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@@ -14,40 +14,31 @@
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<div class="desc">Material rendered with custom shaders</div>
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- <h2>Constructor</h2>
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-
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+ <h2>Example</h2>
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- <h3>[name]([page:Object parameters])</h3>
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- <div>
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- parameters -- An object containing various parameters setting up shaders and their uniforms.
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- </div>
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- <div>
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- <br>
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- Example:<br>
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- <br>
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- <pre>
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<code>
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- uniforms = {
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- time: { type: "f", value: 1.0 },
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- resolution: { type: "v2", value: new THREE.Vector2() }
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- };
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-
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- material = new THREE.ShaderMaterial( {
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+ var material = new THREE.ShaderMaterial( {
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- uniforms: uniforms,
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+ uniforms: {
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+ time: { type: "f", value: 1.0 },
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+ resolution: { type: "v2", value: new THREE.Vector2() }
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+ },
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vertexShader: document.getElementById( 'vertexShader' ).textContent,
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent
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} );
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</code>
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- </pre>
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- </div>
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+ <h2>Constructor</h2>
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- <h2>Properties</h2>
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+ <h3>[name]([page:Object parameters])</h3>
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+ <div>
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+ parameters -- An object containing various parameters setting up shaders and their uniforms.
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+ </div>
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+ <h2>Properties</h2>
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<h3>.[page:object uniforms]</h3>
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<div>
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