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Merge pull request #17487 from jbaicoianu/displacementmap-uv-transform

ShaderChunk: Use transformed UV when reading displacement map
Mr.doob 5 years ago
parent
commit
c70d0ae2ec
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js

@@ -1,7 +1,7 @@
 export default /* glsl */`
 #ifdef USE_DISPLACEMENTMAP
 
-	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );
+	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
 
 #endif
 `;