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Added support to "shading" materials parameter in WebGLRenderer.

This is actually tricky due to multimaterials and vertex normals.

The practical effects of "shading" parameter in WebGLRenderer are currently following:

- if your model has vertex normals, now you can "dumb down" its shading by specifying THREE.FlatShading for MeshLambertMaterial and MeshPhongMaterial
- if your model has only face normals, it will always have just flat shading, no matter which shading you set, no escape from this
- if your model has multiple materials, smooth shading always "wins", meaning if there is at least one smooth shaded material in multimaterial group, all other materials in this group will be also smooth shaded (this is solvable by having multiple normal buffers, but seems wasteful, at least for the moment, till there are no practical use cases)

Currently implemented shading / material combinations:

  - MeshNormalMaterial: FlatShading [default], GouradShading
  - MeshDepthMaterial:  no shading parameter in material, uses own specific shading
  - MeshBasicMaterial: no shading parameter in material, uses own specific shading
  - MeshLambertMaterial: FlatShading, GouraudShading [default]
  - MeshPhongMaterial: FlatShading, PhongShading [default]
alteredq 14 years ago
parent
commit
3d3708919b

+ 147 - 147
build/Three.js

@@ -1,147 +1,147 @@
-// Three.js r28 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGBA:function(a,b,f,c){this.r=a;this.g=b;this.b=f;this.a=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=((a=~~a)&16777215)==a?-16777216^a:a;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.a*255)<<24^~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.a=(this.hex>>24&255)/255;this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&
-255)/255},updateStyleString:function(){this.__styleString="rgba("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+","+this.a+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", a: "+this.a+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
-THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
-distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
-1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
-THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(m,n){return m.distance-n.distance});return d},intersectObject:function(a){function b(u,h,I,v){v=v.clone().subSelf(h);I=I.clone().subSelf(h);var w=u.clone().subSelf(h);u=v.dot(v);h=v.dot(I);v=v.dot(w);var F=I.dot(I);I=I.dot(w);w=1/(u*F-h*h);F=(F*v-h*I)*w;u=(u*I-h*v)*w;return F>0&&u>0&&F+u<1}var f,c,d,m,n,r,e,g,k,i,
-l,o=a.geometry,s=o.vertices,q=[];f=0;for(c=o.faces.length;f<c;f++){d=o.faces[f];i=this.origin.clone();l=this.direction.clone();m=a.matrix.transform(s[d.a].position.clone());n=a.matrix.transform(s[d.b].position.clone());r=a.matrix.transform(s[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(s[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());k=l.dot(g);if(k<0){g=g.dot((new THREE.Vector3).sub(m,i))/k;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
-m,n,r)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};q.push(d)}}else if(d instanceof THREE.Face4)if(b(i,m,n,e)||b(i,n,r,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};q.push(d)}}}return q}};
-THREE.Rectangle=function(){function a(){m=c-b;n=d-f}var b,f,c,d,m,n,r=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,k,i){r=false;b=e;f=g;c=k;d=i;a()};this.addPoint=function(e,g){if(r){r=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
-e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
-0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=c=f=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,m=this._z;m.sub(a,b);m.normalize();c.cross(f,m);c.normalize();d.cross(m,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
-d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
-b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
-a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,m=this.n21,n=this.n22,
-r=this.n23,e=this.n24,g=this.n31,k=this.n32,i=this.n33,l=this.n34,o=this.n41,s=this.n42,q=this.n43,u=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=m*a.n11+n*a.n21+r*a.n31+e*a.n41;this.n22=m*a.n12+n*a.n22+r*a.n32+e*a.n42;this.n23=m*a.n13+n*a.n23+r*a.n33+e*a.n43;this.n24=m*a.n14+n*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+k*a.n21+i*a.n31+l*a.n41;this.n32=g*a.n12+k*a.n22+
-i*a.n32+l*a.n42;this.n33=g*a.n13+k*a.n23+i*a.n33+l*a.n43;this.n34=g*a.n14+k*a.n24+i*a.n34+l*a.n44;this.n41=o*a.n11+s*a.n21+q*a.n31+u*a.n41;this.n42=o*a.n12+s*a.n22+q*a.n32+u*a.n42;this.n43=o*a.n13+s*a.n23+q*a.n33+u*a.n43;this.n44=o*a.n14+s*a.n24+q*a.n34+u*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
-this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
-"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
-toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
-THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),m=1-c,n=a.x,r=a.y,e=a.z;f.n11=m*n*n+c;f.n12=m*n*r-d*e;f.n13=m*n*e+d*r;f.n21=m*n*r+d*e;f.n22=m*r*r+c;f.n23=m*r*e-d*n;f.n31=m*n*e-d*r;f.n32=m*r*e+d*n;f.n33=m*e*e+c;return f};
-THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*r;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*k;return a};
-THREE.Matrix4.makeFrustum=function(a,b,f,c,d,m){var n,r,e;n=new THREE.Matrix4;r=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(m+d)/(m-d);d=-2*m*d/(m-d);n.n11=r;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=c;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
-THREE.Matrix4.makeOrtho=function(a,b,f,c,d,m){var n,r,e,g;n=new THREE.Matrix4;r=b-a;e=f-c;g=m-d;a=(b+a)/r;f=(f+c)/e;d=(m+d)/g;n.n11=2/r;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector3;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,f,c,d,m){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,m,n,r=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){m=this.vertices[c];m.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){m=this.faces[c];if(a&&m.vertexNormals.length){r.set(0,0,0);b=0;for(f=m.normal.length;b<f;b++)r.addSelf(m.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[m.a];f=this.vertices[m.b];n=this.vertices[m.c];r.sub(n.position,
-f.position);e.sub(b.position,f.position);r.crossSelf(e)}r.isZero()||r.normalize();m.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(k){var i=[];b=0;for(f=k.length;b<f;b++)k[b]==undefined?i.push("undefined"):i.push(k[b].toString());return i.join("_")}var b,f,c,d,m,n,r,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){m=this.geometry.faces[c];n=m.material;r=a(n);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
-m>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=m}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
-THREE.GouraudShading=1;THREE.PhongShading=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
-this.linewidth+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
-if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.specular_map=null;this.shininess=30;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=a.map;if(a.ambient!==undefined)this.ambient=
-new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=
-function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>alpha: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){var a=null,b,f,c=[],d,m,n=[],r,e,g=[],k,i,l=[],o=new THREE.Vector4,s=new THREE.Matrix4,q=new THREE.Matrix4;this.projectScene=function(u,h){var I,v,w,F,U,p,y,t,O,J,L,S,V,Y;a=[];i=e=m=f=0;h.autoUpdateMatrix&&h.updateMatrix();s.multiply(h.projectionMatrix,h.matrix);U=u.objects;I=0;for(v=U.length;I<v;I++){p=U[I];y=p.matrix;p.autoUpdateMatrix&&p.updateMatrix();if(p instanceof THREE.Mesh){q.multiply(s,y);t=p.geometry.vertices;w=0;for(F=t.length;w<F;w++){O=t[w];J=O.positionScreen;
-J.copy(O.position);q.transform(J);O.__visible=J.z>0&&J.z<1}O=p.geometry.faces;w=0;for(F=O.length;w<F;w++){J=O[w];if(J instanceof THREE.Face3){L=t[J.a];S=t[J.b];V=t[J.c];if(L.__visible&&S.__visible&&V.__visible)if(p.doubleSided||p.flipSided!=(V.positionScreen.x-L.positionScreen.x)*(S.positionScreen.y-L.positionScreen.y)-(V.positionScreen.y-L.positionScreen.y)*(S.positionScreen.x-L.positionScreen.x)<0){b=c[f]=c[f]||new THREE.RenderableFace3;b.v1.positionScreen.copy(L.positionScreen);b.v2.positionScreen.copy(S.positionScreen);
-b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(J.normal);p.matrixRotation.transform(b.normalWorld);b.centroidWorld.copy(J.centroid);y.transform(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);s.transform(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterial=p.material;b.faceMaterial=J.material;b.overdraw=p.overdraw;b.uvs=p.geometry.uvs[w];b.color=J.color;a.push(b);f++}}else if(J instanceof THREE.Face4){L=t[J.a];S=t[J.b];V=t[J.c];Y=t[J.d];if(L.__visible&&S.__visible&&V.__visible&&
-Y.__visible)if(p.doubleSided||p.flipSided!=((Y.positionScreen.x-L.positionScreen.x)*(S.positionScreen.y-L.positionScreen.y)-(Y.positionScreen.y-L.positionScreen.y)*(S.positionScreen.x-L.positionScreen.x)<0||(S.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(S.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)<0)){d=n[m]=n[m]||new THREE.RenderableFace4;d.v1.positionScreen.copy(L.positionScreen);d.v2.positionScreen.copy(S.positionScreen);d.v3.positionScreen.copy(V.positionScreen);
-d.v4.positionScreen.copy(Y.positionScreen);d.normalWorld.copy(J.normal);p.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(J.centroid);y.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=p.material;d.faceMaterial=J.material;d.overdraw=p.overdraw;d.uvs=p.geometry.uvs[w];d.color=J.color;a.push(d);m++}}}}else if(p instanceof THREE.Line){q.multiply(s,y);t=p.geometry.vertices;w=0;for(F=t.length;w<F;w++){O=t[w];
-J=O.positionScreen;J.copy(O.position);q.transform(J);O.__visible=J.z>0&&J.z<1;if(O.__visible&&w>0){y=p.geometry.vertices[w-1];if(O.__visible&&y.__visible){r=g[e]=g[e]||new THREE.RenderableLine;r.v1.positionScreen.copy(O.positionScreen);r.v2.positionScreen.copy(y.positionScreen);r.z=Math.max(O.positionScreen.z,y.positionScreen.z);r.material=p.material;a.push(r);e++}}}}else if(p instanceof THREE.Particle){o.set(p.position.x,p.position.y,p.position.z,1);s.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){k=l[i]=
-l[i]||new THREE.RenderableParticle;k.x=o.x/o.w;k.y=o.y/o.w;k.z=o.z;k.rotation=p.rotation.z;k.scale.x=p.scale.x*Math.abs(k.x-(o.x+h.projectionMatrix.n11)/(o.w+h.projectionMatrix.n14));k.scale.y=p.scale.y*Math.abs(k.y-(o.y+h.projectionMatrix.n22)/(o.w+h.projectionMatrix.n24));k.material=p.material;a.push(k);i++}}}a.sort(function(D,W){return W.z-D.z});return a};this.unprojectVector=function(u,h){var I=new THREE.Matrix4;I.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));
-I.transform(u);return u}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,m;this.domElement=document.createElement("div");this.setSize=function(n,r){f=n;c=r;d=f/2;m=c/2};this.render=function(n,r){var e,g,k,i,l,o,s,q;a=b.projectScene(n,r);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){s=l.x*d+d;q=l.y*m+m;k=0;for(i=l.material.length;k<i;k++){o=l.material[k];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=s+"px";o.style.top=q+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(C,K,G){var H,j,E;lights=C.lights;C=0;for(H=lights.length;C<H;C++){j=lights[C];E=j.color;if(j instanceof THREE.DirectionalLight){j=K.normalWorld.dot(j.position)*j.intensity;if(j>0){G.r+=E.r*j;G.g+=E.g*j;G.b+=E.b*j}}else if(j instanceof THREE.PointLight){Ha.sub(j.position,K.centroidWorld);Ha.normalize();j=K.normalWorld.dot(Ha)*j.intensity;if(j>0){G.r+=E.r*j;G.g+=E.g*j;G.b+=E.b*j}}}}function b(C,K,G,H,j,E){S=C.positionScreen.x;V=C.positionScreen.y;Y=K.positionScreen.x;
-D=K.positionScreen.y;W=G.positionScreen.x;M=G.positionScreen.y;if(j.opacity!=I)h.globalAlpha=I=j.opacity;j.blending!=v&&n(j.blending);if(j.map){fa=j.map.image;oa=fa.width-1;pa=fa.height-1;da.u=H.uvs[0].u*oa;da.v=H.uvs[0].v*pa;$.u=H.uvs[1].u*oa;$.v=H.uvs[1].v*pa;ea.u=H.uvs[2].u*oa;ea.v=H.uvs[2].v*pa;m(fa,S,V,Y,D,W,M,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshBasicMaterial)c(S,V,Y,D,W,M,j.color,j.wireframe,j.wireframe_linewidth);else if(j instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
-ga.r;ba.g=ga.g;ba.b=ga.b;a(E,H,ba);P.r=j.color.r*ba.r;P.g=j.color.g*ba.g;P.b=j.color.b*ba.b;P.updateStyleString()}else P.__styleString=j.color.__styleString;c(S,V,Y,D,W,M,P,j.wireframe,j.wireframe_linewidth)}else if(j instanceof THREE.MeshDepthMaterial){qa=j.__2near;ra=j.__farPlusNear;sa=j.__farMinusNear;T=~~((1-qa/(ra-C.positionScreen.z*sa))*255);ha=~~((1-qa/(ra-K.positionScreen.z*sa))*255);ma=~~((1-qa/(ra-G.positionScreen.z*sa))*255);fa=r([T,T,T],[ha,ha,ha],[ma,ma,ma],[ma,ma,ma]);da.u=0;da.v=0;
-$.u=ka;$.v=0;ea.u=0;ea.v=ka;m(fa,S,V,Y,D,W,M,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshNormalMaterial){P.r=e(H.normalWorld.x);P.g=e(H.normalWorld.y);P.b=e(H.normalWorld.z);P.updateStyleString();c(S,V,Y,D,W,M,P,j.wireframe,j.wireframe_linewidth)}}function f(C,K,G,H,j,E,Q,x,R){S=C.positionScreen.x;V=C.positionScreen.y;Y=K.positionScreen.x;D=K.positionScreen.y;W=G.positionScreen.x;M=G.positionScreen.y;Z=H.positionScreen.x;B=H.positionScreen.y;z=j.positionScreen.x;X=j.positionScreen.y;
-na=E.positionScreen.x;N=E.positionScreen.y;if(x.opacity!=I)h.globalAlpha=I=x.opacity;x.blending!=v&&n(x.blending);if(x.map){fa=x.map.image;oa=fa.width-1;pa=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=oa;da.v*=pa;$.u*=oa;$.v*=pa;ea.u*=oa;ea.v*=pa;ia.u*=oa;ia.v*=pa;m(fa,S,V,Y,D,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);m(fa,z,X,W,M,na,N,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(x instanceof THREE.MeshBasicMaterial)d(S,V,Y,D,W,M,Z,B,x.color,x.wireframe,x.wireframe_linewidth);
-else if(x instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(R,Q,ba);P.r=x.color.r*ba.r;P.g=x.color.g*ba.g;P.b=x.color.b*ba.b;P.updateStyleString()}else P.__styleString=x.color.__styleString;d(S,V,Y,D,W,M,Z,B,P,x.wireframe,x.wireframe_linewidth)}else if(x instanceof THREE.MeshDepthMaterial){qa=x.__2near;ra=x.__farPlusNear;sa=x.__farMinusNear;T=~~((1-qa/(ra-C.positionScreen.z*sa))*255);ha=~~((1-qa/(ra-K.positionScreen.z*sa))*255);ma=~~((1-qa/(ra-G.positionScreen.z*sa))*255);
-Ea=~~((1-qa/(ra-H.positionScreen.z*sa))*255);fa=r([T,T,T],[ha,ha,ha],[Ea,Ea,Ea],[ma,ma,ma]);da.u=0;da.v=0;$.u=ka;$.v=0;ea.u=ka;ea.v=ka;ia.u=0;ia.v=ka;m(fa,S,V,Y,D,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);m(fa,z,X,W,M,na,N,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(x instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(S,V,Y,D,W,M,Z,B,P,x.wireframe,x.wireframe_linewidth)}}function c(C,K,G,H,j,E,Q,x,R){h.beginPath();h.moveTo(C,K);h.lineTo(G,
-H);h.lineTo(j,E);h.lineTo(C,K);h.closePath();if(x){if(U!=R)h.lineWidth=U=R;if(w!=Q.__styleString)h.strokeStyle=w=Q.__styleString;h.stroke();aa.inflate(R*2)}else{if(F!=Q.__styleString)h.fillStyle=F=Q.__styleString;h.fill()}}function d(C,K,G,H,j,E,Q,x,R,A,ca){h.beginPath();h.moveTo(C,K);h.lineTo(G,H);h.lineTo(j,E);h.lineTo(Q,x);h.lineTo(C,K);h.closePath();if(A){if(U!=ca)h.lineWidth=U=ca;if(w!=R.__styleString)h.strokeStyle=w=R.__styleString;h.stroke();aa.inflate(ca*2)}else{if(F!=R.__styleString)h.fillStyle=
-F=R.__styleString;h.fill()}}function m(C,K,G,H,j,E,Q,x,R,A,ca,la,ta){h.beginPath();h.moveTo(K,G);h.lineTo(H,j);h.lineTo(E,Q);h.closePath();H-=K;j-=G;E-=K;Q-=G;A-=x;ca-=R;la-=x;ta-=R;var ua=1/(A*ta-la*ca),za=(ta*H-ca*E)*ua;ca=(ta*j-ca*Q)*ua;H=(A*E-la*H)*ua;j=(A*Q-la*j)*ua;K=K-za*x-H*R;G=G-ca*x-j*R;h.save();h.transform(za,ca,H,j,K,G);h.clip();h.drawImage(C,0,0);h.restore()}function n(C){switch(C){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
-"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}v=C}function r(C,K,G,H){ja[0]=C[0];ja[1]=C[1];ja[2]=C[2];ja[4]=K[0];ja[5]=K[1];ja[6]=K[2];ja[8]=G[0];ja[9]=G[1];ja[10]=G[2];ja[12]=H[0];ja[13]=H[1];ja[14]=H[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}function g(C,K){var G=K.x-C.x,H=K.y-C.y,j=1/Math.sqrt(G*G+H*H);G*=j;H*=j;K.x+=G;K.y+=H;C.x-=G;C.y-=H}var k=null,i=new THREE.Projector,
-l=document.createElement("canvas"),o,s,q,u,h=l.getContext("2d"),I=1,v=0,w=null,F=null,U=1,p,y,t,O,J=new THREE.Vertex,L=new THREE.Vertex,S,V,Y,D,W,M,Z,B,z,X,na,N,T,ha,ma,Ea,qa,ra,sa,fa,oa,pa,wa=new THREE.Rectangle,va=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,P=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
-ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,ka=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=ka;Fa=Ca.getContext("2d");Fa.translate(-ka/2,-ka/2);Fa.scale(ka,ka);ka--;this.domElement=l;this.autoClear=true;this.setSize=function(C,K){o=C;s=K;q=o/2;u=s/2;l.width=o;l.height=s;h.lineJoin="round";h.lineCap="round";wa.set(-q,-u,q,u)};this.clear=
-function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(wa);h.setTransform(1,0,0,-1,q,u);h.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(C,K){var G,H,j,E,Q,x,R,A;this.autoClear&&this.clear();k=i.projectScene(C,K);h.setTransform(1,0,0,-1,q,u);if(Da=C.lights.length>0){Q=C.lights;ga.setRGBA(0,0,0,1);xa.setRGBA(0,0,0,1);ya.setRGBA(0,0,0,1);G=0;for(H=Q.length;G<H;G++){j=Q[G];E=j.color;if(j instanceof THREE.AmbientLight){ga.r+=E.r;ga.g+=E.g;ga.b+=E.b}else if(j instanceof
-THREE.DirectionalLight){xa.r+=E.r;xa.g+=E.g;xa.b+=E.b}else if(j instanceof THREE.PointLight){ya.r+=E.r;ya.g+=E.g;ya.b+=E.b}}}G=0;for(H=k.length;G<H;G++){j=k[G];aa.empty();if(j instanceof THREE.RenderableParticle){p=j;p.x*=q;p.y*=u;E=0;for(Q=j.material.length;E<Q;E++)if(A=j.material[E]){x=p;R=j;A=A;var ca=void 0,la=void 0,ta=void 0,ua=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(A.opacity!=I)h.globalAlpha=I=A.opacity;A.blending!=v&&n(A.blending);if(A instanceof THREE.ParticleBasicMaterial){Ga=
-A.bitmap;Ka=Ga.width/2;La=Ga.height/2;ta=R.scale.x*q;ua=R.scale.y*u;ca=ta*Ka;la=ua*La;za=A.offset.x*ta;Ja=A.offset.y*ua;aa.set(x.x+za-ca,x.y+Ja-la,x.x+za+ca,x.y+Ja+la);if(wa.instersects(aa)){h.save();h.translate(x.x,x.y);h.rotate(-R.rotation);h.scale(ta,-ua);h.translate(-Ka+A.offset.x,-La-A.offset.y);h.drawImage(Ga,0,0);h.restore()}}else if(A instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;P.r=A.color.r*ba.r;P.g=A.color.g*ba.g;P.b=A.color.b*
-ba.b;P.updateStyleString()}else P.__styleString=A.color.__styleString;ca=R.scale.x*q;la=R.scale.y*u;aa.set(x.x-ca,x.y-la,x.x+ca,x.y+la);if(wa.instersects(aa)){if(F!==P.__styleString)h.fillStyle=F=P.__styleString;h.save();h.translate(x.x,x.y);h.rotate(-R.rotation);h.scale(ca,la);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(j instanceof THREE.RenderableLine){p=j.v1;y=j.v2;p.positionScreen.x*=q;p.positionScreen.y*=u;y.positionScreen.x*=q;y.positionScreen.y*=u;aa.addPoint(p.positionScreen.x,
-p.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);if(!wa.instersects(aa))continue;E=0;for(Q=j.material.length;E<Q;)if(A=j.material[E++]){x=p;R=y;A=A;if(A.opacity!=I)h.globalAlpha=I=A.opacity;A.blending!=v&&n(A.blending);h.beginPath();h.moveTo(x.positionScreen.x,x.positionScreen.y);h.lineTo(R.positionScreen.x,R.positionScreen.y);h.closePath();if(A instanceof THREE.LineBasicMaterial){P.__styleString=A.color.__styleString;if(U!=A.linewidth)h.lineWidth=U=A.linewidth;if(w!=P.__styleString)h.strokeStyle=
-w=P.__styleString;h.stroke();aa.inflate(A.linewidth*2)}}}else if(j instanceof THREE.RenderableFace3){p=j.v1;y=j.v2;t=j.v3;p.positionScreen.x*=q;p.positionScreen.y*=u;y.positionScreen.x*=q;y.positionScreen.y*=u;t.positionScreen.x*=q;t.positionScreen.y*=u;if(j.overdraw){g(p.positionScreen,y.positionScreen);g(y.positionScreen,t.positionScreen);g(t.positionScreen,p.positionScreen)}aa.addPoint(p.positionScreen.x,p.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(t.positionScreen.x,
-t.positionScreen.y);if(!wa.instersects(aa))continue;E=0;for(Q=j.meshMaterial.length;E<Q;){A=j.meshMaterial[E++];if(A instanceof THREE.MeshFaceMaterial){x=0;for(R=j.faceMaterial.length;x<R;)(A=j.faceMaterial[x++])&&b(p,y,t,j,A,C)}else A&&b(p,y,t,j,A,C)}}else if(j instanceof THREE.RenderableFace4){p=j.v1;y=j.v2;t=j.v3;O=j.v4;p.positionScreen.x*=q;p.positionScreen.y*=u;y.positionScreen.x*=q;y.positionScreen.y*=u;t.positionScreen.x*=q;t.positionScreen.y*=u;O.positionScreen.x*=q;O.positionScreen.y*=u;
-J.positionScreen.copy(y.positionScreen);L.positionScreen.copy(O.positionScreen);if(j.overdraw){g(p.positionScreen,y.positionScreen);g(y.positionScreen,O.positionScreen);g(O.positionScreen,p.positionScreen)}if(j.overdraw){g(t.positionScreen,J.positionScreen);g(t.positionScreen,L.positionScreen)}aa.addPoint(p.positionScreen.x,p.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(t.positionScreen.x,t.positionScreen.y);aa.addPoint(O.positionScreen.x,O.positionScreen.y);if(!wa.instersects(aa))continue;
-E=0;for(Q=j.meshMaterial.length;E<Q;){A=j.meshMaterial[E++];if(A instanceof THREE.MeshFaceMaterial){x=0;for(R=j.faceMaterial.length;x<R;)(A=j.faceMaterial[x++])&&f(p,y,t,O,J,L,j,A,C)}else A&&f(p,y,t,O,J,L,j,A,C)}}va.addRectangle(aa)}h.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(D,W,M){var Z,B,z,X;Z=0;for(B=D.lights.length;Z<B;Z++){z=D.lights[Z];if(z instanceof THREE.DirectionalLight){X=W.normalWorld.dot(z.position)*z.intensity;if(X>0){M.r+=z.color.r*X;M.g+=z.color.g*X;M.b+=z.color.b*X}}else if(z instanceof THREE.PointLight){t.sub(z.position,W.centroidWorld);t.normalize();X=W.normalWorld.dot(t)*z.intensity;if(X>0){M.r+=z.color.r*X;M.g+=z.color.g*X;M.b+=z.color.b*X}}}}function b(D,W,M,Z,B,z){L=c(S++);L.setAttribute("d","M "+D.positionScreen.x+
-" "+D.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(I){w.r=F.r;w.g=F.g;w.b=F.b;a(z,Z,w);v.r=B.color.r*w.r;v.g=B.color.g*w.g;v.b=B.color.b*w.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){y=1-B.__2near/(B.__farPlusNear-Z.z*B.__farMinusNear);
-v.setRGBA(y,y,y,1)}else B instanceof THREE.MeshNormalMaterial&&v.setRGBA(d(Z.normalWorld.x),d(Z.normalWorld.y),d(Z.normalWorld.z),1);B.wireframe?L.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):L.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);r.appendChild(L)}function f(D,W,M,Z,B,z,X){L=c(S++);L.setAttribute("d","M "+D.positionScreen.x+
-" "+D.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)v.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(I){w.r=F.r;w.g=F.g;w.b=F.b;a(X,B,w);v.r=z.color.r*w.r;v.g=z.color.g*w.g;v.b=z.color.b*w.b;v.updateStyleString()}else v.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){y=
-1-z.__2near/(z.__farPlusNear-B.z*z.__farMinusNear);v.setRGBA(y,y,y,1)}else z instanceof THREE.MeshNormalMaterial&&v.setRGBA(d(B.normalWorld.x),d(B.normalWorld.y),d(B.normalWorld.z),1);z.wireframe?L.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):L.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+z.opacity);r.appendChild(L)}function c(D){if(O[D]==null){O[D]=
-document.createElementNS("http://www.w3.org/2000/svg","path");Y==0&&O[D].setAttribute("shape-rendering","crispEdges");return O[D]}return O[D]}function d(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var m=null,n=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,k,i,l,o,s,q,u=new THREE.Rectangle,h=new THREE.Rectangle,I=false,v=new THREE.Color(4294967295),w=new THREE.Color(4294967295),F=new THREE.Color(4278190080),U=new THREE.Color(4278190080),p=
-new THREE.Color(4278190080),y,t=new THREE.Vector3,O=[],J=[],L,S,V,Y=1;this.domElement=r;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(D,W){e=D;g=W;k=e/2;i=g/2;r.setAttribute("viewBox",-k+" "+-i+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);u.set(-k,-i,k,i)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(D,W){var M,Z,B,z,X,na,N,T;this.autoClear&&this.clear();
-m=n.projectScene(D,W);V=S=0;if(I=D.lights.length>0){N=D.lights;F.setRGBA(0,0,0,1);U.setRGBA(0,0,0,1);p.setRGBA(0,0,0,1);M=0;for(Z=N.length;M<Z;M++){B=N[M];z=B.color;if(B instanceof THREE.AmbientLight){F.r+=z.r;F.g+=z.g;F.b+=z.b}else if(B instanceof THREE.DirectionalLight){U.r+=z.r;U.g+=z.g;U.b+=z.b}else if(B instanceof THREE.PointLight){p.r+=z.r;p.g+=z.g;p.b+=z.b}}}M=0;for(Z=m.length;M<Z;M++){N=m[M];h.empty();if(N instanceof THREE.RenderableParticle){l=N;l.x*=k;l.y*=-i;B=0;for(z=N.material.length;B<
-z;B++)if(T=N.material[B]){X=l;na=N;T=T;var ha=V++;if(J[ha]==null){J[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Y==0&&J[ha].setAttribute("shape-rendering","crispEdges")}L=J[ha];L.setAttribute("cx",X.x);L.setAttribute("cy",X.y);L.setAttribute("r",na.scale.x*k);if(T instanceof THREE.ParticleCircleMaterial){if(I){w.r=F.r+U.r+p.r;w.g=F.g+U.g+p.g;w.b=F.b+U.b+p.b;v.r=T.color.r*w.r;v.g=T.color.g*w.g;v.b=T.color.b*w.b;v.updateStyleString()}else v=T.color;L.setAttribute("style","fill: "+
-v.__styleString)}r.appendChild(L)}}else if(N instanceof THREE.RenderableFace3){l=N.v1;o=N.v2;s=N.v3;l.positionScreen.x*=k;l.positionScreen.y*=-i;o.positionScreen.x*=k;o.positionScreen.y*=-i;s.positionScreen.x*=k;s.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(s.positionScreen.x,s.positionScreen.y);if(u.instersects(h)){B=0;for(z=N.meshMaterial.length;B<z;){T=N.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){X=
-0;for(na=N.faceMaterial.length;X<na;)(T=N.faceMaterial[X++])&&b(l,o,s,N,T,D)}else T&&b(l,o,s,N,T,D)}}}else if(N instanceof THREE.RenderableFace4){l=N.v1;o=N.v2;s=N.v3;q=N.v4;l.positionScreen.x*=k;l.positionScreen.y*=-i;o.positionScreen.x*=k;o.positionScreen.y*=-i;s.positionScreen.x*=k;s.positionScreen.y*=-i;q.positionScreen.x*=k;q.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(s.positionScreen.x,s.positionScreen.y);
-h.addPoint(q.positionScreen.x,q.positionScreen.y);if(u.instersects(h)){B=0;for(z=N.meshMaterial.length;B<z;){T=N.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){X=0;for(na=N.faceMaterial.length;X<na;)(T=N.faceMaterial[X++])&&f(l,o,s,q,N,T,D)}else T&&f(l,o,s,q,N,T,D)}}}}}};
-THREE.WebGLRenderer=function(a){function b(e,g){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,g);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}var f=document.createElement("canvas"),c,d,m=new THREE.Matrix4,n;a=function(e,g){if(e){var k,i,l,o=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){l=e.lights[k];l instanceof THREE.DirectionalLight&&
-o++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=g){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*o/(pointLights+o));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{c=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
-"","gl_FragColor = vec4( mapColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor;\n}\n}"].join("\n")));c.attachShader(d,b("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
-"","varying vec3 vViewPosition;\nvarying vec3 vFragPosition;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":
-"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",
-g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));c.linkProgram(d);c.getProgramParameter(d,c.LINK_STATUS)||alert("Could not initialise shaders");c.useProgram(d);d.viewMatrix=c.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=c.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=c.getUniformLocation(d,"projectionMatrix");d.normalMatrix=c.getUniformLocation(d,
-"normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
-c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
-0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
-new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,l,o=[],s=[],q=[];l=[];var u=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)o.push(i);else if(i instanceof THREE.DirectionalLight)q.push(i);
-else i instanceof THREE.PointLight&&s.push(i)}g=e=i=l=0;for(k=o.length;g<k;g++){e+=o[g].color.r;i+=o[g].color.g;l+=o[g].color.b}c.uniform3f(d.ambientLightColor,e,i,l);l=[];u=[];g=0;for(k=q.length;g<k;g++){i=q[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(q.length){c.uniform1i(d.directionalLightNumber,q.length);c.uniform3fv(d.directionalLightDirection,u);c.uniform3fv(d.directionalLightColor,
-l)}l=[];u=[];g=0;for(k=s.length;g<k;g++){i=s[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(s.length){c.uniform1i(d.pointLightNumber,s.length);c.uniform3fv(d.pointLightPosition,u);c.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var k,i,l,o,s,q,u,h,I,v=e.materialFaceGroup[g],w=[],F=[],U=[],p=[],y=[],t=0;k=0;for(i=v.faces.length;k<i;k++){l=v.faces[k];o=e.geometry.faces[l];
-s=o.vertexNormals;q=o.normal;l=e.geometry.uvs[l];if(o instanceof THREE.Face3){u=e.geometry.vertices[o.a].position;h=e.geometry.vertices[o.b].position;I=e.geometry.vertices[o.c].position;U.push(u.x,u.y,u.z);U.push(h.x,h.y,h.z);U.push(I.x,I.y,I.z);if(s.length==3){p.push(s[0].x,s[0].y,s[0].z);p.push(s[1].x,s[1].y,s[1].z);p.push(s[2].x,s[2].y,s[2].z)}else{p.push(q.x,q.y,q.z);p.push(q.x,q.y,q.z);p.push(q.x,q.y,q.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v)}w.push(t,t+1,t+
-2);F.push(t,t+1);F.push(t,t+2);F.push(t+1,t+2);t+=3}else if(o instanceof THREE.Face4){u=e.geometry.vertices[o.a].position;h=e.geometry.vertices[o.b].position;I=e.geometry.vertices[o.c].position;o=e.geometry.vertices[o.d].position;U.push(u.x,u.y,u.z);U.push(h.x,h.y,h.z);U.push(I.x,I.y,I.z);U.push(o.x,o.y,o.z);if(s.length==4){p.push(s[0].x,s[0].y,s[0].z);p.push(s[1].x,s[1].y,s[1].z);p.push(s[2].x,s[2].y,s[2].z);p.push(s[3].x,s[3].y,s[3].z)}else{p.push(q.x,q.y,q.z);p.push(q.x,q.y,q.z);p.push(q.x,q.y,
-q.z);p.push(q.x,q.y,q.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v);y.push(l[3].u,l[3].v)}w.push(t,t+1,t+2);w.push(t,t+2,t+3);F.push(t,t+1);F.push(t,t+2);F.push(t,t+3);F.push(t+1,t+2);F.push(t+2,t+3);t+=4}}if(U.length){v.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW);v.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
-new Float32Array(p),c.STATIC_DRAW);v.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW);v.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);v.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);
-v.__webGLFaceCount=w.length;v.__webGLLineCount=F.length}};this.renderBuffer=function(e,g){var k,i,l,o,s,q,u;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;l=e.wireframe;o=e.wireframe_linewidth;u=e.map;c.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;
-l=e.wireframe;o=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,e.__farMinusNear);c.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;s=e.specular;q=e.shininess;c.uniform4f(d.mAmbient,k.r,k.g,k.b,i);c.uniform4f(d.mSpecular,s.r,s.g,s.b,i);c.uniform1f(d.mShininess,q);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);
-else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(u){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,
-e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(u){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(l){c.lineWidth(o);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderMesh=function(e){var g,k,i,l,o,s,q;for(o in e.materialFaceGroup){q=e.materialFaceGroup[o];q.__webGLVertexBuffer||this.createBuffers(e,o);i=0;for(l=e.material.length;i<l;i++){g=e.material[i];if(g instanceof THREE.MeshFaceMaterial){g=0;for(k=q.material.length;g<k;g++){s=q.material[g];
-this.renderBuffer(s,q)}}else{s=g;this.renderBuffer(s,q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();m.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(m.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(m).transpose();d.normalMatrixArray=new Float32Array(n.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,
-false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);c.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.render=function(e,g){var k,i,l;this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.objects.length;k<i;k++){l=e.objects[k];this.setupMatrices(l,g);
-l instanceof THREE.Mesh&&this.renderMesh(l,g)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
-THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
-THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
+// Three.js r28 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGBA:function(a,b,f,c){this.r=a;this.g=b;this.b=f;this.a=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=((a=~~a)&16777215)==a?-16777216^a:a;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.a*255)<<24^~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.a=(this.hex>>24&255)/255;this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&
+255)/255},updateStyleString:function(){this.__styleString="rgba("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+","+this.a+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", a: "+this.a+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
+distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
+1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
+THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(l,n){return l.distance-n.distance});return d},intersectObject:function(a){function b(p,h,J,y){y=y.clone().subSelf(h);J=J.clone().subSelf(h);var u=p.clone().subSelf(h);p=y.dot(y);h=y.dot(J);y=y.dot(u);var L=J.dot(J);J=J.dot(u);u=1/(p*L-h*h);L=(L*y-h*J)*u;p=(p*J-h*y)*u;return L>0&&p>0&&L+p<1}var f,c,d,l,n,q,e,g,k,i,
+r,m=a.geometry,t=m.vertices,o=[];f=0;for(c=m.faces.length;f<c;f++){d=m.faces[f];i=this.origin.clone();r=this.direction.clone();l=a.matrix.transform(t[d.a].position.clone());n=a.matrix.transform(t[d.b].position.clone());q=a.matrix.transform(t[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(t[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());k=r.dot(g);if(k<0){g=g.dot((new THREE.Vector3).sub(l,i))/k;i=i.addSelf(r.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
+l,n,q)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};o.push(d)}}else if(d instanceof THREE.Face4)if(b(i,l,n,e)||b(i,n,q,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};o.push(d)}}}return o}};
+THREE.Rectangle=function(){function a(){l=c-b;n=d-f}var b,f,c,d,l,n,q=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return l};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,k,i){q=false;b=e;f=g;c=k;d=i;a()};this.addPoint=function(e,g){if(q){q=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
+e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(q){q=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
+0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){q=true;d=c=f=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+l+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,l=this._z;l.sub(a,b);l.normalize();c.cross(f,l);c.normalize();d.cross(l,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=l.x;this.n32=l.y;this.n33=l.z;this.n34=-l.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
+d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
+b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
+a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,l=this.n21,n=this.n22,
+q=this.n23,e=this.n24,g=this.n31,k=this.n32,i=this.n33,r=this.n34,m=this.n41,t=this.n42,o=this.n43,p=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=l*a.n11+n*a.n21+q*a.n31+e*a.n41;this.n22=l*a.n12+n*a.n22+q*a.n32+e*a.n42;this.n23=l*a.n13+n*a.n23+q*a.n33+e*a.n43;this.n24=l*a.n14+n*a.n24+q*a.n34+e*a.n44;this.n31=g*a.n11+k*a.n21+i*a.n31+r*a.n41;this.n32=g*a.n12+k*a.n22+
+i*a.n32+r*a.n42;this.n33=g*a.n13+k*a.n23+i*a.n33+r*a.n43;this.n34=g*a.n14+k*a.n24+i*a.n34+r*a.n44;this.n41=m*a.n11+t*a.n21+o*a.n31+p*a.n41;this.n42=m*a.n12+t*a.n22+o*a.n32+p*a.n42;this.n43=m*a.n13+t*a.n23+o*a.n33+p*a.n43;this.n44=m*a.n14+t*a.n24+o*a.n34+p*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),l=1-c,n=a.x,q=a.y,e=a.z;f.n11=l*n*n+c;f.n12=l*n*q-d*e;f.n13=l*n*e+d*q;f.n21=l*n*q+d*e;f.n22=l*q*q+c;f.n23=l*q*e-d*n;f.n31=l*n*e-d*q;f.n32=l*q*e+d*n;f.n33=l*e*e+c;return f};
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],l=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*l+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*l;a.m[4]=b*n;a.m[5]=b*q;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*k;return a};
+THREE.Matrix4.makeFrustum=function(a,b,f,c,d,l){var n,q,e;n=new THREE.Matrix4;q=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(l+d)/(l-d);d=-2*l*d/(l-d);n.n11=q;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=c;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
+THREE.Matrix4.makeOrtho=function(a,b,f,c,d,l){var n,q,e,g;n=new THREE.Matrix4;q=b-a;e=f-c;g=l-d;a=(b+a)/q;f=(f+c)/e;d=(l+d)/g;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector3;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,f,c,d,l){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=l instanceof Array?l:[l]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,l,n,q=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){l=this.vertices[c];l.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){l=this.faces[c];if(a&&l.vertexNormals.length){q.set(0,0,0);b=0;for(f=l.normal.length;b<f;b++)q.addSelf(l.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[l.a];f=this.vertices[l.b];n=this.vertices[l.c];q.sub(n.position,
+f.position);e.sub(b.position,f.position);q.crossSelf(e)}q.isZero()||q.normalize();l.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
+this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
+THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
+this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(k){var i=[];b=0;for(f=k.length;b<f;b++)k[b]==undefined?i.push("undefined"):i.push(k[b].toString());return i.join("_")}var b,f,c,d,l,n,q,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){l=this.geometry.faces[c];n=l.material;q=a(n);if(g[q]==undefined)g[q]={hash:q,counter:0};e=g[q].hash+"_"+g[q].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};l=l instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
+l>65535){g[q].counter+=1;e=g[q].hash+"_"+g[q].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=l}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
+THREE.GouraudShading=1;THREE.PhongShading=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
+this.linewidth+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
+if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.specular_map=null;this.shininess=30;this.opacity=1;this.shading=THREE.PhongShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=a.map;if(a.ambient!==undefined)this.ambient=
+new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=
+function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>alpha: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){var a=null,b,f,c=[],d,l,n=[],q,e,g=[],k,i,r=[],m=new THREE.Vector4,t=new THREE.Matrix4,o=new THREE.Matrix4;this.projectScene=function(p,h){var J,y,u,L,S,s,v,D,w,G,K,T,V,Y;a=[];i=e=l=f=0;h.autoUpdateMatrix&&h.updateMatrix();t.multiply(h.projectionMatrix,h.matrix);S=p.objects;J=0;for(y=S.length;J<y;J++){s=S[J];v=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){o.multiply(t,v);D=s.geometry.vertices;u=0;for(L=D.length;u<L;u++){w=D[u];G=w.positionScreen;
+G.copy(w.position);o.transform(G);w.__visible=G.z>0&&G.z<1}w=s.geometry.faces;u=0;for(L=w.length;u<L;u++){G=w[u];if(G instanceof THREE.Face3){K=D[G.a];T=D[G.b];V=D[G.c];if(K.__visible&&T.__visible&&V.__visible)if(s.doubleSided||s.flipSided!=(V.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(V.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0){b=c[f]=c[f]||new THREE.RenderableFace3;b.v1.positionScreen.copy(K.positionScreen);b.v2.positionScreen.copy(T.positionScreen);
+b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(G.normal);s.matrixRotation.transform(b.normalWorld);b.centroidWorld.copy(G.centroid);v.transform(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);t.transform(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterial=s.material;b.faceMaterial=G.material;b.overdraw=s.overdraw;b.uvs=s.geometry.uvs[u];b.color=G.color;a.push(b);f++}}else if(G instanceof THREE.Face4){K=D[G.a];T=D[G.b];V=D[G.c];Y=D[G.d];if(K.__visible&&T.__visible&&V.__visible&&
+Y.__visible)if(s.doubleSided||s.flipSided!=((Y.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(Y.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0||(T.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(T.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)<0)){d=n[l]=n[l]||new THREE.RenderableFace4;d.v1.positionScreen.copy(K.positionScreen);d.v2.positionScreen.copy(T.positionScreen);d.v3.positionScreen.copy(V.positionScreen);
+d.v4.positionScreen.copy(Y.positionScreen);d.normalWorld.copy(G.normal);s.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(G.centroid);v.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=s.material;d.faceMaterial=G.material;d.overdraw=s.overdraw;d.uvs=s.geometry.uvs[u];d.color=G.color;a.push(d);l++}}}}else if(s instanceof THREE.Line){o.multiply(t,v);D=s.geometry.vertices;u=0;for(L=D.length;u<L;u++){w=D[u];
+G=w.positionScreen;G.copy(w.position);o.transform(G);w.__visible=G.z>0&&G.z<1;if(w.__visible&&u>0){v=s.geometry.vertices[u-1];if(w.__visible&&v.__visible){q=g[e]=g[e]||new THREE.RenderableLine;q.v1.positionScreen.copy(w.positionScreen);q.v2.positionScreen.copy(v.positionScreen);q.z=Math.max(w.positionScreen.z,v.positionScreen.z);q.material=s.material;a.push(q);e++}}}}else if(s instanceof THREE.Particle){m.set(s.position.x,s.position.y,s.position.z,1);t.transform(m);m.z/=m.w;if(m.z>0&&m.z<1){k=r[i]=
+r[i]||new THREE.RenderableParticle;k.x=m.x/m.w;k.y=m.y/m.w;k.z=m.z;k.rotation=s.rotation.z;k.scale.x=s.scale.x*Math.abs(k.x-(m.x+h.projectionMatrix.n11)/(m.w+h.projectionMatrix.n14));k.scale.y=s.scale.y*Math.abs(k.y-(m.y+h.projectionMatrix.n22)/(m.w+h.projectionMatrix.n24));k.material=s.material;a.push(k);i++}}}a.sort(function(E,W){return W.z-E.z});return a};this.unprojectVector=function(p,h){var J=new THREE.Matrix4;J.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));
+J.transform(p);return p}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,l;this.domElement=document.createElement("div");this.setSize=function(n,q){f=n;c=q;d=f/2;l=c/2};this.render=function(n,q){var e,g,k,i,r,m,t,o;a=b.projectScene(n,q);e=0;for(g=a.length;e<g;e++){r=a[e];if(r instanceof THREE.RenderableParticle){t=r.x*d+d;o=r.y*l+l;k=0;for(i=r.material.length;k<i;k++){m=r.material[k];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=t+"px";m.style.top=o+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(C,M,H){var I,j,F;lights=C.lights;C=0;for(I=lights.length;C<I;C++){j=lights[C];F=j.color;if(j instanceof THREE.DirectionalLight){j=M.normalWorld.dot(j.position)*j.intensity;if(j>0){H.r+=F.r*j;H.g+=F.g*j;H.b+=F.b*j}}else if(j instanceof THREE.PointLight){Ha.sub(j.position,M.centroidWorld);Ha.normalize();j=M.normalWorld.dot(Ha)*j.intensity;if(j>0){H.r+=F.r*j;H.g+=F.g*j;H.b+=F.b*j}}}}function b(C,M,H,I,j,F){T=C.positionScreen.x;V=C.positionScreen.y;Y=M.positionScreen.x;
+E=M.positionScreen.y;W=H.positionScreen.x;N=H.positionScreen.y;if(j.opacity!=J)h.globalAlpha=J=j.opacity;j.blending!=y&&n(j.blending);if(j.map){fa=j.map.image;oa=fa.width-1;pa=fa.height-1;da.u=I.uvs[0].u*oa;da.v=I.uvs[0].v*pa;$.u=I.uvs[1].u*oa;$.v=I.uvs[1].v*pa;ea.u=I.uvs[2].u*oa;ea.v=I.uvs[2].v*pa;l(fa,T,V,Y,E,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshBasicMaterial)c(T,V,Y,E,W,N,j.color,j.wireframe,j.wireframe_linewidth);else if(j instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
+ga.r;ba.g=ga.g;ba.b=ga.b;a(F,I,ba);P.r=j.color.r*ba.r;P.g=j.color.g*ba.g;P.b=j.color.b*ba.b;P.updateStyleString()}else P.__styleString=j.color.__styleString;c(T,V,Y,E,W,N,P,j.wireframe,j.wireframe_linewidth)}else if(j instanceof THREE.MeshDepthMaterial){qa=j.__2near;ra=j.__farPlusNear;sa=j.__farMinusNear;U=~~((1-qa/(ra-C.positionScreen.z*sa))*255);ha=~~((1-qa/(ra-M.positionScreen.z*sa))*255);ma=~~((1-qa/(ra-H.positionScreen.z*sa))*255);fa=q([U,U,U],[ha,ha,ha],[ma,ma,ma],[ma,ma,ma]);da.u=0;da.v=0;
+$.u=ka;$.v=0;ea.u=0;ea.v=ka;l(fa,T,V,Y,E,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshNormalMaterial){P.r=e(I.normalWorld.x);P.g=e(I.normalWorld.y);P.b=e(I.normalWorld.z);P.updateStyleString();c(T,V,Y,E,W,N,P,j.wireframe,j.wireframe_linewidth)}}function f(C,M,H,I,j,F,Q,x,R){T=C.positionScreen.x;V=C.positionScreen.y;Y=M.positionScreen.x;E=M.positionScreen.y;W=H.positionScreen.x;N=H.positionScreen.y;Z=I.positionScreen.x;B=I.positionScreen.y;z=j.positionScreen.x;X=j.positionScreen.y;
+na=F.positionScreen.x;O=F.positionScreen.y;if(x.opacity!=J)h.globalAlpha=J=x.opacity;x.blending!=y&&n(x.blending);if(x.map){fa=x.map.image;oa=fa.width-1;pa=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=oa;da.v*=pa;$.u*=oa;$.v*=pa;ea.u*=oa;ea.v*=pa;ia.u*=oa;ia.v*=pa;l(fa,T,V,Y,E,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);l(fa,z,X,W,N,na,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(x instanceof THREE.MeshBasicMaterial)d(T,V,Y,E,W,N,Z,B,x.color,x.wireframe,x.wireframe_linewidth);
+else if(x instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(R,Q,ba);P.r=x.color.r*ba.r;P.g=x.color.g*ba.g;P.b=x.color.b*ba.b;P.updateStyleString()}else P.__styleString=x.color.__styleString;d(T,V,Y,E,W,N,Z,B,P,x.wireframe,x.wireframe_linewidth)}else if(x instanceof THREE.MeshDepthMaterial){qa=x.__2near;ra=x.__farPlusNear;sa=x.__farMinusNear;U=~~((1-qa/(ra-C.positionScreen.z*sa))*255);ha=~~((1-qa/(ra-M.positionScreen.z*sa))*255);ma=~~((1-qa/(ra-H.positionScreen.z*sa))*255);
+Ea=~~((1-qa/(ra-I.positionScreen.z*sa))*255);fa=q([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[ma,ma,ma]);da.u=0;da.v=0;$.u=ka;$.v=0;ea.u=ka;ea.v=ka;ia.u=0;ia.v=ka;l(fa,T,V,Y,E,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);l(fa,z,X,W,N,na,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(x instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(T,V,Y,E,W,N,Z,B,P,x.wireframe,x.wireframe_linewidth)}}function c(C,M,H,I,j,F,Q,x,R){h.beginPath();h.moveTo(C,M);h.lineTo(H,
+I);h.lineTo(j,F);h.lineTo(C,M);h.closePath();if(x){if(S!=R)h.lineWidth=S=R;if(u!=Q.__styleString)h.strokeStyle=u=Q.__styleString;h.stroke();aa.inflate(R*2)}else{if(L!=Q.__styleString)h.fillStyle=L=Q.__styleString;h.fill()}}function d(C,M,H,I,j,F,Q,x,R,A,ca){h.beginPath();h.moveTo(C,M);h.lineTo(H,I);h.lineTo(j,F);h.lineTo(Q,x);h.lineTo(C,M);h.closePath();if(A){if(S!=ca)h.lineWidth=S=ca;if(u!=R.__styleString)h.strokeStyle=u=R.__styleString;h.stroke();aa.inflate(ca*2)}else{if(L!=R.__styleString)h.fillStyle=
+L=R.__styleString;h.fill()}}function l(C,M,H,I,j,F,Q,x,R,A,ca,la,ta){h.beginPath();h.moveTo(M,H);h.lineTo(I,j);h.lineTo(F,Q);h.closePath();I-=M;j-=H;F-=M;Q-=H;A-=x;ca-=R;la-=x;ta-=R;var ua=1/(A*ta-la*ca),za=(ta*I-ca*F)*ua;ca=(ta*j-ca*Q)*ua;I=(A*F-la*I)*ua;j=(A*Q-la*j)*ua;M=M-za*x-I*R;H=H-ca*x-j*R;h.save();h.transform(za,ca,I,j,M,H);h.clip();h.drawImage(C,0,0);h.restore()}function n(C){switch(C){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
+"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}y=C}function q(C,M,H,I){ja[0]=C[0];ja[1]=C[1];ja[2]=C[2];ja[4]=M[0];ja[5]=M[1];ja[6]=M[2];ja[8]=H[0];ja[9]=H[1];ja[10]=H[2];ja[12]=I[0];ja[13]=I[1];ja[14]=I[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}function g(C,M){var H=M.x-C.x,I=M.y-C.y,j=1/Math.sqrt(H*H+I*I);H*=j;I*=j;M.x+=H;M.y+=I;C.x-=H;C.y-=I}var k=null,i=new THREE.Projector,
+r=document.createElement("canvas"),m,t,o,p,h=r.getContext("2d"),J=1,y=0,u=null,L=null,S=1,s,v,D,w,G=new THREE.Vertex,K=new THREE.Vertex,T,V,Y,E,W,N,Z,B,z,X,na,O,U,ha,ma,Ea,qa,ra,sa,fa,oa,pa,wa=new THREE.Rectangle,va=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,P=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
+ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,ka=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=ka;Fa=Ca.getContext("2d");Fa.translate(-ka/2,-ka/2);Fa.scale(ka,ka);ka--;this.domElement=r;this.autoClear=true;this.setSize=function(C,M){m=C;t=M;o=m/2;p=t/2;r.width=m;r.height=t;h.lineJoin="round";h.lineCap="round";wa.set(-o,-p,o,p)};this.clear=
+function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(wa);h.setTransform(1,0,0,-1,o,p);h.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(C,M){var H,I,j,F,Q,x,R,A;this.autoClear&&this.clear();k=i.projectScene(C,M);h.setTransform(1,0,0,-1,o,p);if(Da=C.lights.length>0){Q=C.lights;ga.setRGBA(0,0,0,1);xa.setRGBA(0,0,0,1);ya.setRGBA(0,0,0,1);H=0;for(I=Q.length;H<I;H++){j=Q[H];F=j.color;if(j instanceof THREE.AmbientLight){ga.r+=F.r;ga.g+=F.g;ga.b+=F.b}else if(j instanceof
+THREE.DirectionalLight){xa.r+=F.r;xa.g+=F.g;xa.b+=F.b}else if(j instanceof THREE.PointLight){ya.r+=F.r;ya.g+=F.g;ya.b+=F.b}}}H=0;for(I=k.length;H<I;H++){j=k[H];aa.empty();if(j instanceof THREE.RenderableParticle){s=j;s.x*=o;s.y*=p;F=0;for(Q=j.material.length;F<Q;F++)if(A=j.material[F]){x=s;R=j;A=A;var ca=void 0,la=void 0,ta=void 0,ua=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(A.opacity!=J)h.globalAlpha=J=A.opacity;A.blending!=y&&n(A.blending);if(A instanceof THREE.ParticleBasicMaterial){Ga=
+A.bitmap;Ka=Ga.width/2;La=Ga.height/2;ta=R.scale.x*o;ua=R.scale.y*p;ca=ta*Ka;la=ua*La;za=A.offset.x*ta;Ja=A.offset.y*ua;aa.set(x.x+za-ca,x.y+Ja-la,x.x+za+ca,x.y+Ja+la);if(wa.instersects(aa)){h.save();h.translate(x.x,x.y);h.rotate(-R.rotation);h.scale(ta,-ua);h.translate(-Ka+A.offset.x,-La-A.offset.y);h.drawImage(Ga,0,0);h.restore()}}else if(A instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;P.r=A.color.r*ba.r;P.g=A.color.g*ba.g;P.b=A.color.b*
+ba.b;P.updateStyleString()}else P.__styleString=A.color.__styleString;ca=R.scale.x*o;la=R.scale.y*p;aa.set(x.x-ca,x.y-la,x.x+ca,x.y+la);if(wa.instersects(aa)){if(L!==P.__styleString)h.fillStyle=L=P.__styleString;h.save();h.translate(x.x,x.y);h.rotate(-R.rotation);h.scale(ca,la);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(j instanceof THREE.RenderableLine){s=j.v1;v=j.v2;s.positionScreen.x*=o;s.positionScreen.y*=p;v.positionScreen.x*=o;v.positionScreen.y*=p;aa.addPoint(s.positionScreen.x,
+s.positionScreen.y);aa.addPoint(v.positionScreen.x,v.positionScreen.y);if(!wa.instersects(aa))continue;F=0;for(Q=j.material.length;F<Q;)if(A=j.material[F++]){x=s;R=v;A=A;if(A.opacity!=J)h.globalAlpha=J=A.opacity;A.blending!=y&&n(A.blending);h.beginPath();h.moveTo(x.positionScreen.x,x.positionScreen.y);h.lineTo(R.positionScreen.x,R.positionScreen.y);h.closePath();if(A instanceof THREE.LineBasicMaterial){P.__styleString=A.color.__styleString;if(S!=A.linewidth)h.lineWidth=S=A.linewidth;if(u!=P.__styleString)h.strokeStyle=
+u=P.__styleString;h.stroke();aa.inflate(A.linewidth*2)}}}else if(j instanceof THREE.RenderableFace3){s=j.v1;v=j.v2;D=j.v3;s.positionScreen.x*=o;s.positionScreen.y*=p;v.positionScreen.x*=o;v.positionScreen.y*=p;D.positionScreen.x*=o;D.positionScreen.y*=p;if(j.overdraw){g(s.positionScreen,v.positionScreen);g(v.positionScreen,D.positionScreen);g(D.positionScreen,s.positionScreen)}aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(D.positionScreen.x,
+D.positionScreen.y);if(!wa.instersects(aa))continue;F=0;for(Q=j.meshMaterial.length;F<Q;){A=j.meshMaterial[F++];if(A instanceof THREE.MeshFaceMaterial){x=0;for(R=j.faceMaterial.length;x<R;)(A=j.faceMaterial[x++])&&b(s,v,D,j,A,C)}else A&&b(s,v,D,j,A,C)}}else if(j instanceof THREE.RenderableFace4){s=j.v1;v=j.v2;D=j.v3;w=j.v4;s.positionScreen.x*=o;s.positionScreen.y*=p;v.positionScreen.x*=o;v.positionScreen.y*=p;D.positionScreen.x*=o;D.positionScreen.y*=p;w.positionScreen.x*=o;w.positionScreen.y*=p;
+G.positionScreen.copy(v.positionScreen);K.positionScreen.copy(w.positionScreen);if(j.overdraw){g(s.positionScreen,v.positionScreen);g(v.positionScreen,w.positionScreen);g(w.positionScreen,s.positionScreen)}if(j.overdraw){g(D.positionScreen,G.positionScreen);g(D.positionScreen,K.positionScreen)}aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(D.positionScreen.x,D.positionScreen.y);aa.addPoint(w.positionScreen.x,w.positionScreen.y);if(!wa.instersects(aa))continue;
+F=0;for(Q=j.meshMaterial.length;F<Q;){A=j.meshMaterial[F++];if(A instanceof THREE.MeshFaceMaterial){x=0;for(R=j.faceMaterial.length;x<R;)(A=j.faceMaterial[x++])&&f(s,v,D,w,G,K,j,A,C)}else A&&f(s,v,D,w,G,K,j,A,C)}}va.addRectangle(aa)}h.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(E,W,N){var Z,B,z,X;Z=0;for(B=E.lights.length;Z<B;Z++){z=E.lights[Z];if(z instanceof THREE.DirectionalLight){X=W.normalWorld.dot(z.position)*z.intensity;if(X>0){N.r+=z.color.r*X;N.g+=z.color.g*X;N.b+=z.color.b*X}}else if(z instanceof THREE.PointLight){D.sub(z.position,W.centroidWorld);D.normalize();X=W.normalWorld.dot(D)*z.intensity;if(X>0){N.r+=z.color.r*X;N.g+=z.color.g*X;N.b+=z.color.b*X}}}}function b(E,W,N,Z,B,z){K=c(T++);K.setAttribute("d","M "+E.positionScreen.x+
+" "+E.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)y.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(J){u.r=L.r;u.g=L.g;u.b=L.b;a(z,Z,u);y.r=B.color.r*u.r;y.g=B.color.g*u.g;y.b=B.color.b*u.b;y.updateStyleString()}else y.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){v=1-B.__2near/(B.__farPlusNear-Z.z*B.__farMinusNear);
+y.setRGBA(v,v,v,1)}else B instanceof THREE.MeshNormalMaterial&&y.setRGBA(d(Z.normalWorld.x),d(Z.normalWorld.y),d(Z.normalWorld.z),1);B.wireframe?K.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):K.setAttribute("style","fill: "+y.__styleString+"; fill-opacity: "+B.opacity);q.appendChild(K)}function f(E,W,N,Z,B,z,X){K=c(T++);K.setAttribute("d","M "+E.positionScreen.x+
+" "+E.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)y.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(J){u.r=L.r;u.g=L.g;u.b=L.b;a(X,B,u);y.r=z.color.r*u.r;y.g=z.color.g*u.g;y.b=z.color.b*u.b;y.updateStyleString()}else y.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){v=
+1-z.__2near/(z.__farPlusNear-B.z*z.__farMinusNear);y.setRGBA(v,v,v,1)}else z instanceof THREE.MeshNormalMaterial&&y.setRGBA(d(B.normalWorld.x),d(B.normalWorld.y),d(B.normalWorld.z),1);z.wireframe?K.setAttribute("style","fill: none; stroke: "+y.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):K.setAttribute("style","fill: "+y.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(K)}function c(E){if(w[E]==null){w[E]=
+document.createElementNS("http://www.w3.org/2000/svg","path");Y==0&&w[E].setAttribute("shape-rendering","crispEdges");return w[E]}return w[E]}function d(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var l=null,n=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,k,i,r,m,t,o,p=new THREE.Rectangle,h=new THREE.Rectangle,J=false,y=new THREE.Color(4294967295),u=new THREE.Color(4294967295),L=new THREE.Color(4278190080),S=new THREE.Color(4278190080),s=
+new THREE.Color(4278190080),v,D=new THREE.Vector3,w=[],G=[],K,T,V,Y=1;this.domElement=q;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(E,W){e=E;g=W;k=e/2;i=g/2;q.setAttribute("viewBox",-k+" "+-i+" "+e+" "+g);q.setAttribute("width",e);q.setAttribute("height",g);p.set(-k,-i,k,i)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(E,W){var N,Z,B,z,X,na,O,U;this.autoClear&&this.clear();
+l=n.projectScene(E,W);V=T=0;if(J=E.lights.length>0){O=E.lights;L.setRGBA(0,0,0,1);S.setRGBA(0,0,0,1);s.setRGBA(0,0,0,1);N=0;for(Z=O.length;N<Z;N++){B=O[N];z=B.color;if(B instanceof THREE.AmbientLight){L.r+=z.r;L.g+=z.g;L.b+=z.b}else if(B instanceof THREE.DirectionalLight){S.r+=z.r;S.g+=z.g;S.b+=z.b}else if(B instanceof THREE.PointLight){s.r+=z.r;s.g+=z.g;s.b+=z.b}}}N=0;for(Z=l.length;N<Z;N++){O=l[N];h.empty();if(O instanceof THREE.RenderableParticle){r=O;r.x*=k;r.y*=-i;B=0;for(z=O.material.length;B<
+z;B++)if(U=O.material[B]){X=r;na=O;U=U;var ha=V++;if(G[ha]==null){G[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Y==0&&G[ha].setAttribute("shape-rendering","crispEdges")}K=G[ha];K.setAttribute("cx",X.x);K.setAttribute("cy",X.y);K.setAttribute("r",na.scale.x*k);if(U instanceof THREE.ParticleCircleMaterial){if(J){u.r=L.r+S.r+s.r;u.g=L.g+S.g+s.g;u.b=L.b+S.b+s.b;y.r=U.color.r*u.r;y.g=U.color.g*u.g;y.b=U.color.b*u.b;y.updateStyleString()}else y=U.color;K.setAttribute("style","fill: "+
+y.__styleString)}q.appendChild(K)}}else if(O instanceof THREE.RenderableFace3){r=O.v1;m=O.v2;t=O.v3;r.positionScreen.x*=k;r.positionScreen.y*=-i;m.positionScreen.x*=k;m.positionScreen.y*=-i;t.positionScreen.x*=k;t.positionScreen.y*=-i;h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(t.positionScreen.x,t.positionScreen.y);if(p.instersects(h)){B=0;for(z=O.meshMaterial.length;B<z;){U=O.meshMaterial[B++];if(U instanceof THREE.MeshFaceMaterial){X=
+0;for(na=O.faceMaterial.length;X<na;)(U=O.faceMaterial[X++])&&b(r,m,t,O,U,E)}else U&&b(r,m,t,O,U,E)}}}else if(O instanceof THREE.RenderableFace4){r=O.v1;m=O.v2;t=O.v3;o=O.v4;r.positionScreen.x*=k;r.positionScreen.y*=-i;m.positionScreen.x*=k;m.positionScreen.y*=-i;t.positionScreen.x*=k;t.positionScreen.y*=-i;o.positionScreen.x*=k;o.positionScreen.y*=-i;h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(t.positionScreen.x,t.positionScreen.y);
+h.addPoint(o.positionScreen.x,o.positionScreen.y);if(p.instersects(h)){B=0;for(z=O.meshMaterial.length;B<z;){U=O.meshMaterial[B++];if(U instanceof THREE.MeshFaceMaterial){X=0;for(na=O.faceMaterial.length;X<na;)(U=O.faceMaterial[X++])&&f(r,m,t,o,O,U,E)}else U&&f(r,m,t,o,O,U,E)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,g){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,g);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}var f=document.createElement("canvas"),c,d,l=new THREE.Matrix4,n;a=function(e,g){if(e){var k,i,r,m=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){r=e.lights[k];r instanceof THREE.DirectionalLight&&
+m++;r instanceof THREE.PointLight&&pointLights++}if(pointLights+m<=g){maxDirLights=m;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*m/(pointLights+m));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{c=f.getContext("experimental-webgl",{antialias:true})}catch(q){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
+"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
+"","gl_FragColor = vec4( mapColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor;\n}\n}"].join("\n")));c.attachShader(d,b("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
+"","varying vec3 vViewPosition;\nvarying vec3 vFragPosition;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":
+"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",
+g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));c.linkProgram(d);c.getProgramParameter(d,c.LINK_STATUS)||alert("Could not initialise shaders");c.useProgram(d);d.viewMatrix=c.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=c.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=c.getUniformLocation(d,"projectionMatrix");d.normalMatrix=c.getUniformLocation(d,
+"normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
+c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
+0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
+new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,r,m=[],t=[],o=[];r=[];var p=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)m.push(i);else if(i instanceof THREE.DirectionalLight)o.push(i);
+else i instanceof THREE.PointLight&&t.push(i)}g=e=i=r=0;for(k=m.length;g<k;g++){e+=m[g].color.r;i+=m[g].color.g;r+=m[g].color.b}c.uniform3f(d.ambientLightColor,e,i,r);r=[];p=[];g=0;for(k=o.length;g<k;g++){i=o[g];r.push(i.color.r*i.intensity);r.push(i.color.g*i.intensity);r.push(i.color.b*i.intensity);p.push(i.position.x);p.push(i.position.y);p.push(i.position.z)}if(o.length){c.uniform1i(d.directionalLightNumber,o.length);c.uniform3fv(d.directionalLightDirection,p);c.uniform3fv(d.directionalLightColor,
+r)}r=[];p=[];g=0;for(k=t.length;g<k;g++){i=t[g];r.push(i.color.r*i.intensity);r.push(i.color.g*i.intensity);r.push(i.color.b*i.intensity);p.push(i.position.x);p.push(i.position.y);p.push(i.position.z)}if(t.length){c.uniform1i(d.pointLightNumber,t.length);c.uniform3fv(d.pointLightPosition,p);c.uniform3fv(d.pointLightColor,r)}};this.createBuffers=function(e,g){function k(K){return K.shading!=undefined&&(K.shading==THREE.GouraudShading||K.shading==THREE.PhongShading)}var i,r,m,t,o,p,h,J,y,u=e.materialFaceGroup[g],
+L=[],S=[],s=[],v=[],D=[],w=0,G=false;i=0;for(r=e.material.length;i<r;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=u.material.length;o<p;o++)if(k(u.material[o])){G=true;break}}else if(k(meshMaterial)){G=true;break}if(G)break}i=0;for(r=u.faces.length;i<r;i++){m=u.faces[i];t=e.geometry.faces[m];o=t.vertexNormals;p=t.normal;m=e.geometry.uvs[m];if(t instanceof THREE.Face3){h=e.geometry.vertices[t.a].position;J=e.geometry.vertices[t.b].position;y=e.geometry.vertices[t.c].position;
+s.push(h.x,h.y,h.z);s.push(J.x,J.y,J.z);s.push(y.x,y.y,y.z);if(o.length==3&&G){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(m){D.push(m[0].u,m[0].v);D.push(m[1].u,m[1].v);D.push(m[2].u,m[2].v)}L.push(w,w+1,w+2);S.push(w,w+1);S.push(w,w+2);S.push(w+1,w+2);w+=3}else if(t instanceof THREE.Face4){h=e.geometry.vertices[t.a].position;J=e.geometry.vertices[t.b].position;y=e.geometry.vertices[t.c].position;
+t=e.geometry.vertices[t.d].position;s.push(h.x,h.y,h.z);s.push(J.x,J.y,J.z);s.push(y.x,y.y,y.z);s.push(t.x,t.y,t.z);if(o.length==4&&G){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(m){D.push(m[0].u,m[0].v);D.push(m[1].u,m[1].v);D.push(m[2].u,m[2].v);D.push(m[3].u,m[3].v)}L.push(w,w+1,w+2);L.push(w,w+2,w+3);S.push(w,w+1);S.push(w,w+2);S.push(w,
+w+3);S.push(w+1,w+2);S.push(w+2,w+3);w+=4}}if(s.length){u.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(s),c.STATIC_DRAW);u.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(v),c.STATIC_DRAW);u.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);
+u.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);u.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);u.__webGLFaceCount=L.length;u.__webGLLineCount=S.length}};this.renderBuffer=function(e,g){var k,i,r,m,t,o,p;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
+e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;r=e.wireframe;m=e.wireframe_linewidth;p=e.map;c.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;m=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,e.__farMinusNear);c.uniform1i(d.material,
+3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;t=e.specular;o=e.shininess;c.uniform4f(d.mAmbient,k.r,k.g,k.b,i);c.uniform4f(d.mSpecular,t.r,t.g,t.b,i);c.uniform1f(d.mShininess,o);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(p){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,
+0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,3,c.FLOAT,false,0,0);
+c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(p){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(r){c.lineWidth(m);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
+g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderMesh=function(e){var g,k,i,r,m,t,o;for(m in e.materialFaceGroup){o=e.materialFaceGroup[m];o.__webGLVertexBuffer||this.createBuffers(e,m);i=0;for(r=e.material.length;i<r;i++){g=e.material[i];if(g instanceof THREE.MeshFaceMaterial){g=0;for(k=o.material.length;g<k;g++){t=o.material[g];this.renderBuffer(t,o)}}else{t=g;this.renderBuffer(t,o)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();l.multiply(g.matrix,e.matrix);d.viewMatrixArray=
+new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(l.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(l).transpose();d.normalMatrixArray=new Float32Array(n.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);
+c.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.render=function(e,g){var k,i,r;this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.objects.length;k<i;k++){r=e.objects[k];this.setupMatrices(r,g);r instanceof THREE.Mesh&&this.renderMesh(r,g)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
+else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
+THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
+THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};

+ 148 - 148
build/ThreeDebug.js

@@ -1,148 +1,148 @@
-// ThreeDebug.js r28 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGBA:function(a,b,f,c){this.r=a;this.g=b;this.b=f;this.a=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=((a=~~a)&16777215)==a?-16777216^a:a;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.a*255)<<24^~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.a=(this.hex>>24&255)/255;this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&
-255)/255},updateStyleString:function(){this.__styleString="rgba("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+","+this.a+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", a: "+this.a+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
-THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
-distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
-1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
-THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(m,n){return m.distance-n.distance});return d},intersectObject:function(a){function b(v,h,I,w){w=w.clone().subSelf(h);I=I.clone().subSelf(h);var x=v.clone().subSelf(h);v=w.dot(w);h=w.dot(I);w=w.dot(x);var F=I.dot(I);I=I.dot(x);x=1/(v*F-h*h);F=(F*w-h*I)*x;v=(v*I-h*w)*x;return F>0&&v>0&&F+v<1}var f,c,d,m,n,r,e,g,k,i,
-l,o=a.geometry,s=o.vertices,q=[];f=0;for(c=o.faces.length;f<c;f++){d=o.faces[f];i=this.origin.clone();l=this.direction.clone();m=a.matrix.transform(s[d.a].position.clone());n=a.matrix.transform(s[d.b].position.clone());r=a.matrix.transform(s[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(s[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());k=l.dot(g);if(k<0){g=g.dot((new THREE.Vector3).sub(m,i))/k;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
-m,n,r)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};q.push(d)}}else if(d instanceof THREE.Face4)if(b(i,m,n,e)||b(i,n,r,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};q.push(d)}}}return q}};
-THREE.Rectangle=function(){function a(){m=c-b;n=d-f}var b,f,c,d,m,n,r=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return m};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,k,i){r=false;b=e;f=g;c=k;d=i;a()};this.addPoint=function(e,g){if(r){r=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
-e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
-0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=c=f=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+m+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,m=this._z;m.sub(a,b);m.normalize();c.cross(f,m);c.normalize();d.cross(m,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
-d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
-b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
-a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,m=this.n21,n=this.n22,
-r=this.n23,e=this.n24,g=this.n31,k=this.n32,i=this.n33,l=this.n34,o=this.n41,s=this.n42,q=this.n43,v=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=m*a.n11+n*a.n21+r*a.n31+e*a.n41;this.n22=m*a.n12+n*a.n22+r*a.n32+e*a.n42;this.n23=m*a.n13+n*a.n23+r*a.n33+e*a.n43;this.n24=m*a.n14+n*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+k*a.n21+i*a.n31+l*a.n41;this.n32=g*a.n12+k*a.n22+
-i*a.n32+l*a.n42;this.n33=g*a.n13+k*a.n23+i*a.n33+l*a.n43;this.n34=g*a.n14+k*a.n24+i*a.n34+l*a.n44;this.n41=o*a.n11+s*a.n21+q*a.n31+v*a.n41;this.n42=o*a.n12+s*a.n22+q*a.n32+v*a.n42;this.n43=o*a.n13+s*a.n23+q*a.n33+v*a.n43;this.n44=o*a.n14+s*a.n24+q*a.n34+v*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
-this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
-"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
-toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
-THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),m=1-c,n=a.x,r=a.y,e=a.z;f.n11=m*n*n+c;f.n12=m*n*r-d*e;f.n13=m*n*e+d*r;f.n21=m*n*r+d*e;f.n22=m*r*r+c;f.n23=m*r*e-d*n;f.n31=m*n*e-d*r;f.n32=m*r*e+d*n;f.n33=m*e*e+c;return f};
-THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*m;a.m[4]=b*n;a.m[5]=b*r;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*k;return a};
-THREE.Matrix4.makeFrustum=function(a,b,f,c,d,m){var n,r,e;n=new THREE.Matrix4;r=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(m+d)/(m-d);d=-2*m*d/(m-d);n.n11=r;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=c;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
-THREE.Matrix4.makeOrtho=function(a,b,f,c,d,m){var n,r,e,g;n=new THREE.Matrix4;r=b-a;e=f-c;g=m-d;a=(b+a)/r;f=(f+c)/e;d=(m+d)/g;n.n11=2/r;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector3;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,f,c,d,m){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,m,n,r=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){m=this.vertices[c];m.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){m=this.faces[c];if(a&&m.vertexNormals.length){r.set(0,0,0);b=0;for(f=m.normal.length;b<f;b++)r.addSelf(m.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[m.a];f=this.vertices[m.b];n=this.vertices[m.c];r.sub(n.position,
-f.position);e.sub(b.position,f.position);r.crossSelf(e)}r.isZero()||r.normalize();m.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(k){var i=[];b=0;for(f=k.length;b<f;b++)k[b]==undefined?i.push("undefined"):i.push(k[b].toString());return i.join("_")}var b,f,c,d,m,n,r,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){m=this.geometry.faces[c];n=m.material;r=a(n);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
-m>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=m}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
-THREE.GouraudShading=1;THREE.PhongShading=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
-this.linewidth+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
-if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.specular_map=null;this.shininess=30;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=a.map;if(a.ambient!==undefined)this.ambient=
-new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=
-function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>alpha: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){var a=null,b,f,c=[],d,m,n=[],r,e,g=[],k,i,l=[],o=new THREE.Vector4,s=new THREE.Matrix4,q=new THREE.Matrix4;this.projectScene=function(v,h){var I,w,x,F,U,p,y,t,O,J,L,S,V,Y;a=[];i=e=m=f=0;h.autoUpdateMatrix&&h.updateMatrix();s.multiply(h.projectionMatrix,h.matrix);U=v.objects;I=0;for(w=U.length;I<w;I++){p=U[I];y=p.matrix;p.autoUpdateMatrix&&p.updateMatrix();if(p instanceof THREE.Mesh){q.multiply(s,y);t=p.geometry.vertices;x=0;for(F=t.length;x<F;x++){O=t[x];J=O.positionScreen;
-J.copy(O.position);q.transform(J);O.__visible=J.z>0&&J.z<1}O=p.geometry.faces;x=0;for(F=O.length;x<F;x++){J=O[x];if(J instanceof THREE.Face3){L=t[J.a];S=t[J.b];V=t[J.c];if(L.__visible&&S.__visible&&V.__visible)if(p.doubleSided||p.flipSided!=(V.positionScreen.x-L.positionScreen.x)*(S.positionScreen.y-L.positionScreen.y)-(V.positionScreen.y-L.positionScreen.y)*(S.positionScreen.x-L.positionScreen.x)<0){b=c[f]=c[f]||new THREE.RenderableFace3;b.v1.positionScreen.copy(L.positionScreen);b.v2.positionScreen.copy(S.positionScreen);
-b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(J.normal);p.matrixRotation.transform(b.normalWorld);b.centroidWorld.copy(J.centroid);y.transform(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);s.transform(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterial=p.material;b.faceMaterial=J.material;b.overdraw=p.overdraw;b.uvs=p.geometry.uvs[x];b.color=J.color;a.push(b);f++}}else if(J instanceof THREE.Face4){L=t[J.a];S=t[J.b];V=t[J.c];Y=t[J.d];if(L.__visible&&S.__visible&&V.__visible&&
-Y.__visible)if(p.doubleSided||p.flipSided!=((Y.positionScreen.x-L.positionScreen.x)*(S.positionScreen.y-L.positionScreen.y)-(Y.positionScreen.y-L.positionScreen.y)*(S.positionScreen.x-L.positionScreen.x)<0||(S.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(S.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)<0)){d=n[m]=n[m]||new THREE.RenderableFace4;d.v1.positionScreen.copy(L.positionScreen);d.v2.positionScreen.copy(S.positionScreen);d.v3.positionScreen.copy(V.positionScreen);
-d.v4.positionScreen.copy(Y.positionScreen);d.normalWorld.copy(J.normal);p.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(J.centroid);y.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=p.material;d.faceMaterial=J.material;d.overdraw=p.overdraw;d.uvs=p.geometry.uvs[x];d.color=J.color;a.push(d);m++}}}}else if(p instanceof THREE.Line){q.multiply(s,y);t=p.geometry.vertices;x=0;for(F=t.length;x<F;x++){O=t[x];
-J=O.positionScreen;J.copy(O.position);q.transform(J);O.__visible=J.z>0&&J.z<1;if(O.__visible&&x>0){y=p.geometry.vertices[x-1];if(O.__visible&&y.__visible){r=g[e]=g[e]||new THREE.RenderableLine;r.v1.positionScreen.copy(O.positionScreen);r.v2.positionScreen.copy(y.positionScreen);r.z=Math.max(O.positionScreen.z,y.positionScreen.z);r.material=p.material;a.push(r);e++}}}}else if(p instanceof THREE.Particle){o.set(p.position.x,p.position.y,p.position.z,1);s.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){k=l[i]=
-l[i]||new THREE.RenderableParticle;k.x=o.x/o.w;k.y=o.y/o.w;k.z=o.z;k.rotation=p.rotation.z;k.scale.x=p.scale.x*Math.abs(k.x-(o.x+h.projectionMatrix.n11)/(o.w+h.projectionMatrix.n14));k.scale.y=p.scale.y*Math.abs(k.y-(o.y+h.projectionMatrix.n22)/(o.w+h.projectionMatrix.n24));k.material=p.material;a.push(k);i++}}}a.sort(function(D,W){return W.z-D.z});return a};this.unprojectVector=function(v,h){var I=new THREE.Matrix4;I.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));
-I.transform(v);return v}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,m;this.domElement=document.createElement("div");this.setSize=function(n,r){f=n;c=r;d=f/2;m=c/2};this.render=function(n,r){var e,g,k,i,l,o,s,q;a=b.projectScene(n,r);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){s=l.x*d+d;q=l.y*m+m;k=0;for(i=l.material.length;k<i;k++){o=l.material[k];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=s+"px";o.style.top=q+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(C,K,G){var H,j,E;lights=C.lights;C=0;for(H=lights.length;C<H;C++){j=lights[C];E=j.color;if(j instanceof THREE.DirectionalLight){j=K.normalWorld.dot(j.position)*j.intensity;if(j>0){G.r+=E.r*j;G.g+=E.g*j;G.b+=E.b*j}}else if(j instanceof THREE.PointLight){Ha.sub(j.position,K.centroidWorld);Ha.normalize();j=K.normalWorld.dot(Ha)*j.intensity;if(j>0){G.r+=E.r*j;G.g+=E.g*j;G.b+=E.b*j}}}}function b(C,K,G,H,j,E){S=C.positionScreen.x;V=C.positionScreen.y;Y=K.positionScreen.x;
-D=K.positionScreen.y;W=G.positionScreen.x;M=G.positionScreen.y;if(j.opacity!=I)h.globalAlpha=I=j.opacity;j.blending!=w&&n(j.blending);if(j.map){fa=j.map.image;qa=fa.width-1;ra=fa.height-1;da.u=H.uvs[0].u*qa;da.v=H.uvs[0].v*ra;$.u=H.uvs[1].u*qa;$.v=H.uvs[1].v*ra;ea.u=H.uvs[2].u*qa;ea.v=H.uvs[2].v*ra;m(fa,S,V,Y,D,W,M,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshBasicMaterial)c(S,V,Y,D,W,M,j.color,j.wireframe,j.wireframe_linewidth);else if(j instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
-ga.r;ba.g=ga.g;ba.b=ga.b;a(E,H,ba);P.r=j.color.r*ba.r;P.g=j.color.g*ba.g;P.b=j.color.b*ba.b;P.updateStyleString()}else P.__styleString=j.color.__styleString;c(S,V,Y,D,W,M,P,j.wireframe,j.wireframe_linewidth)}else if(j instanceof THREE.MeshDepthMaterial){sa=j.__2near;ta=j.__farPlusNear;ua=j.__farMinusNear;T=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-K.positionScreen.z*ua))*255);na=~~((1-sa/(ta-G.positionScreen.z*ua))*255);fa=r([T,T,T],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
-$.u=la;$.v=0;ea.u=0;ea.v=la;m(fa,S,V,Y,D,W,M,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshNormalMaterial){P.r=e(H.normalWorld.x);P.g=e(H.normalWorld.y);P.b=e(H.normalWorld.z);P.updateStyleString();c(S,V,Y,D,W,M,P,j.wireframe,j.wireframe_linewidth)}}function f(C,K,G,H,j,E,Q,u,R){S=C.positionScreen.x;V=C.positionScreen.y;Y=K.positionScreen.x;D=K.positionScreen.y;W=G.positionScreen.x;M=G.positionScreen.y;Z=H.positionScreen.x;B=H.positionScreen.y;z=j.positionScreen.x;X=j.positionScreen.y;
-pa=E.positionScreen.x;N=E.positionScreen.y;if(u.opacity!=I)h.globalAlpha=I=u.opacity;u.blending!=w&&n(u.blending);if(u.map){fa=u.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;m(fa,S,V,Y,D,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);m(fa,z,X,W,M,pa,N,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(u instanceof THREE.MeshBasicMaterial)d(S,V,Y,D,W,M,Z,B,u.color,u.wireframe,u.wireframe_linewidth);
-else if(u instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(R,Q,ba);P.r=u.color.r*ba.r;P.g=u.color.g*ba.g;P.b=u.color.b*ba.b;P.updateStyleString()}else P.__styleString=u.color.__styleString;d(S,V,Y,D,W,M,Z,B,P,u.wireframe,u.wireframe_linewidth)}else if(u instanceof THREE.MeshDepthMaterial){sa=u.__2near;ta=u.__farPlusNear;ua=u.__farMinusNear;T=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-K.positionScreen.z*ua))*255);na=~~((1-sa/(ta-G.positionScreen.z*ua))*255);
-Ea=~~((1-sa/(ta-H.positionScreen.z*ua))*255);fa=r([T,T,T],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;m(fa,S,V,Y,D,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);m(fa,z,X,W,M,pa,N,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(u instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(S,V,Y,D,W,M,Z,B,P,u.wireframe,u.wireframe_linewidth)}}function c(C,K,G,H,j,E,Q,u,R){h.beginPath();h.moveTo(C,K);h.lineTo(G,
-H);h.lineTo(j,E);h.lineTo(C,K);h.closePath();if(u){if(U!=R)h.lineWidth=U=R;if(x!=Q.__styleString)h.strokeStyle=x=Q.__styleString;h.stroke();aa.inflate(R*2)}else{if(F!=Q.__styleString)h.fillStyle=F=Q.__styleString;h.fill()}}function d(C,K,G,H,j,E,Q,u,R,A,ca){h.beginPath();h.moveTo(C,K);h.lineTo(G,H);h.lineTo(j,E);h.lineTo(Q,u);h.lineTo(C,K);h.closePath();if(A){if(U!=ca)h.lineWidth=U=ca;if(x!=R.__styleString)h.strokeStyle=x=R.__styleString;h.stroke();aa.inflate(ca*2)}else{if(F!=R.__styleString)h.fillStyle=
-F=R.__styleString;h.fill()}}function m(C,K,G,H,j,E,Q,u,R,A,ca,ma,va){h.beginPath();h.moveTo(K,G);h.lineTo(H,j);h.lineTo(E,Q);h.closePath();H-=K;j-=G;E-=K;Q-=G;A-=u;ca-=R;ma-=u;va-=R;var wa=1/(A*va-ma*ca),za=(va*H-ca*E)*wa;ca=(va*j-ca*Q)*wa;H=(A*E-ma*H)*wa;j=(A*Q-ma*j)*wa;K=K-za*u-H*R;G=G-ca*u-j*R;h.save();h.transform(za,ca,H,j,K,G);h.clip();h.drawImage(C,0,0);h.restore()}function n(C){switch(C){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
-"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}w=C}function r(C,K,G,H){ja[0]=C[0];ja[1]=C[1];ja[2]=C[2];ja[4]=K[0];ja[5]=K[1];ja[6]=K[2];ja[8]=G[0];ja[9]=G[1];ja[10]=G[2];ja[12]=H[0];ja[13]=H[1];ja[14]=H[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}function g(C,K){var G=K.x-C.x,H=K.y-C.y,j=1/Math.sqrt(G*G+H*H);G*=j;H*=j;K.x+=G;K.y+=H;C.x-=G;C.y-=H}var k=null,i=new THREE.Projector,
-l=document.createElement("canvas"),o,s,q,v,h=l.getContext("2d"),I=1,w=0,x=null,F=null,U=1,p,y,t,O,J=new THREE.Vertex,L=new THREE.Vertex,S,V,Y,D,W,M,Z,B,z,X,pa,N,T,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,P=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
-ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=l;this.autoClear=true;this.setSize=function(C,K){o=C;s=K;q=o/2;v=s/2;l.width=o;l.height=s;h.lineJoin="round";h.lineCap="round";oa.set(-q,-v,q,v)};this.clear=
-function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1,0,0,-1,q,v);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(C,K){var G,H,j,E,Q,u,R,A;this.autoClear&&this.clear();k=i.projectScene(C,K);h.setTransform(1,0,0,-1,q,v);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Da=C.lights.length>0){Q=C.lights;ga.setRGBA(0,0,0,1);xa.setRGBA(0,0,0,1);ya.setRGBA(0,0,0,1);G=0;for(H=Q.length;G<
-H;G++){j=Q[G];E=j.color;if(j instanceof THREE.AmbientLight){ga.r+=E.r;ga.g+=E.g;ga.b+=E.b}else if(j instanceof THREE.DirectionalLight){xa.r+=E.r;xa.g+=E.g;xa.b+=E.b}else if(j instanceof THREE.PointLight){ya.r+=E.r;ya.g+=E.g;ya.b+=E.b}}}G=0;for(H=k.length;G<H;G++){j=k[G];aa.empty();if(j instanceof THREE.RenderableParticle){p=j;p.x*=q;p.y*=v;E=0;for(Q=j.material.length;E<Q;E++)if(A=j.material[E]){u=p;R=j;A=A;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;
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-10,u.y);h.moveTo(u.x,u.y-10);h.lineTo(u.x,u.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(A instanceof THREE.ParticleCircleMaterial){if(Da){ba.r=ga.r+xa.r+ya.r;ba.g=ga.g+xa.g+ya.g;ba.b=ga.b+xa.b+ya.b;P.r=A.color.r*ba.r;P.g=A.color.g*ba.g;P.b=A.color.b*ba.b;P.updateStyleString()}else P.__styleString=A.color.__styleString;ca=R.scale.x*q;ma=R.scale.y*v;aa.set(u.x-ca,u.y-ma,u.x+ca,u.y+ma);if(oa.instersects(aa)){if(F!==P.__styleString)h.fillStyle=F=P.__styleString;h.save();h.translate(u.x,
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-v;t.positionScreen.x*=q;t.positionScreen.y*=v;if(j.overdraw){g(p.positionScreen,y.positionScreen);g(y.positionScreen,t.positionScreen);g(t.positionScreen,p.positionScreen)}aa.addPoint(p.positionScreen.x,p.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(t.positionScreen.x,t.positionScreen.y);if(!oa.instersects(aa))continue;E=0;for(Q=j.meshMaterial.length;E<Q;){A=j.meshMaterial[E++];if(A instanceof THREE.MeshFaceMaterial){u=0;for(R=j.faceMaterial.length;u<R;)(A=j.faceMaterial[u++])&&
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-1-z.__2near/(z.__farPlusNear-B.z*z.__farMinusNear);w.setRGBA(y,y,y,1)}else z instanceof THREE.MeshNormalMaterial&&w.setRGBA(d(B.normalWorld.x),d(B.normalWorld.y),d(B.normalWorld.z),1);z.wireframe?L.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):L.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+z.opacity);r.appendChild(L)}function c(D){if(O[D]==null){O[D]=
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-m=n.projectScene(D,W);V=S=0;if(I=D.lights.length>0){N=D.lights;F.setRGBA(0,0,0,1);U.setRGBA(0,0,0,1);p.setRGBA(0,0,0,1);M=0;for(Z=N.length;M<Z;M++){B=N[M];z=B.color;if(B instanceof THREE.AmbientLight){F.r+=z.r;F.g+=z.g;F.b+=z.b}else if(B instanceof THREE.DirectionalLight){U.r+=z.r;U.g+=z.g;U.b+=z.b}else if(B instanceof THREE.PointLight){p.r+=z.r;p.g+=z.g;p.b+=z.b}}}M=0;for(Z=m.length;M<Z;M++){N=m[M];h.empty();if(N instanceof THREE.RenderableParticle){l=N;l.x*=k;l.y*=-i;B=0;for(z=N.material.length;B<
-z;B++)if(T=N.material[B]){X=l;pa=N;T=T;var ha=V++;if(J[ha]==null){J[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Y==0&&J[ha].setAttribute("shape-rendering","crispEdges")}L=J[ha];L.setAttribute("cx",X.x);L.setAttribute("cy",X.y);L.setAttribute("r",pa.scale.x*k);if(T instanceof THREE.ParticleCircleMaterial){if(I){x.r=F.r+U.r+p.r;x.g=F.g+U.g+p.g;x.b=F.b+U.b+p.b;w.r=T.color.r*x.r;w.g=T.color.g*x.g;w.b=T.color.b*x.b;w.updateStyleString()}else w=T.color;L.setAttribute("style","fill: "+
-w.__styleString)}r.appendChild(L)}}else if(N instanceof THREE.RenderableFace3){l=N.v1;o=N.v2;s=N.v3;l.positionScreen.x*=k;l.positionScreen.y*=-i;o.positionScreen.x*=k;o.positionScreen.y*=-i;s.positionScreen.x*=k;s.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(s.positionScreen.x,s.positionScreen.y);if(v.instersects(h)){B=0;for(z=N.meshMaterial.length;B<z;){T=N.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){X=
-0;for(pa=N.faceMaterial.length;X<pa;)(T=N.faceMaterial[X++])&&b(l,o,s,N,T,D)}else T&&b(l,o,s,N,T,D)}}}else if(N instanceof THREE.RenderableFace4){l=N.v1;o=N.v2;s=N.v3;q=N.v4;l.positionScreen.x*=k;l.positionScreen.y*=-i;o.positionScreen.x*=k;o.positionScreen.y*=-i;s.positionScreen.x*=k;s.positionScreen.y*=-i;q.positionScreen.x*=k;q.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(s.positionScreen.x,s.positionScreen.y);
-h.addPoint(q.positionScreen.x,q.positionScreen.y);if(v.instersects(h)){B=0;for(z=N.meshMaterial.length;B<z;){T=N.meshMaterial[B++];if(T instanceof THREE.MeshFaceMaterial){X=0;for(pa=N.faceMaterial.length;X<pa;)(T=N.faceMaterial[X++])&&f(l,o,s,q,N,T,D)}else T&&f(l,o,s,q,N,T,D)}}}}}};
-THREE.WebGLRenderer=function(a){function b(e,g){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,g);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}var f=document.createElement("canvas"),c,d,m=new THREE.Matrix4,n;a=function(e,g){if(e){var k,i,l,o=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){l=e.lights[k];l instanceof THREE.DirectionalLight&&
-o++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=g){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*o/(pointLights+o));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{c=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
-"","gl_FragColor = vec4( mapColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor;\n}\n}"].join("\n")));c.attachShader(d,b("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
-"","varying vec3 vViewPosition;\nvarying vec3 vFragPosition;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":
-"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",
-g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));c.linkProgram(d);c.getProgramParameter(d,c.LINK_STATUS)||alert("Could not initialise shaders");c.useProgram(d);d.viewMatrix=c.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=c.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=c.getUniformLocation(d,"projectionMatrix");d.normalMatrix=c.getUniformLocation(d,
-"normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
-c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
-0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
-new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,l,o=[],s=[],q=[];l=[];var v=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)o.push(i);else if(i instanceof THREE.DirectionalLight)q.push(i);
-else i instanceof THREE.PointLight&&s.push(i)}g=e=i=l=0;for(k=o.length;g<k;g++){e+=o[g].color.r;i+=o[g].color.g;l+=o[g].color.b}c.uniform3f(d.ambientLightColor,e,i,l);l=[];v=[];g=0;for(k=q.length;g<k;g++){i=q[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(q.length){c.uniform1i(d.directionalLightNumber,q.length);c.uniform3fv(d.directionalLightDirection,v);c.uniform3fv(d.directionalLightColor,
-l)}l=[];v=[];g=0;for(k=s.length;g<k;g++){i=s[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(s.length){c.uniform1i(d.pointLightNumber,s.length);c.uniform3fv(d.pointLightPosition,v);c.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var k,i,l,o,s,q,v,h,I,w=e.materialFaceGroup[g],x=[],F=[],U=[],p=[],y=[],t=0;k=0;for(i=w.faces.length;k<i;k++){l=w.faces[k];o=e.geometry.faces[l];
-s=o.vertexNormals;q=o.normal;l=e.geometry.uvs[l];if(o instanceof THREE.Face3){v=e.geometry.vertices[o.a].position;h=e.geometry.vertices[o.b].position;I=e.geometry.vertices[o.c].position;U.push(v.x,v.y,v.z);U.push(h.x,h.y,h.z);U.push(I.x,I.y,I.z);if(s.length==3){p.push(s[0].x,s[0].y,s[0].z);p.push(s[1].x,s[1].y,s[1].z);p.push(s[2].x,s[2].y,s[2].z)}else{p.push(q.x,q.y,q.z);p.push(q.x,q.y,q.z);p.push(q.x,q.y,q.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v)}x.push(t,t+1,t+
-2);F.push(t,t+1);F.push(t,t+2);F.push(t+1,t+2);t+=3}else if(o instanceof THREE.Face4){v=e.geometry.vertices[o.a].position;h=e.geometry.vertices[o.b].position;I=e.geometry.vertices[o.c].position;o=e.geometry.vertices[o.d].position;U.push(v.x,v.y,v.z);U.push(h.x,h.y,h.z);U.push(I.x,I.y,I.z);U.push(o.x,o.y,o.z);if(s.length==4){p.push(s[0].x,s[0].y,s[0].z);p.push(s[1].x,s[1].y,s[1].z);p.push(s[2].x,s[2].y,s[2].z);p.push(s[3].x,s[3].y,s[3].z)}else{p.push(q.x,q.y,q.z);p.push(q.x,q.y,q.z);p.push(q.x,q.y,
-q.z);p.push(q.x,q.y,q.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v);y.push(l[3].u,l[3].v)}x.push(t,t+1,t+2);x.push(t,t+2,t+3);F.push(t,t+1);F.push(t,t+2);F.push(t,t+3);F.push(t+1,t+2);F.push(t+2,t+3);t+=4}}if(U.length){w.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW);w.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
-new Float32Array(p),c.STATIC_DRAW);w.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW);w.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),c.STATIC_DRAW);w.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);
-w.__webGLFaceCount=x.length;w.__webGLLineCount=F.length}};this.renderBuffer=function(e,g){var k,i,l,o,s,q,v;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;l=e.wireframe;o=e.wireframe_linewidth;v=e.map;c.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;
-l=e.wireframe;o=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,e.__farMinusNear);c.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;s=e.specular;q=e.shininess;c.uniform4f(d.mAmbient,k.r,k.g,k.b,i);c.uniform4f(d.mSpecular,s.r,s.g,s.b,i);c.uniform1f(d.mShininess,q);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);
-else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(v){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,
-e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(v){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(l){c.lineWidth(o);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderMesh=function(e){var g,k,i,l,o,s,q;for(o in e.materialFaceGroup){q=e.materialFaceGroup[o];q.__webGLVertexBuffer||this.createBuffers(e,o);i=0;for(l=e.material.length;i<l;i++){g=e.material[i];if(g instanceof THREE.MeshFaceMaterial){g=0;for(k=q.material.length;g<k;g++){s=q.material[g];
-this.renderBuffer(s,q)}}else{s=g;this.renderBuffer(s,q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();m.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(m.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(m).transpose();d.normalMatrixArray=new Float32Array(n.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,
-false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);c.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.render=function(e,g){var k,i,l;this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.objects.length;k<i;k++){l=e.objects[k];this.setupMatrices(l,g);
-l instanceof THREE.Mesh&&this.renderMesh(l,g)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
-THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
-THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
+// ThreeDebug.js r28 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGBA:function(a,b,f,c){this.r=a;this.g=b;this.b=f;this.a=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=((a=~~a)&16777215)==a?-16777216^a:a;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.a*255)<<24^~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.a=(this.hex>>24&255)/255;this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&
+255)/255},updateStyleString:function(){this.__styleString="rgba("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+","+this.a+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", a: "+this.a+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,c=this.z;this.x=f*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
+distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
+1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,f,c){this.x=a||0;this.y=b||0;this.z=f||0;this.w=c||1};
+THREE.Vector4.prototype={set:function(a,b,f,c){this.x=a;this.y=b;this.z=f;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,f,c=a.objects,d=[];a=0;for(b=c.length;a<b;a++){f=c[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(l,n){return l.distance-n.distance});return d},intersectObject:function(a){function b(p,h,J,y){y=y.clone().subSelf(h);J=J.clone().subSelf(h);var u=p.clone().subSelf(h);p=y.dot(y);h=y.dot(J);y=y.dot(u);var L=J.dot(J);J=J.dot(u);u=1/(p*L-h*h);L=(L*y-h*J)*u;p=(p*J-h*y)*u;return L>0&&p>0&&L+p<1}var f,c,d,l,n,q,e,g,k,i,
+r,m=a.geometry,t=m.vertices,o=[];f=0;for(c=m.faces.length;f<c;f++){d=m.faces[f];i=this.origin.clone();r=this.direction.clone();l=a.matrix.transform(t[d.a].position.clone());n=a.matrix.transform(t[d.b].position.clone());q=a.matrix.transform(t[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(t[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());k=r.dot(g);if(k<0){g=g.dot((new THREE.Vector3).sub(l,i))/k;i=i.addSelf(r.multiplyScalar(g));if(d instanceof THREE.Face3){if(b(i,
+l,n,q)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};o.push(d)}}else if(d instanceof THREE.Face4)if(b(i,l,n,e)||b(i,n,q,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};o.push(d)}}}return o}};
+THREE.Rectangle=function(){function a(){l=c-b;n=d-f}var b,f,c,d,l,n,q=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return l};this.getHeight=function(){return n};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return c};this.getBottom=function(){return d};this.set=function(e,g,k,i){q=false;b=e;f=g;c=k;d=i;a()};this.addPoint=function(e,g){if(q){q=false;b=e;f=g;c=e;d=g}else{b=Math.min(b,e);f=Math.min(f,g);c=Math.max(c,
+e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(q){q=false;b=e.getLeft();f=e.getTop();c=e.getRight();d=e.getBottom()}else{b=Math.min(b,e.getLeft());f=Math.min(f,e.getTop());c=Math.max(c,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){b-=e;f-=e;c+=e;d+=e;a()};this.minSelf=function(e){b=Math.max(b,e.getLeft());f=Math.max(f,e.getTop());c=Math.min(c,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(c,e.getRight())-Math.max(b,e.getLeft())>=
+0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){q=true;d=c=f=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+c+", top: "+f+", bottom: "+d+", width: "+l+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,f){var c=this._x,d=this._y,l=this._z;l.sub(a,b);l.normalize();c.cross(f,l);c.normalize();d.cross(l,c);d.normalize();this.n11=c.x;this.n12=c.y;this.n13=c.z;this.n14=-c.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=l.x;this.n32=l.y;this.n33=l.z;this.n34=-l.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,f=a.y,c=a.z,d=a.w?a.w:1;a.x=this.n11*b+this.n12*f+this.n13*c+this.n14*
+d;a.y=this.n21*b+this.n22*f+this.n23*c+this.n24*d;a.z=this.n31*b+this.n32*f+this.n33*c+this.n34*d;d=this.n41*b+this.n42*f+this.n43*c+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,
+b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*b.n21+a.n33*b.n31+
+a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,f=this.n12,c=this.n13,d=this.n14,l=this.n21,n=this.n22,
+q=this.n23,e=this.n24,g=this.n31,k=this.n32,i=this.n33,r=this.n34,m=this.n41,t=this.n42,o=this.n43,p=this.n44;this.n11=b*a.n11+f*a.n21+c*a.n31+d*a.n41;this.n12=b*a.n12+f*a.n22+c*a.n32+d*a.n42;this.n13=b*a.n13+f*a.n23+c*a.n33+d*a.n43;this.n14=b*a.n14+f*a.n24+c*a.n34+d*a.n44;this.n21=l*a.n11+n*a.n21+q*a.n31+e*a.n41;this.n22=l*a.n12+n*a.n22+q*a.n32+e*a.n42;this.n23=l*a.n13+n*a.n23+q*a.n33+e*a.n43;this.n24=l*a.n14+n*a.n24+q*a.n34+e*a.n44;this.n31=g*a.n11+k*a.n21+i*a.n31+r*a.n41;this.n32=g*a.n12+k*a.n22+
+i*a.n32+r*a.n42;this.n33=g*a.n13+k*a.n23+i*a.n33+r*a.n43;this.n34=g*a.n14+k*a.n24+i*a.n34+r*a.n44;this.n41=m*a.n11+t*a.n21+o*a.n31+p*a.n41;this.n42=m*a.n12+t*a.n22+o*a.n32+p*a.n42;this.n43=m*a.n13+t*a.n23+o*a.n33+p*a.n43;this.n44=m*a.n14+t*a.n24+o*a.n34+p*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,c){var d=b[f];b[f]=b[c];b[c]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n14=a;c.n24=b;c.n34=f;return c};THREE.Matrix4.scaleMatrix=function(a,b,f){var c=new THREE.Matrix4;c.n11=a;c.n22=b;c.n33=f;return c};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,c=Math.cos(b),d=Math.sin(b),l=1-c,n=a.x,q=a.y,e=a.z;f.n11=l*n*n+c;f.n12=l*n*q-d*e;f.n13=l*n*e+d*q;f.n21=l*n*q+d*e;f.n22=l*q*q+c;f.n23=l*q*e-d*n;f.n31=l*n*e-d*q;f.n32=l*q*e+d*n;f.n33=l*e*e+c;return f};
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],l=-b[10]*b[4]+b[6]*b[8],n=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],e=b[9]*b[4]-b[5]*b[8],g=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*l+b[2]*e;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*c;a.m[2]=b*d;a.m[3]=b*l;a.m[4]=b*n;a.m[5]=b*q;a.m[6]=b*e;a.m[7]=b*g;a.m[8]=b*k;return a};
+THREE.Matrix4.makeFrustum=function(a,b,f,c,d,l){var n,q,e;n=new THREE.Matrix4;q=2*d/(b-a);e=2*d/(c-f);a=(b+a)/(b-a);f=(c+f)/(c-f);c=-(l+d)/(l-d);d=-2*l*d/(l-d);n.n11=q;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=c;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,b,f,c){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,f,c)};
+THREE.Matrix4.makeOrtho=function(a,b,f,c,d,l){var n,q,e,g;n=new THREE.Matrix4;q=b-a;e=f-c;g=l-d;a=(b+a)/q;f=(f+c)/e;d=(l+d)/g;n.n11=2/q;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector3;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,f,c,d){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,f,c,d,l){this.a=a;this.b=b;this.c=f;this.d=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=l instanceof Array?l:[l]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var b,f,c,d,l,n,q=new THREE.Vector3,e=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){l=this.vertices[c];l.normal.set(0,0,0)}c=0;for(d=this.faces.length;c<d;c++){l=this.faces[c];if(a&&l.vertexNormals.length){q.set(0,0,0);b=0;for(f=l.normal.length;b<f;b++)q.addSelf(l.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[l.a];f=this.vertices[l.b];n=this.vertices[l.c];q.sub(n.position,
+f.position);e.sub(b.position,f.position);q.crossSelf(e)}q.isZero()||q.normalize();l.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
+this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,f,c){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,c);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
+THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
+this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(k){var i=[];b=0;for(f=k.length;b<f;b++)k[b]==undefined?i.push("undefined"):i.push(k[b].toString());return i.join("_")}var b,f,c,d,l,n,q,e,g={};c=0;for(d=this.geometry.faces.length;c<d;c++){l=this.geometry.faces[c];n=l.material;q=a(n);if(g[q]==undefined)g[q]={hash:q,counter:0};e=g[q].hash+"_"+g[q].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};l=l instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
+l>65535){g[q].counter+=1;e=g[q].hash+"_"+g[q].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(c);this.materialFaceGroup[e].vertices+=l}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,f,c,d;a=0;for(b=this.geometry.uvs.length;a<b;a++){d=this.geometry.uvs[a];f=0;for(c=d.length;f<c;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
+THREE.GouraudShading=1;THREE.PhongShading=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
+this.linewidth+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.opacity=1;this.shading=THREE.GouraudShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;
+if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.specular_map=null;this.shininess=30;this.opacity=1;this.shading=THREE.PhongShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=a.map;if(a.ambient!==undefined)this.ambient=
+new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=
+function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>alpha: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b){this.image=a;this.mapping=b?b:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.CubeMap=2;
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){var a=null,b,f,c=[],d,l,n=[],q,e,g=[],k,i,r=[],m=new THREE.Vector4,t=new THREE.Matrix4,o=new THREE.Matrix4;this.projectScene=function(p,h){var J,y,u,L,S,s,w,D,x,G,K,T,V,Y;a=[];i=e=l=f=0;h.autoUpdateMatrix&&h.updateMatrix();t.multiply(h.projectionMatrix,h.matrix);S=p.objects;J=0;for(y=S.length;J<y;J++){s=S[J];w=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){o.multiply(t,w);D=s.geometry.vertices;u=0;for(L=D.length;u<L;u++){x=D[u];G=x.positionScreen;
+G.copy(x.position);o.transform(G);x.__visible=G.z>0&&G.z<1}x=s.geometry.faces;u=0;for(L=x.length;u<L;u++){G=x[u];if(G instanceof THREE.Face3){K=D[G.a];T=D[G.b];V=D[G.c];if(K.__visible&&T.__visible&&V.__visible)if(s.doubleSided||s.flipSided!=(V.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(V.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0){b=c[f]=c[f]||new THREE.RenderableFace3;b.v1.positionScreen.copy(K.positionScreen);b.v2.positionScreen.copy(T.positionScreen);
+b.v3.positionScreen.copy(V.positionScreen);b.normalWorld.copy(G.normal);s.matrixRotation.transform(b.normalWorld);b.centroidWorld.copy(G.centroid);w.transform(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);t.transform(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterial=s.material;b.faceMaterial=G.material;b.overdraw=s.overdraw;b.uvs=s.geometry.uvs[u];b.color=G.color;a.push(b);f++}}else if(G instanceof THREE.Face4){K=D[G.a];T=D[G.b];V=D[G.c];Y=D[G.d];if(K.__visible&&T.__visible&&V.__visible&&
+Y.__visible)if(s.doubleSided||s.flipSided!=((Y.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(Y.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0||(T.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(T.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)<0)){d=n[l]=n[l]||new THREE.RenderableFace4;d.v1.positionScreen.copy(K.positionScreen);d.v2.positionScreen.copy(T.positionScreen);d.v3.positionScreen.copy(V.positionScreen);
+d.v4.positionScreen.copy(Y.positionScreen);d.normalWorld.copy(G.normal);s.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(G.centroid);w.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=s.material;d.faceMaterial=G.material;d.overdraw=s.overdraw;d.uvs=s.geometry.uvs[u];d.color=G.color;a.push(d);l++}}}}else if(s instanceof THREE.Line){o.multiply(t,w);D=s.geometry.vertices;u=0;for(L=D.length;u<L;u++){x=D[u];
+G=x.positionScreen;G.copy(x.position);o.transform(G);x.__visible=G.z>0&&G.z<1;if(x.__visible&&u>0){w=s.geometry.vertices[u-1];if(x.__visible&&w.__visible){q=g[e]=g[e]||new THREE.RenderableLine;q.v1.positionScreen.copy(x.positionScreen);q.v2.positionScreen.copy(w.positionScreen);q.z=Math.max(x.positionScreen.z,w.positionScreen.z);q.material=s.material;a.push(q);e++}}}}else if(s instanceof THREE.Particle){m.set(s.position.x,s.position.y,s.position.z,1);t.transform(m);m.z/=m.w;if(m.z>0&&m.z<1){k=r[i]=
+r[i]||new THREE.RenderableParticle;k.x=m.x/m.w;k.y=m.y/m.w;k.z=m.z;k.rotation=s.rotation.z;k.scale.x=s.scale.x*Math.abs(k.x-(m.x+h.projectionMatrix.n11)/(m.w+h.projectionMatrix.n14));k.scale.y=s.scale.y*Math.abs(k.y-(m.y+h.projectionMatrix.n22)/(m.w+h.projectionMatrix.n24));k.material=s.material;a.push(k);i++}}}a.sort(function(E,W){return W.z-E.z});return a};this.unprojectVector=function(p,h){var J=new THREE.Matrix4;J.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));
+J.transform(p);return p}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,c,d,l;this.domElement=document.createElement("div");this.setSize=function(n,q){f=n;c=q;d=f/2;l=c/2};this.render=function(n,q){var e,g,k,i,r,m,t,o;a=b.projectScene(n,q);e=0;for(g=a.length;e<g;e++){r=a[e];if(r instanceof THREE.RenderableParticle){t=r.x*d+d;o=r.y*l+l;k=0;for(i=r.material.length;k<i;k++){m=r.material[k];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=t+"px";m.style.top=o+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(C,M,H){var I,j,F;lights=C.lights;C=0;for(I=lights.length;C<I;C++){j=lights[C];F=j.color;if(j instanceof THREE.DirectionalLight){j=M.normalWorld.dot(j.position)*j.intensity;if(j>0){H.r+=F.r*j;H.g+=F.g*j;H.b+=F.b*j}}else if(j instanceof THREE.PointLight){Ha.sub(j.position,M.centroidWorld);Ha.normalize();j=M.normalWorld.dot(Ha)*j.intensity;if(j>0){H.r+=F.r*j;H.g+=F.g*j;H.b+=F.b*j}}}}function b(C,M,H,I,j,F){T=C.positionScreen.x;V=C.positionScreen.y;Y=M.positionScreen.x;
+E=M.positionScreen.y;W=H.positionScreen.x;N=H.positionScreen.y;if(j.opacity!=J)h.globalAlpha=J=j.opacity;j.blending!=y&&n(j.blending);if(j.map){fa=j.map.image;qa=fa.width-1;ra=fa.height-1;da.u=I.uvs[0].u*qa;da.v=I.uvs[0].v*ra;$.u=I.uvs[1].u*qa;$.v=I.uvs[1].v*ra;ea.u=I.uvs[2].u*qa;ea.v=I.uvs[2].v*ra;l(fa,T,V,Y,E,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshBasicMaterial)c(T,V,Y,E,W,N,j.color,j.wireframe,j.wireframe_linewidth);else if(j instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
+ga.r;ba.g=ga.g;ba.b=ga.b;a(F,I,ba);P.r=j.color.r*ba.r;P.g=j.color.g*ba.g;P.b=j.color.b*ba.b;P.updateStyleString()}else P.__styleString=j.color.__styleString;c(T,V,Y,E,W,N,P,j.wireframe,j.wireframe_linewidth)}else if(j instanceof THREE.MeshDepthMaterial){sa=j.__2near;ta=j.__farPlusNear;ua=j.__farMinusNear;U=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-M.positionScreen.z*ua))*255);na=~~((1-sa/(ta-H.positionScreen.z*ua))*255);fa=q([U,U,U],[ha,ha,ha],[na,na,na],[na,na,na]);da.u=0;da.v=0;
+$.u=la;$.v=0;ea.u=0;ea.v=la;l(fa,T,V,Y,E,W,N,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(j instanceof THREE.MeshNormalMaterial){P.r=e(I.normalWorld.x);P.g=e(I.normalWorld.y);P.b=e(I.normalWorld.z);P.updateStyleString();c(T,V,Y,E,W,N,P,j.wireframe,j.wireframe_linewidth)}}function f(C,M,H,I,j,F,Q,v,R){T=C.positionScreen.x;V=C.positionScreen.y;Y=M.positionScreen.x;E=M.positionScreen.y;W=H.positionScreen.x;N=H.positionScreen.y;Z=I.positionScreen.x;B=I.positionScreen.y;z=j.positionScreen.x;X=j.positionScreen.y;
+pa=F.positionScreen.x;O=F.positionScreen.y;if(v.opacity!=J)h.globalAlpha=J=v.opacity;v.blending!=y&&n(v.blending);if(v.map){fa=v.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(Q.uvs[0]);$.copy(Q.uvs[1]);ea.copy(Q.uvs[2]);ia.copy(Q.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;l(fa,T,V,Y,E,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);l(fa,z,X,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshBasicMaterial)d(T,V,Y,E,W,N,Z,B,v.color,v.wireframe,v.wireframe_linewidth);
+else if(v instanceof THREE.MeshLambertMaterial){if(Da){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(R,Q,ba);P.r=v.color.r*ba.r;P.g=v.color.g*ba.g;P.b=v.color.b*ba.b;P.updateStyleString()}else P.__styleString=v.color.__styleString;d(T,V,Y,E,W,N,Z,B,P,v.wireframe,v.wireframe_linewidth)}else if(v instanceof THREE.MeshDepthMaterial){sa=v.__2near;ta=v.__farPlusNear;ua=v.__farMinusNear;U=~~((1-sa/(ta-C.positionScreen.z*ua))*255);ha=~~((1-sa/(ta-M.positionScreen.z*ua))*255);na=~~((1-sa/(ta-H.positionScreen.z*ua))*255);
+Ea=~~((1-sa/(ta-I.positionScreen.z*ua))*255);fa=q([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;l(fa,T,V,Y,E,Z,B,da.u,da.v,$.u,$.v,ia.u,ia.v);l(fa,z,X,W,N,pa,O,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshNormalMaterial){P.r=e(Q.normalWorld.x);P.g=e(Q.normalWorld.y);P.b=e(Q.normalWorld.z);P.updateStyleString();d(T,V,Y,E,W,N,Z,B,P,v.wireframe,v.wireframe_linewidth)}}function c(C,M,H,I,j,F,Q,v,R){h.beginPath();h.moveTo(C,M);h.lineTo(H,
+I);h.lineTo(j,F);h.lineTo(C,M);h.closePath();if(v){if(S!=R)h.lineWidth=S=R;if(u!=Q.__styleString)h.strokeStyle=u=Q.__styleString;h.stroke();aa.inflate(R*2)}else{if(L!=Q.__styleString)h.fillStyle=L=Q.__styleString;h.fill()}}function d(C,M,H,I,j,F,Q,v,R,A,ca){h.beginPath();h.moveTo(C,M);h.lineTo(H,I);h.lineTo(j,F);h.lineTo(Q,v);h.lineTo(C,M);h.closePath();if(A){if(S!=ca)h.lineWidth=S=ca;if(u!=R.__styleString)h.strokeStyle=u=R.__styleString;h.stroke();aa.inflate(ca*2)}else{if(L!=R.__styleString)h.fillStyle=
+L=R.__styleString;h.fill()}}function l(C,M,H,I,j,F,Q,v,R,A,ca,ma,va){h.beginPath();h.moveTo(M,H);h.lineTo(I,j);h.lineTo(F,Q);h.closePath();I-=M;j-=H;F-=M;Q-=H;A-=v;ca-=R;ma-=v;va-=R;var wa=1/(A*va-ma*ca),za=(va*I-ca*F)*wa;ca=(va*j-ca*Q)*wa;I=(A*F-ma*I)*wa;j=(A*Q-ma*j)*wa;M=M-za*v-I*R;H=H-ca*v-j*R;h.save();h.transform(za,ca,I,j,M,H);h.clip();h.drawImage(C,0,0);h.restore()}function n(C){switch(C){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation=
+"lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}y=C}function q(C,M,H,I){ja[0]=C[0];ja[1]=C[1];ja[2]=C[2];ja[4]=M[0];ja[5]=M[1];ja[6]=M[2];ja[8]=H[0];ja[9]=H[1];ja[10]=H[2];ja[12]=I[0];ja[13]=I[1];ja[14]=I[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}function g(C,M){var H=M.x-C.x,I=M.y-C.y,j=1/Math.sqrt(H*H+I*I);H*=j;I*=j;M.x+=H;M.y+=I;C.x-=H;C.y-=I}var k=null,i=new THREE.Projector,
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+I;H++){j=Q[H];F=j.color;if(j instanceof THREE.AmbientLight){ga.r+=F.r;ga.g+=F.g;ga.b+=F.b}else if(j instanceof THREE.DirectionalLight){xa.r+=F.r;xa.g+=F.g;xa.b+=F.b}else if(j instanceof THREE.PointLight){ya.r+=F.r;ya.g+=F.g;ya.b+=F.b}}}H=0;for(I=k.length;H<I;H++){j=k[H];aa.empty();if(j instanceof THREE.RenderableParticle){s=j;s.x*=o;s.y*=p;F=0;for(Q=j.material.length;F<Q;F++)if(A=j.material[F]){v=s;R=j;A=A;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;
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+" "+E.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)y.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(J){u.r=L.r;u.g=L.g;u.b=L.b;a(z,Z,u);y.r=B.color.r*u.r;y.g=B.color.g*u.g;y.b=B.color.b*u.b;y.updateStyleString()}else y.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){w=1-B.__2near/(B.__farPlusNear-Z.z*B.__farMinusNear);
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+y.__styleString)}q.appendChild(K)}}else if(O instanceof THREE.RenderableFace3){r=O.v1;m=O.v2;t=O.v3;r.positionScreen.x*=k;r.positionScreen.y*=-i;m.positionScreen.x*=k;m.positionScreen.y*=-i;t.positionScreen.x*=k;t.positionScreen.y*=-i;h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(m.positionScreen.x,m.positionScreen.y);h.addPoint(t.positionScreen.x,t.positionScreen.y);if(p.instersects(h)){B=0;for(z=O.meshMaterial.length;B<z;){U=O.meshMaterial[B++];if(U instanceof THREE.MeshFaceMaterial){X=
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+THREE.WebGLRenderer=function(a){function b(e,g){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,g);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}var f=document.createElement("canvas"),c,d,l=new THREE.Matrix4,n;a=function(e,g){if(e){var k,i,r,m=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){r=e.lights[k];r instanceof THREE.DirectionalLight&&
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+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,g){d=c.createProgram();c.attachShader(d,b("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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+"","gl_FragColor = vec4( mapColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor;\n}\n}"].join("\n")));c.attachShader(d,b("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
+"","varying vec3 vViewPosition;\nvarying vec3 vFragPosition;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":
+"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",
+g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));c.linkProgram(d);c.getProgramParameter(d,c.LINK_STATUS)||alert("Could not initialise shaders");c.useProgram(d);d.viewMatrix=c.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=c.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=c.getUniformLocation(d,"projectionMatrix");d.normalMatrix=c.getUniformLocation(d,
+"normalMatrix");d.objMatrix=c.getUniformLocation(d,"objMatrix");d.cameraPosition=c.getUniformLocation(d,"cameraPosition");d.enableLighting=c.getUniformLocation(d,"enableLighting");d.ambientLightColor=c.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=c.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=c.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=c.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=
+c.getUniformLocation(d,"pointLightNumber");d.pointLightColor=c.getUniformLocation(d,"pointLightColor");d.pointLightPosition=c.getUniformLocation(d,"pointLightPosition")}d.material=c.getUniformLocation(d,"material");d.mColor=c.getUniformLocation(d,"mColor");d.mOpacity=c.getUniformLocation(d,"mOpacity");d.mAmbient=c.getUniformLocation(d,"mAmbient");d.mSpecular=c.getUniformLocation(d,"mSpecular");d.mShininess=c.getUniformLocation(d,"mShininess");d.enableMap=c.getUniformLocation(d,"enableMap");c.uniform1i(d.enableMap,
+0);d.tMap=c.getUniformLocation(d,"tMap");c.uniform1i(d.tMap,0);d.m2Near=c.getUniformLocation(d,"m2Near");d.mFarPlusNear=c.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=c.getUniformLocation(d,"mFarMinusNear");d.position=c.getAttribLocation(d,"position");c.enableVertexAttribArray(d.position);d.normal=c.getAttribLocation(d,"normal");c.enableVertexAttribArray(d.normal);d.uv=c.getAttribLocation(d,"uv");c.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=
+new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;c.viewport(0,0,f.width,f.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,r,m=[],t=[],o=[];r=[];var p=[];c.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)m.push(i);else if(i instanceof THREE.DirectionalLight)o.push(i);
+else i instanceof THREE.PointLight&&t.push(i)}g=e=i=r=0;for(k=m.length;g<k;g++){e+=m[g].color.r;i+=m[g].color.g;r+=m[g].color.b}c.uniform3f(d.ambientLightColor,e,i,r);r=[];p=[];g=0;for(k=o.length;g<k;g++){i=o[g];r.push(i.color.r*i.intensity);r.push(i.color.g*i.intensity);r.push(i.color.b*i.intensity);p.push(i.position.x);p.push(i.position.y);p.push(i.position.z)}if(o.length){c.uniform1i(d.directionalLightNumber,o.length);c.uniform3fv(d.directionalLightDirection,p);c.uniform3fv(d.directionalLightColor,
+r)}r=[];p=[];g=0;for(k=t.length;g<k;g++){i=t[g];r.push(i.color.r*i.intensity);r.push(i.color.g*i.intensity);r.push(i.color.b*i.intensity);p.push(i.position.x);p.push(i.position.y);p.push(i.position.z)}if(t.length){c.uniform1i(d.pointLightNumber,t.length);c.uniform3fv(d.pointLightPosition,p);c.uniform3fv(d.pointLightColor,r)}};this.createBuffers=function(e,g){function k(K){return K.shading!=undefined&&(K.shading==THREE.GouraudShading||K.shading==THREE.PhongShading)}var i,r,m,t,o,p,h,J,y,u=e.materialFaceGroup[g],
+L=[],S=[],s=[],w=[],D=[],x=0,G=false;i=0;for(r=e.material.length;i<r;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=u.material.length;o<p;o++)if(k(u.material[o])){G=true;break}}else if(k(meshMaterial)){G=true;break}if(G)break}i=0;for(r=u.faces.length;i<r;i++){m=u.faces[i];t=e.geometry.faces[m];o=t.vertexNormals;p=t.normal;m=e.geometry.uvs[m];if(t instanceof THREE.Face3){h=e.geometry.vertices[t.a].position;J=e.geometry.vertices[t.b].position;y=e.geometry.vertices[t.c].position;
+s.push(h.x,h.y,h.z);s.push(J.x,J.y,J.z);s.push(y.x,y.y,y.z);if(o.length==3&&G){w.push(o[0].x,o[0].y,o[0].z);w.push(o[1].x,o[1].y,o[1].z);w.push(o[2].x,o[2].y,o[2].z)}else{w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z)}if(m){D.push(m[0].u,m[0].v);D.push(m[1].u,m[1].v);D.push(m[2].u,m[2].v)}L.push(x,x+1,x+2);S.push(x,x+1);S.push(x,x+2);S.push(x+1,x+2);x+=3}else if(t instanceof THREE.Face4){h=e.geometry.vertices[t.a].position;J=e.geometry.vertices[t.b].position;y=e.geometry.vertices[t.c].position;
+t=e.geometry.vertices[t.d].position;s.push(h.x,h.y,h.z);s.push(J.x,J.y,J.z);s.push(y.x,y.y,y.z);s.push(t.x,t.y,t.z);if(o.length==4&&G){w.push(o[0].x,o[0].y,o[0].z);w.push(o[1].x,o[1].y,o[1].z);w.push(o[2].x,o[2].y,o[2].z);w.push(o[3].x,o[3].y,o[3].z)}else{w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z);w.push(p.x,p.y,p.z)}if(m){D.push(m[0].u,m[0].v);D.push(m[1].u,m[1].v);D.push(m[2].u,m[2].v);D.push(m[3].u,m[3].v)}L.push(x,x+1,x+2);L.push(x,x+2,x+3);S.push(x,x+1);S.push(x,x+2);S.push(x,
+x+3);S.push(x+1,x+2);S.push(x+2,x+3);x+=4}}if(s.length){u.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(s),c.STATIC_DRAW);u.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(w),c.STATIC_DRAW);u.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);
+u.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);u.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);u.__webGLFaceCount=L.length;u.__webGLLineCount=S.length}};this.renderBuffer=function(e,g){var k,i,r,m,t,o,p;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
+e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;r=e.wireframe;m=e.wireframe_linewidth;p=e.map;c.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(d.mOpacity,i);c.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;m=e.wireframe_linewidth;c.uniform1f(d.mOpacity,i);c.uniform1f(d.m2Near,e.__2near);c.uniform1f(d.mFarPlusNear,e.__farPlusNear);c.uniform1f(d.mFarMinusNear,e.__farMinusNear);c.uniform1i(d.material,
+3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;t=e.specular;o=e.shininess;c.uniform4f(d.mAmbient,k.r,k.g,k.b,i);c.uniform4f(d.mSpecular,t.r,t.g,t.b,i);c.uniform1f(d.mShininess,o);c.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(d.material,0);if(p){if(!e.__webGLTexture&&e.map.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,
+0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.uniform1i(d.tMap,0);c.uniform1i(d.enableMap,1)}else c.uniform1i(d.enableMap,0);c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.vertexAttribPointer(d.position,3,c.FLOAT,false,0,0);
+c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.vertexAttribPointer(d.normal,3,c.FLOAT,false,0,0);if(p){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLUVBuffer);c.enableVertexAttribArray(d.uv);c.vertexAttribPointer(d.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(d.uv);if(r){c.lineWidth(m);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);c.drawElements(c.LINES,g.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
+g.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderMesh=function(e){var g,k,i,r,m,t,o;for(m in e.materialFaceGroup){o=e.materialFaceGroup[m];o.__webGLVertexBuffer||this.createBuffers(e,m);i=0;for(r=e.material.length;i<r;i++){g=e.material[i];if(g instanceof THREE.MeshFaceMaterial){g=0;for(k=o.material.length;g<k;g++){t=o.material[g];this.renderBuffer(t,o)}}else{t=g;this.renderBuffer(t,o)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();l.multiply(g.matrix,e.matrix);d.viewMatrixArray=
+new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(l.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(l).transpose();d.normalMatrixArray=new Float32Array(n.m);c.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);c.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);c.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);c.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);
+c.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.render=function(e,g){var k,i,r;this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();c.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.objects.length;k<i;k++){r=e.objects[k];this.setupMatrices(r,g);r instanceof THREE.Mesh&&this.renderMesh(r,g)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
+else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
+THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
+THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};

+ 2 - 1
examples/lights_pointlights_gl.html

@@ -68,7 +68,8 @@
 				
 				loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
 				
-					object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50 } )  );
+					//object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.FlatShading } )  );
+					object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.PhongShading } )  );
 					object.scale.x = object.scale.y = object.scale.z = 0.80;
 					object.overdraw = true;
 					scene.addObject( object );

+ 10 - 5
examples/materials.html

@@ -65,16 +65,19 @@
 
 				// Spheres
 
-				var geometry = new Sphere( 100, 14, 8 );
+				var geometry = new Sphere( 100, 14, 8, true );
 
+				var generatedTexture = new THREE.Texture( generateTexture() );
+				generatedTexture.loaded = 1;
+				
 				var materials = [];
 				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true } );
 				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
 				materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10 } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
-				materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } );
-				materials.push( { material: new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture() ) } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshNormalMaterial( ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
 
 				objects = [];
 
@@ -97,8 +100,9 @@
 
 				}
 
-				particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xffffff } ) );
-				particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
+				//particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xffffff } ) );
+				//particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
+				particleLight = new THREE.Mesh( new Sphere( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
 				scene.addObject( particleLight );
 
 				// Lights
@@ -116,6 +120,7 @@
 				scene.addLight( pointLight );
 
 				renderer = new THREE.CanvasRenderer();
+				//renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container.appendChild( renderer.domElement );

+ 3 - 0
src/materials/MeshNormalMaterial.js

@@ -3,6 +3,7 @@
  *
  * parameters = {
  *  opacity: <float>,
+ *  shading: THREE.FlatShading,
  *  blending: THREE.NormalBlending
  * } 
  */
@@ -10,12 +11,14 @@
 THREE.MeshNormalMaterial = function ( parameters ) {
 
 	this.opacity = 1;
+    this.shading = THREE.FlatShading;
 	this.blending = THREE.NormalBlending;
 
 
 	if ( parameters ) {
 
 		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
+        if ( parameters.shading !== undefined ) this.shading  = parameters.shading;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
 
 	}

+ 1 - 1
src/materials/MeshPhongMaterial.js

@@ -28,7 +28,7 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 	this.specular_map = null;
 	this.shininess = 30;
 	this.opacity = 1;
-	this.shading = THREE.GouraudShading;
+	this.shading = THREE.PhongShading;
 	this.blending = THREE.NormalBlending;
 	this.wireframe = false;
 	this.wireframe_linewidth = 1;

+ 49 - 4
src/renderers/WebGLRenderer.js

@@ -185,7 +185,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	this.createBuffers = function ( object, mf ) {
 
-		var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4,
+		var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i, l,
 
 		materialFaceGroup = object.materialFaceGroup[ mf ],
 
@@ -196,8 +196,52 @@ THREE.WebGLRenderer = function ( scene ) {
 		normalArray = [],
 		uvArray = [],
 
-		vertexIndex = 0;
+		vertexIndex = 0,
 
+		useSmoothNormals = false;
+		
+		// need to find out if there is any material in the object
+		// (among all mesh materials and also face materials)
+		// which would need smooth normals
+		
+		function needsSmoothNormals( material ) {
+			
+			return material.shading != undefined && ( material.shading == THREE.GouraudShading || material.shading == THREE.PhongShading );
+			
+		}
+		
+		for ( m = 0, ml = object.material.length; m < ml; m++ ) {
+
+			meshMaterial = object.material[ m ];
+
+			if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
+
+				for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) {
+					
+					if ( needsSmoothNormals( materialFaceGroup.material[ i ] ) ) {
+						
+						useSmoothNormals = true;
+						break;
+						
+					}
+
+				}
+
+			} else {
+
+				if ( needsSmoothNormals( meshMaterial ) ) {
+					
+					useSmoothNormals = true;
+					break;
+					
+				}
+
+			}
+			
+			if ( useSmoothNormals ) break;
+
+		}
+		
 		for ( f = 0, fl = materialFaceGroup.faces.length; f < fl; f++ ) {
 
 			fi = materialFaceGroup.faces[f];
@@ -217,7 +261,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				vertexArray.push( v2.x, v2.y, v2.z );
 				vertexArray.push( v3.x, v3.y, v3.z );
 
-				if ( vertexNormals.length == 3 ) {
+				if ( vertexNormals.length == 3 && useSmoothNormals ) {
 
 					normalArray.push( vertexNormals[0].x, vertexNormals[0].y, vertexNormals[0].z );
 					normalArray.push( vertexNormals[1].x, vertexNormals[1].y, vertexNormals[1].z );
@@ -261,7 +305,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				vertexArray.push( v3.x, v3.y, v3.z );
 				vertexArray.push( v4.x, v4.y, v4.z );
 
-				if ( vertexNormals.length == 4 ) {
+				if ( vertexNormals.length == 4 && useSmoothNormals ) {
 
 					normalArray.push( vertexNormals[0].x, vertexNormals[0].y, vertexNormals[0].z );
 					normalArray.push( vertexNormals[1].x, vertexNormals[1].y, vertexNormals[1].z );
@@ -298,6 +342,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				lineArray.push( vertexIndex + 2, vertexIndex + 3 );
 
 				vertexIndex += 4;
+				
 			}
 		}