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@@ -1153,7 +1153,7 @@ THREE.GLTFLoader = ( function () {
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var group = new THREE.Object3D();
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group.name = mesh.name;
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- group.userData = mesh.extras || {};
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+ group.userData = mesh.extras || {};
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var primitives = mesh.primitives;
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@@ -1226,7 +1226,7 @@ THREE.GLTFLoader = ( function () {
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var meshNode = new THREE.Mesh( geometry, material );
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meshNode.castShadow = true;
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- meshNode.userData = primitive.extras || {};
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+ meshNode.userData = primitive.extras || {};
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group.add( meshNode );
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@@ -1268,7 +1268,7 @@ THREE.GLTFLoader = ( function () {
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var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
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_camera.name = camera.name;
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- _camera.userData = camera.extras || {};
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+ _camera.userData = camera.extras || {};
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return _camera;
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@@ -1276,7 +1276,7 @@ THREE.GLTFLoader = ( function () {
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var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
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_camera.name = camera.name;
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- _camera.userData = camera.extras || {};
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+ _camera.userData = camera.extras || {};
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return _camera;
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@@ -1393,7 +1393,7 @@ THREE.GLTFLoader = ( function () {
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}
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_node.name = node.name;
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- _node.userData = node.extras || {};
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+ _node.userData = node.extras || {};
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_node.matrixAutoUpdate = false;
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@@ -1456,7 +1456,7 @@ THREE.GLTFLoader = ( function () {
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var originalMaterial = child.material;
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var originalGeometry = child.geometry;
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- var originalUserData = child.userData;
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+ var originalUserData = child.userData;
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var material;
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@@ -1491,7 +1491,7 @@ THREE.GLTFLoader = ( function () {
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child = new THREE.SkinnedMesh( geometry, material, false );
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child.castShadow = true;
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- child.userData = originalUserData;
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+ child.userData = originalUserData;
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var bones = [];
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var boneInverses = [];
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@@ -1674,7 +1674,7 @@ THREE.GLTFLoader = ( function () {
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var _scene = new THREE.Scene();
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_scene.name = scene.name;
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- _scene.userData = scene.extras || {};
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+ _scene.userData = scene.extras || {};
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var nodes = scene.nodes;
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