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@@ -84,8 +84,8 @@
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if( !motion.airborne ) {
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// look around
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- var sx = keysPressed[keys.UP] ? 0.04 : ( keysPressed[keys.DN] ? -0.04 : 0 );
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- var sy = keysPressed[keys.LT] ? 0.04 : ( keysPressed[keys.RT] ? -0.04 : 0 );
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+ var sx = keysPressed[keys.UP] ? 0.03 : ( keysPressed[keys.DN] ? -0.03 : 0 );
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+ var sy = keysPressed[keys.LT] ? 0.03 : ( keysPressed[keys.RT] ? -0.03 : 0 );
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if( Math.abs( sx ) >= Math.abs( motion.spinning.x ) ) motion.spinning.x = sx;
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if( Math.abs( sy ) >= Math.abs( motion.spinning.y ) ) motion.spinning.y = sy;
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@@ -252,7 +252,7 @@
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var renderer = new THREE.WebGLRenderer({ antialias : true });
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- var camera = new THREE.PerspectiveCamera( 90, 1, 0.1, 9000 );
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+ var camera = new THREE.PerspectiveCamera( 60, 1, 0.1, 9000 );
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var scene = new THREE.Scene();
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