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Added Lee Perry-Smith Normal-notyet-Map demo.

Mr.doob 14 years ago
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3993d3d576
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      examples/materials_normalmap2.html

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examples/materials_normalmap2.html

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+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js - webgl normal map</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#000;
+				color:#fff;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			a {	color: #ffffff;	}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000;
+			}
+
+			#oldie {
+				font-family:monospace;
+				font-size:13px;
+
+				text-align:center;
+				background:rgb(200,100,0);
+				color:#fff;
+				padding:1em;
+
+				width:475px;
+				margin:5em auto 0;
+
+				border:solid 2px #fff;
+				border-radius:10px;
+
+				display:none;
+			}
+
+			#vt { display:none }
+			#vt, #vt a { color:orange; }
+			.code { }
+
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+		</style>
+	</head>
+
+	<body>
+		<pre id="log"></pre>
+
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl normalmap demo.
+			<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
+
+			<div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
+			on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
+			please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
+			</div>
+		</div>
+
+		<center>
+		<div id="oldie">
+			Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>
+			and <a href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers</a>.<br/>
+			<br/>
+			Please try in
+			<a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
+			<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
+			<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
+		</div>
+		</center>
+
+		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( !is_browser_compatible() ) {
+
+				document.getElementById( "oldie" ).style.display = "block";
+
+			}
+
+			var statsEnabled = true;
+
+			var container, stats, loader;
+
+			var camera, scene, webglRenderer;
+
+			var mesh, zmesh, lightMesh, geometry;
+			var mesh1;
+
+			var directionalLight, pointLight, ambientLight;
+
+			var mouseX = 0;
+			var mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			var r = 0.0;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			setInterval( loop, 1000 / 60 );
+
+			function init() {
+
+				container = document.createElement('div');
+				document.body.appendChild(container);
+
+				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 800;
+
+				scene = new THREE.Scene();
+
+				// LIGHTS
+
+				ambientLight = new THREE.AmbientLight( 0x222233 );
+				scene.addLight( ambientLight );
+
+				pointLight = new THREE.PointLight( 0xffffAA, 0.5 );
+				pointLight.position.z = 10000;
+				scene.addLight( pointLight );
+
+				directionalLight = new THREE.DirectionalLight( 0xffff88 );
+				directionalLight.position.x = 1;
+				directionalLight.position.y = 1;
+				directionalLight.position.z = 0.5;
+				directionalLight.position.normalize();
+				scene.addLight( directionalLight );
+
+				// light representation
+
+				var sphere = new Sphere( 100, 16, 8, 1 );
+				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
+				lightMesh.position = pointLight.position;
+				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
+				scene.addObject(lightMesh);
+
+				var material = new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
+
+				loader = new THREE.Loader( true );
+				document.body.appendChild( loader.statusDomElement );
+
+				loader.loadAscii( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) }, "obj/leeperrysmith" );
+
+				webglRenderer = new THREE.WebGLRenderer( scene );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( webglRenderer.domElement );
+
+				if ( statsEnabled ) {
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					stats.domElement.style.zIndex = 100;
+					container.appendChild( stats.domElement );
+
+				}
+
+			}
+
+			function createScene( geometry, scale, material ) {
+
+				geometry.computeTangents();
+
+				mesh1 = SceneUtils.addMesh( scene, geometry, scale, 0, - 50, 0, 0, 0, 0, material );
+
+				loader.statusDomElement.style.display = "none";
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			function loop() {
+
+				var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
+
+				if( mesh1 ) {
+
+					mesh1.rotation.y = ry;
+					mesh1.rotation.x = rx;
+
+				}
+
+				lightMesh.position.x = 2500 * Math.cos( r );
+				lightMesh.position.z = 2500 * Math.sin( r );
+
+				r += 0.01;
+
+				webglRenderer.render( scene, camera );
+
+				if ( statsEnabled ) stats.update();
+
+			}
+
+			function log( text ) {
+
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+
+			}
+
+			function is_browser_compatible() {
+
+				// WebGL support
+
+				try { var test = new Float32Array(1); } catch(e) { return false; }
+
+				// Web workers
+
+				return !!window.Worker;
+
+			}
+
+		</script>
+
+	</body>
+</html>