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@@ -324,8 +324,8 @@ THREE.WebGLRenderer3 = function ( parameters ) {
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this.setSize = function ( width, height, updateStyle ) {
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- canvas.width = width;
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- canvas.height = height;
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+ canvas.width = width * devicePixelRatio;
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+ canvas.height = height * devicePixelRatio;
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if ( devicePixelRatio !== 1 && updateStyle !== false ) {
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