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@@ -4,12 +4,17 @@ export default /* glsl */`
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#ifdef USE_LOGDEPTHBUF_EXT
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vFragDepth = 1.0 + gl_Position.w;
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+ vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
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#else
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- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
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+ if ( isPerspectiveMatrix( projectionMatrix ) ) {
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- gl_Position.z *= gl_Position.w;
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+ gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
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+
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+ gl_Position.z *= gl_Position.w;
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+
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+ }
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#endif
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