTargets:G});r=r instanceof THREE.Face3?3:4;if(e.geometryGroups[A].vertices+r>65535){s[q].counter+=1;A=s[q].hash+"_"+s[q].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:t,vertices:0,numMorphTargets:G})}e.geometryGroups[A].faces.push(n);e.geometryGroups[A].vertices+=r}}function Y(e,m,k){e.push({buffer:m,object:k,
+opaque:{list:[],count:0},transparent:{list:[],count:0}})}function qa(e){if(e!=aa){switch(e){case THREE.AdditiveAlphaBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE);break;case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE);break;case THREE.SubtractiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ZERO,b.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ZERO,b.SRC_COLOR);break;default:b.blendEquationSeparate(b.FUNC_ADD,
+b.FUNC_ADD);b.blendFuncSeparate(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA,b.ONE,b.ONE_MINUS_SRC_ALPHA)}aa=e}}function V(e,m,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){b.texParameteri(e,b.TEXTURE_WRAP_S,$(m.wrapS));b.texParameteri(e,b.TEXTURE_WRAP_T,$(m.wrapT));b.texParameteri(e,b.TEXTURE_MAG_FILTER,$(m.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,$(m.minFilter));b.generateMipmap(e)}else{b.texParameteri(e,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
+b.texParameteri(e,b.TEXTURE_MAG_FILTER,Da(m.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,Da(m.minFilter))}}function E(e,m){if(e.needsUpdate){if(e.__webglInit){b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,e.image)}else{e.__webglTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.image);e.__webglInit=!0}V(b.TEXTURE_2D,e,e.image);b.bindTexture(b.TEXTURE_2D,null);
+e.needsUpdate=!1}b.activeTexture(b.TEXTURE0+m);b.bindTexture(b.TEXTURE_2D,e.__webglTexture)}function Fa(e){if(e&&!e.__webglFramebuffer){e.__webglFramebuffer=b.createFramebuffer();e.__webglRenderbuffer=b.createRenderbuffer();e.__webglTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webglRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,$(e.wrapS));b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_WRAP_T,$(e.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,$(e.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,$(e.minFilter));b.texImage2D(b.TEXTURE_2D,0,$(e.format),e.width,e.height,0,$(e.format),$(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,e.__webglFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webglTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,e.__webglRenderbuffer);b.bindTexture(b.TEXTURE_2D,
+null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var m,k;if(e){m=e.__webglFramebuffer;k=e.width;e=e.height}else{m=null;k=ma;e=xa}if(m!=Ba){b.bindFramebuffer(b.FRAMEBUFFER,m);b.viewport(U,ra,k,e);Ba=m}}function ka(e,m){var k;if(e=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else e=="vertex"&&(k=b.createShader(b.VERTEX_SHADER));b.shaderSource(k,m);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){console.error(b.getShaderInfoLog(k));console.error(m);
+return null}return k}function Da(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return b.NEAREST;default:return b.LINEAR}}function $(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;
 case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;
 case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var b,Q=document.createElement("canvas"),la=null,Ba=null,Ca=!0,ta=this,W=null,na=null,aa=null,oa=null,U=0,ra=0,ma=0,xa=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ca=new THREE.Matrix4,La=new Float32Array(16),Qa=new Float32Array(16),Ra=new THREE.Vector4,
-cb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Na=!0,ab=!0,Ta=new THREE.Color(0),qb=0;if(a){if(a.stencil!=undefined)Na=a.stencil;if(a.antialias!==undefined)ab=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)qb=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Q;this.autoClear=!0;this.sortObjects=!0;(function(e,n,k,h){try{if(!(b=Q.getContext("experimental-webgl",{antialias:e,stencil:h})))throw"Error creating WebGL context.";
-}catch(m){console.error(m)}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);b.clearColor(n.r,n.g,n.b,k)})(ab,Ta,qb,Na);this.context=b;if(Na){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-2;S.vertices[1]=-1;S.vertices[2]=-1;S.vertices[3]=2;S.vertices[4]=-1;S.vertices[5]=
+cb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Na=!0,ab=!0,Ta=new THREE.Color(0),qb=0;if(a){if(a.stencil!=undefined)Na=a.stencil;if(a.antialias!==undefined)ab=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)qb=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Q;this.autoClear=!0;this.sortObjects=!0;(function(e,m,k,h){try{if(!(b=Q.getContext("experimental-webgl",{antialias:e,stencil:h})))throw"Error creating WebGL context.";
+}catch(n){console.error(n)}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);b.clearColor(m.r,m.g,m.b,k)})(ab,Ta,qb,Na);this.context=b;if(Na){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-2;S.vertices[1]=-1;S.vertices[2]=-1;S.vertices[3]=2;S.vertices[4]=-1;S.vertices[5]=
 -1;S.vertices[6]=2;S.vertices[7]=1;S.vertices[8]=-1;S.vertices[9]=-2;S.vertices[10]=1;S.vertices[11]=-1;S.faces[0]=0;S.faces[1]=1;S.faces[2]=2;S.faces[3]=0;S.faces[4]=2;S.faces[5]=3;S.vertexBuffer=b.createBuffer();S.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,S.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,S.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,S.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,S.faces,b.STATIC_DRAW);S.program=b.createProgram();b.attachShader(S.program,
 ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));b.attachShader(S.program,ka("vertex",THREE.ShaderLib.shadowPost.vertexShader));b.linkProgram(S.program);S.vertexLocation=b.getAttribLocation(S.program,"position");S.projectionLocation=b.getUniformLocation(S.program,"projectionMatrix");S.darknessLocation=b.getUniformLocation(S.program,"darkness")}var H={};H.vertices=new Float32Array(16);H.faces=new Uint16Array(6);H.transparency=0.5;a=0;H.vertices[a++]=-1;H.vertices[a++]=-1;H.vertices[a++]=0;
 H.vertices[a++]=0;H.vertices[a++]=1;H.vertices[a++]=-1;H.vertices[a++]=1;H.vertices[a++]=0;H.vertices[a++]=1;H.vertices[a++]=1;H.vertices[a++]=1;H.vertices[a++]=1;H.vertices[a++]=-1;H.vertices[a++]=1;H.vertices[a++]=0;H.vertices[a++]=1;a=0;H.faces[a++]=0;H.faces[a++]=1;H.faces[a++]=2;H.faces[a++]=0;H.faces[a++]=2;H.faces[a++]=3;H.vertexBuffer=b.createBuffer();H.elementBuffer=b.createBuffer();H.tempTexture=b.createTexture();H.readBackPixels=new Uint8Array(1024);b.bindBuffer(b.ARRAY_BUFFER,H.vertexBuffer);
 b.bufferData(b.ARRAY_BUFFER,H.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,H.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,H.faces,b.STATIC_DRAW);b.bindTexture(b.TEXTURE_2D,H.tempTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
 b.NEAREST);H.program=b.createProgram();b.attachShader(H.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));b.attachShader(H.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader));b.linkProgram(H.program);H.attributes={};H.uniforms={};H.attributes.vertex=b.getAttribLocation(H.program,"position");H.attributes.uv=b.getAttribLocation(H.program,"UV");H.uniforms.map=b.getUniformLocation(H.program,"map");H.uniforms.opacity=b.getUniformLocation(H.program,"opacity");H.uniforms.scale=b.getUniformLocation(H.program,
-"scale");H.uniforms.rotation=b.getUniformLocation(H.program,"rotation");H.uniforms.screenPosition=b.getUniformLocation(H.program,"screenPosition");H.uniforms.renderPink=b.getUniformLocation(H.program,"renderPink");this.setSize=function(e,n){Q.width=e;Q.height=n;this.setViewport(0,0,Q.width,Q.height)};this.setViewport=function(e,n,k,h){U=e;ra=n;ma=k;xa=h;b.viewport(U,ra,ma,xa)};this.setScissor=function(e,n,k,h){b.scissor(e,n,k,h)};this.enableScissorTest=function(e){e?b.enable(b.SCISSOR_TEST):b.disable(b.SCISSOR_TEST)};
-this.enableDepthBufferWrite=function(e){Ca=e;b.depthMask(e)};this.setClearColorHex=function(e,n){var k=new THREE.Color(e);b.clearColor(k.r,k.g,k.b,n)};this.setClearColor=function(e,n){b.clearColor(e.r,e.g,e.b,n)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT|b.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(e){S.darkness=e};this.initMaterial=function(e,n,k,h){var m,u,r,t;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.ShadowVolumeDynamicMaterial)d(e,
+"scale");H.uniforms.rotation=b.getUniformLocation(H.program,"rotation");H.uniforms.screenPosition=b.getUniformLocation(H.program,"screenPosition");H.uniforms.renderPink=b.getUniformLocation(H.program,"renderPink");this.setSize=function(e,m){Q.width=e;Q.height=m;this.setViewport(0,0,Q.width,Q.height)};this.setViewport=function(e,m,k,h){U=e;ra=m;ma=k;xa=h;b.viewport(U,ra,ma,xa)};this.setScissor=function(e,m,k,h){b.scissor(e,m,k,h)};this.enableScissorTest=function(e){e?b.enable(b.SCISSOR_TEST):b.disable(b.SCISSOR_TEST)};
+this.enableDepthBufferWrite=function(e){Ca=e;b.depthMask(e)};this.setClearColorHex=function(e,m){var k=new THREE.Color(e);b.clearColor(k.r,k.g,k.b,m)};this.setClearColor=function(e,m){b.clearColor(e.r,e.g,e.b,m)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT|b.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(e){S.darkness=e};this.initMaterial=function(e,m,k,h){var n,u,r,t;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.ShadowVolumeDynamicMaterial)d(e,
 THREE.ShaderLib.shadowVolumeDynamic);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);if(!e.program){var q,
-A,s;q=s=t=0;for(r=n.length;q<r;q++){A=n[q];A instanceof THREE.DirectionalLight&&s++;A instanceof THREE.PointLight&&t++}if(t+s<=4)n=s;else{n=Math.ceil(4*s/(t+s));t=4-n}t={directional:n,point:t};n=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)n=h.bones.length;r={map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,fog:k,sizeAttenuation:e.sizeAttenuation,skinning:e.skinning,morphTargets:e.morphTargets,maxDirLights:t.directional,maxPointLights:t.point,maxBones:n};k=e.fragmentShader;
-t=e.vertexShader;n=b.createProgram();q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+A,s;q=s=t=0;for(r=m.length;q<r;q++){A=m[q];A instanceof THREE.DirectionalLight&&s++;A instanceof THREE.PointLight&&t++}if(t+s<=4)m=s;else{m=Math.ceil(4*s/(t+s));t=4-m}t={directional:m,point:t};m=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)m=h.bones.length;r={map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,fog:k,sizeAttenuation:e.sizeAttenuation,skinning:e.skinning,morphTargets:e.morphTargets,maxDirLights:t.directional,maxPointLights:t.point,maxBones:m};k=e.fragmentShader;
+t=e.vertexShader;m=b.createProgram();q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
 0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-b.attachShader(n,ka("fragment",q+k));b.attachShader(n,ka("vertex",r+t));b.linkProgram(n);b.getProgramParameter(n,b.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+b.getProgramParameter(n,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");n.uniforms={};n.attributes={};e.program=n;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(m in e.uniforms)k.push(m);
-m=e.program;t=0;for(n=k.length;t<n;t++){q=k[t];m.uniforms[q]=b.getUniformLocation(m,q)}k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(m=0;m<this.maxMorphTargets;m++)k.push("morphTarget"+m);for(u in e.attributes)k.push(u);u=e.program;m=k;k=0;for(t=m.length;k<t;k++){n=m[k];u.attributes[n]=b.getAttribLocation(u,n)}u=e.program.attributes;b.enableVertexAttribArray(u.position);u.color>=0&&b.enableVertexAttribArray(u.color);u.normal>=0&&b.enableVertexAttribArray(u.normal);
+b.attachShader(m,ka("fragment",q+k));b.attachShader(m,ka("vertex",r+t));b.linkProgram(m);b.getProgramParameter(m,b.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+b.getProgramParameter(m,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");m.uniforms={};m.attributes={};e.program=m;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(n in e.uniforms)k.push(n);
+n=e.program;t=0;for(m=k.length;t<m;t++){q=k[t];n.uniforms[q]=b.getUniformLocation(n,q)}k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(n=0;n<this.maxMorphTargets;n++)k.push("morphTarget"+n);for(u in e.attributes)k.push(u);u=e.program;n=k;k=0;for(t=n.length;k<t;k++){m=n[k];u.attributes[m]=b.getAttribLocation(u,m)}u=e.program.attributes;b.enableVertexAttribArray(u.position);u.color>=0&&b.enableVertexAttribArray(u.color);u.normal>=0&&b.enableVertexAttribArray(u.normal);
 u.tangent>=0&&b.enableVertexAttribArray(u.tangent);if(e.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0){b.enableVertexAttribArray(u.skinVertexA);b.enableVertexAttribArray(u.skinVertexB);b.enableVertexAttribArray(u.skinIndex);b.enableVertexAttribArray(u.skinWeight)}if(e.morphTargets){e.numSupportedMorphTargets=0;if(u.morphTarget0>=0){b.enableVertexAttribArray(u.morphTarget0);e.numSupportedMorphTargets++}if(u.morphTarget1>=0){b.enableVertexAttribArray(u.morphTarget1);
 e.numSupportedMorphTargets++}if(u.morphTarget2>=0){b.enableVertexAttribArray(u.morphTarget2);e.numSupportedMorphTargets++}if(u.morphTarget3>=0){b.enableVertexAttribArray(u.morphTarget3);e.numSupportedMorphTargets++}if(u.morphTarget4>=0){b.enableVertexAttribArray(u.morphTarget4);e.numSupportedMorphTargets++}if(u.morphTarget5>=0){b.enableVertexAttribArray(u.morphTarget5);e.numSupportedMorphTargets++}if(u.morphTarget6>=0){b.enableVertexAttribArray(u.morphTarget6);e.numSupportedMorphTargets++}if(u.morphTarget7>=
-0){b.enableVertexAttribArray(u.morphTarget7);e.numSupportedMorphTargets++}h.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(u=this.maxMorphTargets;m<u;m++)h.__webglMorphTargetInfluences[m]=0}}e.__webglProgram=!0};this.render=function(e,n,k,h){var m,u,r,t,q,A,s,G,B=e.lights,L=e.fog;n.matrixAutoUpdate&&n.updateMatrix();e.update(undefined,!1,n);n.matrixWorldInverse.flattenToArray(Qa);n.projectionMatrix.flattenToArray(La);ca.multiply(n.projectionMatrix,n.matrixWorldInverse);
-p(ca);this.initWebGLObjects(e);Fa(k);(this.autoClear||h)&&this.clear();q=e.__webglObjects.length;for(h=0;h<q;h++){m=e.__webglObjects[h];s=m.object;if(s.visible)if(!(s instanceof THREE.Mesh)||v(s)){s.matrixWorld.flattenToArray(s._objectMatrixArray);T(s,n);D(m);m.render=!0;if(this.sortObjects){Ra.copy(s.position);ca.multiplyVector3(Ra);m.z=Ra.z}}else m.render=!1;else m.render=!1}this.sortObjects&&e.__webglObjects.sort(z);A=e.__webglObjectsImmediate.length;for(h=0;h<A;h++){m=e.__webglObjectsImmediate[h];
-s=m.object;if(s.visible){s.matrixAutoUpdate&&s.matrixWorld.flattenToArray(s._objectMatrixArray);T(s,n);y(m)}}qa(THREE.NormalBlending);for(h=0;h<q;h++){m=e.__webglObjects[h];if(m.render){s=m.object;G=m.buffer;r=m.opaque;j(s);for(m=0;m<r.count;m++){t=r.list[m];o(t.depthTest);f(n,B,L,t,G,s)}}}for(h=0;h<A;h++){m=e.__webglObjectsImmediate[h];s=m.object;if(s.visible){r=m.opaque;j(s);for(m=0;m<r.count;m++){t=r.list[m];o(t.depthTest);u=g(n,B,L,t,s);s.render(function(I){i(I,u)})}}}for(h=0;h<q;h++){m=e.__webglObjects[h];
-if(m.render){s=m.object;G=m.buffer;r=m.transparent;j(s);for(m=0;m<r.count;m++){t=r.list[m];qa(t.blending);o(t.depthTest);f(n,B,L,t,G,s)}}}for(h=0;h<A;h++){m=e.__webglObjectsImmediate[h];s=m.object;if(s.visible){r=m.transparent;j(s);for(m=0;m<r.count;m++){t=r.list[m];qa(t.blending);o(t.depthTest);u=g(n,B,L,t,s);s.render(function(I){i(I,u)})}}}Na&&e.__webglShadowVolumes.length&&e.lights.length&&K(e);e.__webglLensFlares.length&&M(e,n);if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,
-k.__webglTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[];e.__webglShadowVolumes=[];e.__webglLensFlares=[]}for(;e.__objectsAdded.length;){var n=e.__objectsAdded[0],k=e,h=void 0,m=void 0,u=void 0;if(n._modelViewMatrix==undefined){n._modelViewMatrix=new THREE.Matrix4;n._normalMatrixArray=new Float32Array(9);n._modelViewMatrixArray=new Float32Array(16);n._objectMatrixArray=
-new Float32Array(16);n.matrixWorld.flattenToArray(n._objectMatrixArray)}if(n instanceof THREE.Mesh){m=n.geometry;m.geometryGroups==undefined&&pa(m);for(h in m.geometryGroups){u=m.geometryGroups[h];if(!u.__webglVertexBuffer){var r=u;r.__webglVertexBuffer=b.createBuffer();r.__webglNormalBuffer=b.createBuffer();r.__webglTangentBuffer=b.createBuffer();r.__webglColorBuffer=b.createBuffer();r.__webglUVBuffer=b.createBuffer();r.__webglUV2Buffer=b.createBuffer();r.__webglSkinVertexABuffer=b.createBuffer();
-r.__webglSkinVertexBBuffer=b.createBuffer();r.__webglSkinIndicesBuffer=b.createBuffer();r.__webglSkinWeightsBuffer=b.createBuffer();r.__webglFaceBuffer=b.createBuffer();r.__webglLineBuffer=b.createBuffer();if(r.numMorphTargets){var t=void 0,q=void 0;r.__webglMorphTargetsBuffers=[];t=0;for(q=r.numMorphTargets;t<q;t++)r.__webglMorphTargetsBuffers.push(b.createBuffer())}r=u;t=n;var A=void 0,s=void 0,G=void 0;G=void 0;var B=q=0,L=0;A=void 0;s=void 0;var I=void 0;s=void 0;var P=t.geometry;I=P.faces;var N=
+0){b.enableVertexAttribArray(u.morphTarget7);e.numSupportedMorphTargets++}h.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(u=this.maxMorphTargets;n<u;n++)h.__webglMorphTargetInfluences[n]=0}}e.__webglProgram=!0};this.render=function(e,m,k,h){var n,u,r,t,q,A,s,G,B=e.lights,L=e.fog;m.matrixAutoUpdate&&m.updateMatrix();e.update(undefined,!1,m);m.matrixWorldInverse.flattenToArray(Qa);m.projectionMatrix.flattenToArray(La);ca.multiply(m.projectionMatrix,m.matrixWorldInverse);
+p(ca);this.initWebGLObjects(e);Fa(k);(this.autoClear||h)&&this.clear();q=e.__webglObjects.length;for(h=0;h<q;h++){n=e.__webglObjects[h];s=n.object;if(s.visible)if(!(s instanceof THREE.Mesh)||v(s)){s.matrixWorld.flattenToArray(s._objectMatrixArray);T(s,m);D(n);n.render=!0;if(this.sortObjects){Ra.copy(s.position);ca.multiplyVector3(Ra);n.z=Ra.z}}else n.render=!1;else n.render=!1}this.sortObjects&&e.__webglObjects.sort(z);A=e.__webglObjectsImmediate.length;for(h=0;h<A;h++){n=e.__webglObjectsImmediate[h];
+s=n.object;if(s.visible){s.matrixAutoUpdate&&s.matrixWorld.flattenToArray(s._objectMatrixArray);T(s,m);y(n)}}qa(THREE.NormalBlending);for(h=0;h<q;h++){n=e.__webglObjects[h];if(n.render){s=n.object;G=n.buffer;r=n.opaque;j(s);for(n=0;n<r.count;n++){t=r.list[n];o(t.depthTest);f(m,B,L,t,G,s)}}}for(h=0;h<A;h++){n=e.__webglObjectsImmediate[h];s=n.object;if(s.visible){r=n.opaque;j(s);for(n=0;n<r.count;n++){t=r.list[n];o(t.depthTest);u=g(m,B,L,t,s);s.render(function(I){i(I,u)})}}}for(h=0;h<q;h++){n=e.__webglObjects[h];
+if(n.render){s=n.object;G=n.buffer;r=n.transparent;j(s);for(n=0;n<r.count;n++){t=r.list[n];qa(t.blending);o(t.depthTest);f(m,B,L,t,G,s)}}}for(h=0;h<A;h++){n=e.__webglObjectsImmediate[h];s=n.object;if(s.visible){r=n.transparent;j(s);for(n=0;n<r.count;n++){t=r.list[n];qa(t.blending);o(t.depthTest);u=g(m,B,L,t,s);s.render(function(I){i(I,u)})}}}Na&&e.__webglShadowVolumes.length&&e.lights.length&&K(e);e.__webglLensFlares.length&&M(e,m);if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,
+k.__webglTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[];e.__webglShadowVolumes=[];e.__webglLensFlares=[]}for(;e.__objectsAdded.length;){var m=e.__objectsAdded[0],k=e,h=void 0,n=void 0,u=void 0;if(m._modelViewMatrix==undefined){m._modelViewMatrix=new THREE.Matrix4;m._normalMatrixArray=new Float32Array(9);m._modelViewMatrixArray=new Float32Array(16);m._objectMatrixArray=
+new Float32Array(16);m.matrixWorld.flattenToArray(m._objectMatrixArray)}if(m instanceof THREE.Mesh){n=m.geometry;n.geometryGroups==undefined&&pa(n);for(h in n.geometryGroups){u=n.geometryGroups[h];if(!u.__webglVertexBuffer){var r=u;r.__webglVertexBuffer=b.createBuffer();r.__webglNormalBuffer=b.createBuffer();r.__webglTangentBuffer=b.createBuffer();r.__webglColorBuffer=b.createBuffer();r.__webglUVBuffer=b.createBuffer();r.__webglUV2Buffer=b.createBuffer();r.__webglSkinVertexABuffer=b.createBuffer();
+r.__webglSkinVertexBBuffer=b.createBuffer();r.__webglSkinIndicesBuffer=b.createBuffer();r.__webglSkinWeightsBuffer=b.createBuffer();r.__webglFaceBuffer=b.createBuffer();r.__webglLineBuffer=b.createBuffer();if(r.numMorphTargets){var t=void 0,q=void 0;r.__webglMorphTargetsBuffers=[];t=0;for(q=r.numMorphTargets;t<q;t++)r.__webglMorphTargetsBuffers.push(b.createBuffer())}r=u;t=m;var A=void 0,s=void 0,G=void 0;G=void 0;var B=q=0,L=0;A=void 0;s=void 0;var I=void 0;s=void 0;var P=t.geometry;I=P.faces;var N=
 r.faces;A=0;for(s=N.length;A<s;A++){G=N[A];G=I[G];if(G instanceof THREE.Face3){q+=3;B+=1;L+=3}else if(G instanceof THREE.Face4){q+=4;B+=2;L+=4}}A=r;s=t;I=void 0;N=void 0;var R=void 0,C=void 0;R=void 0;G=[];I=0;for(N=s.materials.length;I<N;I++){R=s.materials[I];if(R instanceof THREE.MeshFaceMaterial){R=0;for(l=A.materials.length;R<l;R++)(C=A.materials[R])&&G.push(C)}else(C=R)&&G.push(C)}s=G;a:{A=void 0;I=void 0;N=s.length;for(A=0;A<N;A++){I=s[A];if(I.map||I.lightMap||I instanceof THREE.MeshShaderMaterial){A=
 !0;break a}}A=!1}a:{I=void 0;N=void 0;G=s.length;for(I=0;I<G;I++){N=s[I];if(!(N instanceof THREE.MeshBasicMaterial&&!N.envMap||N instanceof THREE.MeshDepthMaterial)){I=N&&N.shading!=undefined&&N.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}I=!1}a:{N=void 0;G=void 0;R=s.length;for(N=0;N<R;N++){G=s[N];if(G.vertexColors){s=G.vertexColors;break a}}s=!1}r.__vertexArray=new Float32Array(q*3);if(I)r.__normalArray=new Float32Array(q*3);if(P.hasTangents)r.__tangentArray=new Float32Array(q*
 4);if(s)r.__colorArray=new Float32Array(q*3);if(A){if(P.faceUvs.length>0||P.faceVertexUvs.length>0)r.__uvArray=new Float32Array(q*2);if(P.faceUvs.length>1||P.faceVertexUvs.length>1)r.__uv2Array=new Float32Array(q*2)}if(t.geometry.skinWeights.length&&t.geometry.skinIndices.length){r.__skinVertexAArray=new Float32Array(q*4);r.__skinVertexBArray=new Float32Array(q*4);r.__skinIndexArray=new Float32Array(q*4);r.__skinWeightArray=new Float32Array(q*4)}r.__faceArray=new Uint16Array(B*3+(t.geometry.edgeFaces?
-t.geometry.edgeFaces.length*6:0));r.__lineArray=new Uint16Array(L*2);if(r.numMorphTargets){P=void 0;N=void 0;r.__morphTargetsArrays=[];P=0;for(N=r.numMorphTargets;P<N;P++)r.__morphTargetsArrays.push(new Float32Array(q*3))}r.__needsSmoothNormals=I==THREE.SmoothShading;r.__uvType=A;r.__vertexColorType=s;r.__normalType=I;r.__webglFaceCount=B*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*6:0);r.__webglLineCount=L*2;m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=
-!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}n instanceof THREE.ShadowVolume?Y(k.__webglShadowVolumes,u,n):Y(k.__webglObjects,u,n)}}else if(n instanceof THREE.LensFlare)Y(k.__webglLensFlares,undefined,n);else if(n instanceof THREE.Ribbon){m=n.geometry;if(!m.__webglVertexBuffer){h=m;h.__webglVertexBuffer=b.createBuffer();h.__webglColorBuffer=b.createBuffer();h=m;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__webglVertexCount=u;m.__dirtyVertices=
-!0;m.__dirtyColors=!0}Y(k.__webglObjects,m,n)}else if(n instanceof THREE.Line){m=n.geometry;if(!m.__webglVertexBuffer){h=m;h.__webglVertexBuffer=b.createBuffer();h.__webglColorBuffer=b.createBuffer();h=m;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__webglLineCount=u;m.__dirtyVertices=!0;m.__dirtyColors=!0}Y(k.__webglObjects,m,n)}else if(n instanceof THREE.ParticleSystem){m=n.geometry;if(!m.__webglVertexBuffer){h=m;h.__webglVertexBuffer=b.createBuffer();
-h.__webglColorBuffer=b.createBuffer();h=m;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__sortArray=[];h.__webglParticleCount=u;m.__dirtyVertices=!0;m.__dirtyColors=!0}Y(k.__webglObjects,m,n)}else THREE.MarchingCubes!==undefined&&n instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){n=e.__objectsRemoved[0];k=
-e;m=void 0;h=void 0;for(m=k.__webglObjects.length-1;m>=0;m--){h=k.__webglObjects[m].object;n==h&&k.__webglObjects.splice(m,1)}e.__objectsRemoved.splice(0,1)}n=0;for(k=e.__webglObjects.length;n<k;n++)O(e.__webglObjects[n].object,e);n=0;for(k=e.__webglShadowVolumes.length;n<k;n++)O(e.__webglShadowVolumes[n].object,e);n=0;for(k=e.__webglLensFlares.length;n<k;n++)O(e.__webglLensFlares[n].object,e)};this.setFaceCulling=function(e,n){if(e){!n||n=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);
+t.geometry.edgeFaces.length*6:0));r.__lineArray=new Uint16Array(L*2);if(r.numMorphTargets){P=void 0;N=void 0;r.__morphTargetsArrays=[];P=0;for(N=r.numMorphTargets;P<N;P++)r.__morphTargetsArrays.push(new Float32Array(q*3))}r.__needsSmoothNormals=I==THREE.SmoothShading;r.__uvType=A;r.__vertexColorType=s;r.__normalType=I;r.__webglFaceCount=B*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*6:0);r.__webglLineCount=L*2;n.__dirtyVertices=!0;n.__dirtyMorphTargets=!0;n.__dirtyElements=!0;n.__dirtyUvs=
+!0;n.__dirtyNormals=!0;n.__dirtyTangents=!0;n.__dirtyColors=!0}m instanceof THREE.ShadowVolume?Y(k.__webglShadowVolumes,u,m):Y(k.__webglObjects,u,m)}}else if(m instanceof THREE.LensFlare)Y(k.__webglLensFlares,undefined,m);else if(m instanceof THREE.Ribbon){n=m.geometry;if(!n.__webglVertexBuffer){h=n;h.__webglVertexBuffer=b.createBuffer();h.__webglColorBuffer=b.createBuffer();h=n;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__webglVertexCount=u;n.__dirtyVertices=
+!0;n.__dirtyColors=!0}Y(k.__webglObjects,n,m)}else if(m instanceof THREE.Line){n=m.geometry;if(!n.__webglVertexBuffer){h=n;h.__webglVertexBuffer=b.createBuffer();h.__webglColorBuffer=b.createBuffer();h=n;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__webglLineCount=u;n.__dirtyVertices=!0;n.__dirtyColors=!0}Y(k.__webglObjects,n,m)}else if(m instanceof THREE.ParticleSystem){n=m.geometry;if(!n.__webglVertexBuffer){h=n;h.__webglVertexBuffer=b.createBuffer();
+h.__webglColorBuffer=b.createBuffer();h=n;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__sortArray=[];h.__webglParticleCount=u;n.__dirtyVertices=!0;n.__dirtyColors=!0}Y(k.__webglObjects,n,m)}else THREE.MarchingCubes!==undefined&&m instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){m=e.__objectsRemoved[0];k=
+e;n=void 0;h=void 0;for(n=k.__webglObjects.length-1;n>=0;n--){h=k.__webglObjects[n].object;m==h&&k.__webglObjects.splice(n,1)}e.__objectsRemoved.splice(0,1)}m=0;for(k=e.__webglObjects.length;m<k;m++)O(e.__webglObjects[m].object,e);m=0;for(k=e.__webglShadowVolumes.length;m<k;m++)O(e.__webglShadowVolumes[m].object,e);m=0;for(k=e.__webglLensFlares.length;m<k;m++)O(e.__webglLensFlares[m].object,e)};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);
 else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.WebGLRenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};

+ 5 - 4
examples/misc_sound.html

@@ -161,9 +161,9 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -176,7 +176,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 3 - 3
examples/scenes/test_scene.js

@@ -259,7 +259,7 @@ var scene = {
 	
 	"lambert_green": {
 		"type": "MeshLambertMaterial",
-		"parameters": { color: 0x007711, blending: "AdditiveBlending" } 
+		"parameters": { color: 0x007711, blending: "AdditiveBlending", transparent: true } 
 	},
 
 	"lambert_blue": {
@@ -294,7 +294,7 @@ var scene = {
 	
 	"glass": {
 		"type": "MeshLambertMaterial",
-		"parameters": { color: 0x101046, envMap: "cube_reflection", opacity: 0.25 }
+		"parameters": { color: 0x101046, envMap: "cube_reflection", opacity: 0.25, transparent: true }
 	},
 
 	"interior": {
@@ -440,4 +440,4 @@ var scene = {
 
 };
 
-postMessage( scene );
+postMessage( scene );

+ 2 - 2
examples/webgl_interactive_voxelpainter.html

@@ -62,7 +62,7 @@
 				// roll-over helpers
 
 				rollOverGeo = new Cube( 50, 50, 50 );
-				rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5 } );
+				rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
 				rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
 				scene.addObject( rollOverMesh );
 
@@ -70,7 +70,7 @@
 				// cubes
 
 				cubeGeo = new Cube( 50, 50, 50 );
-				cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading, map: ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
+				cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
 				cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
 				// picking
 

+ 5 - 4
examples/webgl_lines_colors.html

@@ -141,9 +141,9 @@
 				sceneScreen = new THREE.Scene();
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -156,7 +156,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 3 - 3
examples/webgl_lines_cubes.html

@@ -92,9 +92,9 @@
 				// lines
 
 				var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, g1 = geometry,
-					m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending } ),
-					m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending } ),
-					m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending } ),
+					m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+					m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+					m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
 					parameters = [ [ m3, scale*0.5, [0,0,0],  g1 ], [ m2, scale*0.5, [d, 0, 0],  g1 ], [ m2, scale*0.5, [-d, 0, 0],  g1 ],
 								   [ m2, scale*0.5, [0,d,0],  g1 ], [ m2, scale*0.5, [d, d, 0],  g1 ], [ m2, scale*0.5, [-d, d, 0],  g1 ],
 								   [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ],

+ 3 - 3
examples/webgl_lines_splines.html

@@ -154,9 +154,9 @@
 				sceneScreen = new THREE.Scene();
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );

+ 9 - 9
examples/webgl_materials_cars.html

@@ -248,17 +248,17 @@
 				"Dark chrome":	new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
 				"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
 
-				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975 } ),
-				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25 } ),
-				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75 } ),
-				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
+				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
+				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
+				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
 
-				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75 } ),
-				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75 } ),
-				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75 } ),
+				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
+				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
+				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
 
-				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5 } ),
-				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5 } ),
+				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
+				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
 
 				"Fullblack rough":	new THREE.MeshLambertMaterial( { color: 0x000000 } ),
 				"Black rough":		new THREE.MeshLambertMaterial( { color: 0x050505 } ),

+ 1 - 1
examples/webgl_materials_cars_camaro.html

@@ -126,7 +126,7 @@
 					body: 		[],
 					chrome: 	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
 					darkchrome: new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
-					glass:		new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+					glass:		new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25, transparent: true } ),
 					tire:       new THREE.MeshLambertMaterial( { color: 0x050505 } ),
 					interior:   new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } ),
 					black:      new THREE.MeshLambertMaterial( { color: 0x000000 } )

+ 6 - 14
examples/webgl_materials_grass.html

@@ -45,17 +45,17 @@
 				var texture = generateTextureBase();
 				texture.needsUpdate = true;
 
-				for ( var i = 0; i < 10; i ++ ) {
+				for ( var i = 0; i < 20; i ++ ) {
 
 					mesh = levels[ i ] = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTextureLevel( texture ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping ) } ) );
 					mesh.materials[0].map.needsUpdate = true;
 					mesh.rotation.x = - 90 * ( Math.PI / 180 );
-					mesh.position.y = i * 0.5;
+					mesh.position.y = i * 0.25;
 					scene.addObject( mesh );
 
 				}
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.sortObjects = false;
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );
@@ -80,7 +80,7 @@
 
 				}
 
-				context.globalAlpha = 0.1;
+				context.globalAlpha = 0.05;
 				context.globalCompositeOperation = 'lighter';
 
 				return canvas;
@@ -114,16 +114,8 @@
 
 				var time = new Date().getTime() / 6000;
 
-				camera.position.x = 100 * Math.cos( time );
-				camera.position.z = 100 * Math.sin( time );
-
-				for ( var i = 0, l = levels.length; i < l; i ++ ) {
-
-					mesh = levels[ i ];
-					mesh.position.x = Math.sin( time * 4 ) * i * i * 0.02;
-					mesh.position.z = Math.cos( time * 6 ) * i * i * 0.02;
-
-				}
+				camera.position.x = 80 * Math.cos( time );
+				camera.position.z = 80 * Math.sin( time );
 
 				renderer.render( scene, camera );
 

+ 5 - 4
examples/webgl_materials_video.html

@@ -204,9 +204,9 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -219,7 +219,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 1 - 1
examples/webgl_particles_sprites.html

@@ -91,7 +91,7 @@
 					sprite = parameters[i][1];
 					size   = parameters[i][2];
 
-					materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false } );
+					materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
 					materials[i].color.setHSV( color[0], color[1], color[2] );
 
 					particles = new THREE.ParticleSystem( geometry, materials[i] );

+ 5 - 4
examples/webgl_postprocessing.html

@@ -107,9 +107,9 @@
 				directionalLight.position.normalize();
 				sceneModel.addLight( directionalLight );
 
-				rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
-				rtTexture2 = new THREE.RenderTarget( 256, 512, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
-				rtTexture3 = new THREE.RenderTarget( 512, 256, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
+				rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
+				rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
+				rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
 
 				materialColor = new THREE.MeshShaderMaterial( {
 
@@ -131,7 +131,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 2 - 2
examples/webgl_postprocessing_dof.html

@@ -241,8 +241,8 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTextureDepth = new THREE.RenderTarget( window.innerWidth, height, pars );
-				postprocessing.rtTextureColor = new THREE.RenderTarget( window.innerWidth, height, pars );
+				postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
+				postprocessing.rtTextureColor = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
 
 				var bokeh_shader = ShaderExtras["bokeh"];
 

+ 5 - 4
examples/webgl_ribbons.html

@@ -232,9 +232,9 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -247,7 +247,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 2 - 2
examples/webgl_rtt.html

@@ -122,7 +122,7 @@
 				light.position.z = 1;
 				light.position.normalize();
 				sceneRTT.addLight( light );
-				
+
 				light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
 				light.position.x = 0;
 				light.position.y = 0;
@@ -130,7 +130,7 @@
 				light.position.normalize();
 				sceneRTT.addLight( light );
 
-				rtTexture = new THREE.RenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
+				rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
 
 				material = new THREE.MeshShaderMaterial( {
 

+ 1 - 1
examples/webgl_sandbox.html

@@ -74,7 +74,6 @@
 		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
 		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
 		<script type="text/javascript" src="../src/objects/Particle.js"></script>
 		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
@@ -95,6 +94,7 @@
 		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
 		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>

+ 10 - 25
src/materials/LineBasicMaterial.js

@@ -19,34 +19,19 @@
 
 THREE.LineBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.linewidth = 1.0;
-	this.linecap = 'round'; // implemented just in CanvasRenderer
-	this.linejoin = 'round'; // implemented just in CanvasRenderer
+	this.linewidth = parameters.linewidth !== undefined ? parameters.linewidth : 1;
+	this.linecap = parameters.linecap !== undefined ? parameters.linecap : 'round';
+	this.linejoin = parameters.linejoin !== undefined ? parameters.linejoin : 'round';
 
-	this.vertexColors = false;
-
-	if ( parameters ) {
-
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.linewidth !== undefined ) this.linewidth = parameters.linewidth;
-		if ( parameters.linecap !== undefined ) this.linecap = parameters.linecap;
-		if ( parameters.linejoin !== undefined ) this.linejoin = parameters.linejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-
-	}
+	this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false;
 
 };
+
+THREE.LineBasicMaterial.prototype = new THREE.Material();
+THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;

+ 15 - 0
src/materials/Material.js

@@ -2,6 +2,21 @@
  * @author mr.doob / http://mrdoob.com/
  */
 
+THREE.Material = function ( parameters ) {
+
+	this.id = THREE.MaterialCounter.value ++;
+
+	parameters = parameters || {};
+
+	this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
+	this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
+
+	this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
+	this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
+
+
+}
+
 THREE.NoShading = 0;
 THREE.FlatShading = 1;
 THREE.SmoothShading = 2;

+ 26 - 53
src/materials/MeshBasicMaterial.js

@@ -6,21 +6,21 @@
  *  color: <hex>,
  *  opacity: <float>,
  *  map: new THREE.Texture( <Image> ),
-
+ *
  *  lightMap: new THREE.Texture( <Image> ),
-
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
  *  refractionRatio: <float>,
- 
+ *
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  depthTest: <bool>,
- 
+ *
  *  wireframe: <boolean>,
  *  wireframeLinewidth: <float>,
- 
+ *
  *  vertexColors: false / THREE.VertexColors / THREE.FaceColors,
  *  skinning: <bool>
  * }
@@ -28,63 +28,36 @@
 
 THREE.MeshBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
-
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	THREE.Material.call( this, parameters );
 
-	this.lightMap = null;
+	parameters = parameters || {};
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.vertexColors = false;
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	this.skinning = false;
-	this.morphTargets = false;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-	if ( parameters ) {
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
 
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-		if ( parameters.map !== undefined ) this.map = parameters.map;
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
-		if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
-
-		if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
-		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
-		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
-		if ( parameters.refractionRatio !== undefined ) this.refractionRatio  = parameters.refractionRatio;
-
-		if ( parameters.fog !== undefined ) this.fog  = parameters.fog;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.MeshBasicMaterial.prototype = new THREE.Material();
+THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;

+ 8 - 20
src/materials/MeshDepthMaterial.js

@@ -15,28 +15,16 @@
 
 THREE.MeshDepthMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.shading = THREE.SmoothShading; // doesn't really apply here, normals are not used
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; // doesn't really apply here, normals are not used
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-
-	if ( parameters ) {
-
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.shading !== undefined ) this.shading  = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-
-	}
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
 
 };
+
+THREE.MeshDepthMaterial.prototype = new THREE.Material();
+THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;

+ 27 - 53
src/materials/MeshLambertMaterial.js

@@ -6,84 +6,58 @@
  *  color: <hex>,
  *  opacity: <float>,
  *  map: new THREE.Texture( <Image> ),
- 
+ *
  *  lightMap: new THREE.Texture( <Image> ),
- 
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
  *  refractionRatio: <float>,
- 
+ *
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  depthTest: <bool>,
- 
+ *
  *  wireframe: <boolean>,
  *  wireframeLinewidth: <float>,
- 
- *  vertexColors: <bool>,
+ *
+ *  vertexColors: false / THREE.VertexColors / THREE.FaceColors,
  *  skinning: <bool>
  * }
  */
 
 THREE.MeshLambertMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
-
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	THREE.Material.call( this, parameters );
 
-	this.lightMap = null;
+	parameters = parameters || {};
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.vertexColors = false;
-	this.skinning = false;
-	this.morphTargets = false;
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	if ( parameters ) {
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-		if ( parameters.map !== undefined ) this.map = parameters.map;
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
 
-		if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
-		if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
-		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
-		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
-		if ( parameters.refractionRatio !== undefined ) this.refractionRatio  = parameters.refractionRatio;
-
-		if ( parameters.fog !== undefined ) this.fog  = parameters.fog;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.MeshLambertMaterial.prototype = new THREE.Material();
+THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;

+ 8 - 20
src/materials/MeshNormalMaterial.js

@@ -15,28 +15,16 @@
 
 THREE.MeshNormalMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.shading = THREE.FlatShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.shading = parameters.shading ? parameters.shading : THREE.FlatShading;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-
-	if ( parameters ) {
-
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.shading !== undefined ) this.shading  = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-
-	}
+	this.wireframe = parameters.wireframe ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth ? parameters.wireframeLinewidth : 1;
 
 };
+
+THREE.MeshNormalMaterial.prototype = new THREE.Material();
+THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;

+ 31 - 62
src/materials/MeshPhongMaterial.js

@@ -8,94 +8,63 @@
  *  specular: <hex>,
  *  shininess: <float>,
  *  opacity: <float>,
-
+ *
  *  map: new THREE.Texture( <Image> ),
-
+ *
  *  lightMap: new THREE.Texture( <Image> ),
-
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
  *  refractionRatio: <float>,
-
+ *
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  depthTest: <bool>,
- 
+ *
  *  wireframe: <boolean>,
  *  wireframeLinewidth: <float>,
- 
- *  vertexColors: <bool>,
+ *
+ *  vertexColors: false / THREE.VertexColors / THREE.FaceColors,
  *  skinning: <bool>
  * }
  */
 
 THREE.MeshPhongMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.ambient = new THREE.Color( 0x050505 );
-	this.specular = new THREE.Color( 0x111111 );
-	this.shininess = 30.0;
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.map = null;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
+	this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0x050505 );
+	this.specular = parameters.specular !== undefined ? new THREE.Color( parameters.specular ) : new THREE.Color( 0x111111 );
+	this.shininess = parameters.shininess !== undefined ? parameters.shininess : 30;
 
-	this.lightMap = null;
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-	this.vertexColors = false;
-	this.skinning = false;
-	this.morphTargets = false;
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
 
-	if ( parameters ) {
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
-		if ( parameters.color !== undefined ) this.color = new THREE.Color( parameters.color );
-		if ( parameters.ambient !== undefined ) this.ambient = new THREE.Color( parameters.ambient );
-		if ( parameters.specular !== undefined ) this.specular = new THREE.Color( parameters.specular );
-		if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess;
-		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-
-		if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
-
-		if ( parameters.map !== undefined ) this.map = parameters.map;
-
-		if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
-		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
-		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
-		if ( parameters.refractionRatio !== undefined ) this.refractionRatio  = parameters.refractionRatio;
-
-		if ( parameters.fog !== undefined ) this.fog  = parameters.fog;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.MeshPhongMaterial.prototype = new THREE.Material();
+THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;

+ 15 - 41
src/materials/MeshShaderMaterial.js

@@ -23,51 +23,25 @@
 
 THREE.MeshShaderMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.fragmentShader = "void main() {}";
-	this.vertexShader = "void main() {}";
-	this.uniforms = {};
+	parameters = parameters || {};
 
-	this.opacity = 1.0; // set to < 1.0 to renderer in transparent batch
+	this.fragmentShader = parameters.fragmentShader !== undefined ? parameters.fragmentShader : "void main() {}";
+	this.vertexShader = parameters.vertexShader !== undefined ? parameters.vertexShader : "void main() {}";
+	this.uniforms = parameters.uniforms !== undefined ? parameters.uniforms : {};
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round';	// doesn't make sense here
-	this.wireframeLinejoin = 'round';  	// not implemented in WebGLRenderer (and this material doesn't make sense in CanvasRenderer)
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
 
-	this.lights = false; 		// set to use scene lights
-	this.vertexColors = false; 	// set to use "color" attribute stream
-	this.skinning = false;		// set to use skinning attribute streams
-	this.morphTargets = false; 	// set to use morph targets
-
-	if ( parameters ) {
-
-		if ( parameters.fragmentShader !== undefined ) this.fragmentShader = parameters.fragmentShader;
-		if ( parameters.vertexShader !== undefined ) this.vertexShader = parameters.vertexShader;
-
-		if ( parameters.uniforms !== undefined ) this.uniforms = parameters.uniforms;
-
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.lights !== undefined ) this.lights = parameters.lights;
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.lights = parameters.lights !== undefined ? parameters.lights : false; // set to use scene lights
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; // set to use "color" attribute stream
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false; // set to use skinning attribute streams
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false; // set to use morph targets
 
 };
+
+THREE.MeshShaderMaterial.prototype = new THREE.Material();
+THREE.MeshShaderMaterial.prototype.constructor = THREE.MeshShaderMaterial;

+ 10 - 26
src/materials/ParticleBasicMaterial.js

@@ -18,36 +18,20 @@
 
 THREE.ParticleBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	parameters = parameters || {};
 
-	this.size = 1.0;
-	this.sizeAttenuation = true;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.offset = new THREE.Vector2(); // TODO: expose to parameters (implemented just in CanvasRenderer)
+	this.size = parameters.size !== undefined ? parameters.size : 1;
+	this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
 
-	this.vertexColors = false;
-
-	if ( parameters ) {
-
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-		if ( parameters.map !== undefined ) this.map = parameters.map;
-
-		if ( parameters.size !== undefined ) this.size = parameters.size;
-		if ( parameters.sizeAttenuation !== undefined ) this.sizeAttenuation = parameters.sizeAttenuation;
-
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-
-	}
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
 };
+
+THREE.ParticleBasicMaterial.prototype = new THREE.Material();
+THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;

+ 7 - 13
src/materials/ParticleCanvasMaterial.js

@@ -11,20 +11,14 @@
 
 THREE.ParticleCanvasMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.program = function ( context, color ) {};
-	this.opacity = 1;
-	this.blending = THREE.NormalBlending;
+	parameters = parameters || {};
 
-	if ( parameters ) {
-
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.program !== undefined ) this.program = parameters.program;
-		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-
-	}
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
+	this.program = parameters.program !== undefined ? parameters.program : function ( context, color ) {};
 
 };
+
+THREE.ParticleCanvasMaterial.prototype = new THREE.Material();
+THREE.ParticleCanvasMaterial.prototype.constructor = THREE.ParticleCanvasMaterial;

+ 1 - 1
src/materials/ParticleDOMMaterial.js

@@ -4,7 +4,7 @@
 
 THREE.ParticleDOMMaterial = function ( domElement ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this );
 
 	this.domElement = domElement;
 

+ 24 - 20
src/materials/ShadowVolumeDynamicMaterial.js

@@ -28,32 +28,36 @@
 
 THREE.ShadowVolumeDynamicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	parameters = parameters || {};
 
-	this.lightMap = null;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.shading = THREE.FlatShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	this.vertexColors = false;
-	this.skinning = false;
-	this.morphTargets = false;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
+
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
+
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
+
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.ShadowVolumeDynamicMaterial.prototype = new THREE.Material();
+THREE.ShadowVolumeDynamicMaterial.prototype.constructor = THREE.ShadowVolumeDynamicMaterial;

+ 0 - 1
src/materials/Texture.js

@@ -17,7 +17,6 @@ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter )
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 
 	this.needsUpdate = false;
-	//this.needsUpdate = ( image!== undefined && image.getContext ) ? true : false; // true by default for <canvas> element
 
 };
 

+ 2 - 3
src/objects/Mesh.js

@@ -63,11 +63,10 @@ THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
 
 THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
 
-	if( this.morphTargetDictionary[ name ] !== undefined ) {
-		
+	if ( this.morphTargetDictionary[ name ] !== undefined ) {
+
 		return this.morphTargetDictionary[ name ];
 	}
-	
 
 	console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );	
 	return 0;

+ 1 - 1
src/materials/RenderTarget.js → src/renderers/WebGLRenderTarget.js

@@ -2,7 +2,7 @@
  * @author szimek / https://github.com/szimek/
  */
 
-THREE.RenderTarget = function ( width, height, options ) {
+THREE.WebGLRenderTarget = function ( width, height, options ) {
 
 	this.width = width;
 	this.height = height;

+ 113 - 137
src/renderers/WebGLRenderer.js

@@ -2376,11 +2376,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		for ( m = 0, ml = object.materials.length; m < ml; m++ ) {
 
 			material = object.materials[ m ];
-
-			if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending )
-				addToFixedArray( transparent, material );
-			else
-				addToFixedArray( opaque, material );
+			material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
 
 		}
 
@@ -2406,31 +2402,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 				for ( i = 0, l = buffer.materials.length; i < l; i++ ) {
 
 					material = buffer.materials[ i ];
-
-					if ( material ) {
-
-						if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending )
-							addToFixedArray( transparent, material );
-						else
-							addToFixedArray( opaque, material );
-
-					}
+					if ( material ) material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
 
 				}
 
 			} else {
 
 				material = meshMaterial;
-
-				if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending ) {
-
-					addToFixedArray( transparent, material );
-
-				} else {
-
-					addToFixedArray( opaque, material );
-
-				}
+				if ( material ) material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
 
 			}
 
@@ -2549,7 +2528,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		setBlending( THREE.NormalBlending );
 
-		for ( o = 0; o < ol; o++ ) {
+		for ( o = 0; o < ol; o ++ ) {
 
 			webglObject = scene.__webglObjects[ o ];
 
@@ -2561,7 +2540,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 
-				for( i = 0; i < opaque.count; i++ ) {
+				for ( i = 0; i < opaque.count; i ++ ) {
 
 					material = opaque.list[ i ];
 
@@ -2604,7 +2583,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// transparent pass
 
-		for ( o = 0; o < ol; o++ ) {
+		for ( o = 0; o < ol; o ++ ) {
 
 			webglObject = scene.__webglObjects[ o ];
 
@@ -2616,7 +2595,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 
-				for( i = 0; i < transparent.count; i++ ) {
+				for ( i = 0; i < transparent.count; i ++ ) {
 
 					material = transparent.list[ i ];
 
@@ -2644,7 +2623,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 
-				for( i = 0; i < transparent.count; i++ ) {
+				for ( i = 0; i < transparent.count; i ++ ) {
 
 					material = transparent.list[ i ];
 
@@ -2662,18 +2641,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// render stencil shadows
 
-		if( stencil && scene.__webglShadowVolumes.length && scene.lights.length ) {
+		if ( stencil && scene.__webglShadowVolumes.length && scene.lights.length ) {
 
 			renderStencilShadows( scene );
-		
+
 		}
 
 		// render lens flares
-		
-		if( scene.__webglLensFlares.length ) {
-			
+
+		if ( scene.__webglLensFlares.length ) {
+
 			renderLensFlares( scene, camera );
-		
+
 		}
 
 
@@ -2688,8 +2667,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 	};
 
 
-	
-
 
 	/*
 	 * Stencil Shadows
@@ -2701,7 +2678,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	 */
 
 	function renderStencilShadows( scene ) {
-			
+
 		// setup stencil
 
 		_gl.enable( _gl.POLYGON_OFFSET_FILL );
@@ -2709,40 +2686,39 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.enable( _gl.STENCIL_TEST );
 		_gl.depthMask( false );
 		_gl.colorMask( false, false, false, false );
-	
+
 		_gl.stencilFunc( _gl.ALWAYS, 1, 0xFF );
 		_gl.stencilOpSeparate( _gl.BACK,  _gl.KEEP, _gl.INCR, _gl.KEEP );
 		_gl.stencilOpSeparate( _gl.FRONT, _gl.KEEP, _gl.DECR, _gl.KEEP );
 
-		
+
 		// loop through all directional lights
-		
+
 		var l, ll = scene.lights.length;
 		var p;
 		var light, lights = scene.lights;
-		var dirLight = [];			
+		var dirLight = [];
 		var object, geometryGroup, material;
-		var	program;
+		var program;
 		var p_uniforms;
-	    var m_uniforms;
-	    var attributes;
+		var m_uniforms;
+		var attributes;
 		var o, ol = scene.__webglShadowVolumes.length;
-		
-		for( l = 0; l < ll; l++ ) {
-			
+
+		for ( l = 0; l < ll; l++ ) {
+
 			light = scene.lights[ l ];
-			
-			if( light instanceof THREE.DirectionalLight ) {
+
+			if ( light instanceof THREE.DirectionalLight ) {
 
 				dirLight[ 0 ] = -light.position.x;
 				dirLight[ 1 ] = -light.position.y;
 				dirLight[ 2 ] = -light.position.z;
 
-				
 				// render all volumes
-				
-				for( o = 0; o < ol; o++ ) {
-		
+
+				for ( o = 0; o < ol; o++ ) {
+
 					object        = scene.__webglShadowVolumes[ o ].object;
 					geometryGroup = scene.__webglShadowVolumes[ o ].buffer;
 					material      = object.materials[ 0 ];
@@ -2751,12 +2727,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					program = material.program,
 		  			p_uniforms = program.uniforms,
-	                m_uniforms = material.uniforms,
-	                attributes = program.attributes;
+					m_uniforms = material.uniforms,
+					attributes = program.attributes;
 
+					if ( _currentProgram !== program ) {
 
-					if( _currentProgram !== program ) {
-						
 						_gl.useProgram( program );
 						_currentProgram = program;
 
@@ -2783,7 +2758,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					_gl.cullFace( _gl.BACK );
 					_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 );
-			
+
 				}
 
 			}
@@ -2797,10 +2772,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.colorMask( true, true, true, true );
 		_gl.stencilFunc( _gl.NOTEQUAL, 0, 0xFF );
 		_gl.stencilOp( _gl.KEEP, _gl.KEEP, _gl.KEEP );
-	    _gl.disable( _gl.DEPTH_TEST );
+		_gl.disable( _gl.DEPTH_TEST );
 
 
-		// draw darkening polygon	
+		// draw darkening polygon
 
 		_oldBlending = "";
 		_currentProgram = _stencilShadow.program;
@@ -2808,23 +2783,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.useProgram( _stencilShadow.program );
 		_gl.uniformMatrix4fv( _stencilShadow.projectionLocation, false, _projectionMatrixArray );
 		_gl.uniform1f( _stencilShadow.darknessLocation, _stencilShadow.darkness );
-		
+
 		_gl.bindBuffer( _gl.ARRAY_BUFFER, _stencilShadow.vertexBuffer );
 		_gl.vertexAttribPointer( _stencilShadow.vertexLocation, 3, _gl.FLOAT, false, 0, 0 );
 		_gl.enableVertexAttribArray( _stencilShadow.vertexLocation );
 
 		_gl.blendFunc( _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );
 		_gl.blendEquation( _gl.FUNC_ADD );
-			
+
 		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _stencilShadow.elementBuffer );
 		_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
 
 
 		// disable stencil
 
-	    _gl.disable	 ( _gl.STENCIL_TEST );
-	    _gl.enable	 ( _gl.DEPTH_TEST );
-	    _gl.depthMask( _currentDepthMask );
+		_gl.disable( _gl.STENCIL_TEST );
+		_gl.enable( _gl.DEPTH_TEST );
+		_gl.depthMask( _currentDepthMask );
+
 	}
 
 	/*
@@ -2837,7 +2813,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	 */
 
 	function renderLensFlares( scene, camera ) {
-		
+
 		var object, objectZ, geometryGroup, material;
 		var o, ol = scene.__webglLensFlares.length;
 		var f, fl, flare;
@@ -2869,7 +2845,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		_gl.uniform1i( uniforms.map, 0 );
 		_gl.activeTexture( _gl.TEXTURE0 );
-		
+
 		_gl.uniform1f( uniforms.opacity, 1 );
 		_gl.uniform1f( uniforms.rotation, 0 );
 		_gl.uniform2fv( uniforms.scale, scale );
@@ -2886,34 +2862,34 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.depthMask( false );
 
 
-		for( o = 0; o < ol; o++ ) {
-			
+		for ( o = 0; o < ol; o ++ ) {
+
 			// calc object screen position
-			
+
 			object = scene.__webglLensFlares[ o ].object;
-			
+
 			tempPosition.set( object.matrixWorld.n14, object.matrixWorld.n24, object.matrixWorld.n34 );
-			
+
 			camera.matrixWorldInverse.multiplyVector3( tempPosition );
 			objectZ = tempPosition.z;
 			camera.projectionMatrix.multiplyVector3( tempPosition );
-			
-			
+
+
 			// setup arrays for gl programs
-			
+
 			screenPosition[ 0 ] = tempPosition.x;
 			screenPosition[ 1 ] = tempPosition.y;
 			screenPosition[ 2 ] = tempPosition.z;
-			
+
 			screenPositionPixels[ 0 ] = screenPosition[ 0 ] * halfViewportWidth + halfViewportWidth;
 			screenPositionPixels[ 1 ] = screenPosition[ 1 ] * halfViewportHeight + halfViewportHeight;
-	
+
 
 			// save current RGB to temp texture
-			
+
 			_gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 );
 
-	
+
 			// render pink quad
 
 			_gl.uniform3fv( uniforms.screenPosition, screenPosition );
@@ -2927,17 +2903,16 @@ THREE.WebGLRenderer = function ( parameters ) {
 			// read back
 
 			try {
-				
+
 				_gl.readPixels( screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, _gl.RGBA, _gl.UNSIGNED_BYTE, _lensFlare.readBackPixels );
-				
-			}
-			catch( error ) {
-				
+
+			} catch( error ) {
+
 				console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
 			}
 
-			if( _gl.getError()) {
-				
+			if ( _gl.getError() ) {
+
 				console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
 			}
 
@@ -2953,99 +2928,98 @@ THREE.WebGLRenderer = function ( parameters ) {
 			sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY - sampleY );	// upper left
 			if( _lensFlare.readBackPixels[ sampleIndex + 0 ] === 255 && 
 				_lensFlare.readBackPixels[ sampleIndex + 1 ] === 0 &&
-				_lensFlare.readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				_lensFlare.readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY - sampleY );	// upper right
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY + sampleY );	// lower right
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY + sampleY );	// lower left
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = sampleMidX + sampleMidY;								// center
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 
 			object.positionScreen.x = screenPosition[ 0 ];
 			object.positionScreen.y = screenPosition[ 1 ];
 			object.positionScreen.z = screenPosition[ 2 ];
 
-			if( object.customUpdateCallback ) {
-				
+			if ( object.customUpdateCallback ) {
+
 				object.customUpdateCallback( visibility, object );
-				
+
 			} else {
-				
+
 				object.updateLensFlares( visibility );
-				
+
 			}
 
 
 			// restore graphics
-		
+
 			_gl.uniform1i( uniforms.renderPink, 0 );
 			_gl.disable( _gl.DEPTH_TEST );
 			_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
 		}
-		
-		
+
+
 		// loop through all lens flares and draw their flares
 		// setup gl
-		
-		for( o = 0; o < ol; o++ ) {
-		
+
+		for ( o = 0; o < ol; o ++ ) {
+
 			object = scene.__webglLensFlares[ o ].object;
 
-			for( f = 0, fl = object.lensFlares.length; f < fl; f++ ) {
-				
+			for ( f = 0, fl = object.lensFlares.length; f < fl; f ++ ) {
+
 				flare = object.lensFlares[ f ];
-				
-				if( flare.opacity > 0.001 && flare.scale > 0.001 ) {
+
+				if ( flare.opacity > 0.001 && flare.scale > 0.001 ) {
 
 					screenPosition[ 0 ] = flare.x;
 					screenPosition[ 1 ] = flare.y;
 					screenPosition[ 2 ] = flare.z;
-	
+
 					size = flare.size * flare.scale / _viewportHeight;
 					scale[ 0 ] = size * invAspect;
 					scale[ 1 ] = size;
-						
-	
+
 					_gl.uniform3fv( uniforms.screenPosition, screenPosition );
 					_gl.uniform1f( uniforms.rotation, flare.rotation );
 					_gl.uniform2fv( uniforms.scale, scale );
 					_gl.uniform1f( uniforms.opacity, flare.opacity );
-	
+
 					setBlending( flare.blending );
 					setTexture( flare.texture, 0 );
-	
+
 					// todo: only draw if loaded
-			
+
 					_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
+
 				}
-				
+
 			}
 
 		}
 
-
 		// restore gl
-	
+
 		_gl.enable( _gl.CULL_FACE );
 		_gl.enable( _gl.DEPTH_TEST );
 		_gl.depthMask( _currentDepthMask );
-	}
 
+	}
 
 
 	function setupMatrices ( object, camera ) {
@@ -3053,7 +3027,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
 		THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transposeIntoArray( object._normalMatrixArray );
 
-	};
+	}
 
 	this.initWebGLObjects = function ( scene ) {
 
@@ -3092,7 +3066,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			updateObject( scene.__webglShadowVolumes[ o ].object, scene );
 
 		}
-		
+
 		for ( var o = 0, ol = scene.__webglLensFlares.length; o < ol; o ++ ) {
 
 			updateObject( scene.__webglLensFlares[ o ].object, scene );
@@ -3165,9 +3139,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 			}
 
 		} else if ( object instanceof THREE.LensFlare ) {
-			
+
 			addBuffer( scene.__webglLensFlares, undefined, object );
-			
+
 		} else if ( object instanceof THREE.Ribbon ) {
 
 			geometry = object.geometry;
@@ -3404,19 +3378,21 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function addBuffer ( objlist, buffer, object ) {
 
-		objlist.push( { buffer: buffer, object: object,
-				opaque: { list: [], count: 0 },
-				transparent: { list: [], count: 0 }
-			} );
+		objlist.push( {
+			buffer: buffer, object: object,
+			opaque: { list: [], count: 0 },
+			transparent: { list: [], count: 0 }
+		} );
 
 	};
 
 	function addBufferImmediate ( objlist, object ) {
 
-		objlist.push( { object: object,
-				opaque: { list: [], count: 0 },
-				transparent: { list: [], count: 0 }
-			} );
+		objlist.push( {
+			object: object,
+			opaque: { list: [], count: 0 },
+			transparent: { list: [], count: 0 }
+		} );
 
 	};
 
@@ -3566,13 +3542,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"attribute vec2 uv2;",
 
 			"#ifdef USE_COLOR",
-			
+
 				"attribute vec3 color;",
-				
+
 			"#endif",
 
 			"#ifdef USE_MORPHTARGETS",
-			
+
 				"attribute vec3 morphTarget0;",
 				"attribute vec3 morphTarget1;",
 				"attribute vec3 morphTarget2;",
@@ -3581,18 +3557,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 				"attribute vec3 morphTarget5;",
 				"attribute vec3 morphTarget6;",
 				"attribute vec3 morphTarget7;",
-			
+
 			"#endif",
 
 			"#ifdef USE_SKINNING",
-			
+
 				"attribute vec4 skinVertexA;",
 				"attribute vec4 skinVertexB;",
 				"attribute vec4 skinIndex;",
 				"attribute vec4 skinWeight;",
 
 			"#endif",
-			
+
 			""
 		].join("\n");
 
@@ -3705,10 +3681,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 			switch ( blending ) {
 
 				case THREE.AdditiveAlphaBlending:
-				
+
 					_gl.blendEquation( _gl.FUNC_ADD );
 					_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );
-				
+
 					break;
 
 				case THREE.AdditiveBlending:

+ 3 - 3
utils/build.py

@@ -52,7 +52,6 @@ COMMON_FILES = [
 'materials/ParticleCanvasMaterial.js',
 'materials/ParticleDOMMaterial.js',
 'materials/Texture.js',
-'materials/RenderTarget.js',
 'materials/Uniforms.js',
 'objects/Particle.js',
 'objects/ParticleSystem.js',
@@ -73,6 +72,7 @@ COMMON_FILES = [
 'renderers/SVGRenderer.js',
 'renderers/WebGLShaders.js',
 'renderers/WebGLRenderer.js',
+'renderers/WebGLRenderTarget.js',
 'renderers/SoundRenderer.js',
 'renderers/renderables/RenderableVertex.js',
 'renderers/renderables/RenderableFace3.js',
@@ -273,7 +273,6 @@ WEBGL_FILES = [
 'materials/ParticleBasicMaterial.js',
 'materials/ShadowVolumeDynamicMaterial.js',
 'materials/Texture.js',
-'materials/RenderTarget.js',
 'materials/Uniforms.js',
 'objects/Particle.js',
 'objects/ParticleSystem.js',
@@ -291,7 +290,8 @@ WEBGL_FILES = [
 'renderers/Projector.js',
 'renderers/SoundRenderer.js',
 'renderers/WebGLShaders.js',
-'renderers/WebGLRenderer.js'
+'renderers/WebGLRenderer.js',
+'renderers/WebGLRenderTarget.js'
 ]
 
 def merge(files):