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@@ -76,7 +76,7 @@ THREE.PMREMGenerator = ( function () {
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* the roughness by 0.9(totally empirical) to try to visually match the original result.
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* The condition "if(i <5)" is also an attemt to make the result match the original result.
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* This method requires the most amount of thinking I guess. Here is a paper which we could try to implement in future::
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- * http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html
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+ * https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch20.html
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*/
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update: function ( renderer ) {
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