@@ -4,6 +4,11 @@ varying vec2 vUv;
void main() {
- gl_FragColor = texture2D( t2D, vUv );
+ vec4 texColor = texture2D( t2D, vUv );
+
+ gl_FragColor = mapTexelToLinear( texColor );
+ #include <tonemapping_fragment>
+ #include <encodings_fragment>
}