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Cleaned up docs/ShaderMaterial.

Mr.doob há 11 anos atrás
pai
commit
4210117129
2 ficheiros alterados com 12 adições e 22 exclusões
  1. 12 21
      docs/api/materials/ShaderMaterial.html
  2. 0 1
      src/extras/helpers/BoxHelper.js

+ 12 - 21
docs/api/materials/ShaderMaterial.html

@@ -14,40 +14,31 @@
 		<div class="desc">Material rendered with custom shaders</div>
 
 
-		<h2>Constructor</h2>
-
+		<h2>Example</h2>
 
-		<h3>[name]([page:Object parameters])</h3>
-		<div>
-		parameters -- An object containing various parameters setting up shaders and their uniforms.
-		</div>
-		<div>
-		<br>
-		Example:<br>
-		<br>
-		<pre>
 		<code>
-		uniforms = {
-			time: { type: "f", value: 1.0 },
-			resolution: { type: "v2", value: new THREE.Vector2() }
-		};
-
-		material = new THREE.ShaderMaterial( {
+		var material = new THREE.ShaderMaterial( {
 
-			uniforms: uniforms,
+			uniforms: {
+				time: { type: "f", value: 1.0 },
+				resolution: { type: "v2", value: new THREE.Vector2() }
+			},
 			vertexShader: document.getElementById( 'vertexShader' ).textContent,
 			fragmentShader: document.getElementById( 'fragmentShader' ).textContent
 
 		} );
 		</code>
-		</pre>
 
-		</div>
 
+		<h2>Constructor</h2>
 
-		<h2>Properties</h2>
+		<h3>[name]([page:Object parameters])</h3>
+		<div>
+		parameters -- An object containing various parameters setting up shaders and their uniforms.
+		</div>
 
 
+		<h2>Properties</h2>
 
 		<h3>.[page:object uniforms]</h3>
 		<div>

+ 0 - 1
src/extras/helpers/BoxHelper.js

@@ -32,7 +32,6 @@ THREE.BoxHelper.prototype.update = function ( object ) {
 	var min = geometry.boundingBox.min;
 	var max = geometry.boundingBox.max;
 
-
 	/*
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