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Use transformed UV when reading displacement map

James Baicoianu 6 anos atrás
pai
commit
39e85de041

+ 1 - 1
src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js

@@ -1,7 +1,7 @@
 export default /* glsl */`
 #ifdef USE_DISPLACEMENTMAP
 
-	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );
+	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
 
 #endif
 `;