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Docs: Add MeshPhysicalMaterial.transparency.

Mugen87 5 years ago
parent
commit
3c09d8804a

+ 13 - 1
docs/api/en/materials/MeshPhysicalMaterial.html

@@ -40,7 +40,8 @@
 		<p>
 			[example:webgl_materials_variations_physical materials / variations / physical]<br />
 			[example:webgl_materials_physical_clearcoat materials / physical / clearcoat]<br />
-			[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]
+			[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]<br />
+			[example:webgl_materials_physical_transparency materials / physical / transparency]
 		</p>
 
 		<h2>Constructor</h2>
@@ -95,6 +96,17 @@
 		This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
 		</p>
 
+		<h3>[property:Float transparency]</h3>
+		<p>
+		Degree of transparency, from *0.0* to *1.0*. Default is *0.0*.<br />
+		
+		Thin, transparent or semitransparent, plastic or glass materials remain largely reflective even if they are mostly transparent.
+		
+		The transparency property can be used to model these materials.<br />
+		
+		When transparency is non-zero, [page:Material.opacity opacity] should be set to *1*.
+		</p>
+
 		<h2>Methods</h2>
 		<p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</p>
 

+ 13 - 1
docs/api/zh/materials/MeshPhysicalMaterial.html

@@ -39,7 +39,8 @@
 		<p>
 			[example:webgl_materials_variations_physical materials / variations / physical]<br />
 			[example:webgl_materials_physical_clearcoat materials / physical / clearcoat]<br />
-			[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]
+			[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]<br />
+			[example:webgl_materials_physical_transparency materials / physical / transparency]
 		</p>
 
 		<h2>构造函数(Constructor)</h2>
@@ -88,6 +89,17 @@
 			这模拟了非金属材质的反射率。当[page:MeshStandardMaterial]为*1.0*时,此属性无效。
 		</p>
 
+		<h3>[property:Float transparency]</h3>
+		<p>
+		Degree of transparency, from *0.0* to *1.0*. Default is *0.0*.<br />
+		
+		Thin, transparent or semitransparent, plastic or glass materials remain largely reflective even if they are mostly transparent.
+		
+		The transparency property can be used to model these materials.<br />
+		
+		When transparency is non-zero, [page:Material.opacity opacity] should be set to *1*.
+		</p>
+
 		<h2>方法(Methods)</h2>
 		<p>共有方法请参见其基类[page:Material] 和[page:MeshStandardMaterial]。</p>