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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <script src="../../list.js"></script>
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+ <script src="../../page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="../../page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">A loader for loading an <em>.babylon</em> resource.</div>
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+
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]()</h3>
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+ <div>
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+ Creates a new [name].
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Array options]</h3>
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+ <div>
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+ .[page:Boolean centerGeometry] — Force [page:Geometry] to always be centered at the local origin of the containing [page: Mesh].<br />
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+ .[page:Boolean convertUpAxis] — Axis conversion is done for geometries, animations, and controllers.<br />
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+ .[page:Boolean subdivideFaces] — Force subdivision into multiple [page: Face3].<br />
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+ .[page:String upAxis] — X, Y or Z<br />
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+ .[page:Boolean defaultEnvMap] — Cubemap to use for reflective or refractive materials.<br />
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+ </div>
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+
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+ <h3>[property:Object geometries]</h3>
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+ <div>
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+ Parsed <em>.dae</em> geometries.
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+ </div>
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+
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress] )</h3>
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+ <div>
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+ [page:String url] — required<br />
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+ [page:function onLoad] — Will be called when load completes. The argument will be an [page:Object object] containing loaded resources.<br />
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+ [page:function onProgress] — Will be called while load progresses. The argument will be an object containing .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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+ </div>
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+ <div>
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+ Begin loading from url and call onLoad with the parsed response content.
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+ </div>
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+
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+ <h3>[method:Object parse]( [page:Document doc], [page:Function callBack], [page:String url] )</h3>
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+ <div>
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+ [page:Document doc] — The <em>XML</em> document to parse.<br />
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+ [page:Function callBack] — Will be called when parse completes.<br />
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+ [page:String url] — The base url from which to find subsequent resources.<br />
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+ </div>
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+ <div>
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+ Parse an <em>XML Document</em> and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
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+ </div>
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+
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+ <h3>[method:null setPreferredShading]( [page:Integer shading] )</h3>
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+ <div>
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+ [page:Integer shading] — required
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+ </div>
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+ <div>
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+ Set the .[page:Integer shading] property on the resource's materials.<br />
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+ Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading], [page:Materials THREE.NoShading].
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+ </div>
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+
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+ <h3>[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )</h3>
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+ <div>
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+ [page:Geometry geometry] — required<br />
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+ [page:Object instanceCtrl] — required. A collada <em>skinController</em><br />
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+ [page:Integer frame] — optionnal. Default is 40<br />
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+ </div>
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+ <div>
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+ Apply a skin (vertices, animation, bones) from a <em>collada skin controller</em>, on the given [page:Geometry].
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+ </div>
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+
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+
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+ <h2>Example</h2>
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+
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+ <code>
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+ // instantiate a loader
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+ var loader = new THREE.ColladaLoader();
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+
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+ // load a Babylon resource
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+ loader.load(
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+ // resource URL
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+ 'models/collada/monster/monster.dae',
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+ // Function when resource is loaded
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+ function ( collada ) {
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+ scene.add( collada.scene );
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+ },
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+ // Function called when download progresses
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+ function ( xhr ) {
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+ console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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+ }
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+ );
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+ </code>
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+
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+ [example:webgl_loader_collada]<br />
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+ [example:webgl_loader_collada_keyframe]<br />
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+ [example:webgl_loader_collada_skinning]<br />
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+ [example:webgl_loader_collada_kinematics]
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/BabylonLoader.js]
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+ </body>
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+</html>
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