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@@ -1,99 +1,99 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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<meta charset="utf-8" />
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<meta charset="utf-8" />
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- <base href="../../../" />
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- <script src="list.js"></script>
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- <script src="page.js"></script>
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- <link type="text/css" rel="stylesheet" href="page.css" />
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- </head>
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- <body>
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- [page:Geometry] →
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-
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- <h1>[name]</h1>
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-
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- <div class="desc">Creates extruded geometry from a path shape</div>
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-
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]([page:Array shapes], [page:Object options])</h3>
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- <div>
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- shapes — Shape or an array of shapes. <br />
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- options — Object that can contain the following parameters.
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-
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- <ul>
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-<li>curveSegments — int. number of points on the curves</li>
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-<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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-<li>amount — int. Depth to extrude the shape</li>
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-<li>bevelEnabled — bool. turn on bevel</li>
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-<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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-<li>bevelSize — float. how far from shape outline is bevel</li>
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-<li>bevelSegments — int. number of bevel layers</li>
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-<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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-<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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-<li>material — int. material index for front and back faces</li>
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-<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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-<li>uvGenerator — Object. object that provides UV generator functions</li>
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- </ul>
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-
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- </div>
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- <div>
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- This object extrudes an 2D shape to an 3D geometry.
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- </div>
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-
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-
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- <h2>Properties</h2>
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-
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-
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- <h2>Methods</h2>
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-
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- <h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3>
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- <div>
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- shapes — An Array of shapes to add. <br />
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- options — Object that can contain the following parameters.
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- <ul>
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-<li>curveSegments — int. number of points on the curves</li>
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-<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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-<li>amount — int. Depth to extrude the shape</li>
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-<li>bevelEnabled — bool. turn on bevel</li>
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-<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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-<li>bevelSize — float. how far from shape outline is bevel</li>
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-<li>bevelSegments — int. number of bevel layers</li>
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-<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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-<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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-<li>material — int. material index for front and back faces</li>
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-<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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-<li>uvGenerator — Object. object that provides UV generator functions</li>
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- </ul>
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- </div>
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- <div>Adds the shapes to the list to extrude.</div>
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-
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- <h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
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- <div>
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- shape — A shape to add. <br />
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- options — Object that can contain the following parameters.
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|
- <ul>
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|
|
-<li>curveSegments — int. number of points on the curves</li>
|
|
|
|
-<li>steps — int. number of points used for subdividing segements of extrude spline</li>
|
|
|
|
-<li>amount — int. Depth to extrude the shape</li>
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|
|
|
-<li>bevelEnabled — bool. turn on bevel</li>
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-<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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-<li>bevelSize — float. how far from shape outline is bevel</li>
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-<li>bevelSegments — int. number of bevel layers</li>
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-<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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-<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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-<li>material — int. material index for front and back faces</li>
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-<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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-<li>uvGenerator — Object. object that provides UV generator functions</li>
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- </ul>
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- </div>
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- <div>Add the shape to the list to extrude.</div>
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-
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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-</html>
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+ <base href="../../../" />
|
|
|
|
+ <script src="list.js"></script>
|
|
|
|
+ <script src="page.js"></script>
|
|
|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
|
+ </head>
|
|
|
|
+ <body>
|
|
|
|
+ [page:Geometry] →
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|
|
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+
|
|
|
|
+ <h1>[name]</h1>
|
|
|
|
+
|
|
|
|
+ <div class="desc">Creates extruded geometry from a path shape</div>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h2>Constructor</h2>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h3>[name]([page:Array shapes], [page:Object options])</h3>
|
|
|
|
+ <div>
|
|
|
|
+ shapes — Shape or an array of shapes. <br />
|
|
|
|
+ options — Object that can contain the following parameters.
|
|
|
|
+
|
|
|
|
+ <ul>
|
|
|
|
+<li>curveSegments — int. number of points on the curves</li>
|
|
|
|
+<li>steps — int. number of points used for subdividing segements of extrude spline</li>
|
|
|
|
+<li>amount — int. Depth to extrude the shape</li>
|
|
|
|
+<li>bevelEnabled — bool. turn on bevel</li>
|
|
|
|
+<li>bevelThickness — float. how deep into the original shape bevel goes</li>
|
|
|
|
+<li>bevelSize — float. how far from shape outline is bevel</li>
|
|
|
|
+<li>bevelSegments — int. number of bevel layers</li>
|
|
|
|
+<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
|
|
|
|
+<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
|
|
|
|
+<li>material — int. material index for front and back faces</li>
|
|
|
|
+<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
|
|
|
|
+<li>UVGenerator — Object. object that provides UV generator functions</li>
|
|
|
|
+ </ul>
|
|
|
|
+
|
|
|
|
+ </div>
|
|
|
|
+ <div>
|
|
|
|
+ This object extrudes an 2D shape to an 3D geometry.
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+
|
|
|
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+ <h2>Properties</h2>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h2>Methods</h2>
|
|
|
|
+
|
|
|
|
+ <h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3>
|
|
|
|
+ <div>
|
|
|
|
+ shapes — An Array of shapes to add. <br />
|
|
|
|
+ options — Object that can contain the following parameters.
|
|
|
|
+ <ul>
|
|
|
|
+<li>curveSegments — int. number of points on the curves</li>
|
|
|
|
+<li>steps — int. number of points used for subdividing segements of extrude spline</li>
|
|
|
|
+<li>amount — int. Depth to extrude the shape</li>
|
|
|
|
+<li>bevelEnabled — bool. turn on bevel</li>
|
|
|
|
+<li>bevelThickness — float. how deep into the original shape bevel goes</li>
|
|
|
|
+<li>bevelSize — float. how far from shape outline is bevel</li>
|
|
|
|
+<li>bevelSegments — int. number of bevel layers</li>
|
|
|
|
+<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
|
|
|
|
+<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
|
|
|
|
+<li>material — int. material index for front and back faces</li>
|
|
|
|
+<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
|
|
|
|
+<li>UVGenerator — Object. object that provides UV generator functions</li>
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+ </ul>
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+ </div>
|
|
|
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+ <div>Adds the shapes to the list to extrude.</div>
|
|
|
|
+
|
|
|
|
+ <h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
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|
|
|
+ <div>
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|
|
|
+ shape — A shape to add. <br />
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|
|
|
+ options — Object that can contain the following parameters.
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|
|
|
+ <ul>
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+<li>curveSegments — int. number of points on the curves</li>
|
|
|
|
+<li>steps — int. number of points used for subdividing segements of extrude spline</li>
|
|
|
|
+<li>amount — int. Depth to extrude the shape</li>
|
|
|
|
+<li>bevelEnabled — bool. turn on bevel</li>
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|
+<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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+<li>bevelSize — float. how far from shape outline is bevel</li>
|
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+<li>bevelSegments — int. number of bevel layers</li>
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+<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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|
|
|
+<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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+<li>material — int. material index for front and back faces</li>
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+<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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+<li>UVGenerator — Object. object that provides UV generator functions</li>
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+ </ul>
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+ </div>
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+ <div>Add the shape to the list to extrude.</div>
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+
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+
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+ <h2>Source</h2>
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+
|
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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