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@@ -24,11 +24,14 @@
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var container, stats;
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var camera, scene, renderer;
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var projector, plane;
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+
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var mouse2D, mouse3D, raycaster, theta = 45,
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isShiftDown = false, isCtrlDown = false,
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target = new THREE.Vector3( 0, 200, 0 );
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var normalMatrix = new THREE.Matrix3();
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- var ROLLOVERED;
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+
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+ var cubeGeometry = new THREE.CubeGeometry( 50, 50, 50 );
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+ var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } );
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init();
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animate();
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@@ -82,6 +85,8 @@
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plane.visible = false;
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scene.add( plane );
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+ var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
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+
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mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
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// Lights
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@@ -144,10 +149,7 @@
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if ( intersects.length > 0 ) {
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- if ( ROLLOVERED ) ROLLOVERED.color.setHex( 0x00ff80 );
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-
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- ROLLOVERED = intersects[ 0 ].face;
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- ROLLOVERED.color.setHex( 0xff8000 )
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+ // TODO
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}
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@@ -180,17 +182,7 @@
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var position = new THREE.Vector3().addVectors( intersect.point, normal );
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- var geometry = new THREE.CubeGeometry( 50, 50, 50 );
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-
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- for ( var i = 0; i < geometry.faces.length; i ++ ) {
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-
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- geometry.faces[ i ].color.setHex( 0x00ff80 );
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-
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- }
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-
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- var material = new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } );
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-
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- var voxel = new THREE.Mesh( geometry, material );
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+ var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial );
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voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
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voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
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voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
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