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Fixed bug related to morphColors in JSONLoader. Changed reading of custom attributes from geometry group to material to let material instead of geometry rule of the source of data.

Mikael Emtinger hace 15 años
padre
commit
40eae8ae10
Se han modificado 2 ficheros con 22 adiciones y 2 borrados
  1. 1 1
      src/extras/io/JSONLoader.js
  2. 21 1
      src/renderers/WebGLRenderer.js

+ 1 - 1
src/extras/io/JSONLoader.js

@@ -367,7 +367,7 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
 				for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) {
 
 					color = new THREE.Color( 0xffaa00 );
-					color.setRGB( srcColors[ v ], srcColors[ v + 1 ], srcColors[ v + 2 ] );
+					color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] );
 					dstColors.push( color );
 
 				}

+ 21 - 1
src/renderers/WebGLRenderer.js

@@ -665,6 +665,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						attribute.needsUpdate = true;
 						attribute.array = new Float32Array( nvertices * size );
 						attribute.buffer = _gl.createBuffer();
+						attribute.buffer.belongsToAttribute = a;
 						
 					}
 
@@ -2484,7 +2485,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// custom attributes
 
-		if ( geometryGroup.__webglCustomAttributes ) {
+/*		if ( geometryGroup.__webglCustomAttributes ) {
 
 			for( a in geometryGroup.__webglCustomAttributes ) {
 
@@ -2499,9 +2500,28 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
+		}*/
+
+
+		if ( material.attributes ) {
+
+			for( a in material.attributes ) {
+
+				if( attributes[ a ] >= 0 ) {
+
+					attribute = material.attributes[ a ];
+
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
+					_gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 );
+
+				}
+
+			}
+
 		}
 
 
+
 		// colors
 
 		if ( attributes.color >= 0 ) {