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tabs vs spaces: the empire strikes back

Steven Wittens 8 年之前
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376df0a61d
共有 1 个文件被更改,包括 8 次插入8 次删除
  1. 8 8
      examples/js/loaders/GLTFLoader.js

+ 8 - 8
examples/js/loaders/GLTFLoader.js

@@ -1153,7 +1153,7 @@ THREE.GLTFLoader = ( function () {
 
 				var group = new THREE.Object3D();
 				group.name = mesh.name;
-  			group.userData = mesh.extras || {};
+				group.userData = mesh.extras || {};
 
 				var primitives = mesh.primitives;
 
@@ -1226,7 +1226,7 @@ THREE.GLTFLoader = ( function () {
 
 						var meshNode = new THREE.Mesh( geometry, material );
 						meshNode.castShadow = true;
-  					meshNode.userData = primitive.extras || {};
+						meshNode.userData = primitive.extras || {};
 
 						group.add( meshNode );
 
@@ -1268,7 +1268,7 @@ THREE.GLTFLoader = ( function () {
 
 				var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
 				_camera.name = camera.name;
-  			_camera.userData = camera.extras || {};
+				_camera.userData = camera.extras || {};
 
 				return _camera;
 
@@ -1276,7 +1276,7 @@ THREE.GLTFLoader = ( function () {
 
 				var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
 				_camera.name = camera.name;
-  			_camera.userData = camera.extras || {};
+				_camera.userData = camera.extras || {};
 
 				return _camera;
 
@@ -1393,7 +1393,7 @@ THREE.GLTFLoader = ( function () {
 			}
 
 			_node.name = node.name;
-  		_node.userData = node.extras || {};
+			_node.userData = node.extras || {};
 
 			_node.matrixAutoUpdate = false;
 
@@ -1456,7 +1456,7 @@ THREE.GLTFLoader = ( function () {
 
 								var originalMaterial = child.material;
 								var originalGeometry = child.geometry;
-  							var originalUserData = child.userData;
+								var originalUserData = child.userData;
 
 								var material;
 
@@ -1491,7 +1491,7 @@ THREE.GLTFLoader = ( function () {
 
 									child = new THREE.SkinnedMesh( geometry, material, false );
 									child.castShadow = true;
-  								child.userData = originalUserData;
+									child.userData = originalUserData;
 
 									var bones = [];
 									var boneInverses = [];
@@ -1674,7 +1674,7 @@ THREE.GLTFLoader = ( function () {
 
 				var _scene = new THREE.Scene();
 				_scene.name = scene.name;
-  			_scene.userData = scene.extras || {};
+				_scene.userData = scene.extras || {};
 
 				var nodes = scene.nodes;