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Fixed handling of hierarchies and custom properties for asynchronously loaded objects in SceneLoader.

Bah, this one was tricky, all sorts of shenanigans were going on. Hope this is it, I still don't fully understand how "object" variable was keeping value from other invocations of "handle_children" (instead of just being "undefined" after "var object;"), seems like closures keeping value in recursive function calls.
alteredq 13 years ago
parent
commit
3e906bf6fa
4 changed files with 205 additions and 195 deletions
  1. 177 177
      build/three.min.js
  2. 8 3
      examples/scenes/test_scene.js
  3. 2 2
      examples/webgl_loader_scene.html
  4. 18 13
      src/loaders/SceneLoader.js

File diff suppressed because it is too large
+ 177 - 177
build/three.min.js


+ 8 - 3
examples/scenes/test_scene.js

@@ -17,7 +17,9 @@
 			"scale"	   : [ 1, 1, 1 ],
 			"visible"  : true,
 			"properties" : {
-				"rotating" : true
+				"rotating" : true,
+				"rotateX"  : true,
+				"rotateY"  : true
 			}
 		},
 
@@ -66,7 +68,6 @@
 			"visible"  : true
 		},
 
-
 		"torus" : {
 			"geometry" : "torus",
 			"materials": [ "phong_orange" ],
@@ -166,7 +167,11 @@
 			"position" : [ -28, -1, 29 ],
 			"rotation" : [ 0, 0.5, 0 ],
 			"scale"	   : [ 12, 12, 12 ],
-			"visible"  : true
+			"visible"  : true,
+			"properties" : {
+				"rotating" : true,
+				"rotateY"  : true
+			}
 		},
 
 		"ninja" : {

+ 2 - 2
examples/webgl_loader_scene.html

@@ -461,8 +461,8 @@
 
 					var object = rotatingObjects[ i ];
 
-					object.rotation.x += 0.01;
-					object.rotation.y += 0.02;
+					if ( object.properties.rotateX ) object.rotation.x += 1 * delta;
+					if ( object.properties.rotateY ) object.rotation.y += 0.5 * delta;
 
 				}
 

+ 18 - 13
src/loaders/SceneLoader.js

@@ -62,8 +62,8 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 
 	var urlBase = THREE.Loader.prototype.extractUrlBase( url );
 
-	var dg, dm, dd, dl, dc, df, dt,
-		g, o, m, l, d, p, r, q, s, c, t, f, tt, pp, u,
+	var dg, dm, dl, dc, df, dt,
+		g, m, l, d, p, r, q, s, c, t, f, tt, pp, u,
 		geometry, material, camera, fog,
 		texture, images,
 		light,
@@ -149,16 +149,16 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 
 	function handle_children( parent, children ) {
 
-		var object;
-
-		for ( dd in children ) {
+		for ( var dd in children ) {
 
 			// check by id if child has already been handled,
 			// if not, create new object
 
 			if ( result.objects[ dd ] === undefined ) {
 
-				o = children[ dd ];
+				var o = children[ dd ];
+
+				var object = null;
 
 				if ( o.geometry !== undefined ) {
 
@@ -320,19 +320,24 @@ THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) {
 
 				}
 
-				if ( o.properties !== undefined )  {
+				if ( object ) {
+
+					if ( o.properties !== undefined )  {
+
+						for ( var key in o.properties ) {
 
-					for ( var key in o.properties ) {
+							var value = o.properties[ key ];
+							object.properties[ key ] = value;
 
-						var value = o.properties[ key ];
-						object.properties[ key ] = value;
+						}
 
 					}
-				}
 
-				if ( o.children !== undefined ) {
+					if ( o.children !== undefined ) {
 
-					handle_children( object, o.children );
+						handle_children( object, o.children );
+
+					}
 
 				}
 

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