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@@ -32,7 +32,7 @@ class TextureNode extends UniformNode {
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this.referenceNode = null;
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this._value = value;
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- this._matrixValue = null;
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+ this._matrixUniform = null;
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this.setUpdateMatrix( uvNode === null );
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@@ -102,9 +102,9 @@ class TextureNode extends UniformNode {
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getTransformedUV( uvNode ) {
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- if ( this._matrixValue === null ) this._matrixValue = uniform( this.value.matrix );
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+ if ( this._matrixUniform === null ) this._matrixUniform = uniform( this.value.matrix );
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- return this._matrixValue.mul( vec3( uvNode, 1 ) ).xy;
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+ return this._matrixUniform.mul( vec3( uvNode, 1 ) ).xy;
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}
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@@ -401,9 +401,9 @@ class TextureNode extends UniformNode {
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update() {
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const texture = this.value;
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- const matrixTexture = this._matrixValue;
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+ const matrixUniform = this._matrixUniform;
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- if ( matrixTexture !== null ) matrixTexture.value = texture.matrix;
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+ if ( matrixUniform !== null ) matrixUniform.value = texture.matrix;
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if ( texture.matrixAutoUpdate === true ) {
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